PeacefulAnarchy wrote: »Not all addons use the same amount of memory. If it's anything like PC, Harvest map uses up a ton of memory.
I don't know what fixes are possible for you as I'm not on console.
katanagirl1 wrote: »It does say that HarvestMap is out of date but there is no way to update it. It works.
DragonRacer wrote: »I ended up uninstalling Harvest Map on PS5. I was running into similar issues. Ever since I uninstalled that one, I have been fine with Mini Map (plus the Circular addition), Price Fetcher, Lazy Writ Crafter, plus several others I am running (Murf's Lorebooks, Murf's Treasures, Code's Combat Alerts, Crutch Alerts, Auto-Bind, Auto-Collect Tome Points, Battle Scrolls, and I think a few others).
I loved the Harvest Map, don't get me wrong, but it seemed to be my culprit. It and Adventurer's Toolkit just were destroying my add-on memory and my issues stopped after yeeting those two.
PeacefulAnarchy wrote: »Not all addons use the same amount of memory.

spartaxoxo wrote: »
I keep running into the same issue. I'm guessing it's Lib Async, which is used by both TSC and Mini Map? Or maybe I can only run one of these given I also have other add-ons? Should I reinstall them, would that help? Is this just too many?
spartaxoxo wrote: »
I keep running into the same issue. I'm guessing it's Lib Async, which is used by both TSC and Mini Map? Or maybe I can only run one of these given I also have other add-ons? Should I reinstall them, would that help? Is this just too many?
This is unrelated to this thread, since this isn't an issue with console console memory usage.
This is a problem with the other console limitation: addon CPU usage.
Specifically, addons must yield control back to the game at least once every second (1000ms). If addons are processing a large amount of data and it takes them more than 1s, then you'll get this error. Like the memory limit, this is applied to every addon combined, so if addon A takes 600ms to process stuff and addon B takes 600ms to process stuff, then even though they each fall under the 1000ms limit, they will, together, trigger this error.
So if an addon needs to process a lot of data, then it needs to break that work down into smaller chunks and yield back control after every chunk, and LibAsync is something to help addons do this break-up-work-into-smaller-pieces thing. So in this case, the problem isn't LibAsync, it's with an addon that's using LibAsync.
Ah, but if LibAsync is supposed to help addons avoid this error, then why are you seeing it? Because LibAsync is not magic. It requires that the addon use it properly. If an addon needs to do 4000ms worth or work, breaking that down into 3 chunks will not be enough. Breaking it down into 5 chunks of 800ms is also a bad idea--it's cutting it too close and if there are other addons that are also doing this, then you'll blow past the 1000ms limit easily. Its work needs to be broken down into 20 or more pieces. So if you're seeing this error, then it means that an addon is at least trying to do the right thing, but they're still trying to do too much at once and need to divide up their work even more.
In any case, my guess is that in your case TSC is the culprit, because this is an issue that I know they've struggled with before.
spartaxoxo wrote: »Thank you for the detailed reply! I really appreciate it. Would disabling that add-on unless I'm trying to actually list something help in the meantime?
spartaxoxo wrote: »Thank you for the detailed reply! I really appreciate it. Would disabling that add-on unless I'm trying to actually list something help in the meantime?
Yes. Because pricing data for tens of thousands of items is inherently and unavoidably heavy, I know that a number of console users do exactly that: enable it only when they need to use it.
They need to fix this bc atp it’s pay to play on Xbox with the whole pc app bs with 300 fps uncapped playing on Xbox servers cuz the memory on console itself is awful 🙃