BXR_Lonestar wrote: »Why don’t people go to imperial city?
Two issues with IC right now.
1) The lag in there is something else. It's unplayable. I don't know what the issue is but every time I've been in there, the frames will freeze every 5 seconds on the spot, stall out, and then rubberband.
2) You can't accept the que once you get over 100 telvar due to the rules they put in place to prevent people from porting out of IC to save their telvar. So the moment you get 100 telvar on you, you are at a high risk of missing your que, and then you go back to the beginning of the que for GH.
It just wasn't an option. Period.
moderatelyfatman wrote: »BardokRedSnow wrote: »Lag in IC? Brother I don’t know your pc specs but it may be time for a new one or a driver update. You shouldn’t have lag or performance issues in IC
Brother I'm rocking a $4k pc with fiber and I get lag in IC.
Maybe a $5k PC will fix it?
Like @Izanagi.Xiiib16_ESO said, the actual issue is how they’ve lowered the population caps randomly throughout the years.
While BR will help the queue, it still doesn’t really address the underlying issue that people want to play in the most dense faction locked Cyro server with a GH ruleset. It’s always been this way. Haderus used to have 100+ queues, so did Scourge. The 7days and the niche camps have never really seen that.
All the new updates are exciting, people are coming back, ZOS should have planned better. Vengeance was never the answer and a year of tests proved that, it’s absurd to think how this has all went down tbh. I would imagine there’s some tuff conversations to be had in the mgmt world at ZOS.
At the end of the day, they need to spend some money on hardware and increase our pop caps to the normal ruleset camps.
Eh, I can see how it went down this way to be honest.
The first test injected an insane amount of hype and "we are so back chat" into the conversation. Those 900 person fights... we hadn't had those type of tights in soooo many years.. it's very easy to get glossy eyed.
The surveys, intentionally or not, seem designed in a way that skews the results and grouping the answers into "fun" categories compounds that original bias even further to reach a desired outcome. Basically: ask "Did you have fun?" with five answer options, then lump three of them into an "88% had fun" stat. When three out of five choices are some version of fun a ton of fun, a lot of fun, fun, somewhat fun, no fun at all you're obviously going to land on "everyone's having a great time" once you chart it. I can't remember the exact survey questions but I do remember having a moment during the stream where I said, "duh you're going to get that result almost answer to that question was a positive answer" - and this kind of skewed through the surveys down stream.
I never saw a question with answer options that let people who weren't having fun actually voice that.. strong dislike of Vengeance, dislike of the ruleset, dislike of zerg vs zerg, etc. The survey seemed built just to gauge a simple "having fun or not," but there's a ton of nuance in that, right.
Then you keep going down this lane and you're getting data, performance charts that show the change you made is making the graph go in the right direction, it's very easy for anyone to keep going down this road. Yes, the forums had a lot of negative talk about it.. there was alot a lot of positive talk about it.
My view on it... vengence as a concept is the right mindset. We need to reduce calculations on the servers and we need to reduce/rework how said calculations happen. We also need to be able to do this without ripping 99% of the things out of GH that made it fun.
Just keep providing feedback, suggestions, etc, and let the devs iterate on it. The studio will have to look at the pop data and make a decision. Looking at the leader boards alone... it's very clear the numbers aren't where they had hoepend. I'd love to see the average player time in vengence or better yet.. how many people spent more than 10 minutes in vengence - period.
It's time to stop saying vengence failed and start providing suggestions/feedback on how they can improve it. They have put so much time, effort, money, etc into this and again.. the mindset is there.. the first test proved it CAN be fun and enjoyable.. we just have to help them understand what makes GH fun and let the devs cook.
BardokRedSnow wrote: »Lag in IC? Brother I don’t know your pc specs but it may be time for a new one or a driver update. You shouldn’t have lag or performance issues in IC
Brother I'm rocking a $4k pc with fiber and I get lag in IC.