1) It's an MMO
2) The argent step was too much after the initial key. The should have kept it to just needing to get the dungeons keys
3) THE single greatest boss in the history of gaming. EAT ME!!!
4) Eh?
DarkStrifeYT wrote: »Imo the night market was a huge failure, these are what shouldn't be done next time
(this is in my opinion and want to hear what you guys dont want next time)
1) Make it REQUIRE group play
2) Require keys for dungeon and trials
3) THE DAMN DUNERIPPER (im still mortified of that thing)
4) Complexity of reputation
I got quickly bored of it within a week.
DarkStrifeYT wrote: »Imo the night market was a huge failure, these are what shouldn't be done next time
(this is in my opinion and want to hear what you guys dont want next time)
1) Make it REQUIRE group play
Why so many are against grouping i do not get it. You can get into the group, not type anything and just follow Crown and get your zone bosses done. Maybe you may need to talk a bit during a dungeon or raid of Night Market but that is it really.
DarkStrifeYT wrote: »Imo the night market was a huge failure, these are what shouldn't be done next time
(this is in my opinion and want to hear what you guys dont want next time)
1) Make it REQUIRE group play
ZOS has the numbers and they told us it wasn’t a failure. They were pleased with how much group finder saw use.
The only problems are the rewards (which they said they’re looking into) and the key system (which we haven’t had comment on).
[*] Play Your Way was a moto of ESO in the start. People that were there from the beginning may feel like the game is no longer what it was originally intended to be.
[*] Play Your Way was a moto of ESO in the start. People that were there from the beginning may feel like the game is no longer what it was originally intended to be.
Play your way has never meant they can't create group content. ESO has had group-only content since the start as well.
MMO = Massive multiplayer Online (Roll-Playing game)
No group in that description.
MMOs are not Co-op games like FPS are; grouping is not necessary in MMORPGs
The focus of a MMO is the size of the map and the seamless feature. The RPG was (and is) a type of game. Socializing was optional and didn't really become a thing until live chats became a normal feature.
DarkStrifeYT wrote: »Imo the night market was a huge failure, these are what shouldn't be done next time
(this is in my opinion and want to hear what you guys dont want next time)
1) Make it REQUIRE group play
2) Require keys for dungeon and trials
3) THE DAMN DUNERIPPER (im still mortified of that thing)
4) Complexity of reputation
I got quickly bored of it within a week.
The requirements to even enter the dungeons and trial were extremely tedious, so I didn't even bother to play them again after the first time.
MMO = Massive multiplayer Online (Roll-Playing game)
No group in that description.
MMOs are not Co-op games like FPS are; grouping is not necessary in MMORPGs
The focus of a MMO is the size of the map and the seamless feature. The RPG was (and is) a type of game. Socializing was optional and didn't really become a thing until live chats became a normal feature.
You fundamentally misunderstand what an MMO is. It is both a solo game (for easier content) and a co-op (for harder content). Solo only is coming later, the NM was the co-op stuff.