SaffronCitrusflower wrote: »Unfortunately ESO has zero reputation regarding PvP, bad/fair/good no one on the outside looking in would even know this game has PvP. They’d have to go back to beta or launch videos where it was actually marketed. ZOS abandoned the PvP community long ago. Feels akin to an estranged parent trying to find their kid they gave up for adoption.
There was a streamer called Arrowli who came from GW2 to try eso pvp. He likes playing ranger/bow builds. He joined during U49 where ranged builds were ineffective against overpowered DKs with 40k resist protective jewelry rife in stormhaven. Gave ESO PvP a shot for 2 months, concluded PvP is horribly imbalanced, and moved on to other games like BDO where at least ranged builds are viable. So actually, ESO's PvP reputation is negative and below zero.
My only recommendation is Vengeance these days. I tell other players to go there if they actually want fair systems and fights.
So?
Some guy who isn't familiar with ESO spent a brief time in game and drew uninformed conclusions from lack of experience.
Your crusade against PvP is revealing.
Why accuse me of being against pvp? I'm in Vengeance pvping every day lol. Tried out IC and BGs on an old necro build, found some unkillable werewolves that can run faster than you, sorcs that can streak 3 times in a row, got bored and logged out.
This is ESO's pvp reputation since 2015:If you like PVP that is player skill based then I would say GW2. If you like PVP that is gear based, then ESO.
ESO has a greater gear/level gap in all respects -takes longer to level, gear scaling is more extreme, scaling and acquisition of abilities and other class building aspects is more extreme. If you don't mind going through all that to be competitive then this point is not relevant, but for me its a bit of a pain to be far behind the curve unless I really grind.
ESO has never been known to have fair or balanced pvp. The most notable point in that thread is that Cyrodiil is fun and the barrier to entry is high. Although the terrible balance is we see is a 2025-2026 problem.
https://forums.mmorpg.com/discussion/429463/gw2-vs-eso
Every post from you lately seems to be a pro vengeance diatribe. That's being anti PvP. Vengeance will only hasten the closure of real PvP in ESO.
Lmao what real PvP does ESO have? Stormhaven dueling where it's segregated into DK vs DK, WW v WW, sorc v sorc, cro v cro, NB v plar because there are clear mathematical loser classes? No functioning MMR/ELO system? Constantly lowered population caps in Gray Host? I'm not against PvP. I love the Veterancy system and it has provided incentives to grind. Vengeance is balanced and there's more interesting builds and tradeoffs than in Grey Host, IC, or BGs. You can still run healers, brusiers and brawlers, AoE or single target damage dealers, ranged burst or a turn and burn vanguard. There are still sorcs and arcanists that streak into hills and escape, but it's less silly than in live Cyrodiil. Oh and you still have people complaining that 6 defenders are holding up a 10 man group, or 2 players wiping off 5 defenders on the front porch of bleakers, but even that is more enjoyable than getting 1 shot by packs of corrosive dks and werewolves.
i like vengeance. i can play some cyro on low level alts without fussing with builds. vengeance has like the same population as both ravenwatch and icereach. i don't understand the toxicity here.
i like vengeance. i can play some cyro on low level alts without fussing with builds. vengeance has like the same population as both ravenwatch and icereach. i don't understand the toxicity here.
i like vengeance. i can play some cyro on low level alts without fussing with builds. vengeance has like the same population as both ravenwatch and icereach. i don't understand the toxicity here.
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Not sure it's going to make a whit of difference now though. Everything is on the chopping block now apparently.
i like vengeance. i can play some cyro on low level alts without fussing with builds. vengeance has like the same population as both ravenwatch and icereach. i don't understand the toxicity here.
LadyLavina wrote: »i like vengeance. i can play some cyro on low level alts without fussing with builds. vengeance has like the same population as both ravenwatch and icereach. i don't understand the toxicity here.
It's because it's being forced. The "tests" were only successful and they were only able to call it "popular" because the other servers were disabled making Vengeance the only option.
Except they accounted for this source of bias. .
i like vengeance. i can play some cyro on low level alts without fussing with builds. vengeance has like the same population as both ravenwatch and icereach. i don't understand the toxicity here.
Usually one or more of these reasons:
- People are angry that they can't easy farm newer players because they are now in their own bubble of the server because time invested must correlate with easy kills. So now they face equal opponents and that's no fun.
- People are very afraid Vengeance becomes the most popular mode and ZOS decides to close down grey host.
- People are angry that ZOS has decided to not work on GH anymore because it's a lost cause in their books and Vengeance is seen as the reason
LadyLavina wrote: »i like vengeance. i can play some cyro on low level alts without fussing with builds. vengeance has like the same population as both ravenwatch and icereach. i don't understand the toxicity here.
It's because it's being forced. The "tests" were only successful and they were only able to call it "popular" because the other servers were disabled making Vengeance the only option.
Except they accounted for this source of bias. That's why many of the Vengeance tests did not close down Grey Host, in order to see how many players visit Vengeance when both options are available. They mention this in a couple of their long posts and livestreams going over their results. And the results were that Vengeance is still popular enough to justify further development.
Vengeance is a scientific test, and they've been approaching it scientifically. One step at a time, isolating variables, and controlling the environment.
When performance was being tested they closed Grey Host in other to raise Vengeance player numbers and find the worst-case scenario. It would be kinda pointless to test performance on a non-full server.
When balance, damage, or new features were being tested they didn't close down Grey Host, because they were more concerned with things like the game feeling too fast, too slow, too samey, too unpredictable, etc. under normal population conditions.
This upcoming one is a performance test. So yes, they need to close Grey Host to see if Vengeance can function while 900 people are firing off item sets.
If they want to be scientific they can refer to the CS books and how expensive operations in a set instance of time are when you branch so many conditionals.
They can also see how expensive it is to use floating point and calculate areas in a space, then find the highest and lowest value among a group in them.
How about how expensive it is to smart heal, and how all of those skills are spammable without restraint? How skills doing the above are spammable without restraint? How sets doing the above are wearable without restraint?
We can go on, but you get the point. They've set the game up in a way that goes against the norms of software development. You don't use floating point when you don't have to precisely because it increased the cost and complexity of a problem the more you do it. But here the game is litered in it for even something as basic as movement speed and position -- before we get into combat.
Even using floating point for positioning to calculate things like arcs? Do we really need that level of realism in the physics engine when it has to be cutting performance? And it leads to buggy behavior like me being able to make people force miss me point blank?
I don't think so. And until they bother addressing that, doubt they will ever fix the issue. Even if there was a server upgrade, how long before they implement even more sets and skills until it reaches its limit? Or the meta swings towards players and encourages that kind of behavior that bogs down the server?