BXR_Lonestar wrote: »Why don’t people go to imperial city?
Two issues with IC right now.
1) The lag in there is something else. It's unplayable. I don't know what the issue is but every time I've been in there, the frames will freeze every 5 seconds on the spot, stall out, and then rubberband.
2) You can't accept the que once you get over 100 telvar due to the rules they put in place to prevent people from porting out of IC to save their telvar. So the moment you get 100 telvar on you, you are at a high risk of missing your que, and then you go back to the beginning of the que for GH.
It just wasn't an option. Period.
moderatelyfatman wrote: »BardokRedSnow wrote: »Lag in IC? Brother I don’t know your pc specs but it may be time for a new one or a driver update. You shouldn’t have lag or performance issues in IC
Brother I'm rocking a $4k pc with fiber and I get lag in IC.
Maybe a $5k PC will fix it?
Like @Izanagi.Xiiib16_ESO said, the actual issue is how they’ve lowered the population caps randomly throughout the years.
While BR will help the queue, it still doesn’t really address the underlying issue that people want to play in the most dense faction locked Cyro server with a GH ruleset. It’s always been this way. Haderus used to have 100+ queues, so did Scourge. The 7days and the niche camps have never really seen that.
All the new updates are exciting, people are coming back, ZOS should have planned better. Vengeance was never the answer and a year of tests proved that, it’s absurd to think how this has all went down tbh. I would imagine there’s some tuff conversations to be had in the mgmt world at ZOS.
At the end of the day, they need to spend some money on hardware and increase our pop caps to the normal ruleset camps.
Eh, I can see how it went down this way to be honest.
The first test injected an insane amount of hype and "we are so back chat" into the conversation. Those 900 person fights... we hadn't had those type of tights in soooo many years.. it's very easy to get glossy eyed.
The surveys, intentionally or not, seem designed in a way that skews the results and grouping the answers into "fun" categories compounds that original bias even further to reach a desired outcome. Basically: ask "Did you have fun?" with five answer options, then lump three of them into an "88% had fun" stat. When three out of five choices are some version of fun a ton of fun, a lot of fun, fun, somewhat fun, no fun at all you're obviously going to land on "everyone's having a great time" once you chart it. I can't remember the exact survey questions but I do remember having a moment during the stream where I said, "duh you're going to get that result almost answer to that question was a positive answer" - and this kind of skewed through the surveys down stream.
I never saw a question with answer options that let people who weren't having fun actually voice that.. strong dislike of Vengeance, dislike of the ruleset, dislike of zerg vs zerg, etc. The survey seemed built just to gauge a simple "having fun or not," but there's a ton of nuance in that, right.
Then you keep going down this lane and you're getting data, performance charts that show the change you made is making the graph go in the right direction, it's very easy for anyone to keep going down this road. Yes, the forums had a lot of negative talk about it.. there was alot a lot of positive talk about it.
My view on it... vengence as a concept is the right mindset. We need to reduce calculations on the servers and we need to reduce/rework how said calculations happen. We also need to be able to do this without ripping 99% of the things out of GH that made it fun.
Just keep providing feedback, suggestions, etc, and let the devs iterate on it. The studio will have to look at the pop data and make a decision. Looking at the leader boards alone... it's very clear the numbers aren't where they had hoepend. I'd love to see the average player time in vengence or better yet.. how many people spent more than 10 minutes in vengence - period.
It's time to stop saying vengence failed and start providing suggestions/feedback on how they can improve it. They have put so much time, effort, money, etc into this and again.. the mindset is there.. the first test proved it CAN be fun and enjoyable.. we just have to help them understand what makes GH fun and let the devs cook.
BardokRedSnow wrote: »Lag in IC? Brother I don’t know your pc specs but it may be time for a new one or a driver update. You shouldn’t have lag or performance issues in IC
Brother I'm rocking a $4k pc with fiber and I get lag in IC.
stuck in queue at position 49 for an hour.....
We're one week into U50, and with that comes Vengeance and the removal of all PvP campaigns except Gray Host.
Quick note before I get into it: this thread isn't about whether Vengeance is good or bad. Some people love it, some don't, that's fine. Please take that debate somewhere else.
Quick note pt2: I clearly don't have ZoS analytics so alot of my "data" is coming from my own personal experiences, friends experiences, or conversation in zone chat - my numbers are close but not exact.
The queue problem is genuinely bad right now.
On a random Thursday around 5pm EST the queue starts forming. By 5:30 it's around 30, by 6:30 it's around 80. This past weekend people in zone chat were talking about queuing at 6pm and not getting in until 9:30pm. Three hours to play a video game on your day off and by the time you get in it's basically bedtime. That's a fundamental problem, especially when ZoS is actively trying to retain and bring back players.
The queue getting stuck bug makes this even worse. Waiting 90 minutes with your friends, watching them all get in, then sitting at position 21 for 20+ minutes before getting kicked back to spot 95... at that point most people are just logging off. That's not a dramatic reaction, that's a hard truth.
I get that more players, new sets, and new skills online means performance takes a hit and the cap decisions aren't simple. And yes, Vengeance exists as an alternative but the in-game experience between GH and Vengeance is night and day, so "just play Vengeance" isn't really a good-faith answer and I challange people to not default to that.
The crash problem compounds everything.
If you disconnect after 6:30pm, your night in GH is probably over. You're not getting back in. "Just go quest or do something else" some of us only play ESO for Cyrodiil PvP. That's it. If I crash and the queue is at 100, I'm closing the game and doing something else entirely. That's a loss for the player and a loss for ZoS and something that should be avoided at ALL costs.
What's the fix?
I don't have a clean answer. What I do know is that a lot of players who used to run the smaller campaigns are now funneled into GH because they have no other locked option. That's concentrated a ton of demand into one place.
ZoS has always kept pop caps close to the chest, but the general assumption is somewhere around 100-150 per faction. Demand clearly exists.. GH has a queue and Vengeance appears to be running around one bar. That suggests there's room and appetite for an overflow campaign, and it needs to be a locked one IMO.
The queue being long is actually a good sign.. people want to play.
But the experience around the queue is bad enough that people are giving up and leaving. That's the part that needs to be fixed.. and fixed fast.
CatalinaWineMixer2 wrote: »Remove GH. Problem solved. There are more of us who will not wait in a que to play with a small pond of people who call to have our characters nerfed and our gear ruined on a daily basis than there are in GH. I used to play it. Ruining my Warden most recently was the last straw. I am a Warden Main.
GH is broken now more than it ever has been. The toxicity of it is absolutely beyond the pale. There is entirely too much damage, it happens entirely too quickly. It has never and will never be balanced. When cross platform comes, every problem with it will exponentially multiply. It is not PvP, it is Build vs. Build. It is not in any way fair and does not require skill of any kind whatsoever.
Zos has already mentioned that it cannot be fixed. Accept that it is so. I have been playing this game for going on 11 years. There are many more of us who will no longer participate in this broken game mode than people realize.