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Post Signet Meta for PVP

acanca
acanca
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With signet gone the meta seems to be brawler WW or tanky healer. Funnily enough way less diverse than before signet was removed from pvp. I think part of the problem is how strong max health stacking is for ww and for ww sorc in general. I can heal for 16k+ hp (around 11k from spammable and around 5k from blood magic) by just using my spammable and i dont waste any gcd while doing it either. Not to mention even without signet ww damage is still amazing.

To be totally honest, after yesterday i lost most of my optimism for the game but i hope there is enough people left in the team that ironing out the obvious problems can stil happen.

I'm attaching a screenshot to show im not making it up, values are with major defile btw.

z.png 29.2K
  • Luneca
    Luneca
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    They need to remove health scaling heals so people have to actually invest SOMETHING. But ZOS won't do it. HP healing needed addressing way back when warden came out. And was it ever addressed? Nope.

    Seriously doubt they will address it, and what will likely happen is that ZOS does another blanket heal nerf.

    It's really strange how ZOS completely ignores the root of the issue and the other side of the equation (damage reduction) and continuously hands out nerfs that harm every build besides the ones they need to target.

    But hey, at least there's still siege. For now...
  • acanca
    acanca
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    Luneca wrote: »
    They need to remove health scaling heals so people have to actually invest SOMETHING. But ZOS won't do it. HP healing needed addressing way back when warden came out. And was it ever addressed? Nope.

    Seriously doubt they will address it, and what will likely happen is that ZOS does another blanket heal nerf.

    It's really strange how ZOS completely ignores the root of the issue and the other side of the equation (damage reduction) and continuously hands out nerfs that harm every build besides the ones they need to target.

    But hey, at least there's still siege. For now...

    I'm not exactly opposed to max hp heals (or max hp damage for that matter but that basically doesnt exist except for in vengeance rn). I'm opposed to being able to heal for up to 18k+ hp by doing nothing but using an already really strong spammable. The spammable in question already comes with major breach and a built in execute, its absurd that it would also provide this much healing. It turns the game into mostly a joke when you can casually face tank 3-4 people with actual pvp builds while also dealing 6-7k dps.

    I seriously think the spammable heal should be reduced in half or class masteries should be turned off in ww form with battle spirit active. Playing other builds feels like doing more work for usually less rewards atm.

    6dd82a91dad8.png
  • katorga
    katorga
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    Reworked DK or Werewolf for the classes waiting for re-works, which may never happen. That is the meta.

    Shattered Paths removal nerfed everyone NOT playing Dk or Werewolf so much that the difference in relative power made those two even stronger than before the nerf, even though DK and Werewolf probably benefited the most from the signet.

    Oh well.

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