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Three-Sided Deathmatch

  • Moonspawn
    Moonspawn
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    NxJoeyD wrote: »
    Haki_7 wrote: »
    In a magical world where the players who dislike the objective modes have their own Deathmatch queue, would a separate MMR for each of the five game modes help to make them all competitive?


    The short answer is no, not right now.

    With the extreme degree of imbalance we have given that we're in the middle of a major class refresh project there is ZERO way that any MMR or any "matchmaking-wannabe-like-system" could ever deliver "competitively" made teams.

    Unfortunately, there's no way to do that, unless, maybe, one were to consider grouping Subclassed players, Werewolf players, & DK players all as one "pool" and then separately grouping all other players into a different pool to matchmake.

    There is zero chance of that because that would be a huge demand on the server and a long time to design and implement; and also because the population, at least on PC, is too small to ever have that work. I play on both PC NA and XB NA and I could wait forever to get a BG queue to proc on PC but, on average, I only wait a couple of minutes on XB for a BG queue; and that's consistently. I'm never sitting and waiting for a BG on XB.

    Now, this tells us that more players on console play ESO than do on PC. Why that is a trend, that's anyone's guess and I think we all have our theories.

    But as for any sort of "balancing" MMR, no, put that on the back burner until at least after the class refreshes are done because this is a waste of time otherwise. It's simply not possible right now with how disheveled everything is.

    I'd say it's impossible to make the objective modes competitive without having a separate MMR for each one. @NxJoeyD , @Solantris do you see any sense in using the same MMR for both Deathmach and Domination?
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • Solantris
    Solantris
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    Objective modes are more similar to each other than they are to deathmatch, by a large margin. DM is an outlier
  • Haki_7
    Haki_7
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    @ZOS_Kevin

    Perhaps ZOS can answer if there is a separate MMR for each of the game modes?

    Relic, 0% chance of losing. Orange-6 ditched their team to go around in stealth looking for newcomers. First and third critical flaws of 2-sided:
    t4yh6uz5zjti.png

    Crazy King, 0% chance of losing. Spawncamping while I go around trying to end the nightmare. Third flaw:
    52dx9hvbdk00.png

    Domination, 0% chance of losing:
    86kwol1zxyi6.png

    Destruction of Battlegrounds Chapter 228: Waiting 20 minutes for a lopsided match (Solo 8v8 PC/EU)
    Chaosball 1 and 2, 0% chance of losing:
    ni77xzzzoznz.png
    9gslz4ays5bt.png

    Deathmatch 1, 0% chance of losing:
    97skgds1n77n.png

    Deathmatch 2, 0% chance of winning. Promptly giving up after a single death. Never would have happened in 3-sided. Fourth flaw:
    y7lc0aa6mpyb.png
  • Moonspawn
    Moonspawn
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    Haki_7 wrote: »
    @ZOS_Kevin

    Perhaps ZOS can answer if there is a separate MMR for each of the game modes?

    I'm adding this question to the others.
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
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