Crossplay needs to include both regions on the same platform.

Adhara
Adhara
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I'm no software engineer, but I suspect getting PC-NA and PC-EU to work together has to be less work than getting PC-NA and PS-NA to work together. Night Market really underscores the idea that we need to be able to group with people cross-server.

If this happens, account unlock consolidation would be nice (i.e. my crown store purchases available on both servers), but I don't want my characters merged. I don't want to deal with the name conflicts or to have half my characters deleted because my limit is 20 globally across the entire game now.

I'm just really frustrated that there's this content that preys on my OCD completionism, I can't solo (have to have a group), and can't get my guild from NA to help me on EU. (My guilds on EU have been very little help because they're on an EU schedule, and I'm on a US schedule.)
Mains: Hlevrea Indaryon (PC-NA) and Sylvia Acerquercus (PC-EU). Certified altoholic with 20 alts on NA and 19 on EU. Creator of The Flower-Storm Tales fanmanga, posted at amethystsadachbia.deviantart.com and amethystsadachbia.tumblr.com
  • L_Nici
    L_Nici
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    Hopefully not, I don't want terrible Ping to NA.
    PC|EU
  • Adhara
    Adhara
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    L_Nici wrote: »
    Hopefully not, I don't want terrible Ping to NA.

    My ping isn't a problem on EU *or* NA. It might be ISP-based for you.
    Mains: Hlevrea Indaryon (PC-NA) and Sylvia Acerquercus (PC-EU). Certified altoholic with 20 alts on NA and 19 on EU. Creator of The Flower-Storm Tales fanmanga, posted at amethystsadachbia.deviantart.com and amethystsadachbia.tumblr.com
  • LunaFlora
    LunaFlora
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    the region servers are in different physical locations so that does actually seem more work.
    EU is in Germany and NA is in Texas, more than an ocean between them.

    https://help.elderscrollsonline.com/#en/answer/6421
    The North American megaservers are hosted in Texas (North America). The European Megaservers are located in the European Datacenter in Germany.
    miaow this is my forum signature! my name is Luna ( she/her ).

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    PlayStation EU is my primary server.
    LunaFloraBlossom on PlayStation 5 and PC.
    my main character is a Bosmer Warden named Greehnhart in-game, Greenie Florahart in full.


    all characters on PS EU:
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  • Adhara
    Adhara
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    OK, but we aren't talking about running a big long LAN cable between them. It would be online crossplay, much like I'm presuming will be the case for the Xbox, Playstation, and PC/Mac megaservers.
    Mains: Hlevrea Indaryon (PC-NA) and Sylvia Acerquercus (PC-EU). Certified altoholic with 20 alts on NA and 19 on EU. Creator of The Flower-Storm Tales fanmanga, posted at amethystsadachbia.deviantart.com and amethystsadachbia.tumblr.com
  • tomofhyrule
    tomofhyrule
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    They have already confirmed that it will still be separated by region. The servers themselves are in different countries.

    Furthermore, it is highly unlikely they will consider account merges, as that would involve manually disentangling several things. It is most likely to mean that if someone has a PCNA and XBNA account that those would be two separate accounts that the player can log into.
  • Adhara
    Adhara
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    I don't want account merges. I just want to be able to do Night Market and get the dye on EU with my NA guild. That shouldn't be so hard to ask.
    Mains: Hlevrea Indaryon (PC-NA) and Sylvia Acerquercus (PC-EU). Certified altoholic with 20 alts on NA and 19 on EU. Creator of The Flower-Storm Tales fanmanga, posted at amethystsadachbia.deviantart.com and amethystsadachbia.tumblr.com
  • Gabriel_H
    Gabriel_H
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    It would increase desync on both servers. So, basic positioning - Where am I stood?

    My PC tells the server what movement I just did, the server calculates the new position and tells my PC which then verifies.
    My friend who was stood next to me gets a notification from the server telling them I've moved to the new position and verifies their current position.
    The server then calculates the new distance between us.

    Any delay in both myself moving and my friend seeing me move is positioning desync. Distance affects interaction, damage landing, heals landing.

    Having both servers in the same game world will mean the server in Germany and the server in Texas are constantly having to talk swapping positioning data between the two. It's around a 200ms round trip. That's an extra 200ms of desync.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Adhara
    Adhara
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    I'm sure there's a way around that that I just don't have the programming know-how to troubleshoot. But ZOS needs to do something.
    Mains: Hlevrea Indaryon (PC-NA) and Sylvia Acerquercus (PC-EU). Certified altoholic with 20 alts on NA and 19 on EU. Creator of The Flower-Storm Tales fanmanga, posted at amethystsadachbia.deviantart.com and amethystsadachbia.tumblr.com
  • valenwood_vegan
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    I doubt they're going to *do something* as they have clearly have stated that crossplay is not being implemented between regions... and probably for good reason as this is a recipe for increased lag and delay and desync and connection issues for players who are distant from the new server location (if the regions were to be fully merged), or for players across regions generally if two distant servers are having to communicate with each other, as pointed out above.
  • Gabriel_H
    Gabriel_H
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    Adhara wrote: »
    I'm sure there's a way around that that I just don't have the programming know-how to troubleshoot. But ZOS needs to do something.

    No, there is no way around that. Data is transferred at literally the speed of light. In a data cable that means 42ms each direction of the ~5,000 miles, so that's an absolute minimum of 84ms in absolutely perfect conditions. Then tack on the time to translate and package the data bursts, and the server processing time. Even with a quantum cpu server you are still looking in excess of 150ms for the round trip.

    ZOS cannot alter the laws of physics. The only way to do it would be to house the server in the middle of the Atlantic Ocean, and stick two fingers up to anyone in the US Mid-West and West Coast, and anybody to the East of Bulgaria because their latency will jump 50 - 100ms.
    Edited by Gabriel_H on June 9, 2026 5:51PM
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • G1Countdown
    G1Countdown
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    No, the ping and lag would be out of this world.
  • mdjessup4906
    mdjessup4906
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    And they said we'd never have crossplay at all. networking wise other games do it so there is a way.
  • Gabriel_H
    Gabriel_H
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    And they said we'd never have crossplay at all. networking wise other games do it so there is a way.

    Not even remotely the same thing. ZOS would literally have to break the laws of physics to pull off merging the US & EU servers. The desync would destroy the game, especially in PvP.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Nordstern
    Nordstern
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    What? :D
    For casual players the high ping might not be relevant but for everyone else it's an absolute pain. Playing pvp on the other server feels like you play with a constant 20% packet loss. So no, this is a horrible idea.
  • Soarora
    Soarora
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    And they said we'd never have crossplay at all. networking wise other games do it so there is a way.

    Other games I’ve played have the ability to transfer characters between servers, but I don’t recall there being many that host everything on the same server. Except for Minecraft, I guess. No idea how Minecraft server connection works.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
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    Ex-Healer: Warden - Arcanist
    Dungeons: 32/32 HMs - 26/26 Tris
  • gariondavey
    gariondavey
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    Adds to much latency
    Won't work
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • davidtk
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    Omg no, god no. Physics is physics and you just can't change it when you want.
    I have about 42ms on the EU and about 220ms on the NA.
    Really sorry for my english
  • Adhara
    Adhara
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    I don't know what ISPs the rest of you have, but my ping/latency tends to be about the same for both EU and NA.
    Mains: Hlevrea Indaryon (PC-NA) and Sylvia Acerquercus (PC-EU). Certified altoholic with 20 alts on NA and 19 on EU. Creator of The Flower-Storm Tales fanmanga, posted at amethystsadachbia.deviantart.com and amethystsadachbia.tumblr.com
  • Twohothardware
    Twohothardware
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    The server lag would get much worse if they combined NA and EU together and it wouldnt solve any of the problems on console regarding improving player counts because EU on console isn't that large.
    Edited by Twohothardware on June 9, 2026 8:17PM
  • Veinblood1965
    Veinblood1965
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    Gabriel_H wrote: »
    Adhara wrote: »
    I'm sure there's a way around that that I just don't have the programming know-how to troubleshoot. But ZOS needs to do something.

    No, there is no way around that. Data is transferred at literally the speed of light. In a data cable that means 42ms each direction of the ~5,000 miles, so that's an absolute minimum of 84ms in absolutely perfect conditions. Then tack on the time to translate and package the data bursts, and the server processing time. Even with a quantum cpu server you are still looking in excess of 150ms for the round trip.

    ZOS cannot alter the laws of physics. The only way to do it would be to house the server in the middle of the Atlantic Ocean, and stick two fingers up to anyone in the US Mid-West and West Coast, and anybody to the East of Bulgaria because their latency will jump 50 - 100ms.

    Lol that mad me laugh. ZOS has repeatedly stated they will not stick two fingers up to anyone. Maybe 3/4 of a finger here and there (NERFS cough cough) but never a compete two. You can purchase the complete finger fragments in the Crown Store if desired however....
    Edited by Veinblood1965 on June 9, 2026 8:37PM
  • baratron
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    Adhara wrote: »
    I don't know what ISPs the rest of you have, but my ping/latency tends to be about the same for both EU and NA.

    I have the best home internet you can buy in the UK for reasonable sums of money: near-gigabit. Here's a Speedtest by Ookla done a few minutes ago:
    Download Mbps 934.37
    Upload Mbps 877.38


    My ping to PC-EU tends to be in the 46-60ms range, and my ping to PC-NA tends to be in the 160-200ms range. (Excluding stressful situations like loading into a new zone, where the ping always jumps considerably for a short while.) I am extremely lucky. There are people within North America who have 300ms pings to PC-NA, and remember the Asians who connect to NA too (Japanese players are all on PC-NA). By the time you're in Oceanic regions, you have 300-400ms regardless of which server you choose.

    @Gabriel_H's calculation is correct, and if anything an underestimate. There is no single straight fibre optic cable connecting ZOS's data centre in Texas to ZOS's data centre in Germany. Internet traffic between the two must go in a number of hops, not directly. That absolute minimum of 84ms is more likely to be 200ms in practice, as they said.

    They talked about positioning desync. To put that into context, have you ever gone to loot a corpse and found that it isn't where you think it is? "Why can't I loot this corpse?" That's positioning desync. That's what happens when the server thinks the monster died in one place, and your client thinks it died somewhere else. It happens rarely due to internet blips.

    Imagine how much worse this positioning desync would be if your client had to talk to two different servers instead of only one.

    Imagine our Oceanic players, who already have a ping of 300-400ms connecting to one server. Their ping is going up to 600ms or more.

    How do you expect the basic anti-cheat functions of the game to work under those conditions? The game server and your client are constantly talking to each other to check that your character hasn't moved further than is possible, or used more attacks than are possible. Players who live far from both servers would find themselves constantly flagged for cheating just because of lag.

    I understand that you want your friends from PC-NA to be able to play with you on PC-EU. The easiest way to do that would be to fund Aetherial Ambrosias and Mythic Aetherial Ambrosias for them to grind rapidly to Level 50 CP 160, and then to help them run Dungeons and Trials to grind up gear. I've started over on PC-EU and it honestly doesn't take more than a few days if you know exactly what you're doing.
    Edited by baratron on June 9, 2026 9:47PM
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • Gabriel_H
    Gabriel_H
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    Adhara wrote: »
    I don't know what ISPs the rest of you have, but my ping/latency tends to be about the same for both EU and NA.

    The data is transferred down fibre optic cables. It travels at 2/3rds the speed of light - the fastest it can travel through such a medium. That's a travel time of 0.804ms per 100 miles.

    The straight line distance from Portugal (the closed part of Europe to Texas) is about 4,800 miles.
    The straight line distance from Portugal to Frankfurt is about 1,175 miles.

    The ABSOLUTE fastest time possible, ignoring translation, package collection, and processing time, as well as presuming the cable is a straight line (it is not) is:

    Portugal to Texas: 4,800 / 100 * 0.804 = 38.59ms
    Portugal to Frankfurt: 1,175 / 100 * 0.804 = 9.45ms

    There are ONLY two ways that it is possible that you have the SAME amount on both servers is if your connection to one of them is running slower than it should, or you are living in the middle of the Atlantic Ocean equidistant from both servers.

    This isn't opinion, it's not subjective, it's the laws of the universe.
    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Maitsukas
    Maitsukas
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    I feel like the people who suggest rather extreme changes to the game don't really think about consequences those can bring.
    PC-EU @maitsukas

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  • baratron
    baratron
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    Maitsukas wrote: »
    I feel like the people who suggest rather extreme changes to the game don't really think about consequences those can bring.

    To be fair, I don't expect people who aren't sysadmins or network engineers to already be aware of the detail of how the internet works. (I only know what I do because I've lived with a sysadmin for almost three decades.) We tend to think of the speed of light as a staggeringly high number - not something that will cause a delay in transmission over mere intercontinental distances.
    Guildmaster of the UESP Guild on the North American PC/Mac Server 2350+ CP & also found on the European PC/Mac Server 1700+ CP

    These characters are on both servers:
    Alix de Feu - Breton Templar Healer level 50
    Brings-His-Own-Forest - Argonian Warden Healer level 50
    Hrodulf Bearpaw - Nord Warden Bear Friend & identical twin of Bjornolfr level 50
    Jadisa al-Belkarth - Redguard Arcanist Damage Dealer level 50

    NA-only characters:
    Martin Draconis - Imperial Sorceror Healer (Aldmeri Dominion) level 50
    Arzhela Petit - Breton Dragonknight Healer (Daggerfall Covenant) level 50
    Bjornolfr Steel-Shaper - Nord Dragonknight Crafter (Ebonheart Pact) level 50 EAGERLY AWAITING HIS BEAR
    Verandis Bloodraven - Altmer Nightblade Healer & clone of Count Verandis Ravenwatch (Aldmeri Dominion) level 50
    Gethin Oakrun - Bosmer Nightblade Thief (Ebonheart Pact) level 50
  • frogthroat
    frogthroat
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    Adhara wrote: »
    I don't know what ISPs the rest of you have, but my ping/latency tends to be about the same for both EU and NA.

    I'm sorry to hear that. Have you tried to talk to your ISP why local connections have such high ping? Since it's not physically possible that your connection to a local server and a server across the world both run at the faster connection's speed (physics don't physic that way), for the both to be the same, your local connection has too high latency.
  • katanagirl1
    katanagirl1
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    Maitsukas wrote: »
    I feel like the people who suggest rather extreme changes to the game don't really think about consequences those can bring.

    Well, when you don’t know the details then it would be easy to not realize what the suggestion might do. It sounds like OP hasn’t noticed a difference but maybe isn’t engaging in activities within the game where it might be a problem. I can’t tell if the statement above means that they seem to be the same just by observation or by direct measurement of latency. Once it’s explained though, you can’t double down on the response that someone should just do it.
    PS5 NA
  • code65536
    code65536
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    Cross-play is about letting different platforms talk to each other, not about letting different regions talk to each other.

    As already mentioned in the thread, the simple answer is distance.

    PC/NA and XB/NA both live in the same physical building. PC/NA and XB/EU are on opposite sides of the planet.
    Nightfighters ― PC/NA and PC/EU

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  • emilyhyoyeon
    emilyhyoyeon
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    I lived for years on both the east coast US and in Germany, playing extensively on both the NA and EU servers in each location. I had excellent internet in the US and I have good internet in DE.

    my average ping for each:

    from NA to EU 120-200
    from NA to NA 60-90
    from EU to EU 50-70
    from EU to NA 150-250

    so I'm also baffled how one could have the same ping to each region from the same location
    IGN @ emilypumpkin
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  • SundarahFr3akinrican
    SundarahFr3akinrican
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    Adhara wrote: »
    I don't want account merges. I just want to be able to do Night Market and get the dye on EU with my NA guild. That shouldn't be so hard to ask.

    Why are you in an NA guild when you are on EU server?
  • Soarora
    Soarora
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    Adhara wrote: »
    I don't want account merges. I just want to be able to do Night Market and get the dye on EU with my NA guild. That shouldn't be so hard to ask.

    Why are you in an NA guild when you are on EU server?

    Because playing on EU server isn’t mutually exclusive with playing on the NA server. OP plays on both servers. That doesn’t mean that someone has the energy to find an EU server with NA-friendly times and interact socially with both servers.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
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