why does nobody just admit yet that end game players join normal and vet dundeons to flame on people and get new players flaming
I'll say it again: Storymode for solos to complete quests for the zone.
Wolf dungeons better just be a start...
I'm going to chime back in on this because it just happened: spent 15-ish minutes in the PC EU queue for the daily random (normal), queue popped to Moonhunter Keep, immediately asked "quest, please?", speedrunners at the front blasted in as soon as the door opened, tried to pick up the quest on my own (with another lowbie also trying), and we couldn't even get the quest before the speedrunners were pulling us into a boss fight. I said a few choice words in group chat, left the group, left the instance, and found that I couldn't even requeue for 13 more minutes. This was one of the extremely rare times when I actually rage-quit a game.
ZOS, you created the incentive that ruins this stuff for a lot of us. It's on you to either disincentivize or provide the workaround. And it's not like I've never done Moonhunter Keep before, so it was minimally the 5-ish extra seconds that SOMEBODY could not spare to let me and another lowbie get the skill point. Fix what you broke!
I'm going to chime back in on this because it just happened: spent 15-ish minutes in the PC EU queue for the daily random (normal), queue popped to Moonhunter Keep, immediately asked "quest, please?", speedrunners at the front blasted in as soon as the door opened, tried to pick up the quest on my own (with another lowbie also trying), and we couldn't even get the quest before the speedrunners were pulling us into a boss fight. I said a few choice words in group chat, left the group, left the instance, and found that I couldn't even requeue for 13 more minutes. This was one of the extremely rare times when I actually rage-quit a game.
ZOS, you created the incentive that ruins this stuff for a lot of us. It's on you to either disincentivize or provide the workaround. And it's not like I've never done Moonhunter Keep before, so it was minimally the 5-ish extra seconds that SOMEBODY could not spare to let me and another lowbie get the skill point. Fix what you broke!
I'm going to chime back in on this because it just happened: spent 15-ish minutes in the PC EU queue for the daily random (normal), queue popped to Moonhunter Keep, immediately asked "quest, please?", speedrunners at the front blasted in as soon as the door opened, tried to pick up the quest on my own (with another lowbie also trying), and we couldn't even get the quest before the speedrunners were pulling us into a boss fight. I said a few choice words in group chat, left the group, left the instance, and found that I couldn't even requeue for 13 more minutes. This was one of the extremely rare times when I actually rage-quit a game.
ZOS, you created the incentive that ruins this stuff for a lot of us. It's on you to either disincentivize or provide the workaround. And it's not like I've never done Moonhunter Keep before, so it was minimally the 5-ish extra seconds that SOMEBODY could not spare to let me and another lowbie get the skill point. Fix what you broke!
You can take the DLC quest at anytime from the Collections -> Stories menu. Before the dungeon, during the dungeon it doesn't matter.
The issue in the base game dungeons is there is actual dialogue to go through, or things to interact with. Addressing that problem will fix quests being broken.
If someone wants to stand and read all the dialogue, as has already been said, random groups are not the place to do that.
You clearly do not know what the term "straw man argument" means. Instead of throwing out buzzwords, perhaps you should acknowledge the sheer ridiculous irony in your demands. You wanting people being banned from specific content because you don't like how some people act is INFINITELY more selfish than vet players simply wanting to play the game is somehow supposed to be.FurryCandyHearts wrote: »I'm going to chime back in on this because it just happened: spent 15-ish minutes in the PC EU queue for the daily random (normal), queue popped to Moonhunter Keep, immediately asked "quest, please?", speedrunners at the front blasted in as soon as the door opened, tried to pick up the quest on my own (with another lowbie also trying), and we couldn't even get the quest before the speedrunners were pulling us into a boss fight. I said a few choice words in group chat, left the group, left the instance, and found that I couldn't even requeue for 13 more minutes. This was one of the extremely rare times when I actually rage-quit a game.
ZOS, you created the incentive that ruins this stuff for a lot of us. It's on you to either disincentivize or provide the workaround. And it's not like I've never done Moonhunter Keep before, so it was minimally the 5-ish extra seconds that SOMEBODY could not spare to let me and another lowbie get the skill point. Fix what you broke!
You can take the DLC quest at anytime from the Collections -> Stories menu. Before the dungeon, during the dungeon it doesn't matter.
The issue in the base game dungeons is there is actual dialogue to go through, or things to interact with. Addressing that problem will fix quests being broken.
If someone wants to stand and read all the dialogue, as has already been said, random groups are not the place to do that.
IF I LIT ALL THOSE STRAW MEN ON FIRE IN THIS THREAD THE FORUM WOULD BURN DOWN
You can take the DLC quest at anytime from the Collections -> Stories menu. Before the dungeon, during the dungeon it doesn't matter.
You can take the DLC quest at anytime from the Collections -> Stories menu. Before the dungeon, during the dungeon it doesn't matter.
Or the speedrunners could just stand idly by for a couple of seconds while someone gets the quest. That works, too.
I agree that piddling through the dialogue and exploring every nook and cranny of a dungeon is better suited to something other than the Dungeon Finder. I disagree that someone is going to write the Great American Novel, eliminate poverty, or cure cancer in the couple of seconds that it took to let someone pick up a quest.
FurryCandyHearts wrote: »IF I LIT ALL THOSE STRAW MEN ON FIRE IN THIS THREAD THE FORUM WOULD BURN DOWN
SilverBride wrote: »This isn't a big problem on PCNA. I've never seen any group decline giving a player time to complete their quest when they asked. I even asked a group once if we could backtrack to an optional boss I needed and they said no problem and helped. This doesn't mean some groups don't run ahead anyway, but groups I've been in have been very accommodating.
Maybe it's different on different servers.
SilverBride wrote: »This isn't a big problem on PCNA. I've never seen any group decline giving a player time to complete their quest when they asked. I even asked a group once if we could backtrack to an optional boss I needed and they said no problem and helped. This doesn't mean some groups don't run ahead anyway, but groups I've been in have been very accommodating.
Maybe it's different on different servers.
Most groups are considerate, but I have had several situations where I couldn't pick up a quest in the base game dungeons because people rushed and cleared updates before the NPCs were done giving speeches. I even had one group refuse to do a boss in a dlc dungeon I needed for the daily undaunted pledge.
Some people are exceptionally selfish, but they are the exception not the norm when it comes to the extreme end.
SilverBride wrote: »SilverBride wrote: »This isn't a big problem on PCNA. I've never seen any group decline giving a player time to complete their quest when they asked. I even asked a group once if we could backtrack to an optional boss I needed and they said no problem and helped. This doesn't mean some groups don't run ahead anyway, but groups I've been in have been very accommodating.
Maybe it's different on different servers.
Most groups are considerate, but I have had several situations where I couldn't pick up a quest in the base game dungeons because people rushed and cleared updates before the NPCs were done giving speeches. I even had one group refuse to do a boss in a dlc dungeon I needed for the daily undaunted pledge.
Some people are exceptionally selfish, but they are the exception not the norm when it comes to the extreme end.
This brings up 2 observations.
1. The real problem is that the NPCs talk way too long and don't allow the player to just click and move on. It would be nice if they would adjust these so they don't hold up the whole group. And/or autocomplete that part of the quest when a boss is engaged so the quest isn't broken.
2. Why is the player that wants a fast run seen as the selfish one? Why isn't the player that wants to hold up the whole group seen as just as selfish? Both are trying to meet their own personal objectives at the cost of the other.
SilverBride wrote: »
This brings up 2 observations.
1. The real problem is that the NPCs talk way too long and don't allow the player to just click and move on. It would be nice if they would adjust these so they don't hold up the whole group. And/or autocomplete that part of the quest when a boss is engaged so the quest isn't broken.
2. Why is the player that wants a fast run seen as the selfish one? Why isn't the player that wants to hold up the whole group seen as just as selfish? Both are trying to meet their own personal objectives at the cost of the other.
1. I agree, I feel the base game quests should be redone like the DLC ones where they realized that the quests don't work well with pug groups.
2. I think if someone asks for a boss to finish a pledge, outright refusing is just rude and selfish. I also think if someone asks to wait 1 minute so they can grab the quest and the group refuses, that is selfish too. Pugging means compromising where reasonable and I fail to see how someone saving 1 to 5 minutes of their time outweighs someone needing to queue again, especially as a DPS which takes forever.
SilverBride wrote: »SilverBride wrote: »
This brings up 2 observations.
1. The real problem is that the NPCs talk way too long and don't allow the player to just click and move on. It would be nice if they would adjust these so they don't hold up the whole group. And/or autocomplete that part of the quest when a boss is engaged so the quest isn't broken.
2. Why is the player that wants a fast run seen as the selfish one? Why isn't the player that wants to hold up the whole group seen as just as selfish? Both are trying to meet their own personal objectives at the cost of the other.
1. I agree, I feel the base game quests should be redone like the DLC ones where they realized that the quests don't work well with pug groups.
2. I think if someone asks for a boss to finish a pledge, outright refusing is just rude and selfish. I also think if someone asks to wait 1 minute so they can grab the quest and the group refuses, that is selfish too. Pugging means compromising where reasonable and I fail to see how someone saving 1 to 5 minutes of their time outweighs someone needing to queue again, especially as a DPS which takes forever.
2. I don't see it as selfish, just non accommodating. We don't know why they are refusing. Maybe they only have so much time. It may help if they say "Can't this time" or something but it doesn't mean they are being rude or selfish. And 1 minute feels like an hour where we are just standing around waiting.
SilverBride wrote: »This isn't a big problem on PCNA. I've never seen any group decline giving a player time to complete their quest when they asked. I even asked a group once if we could backtrack to an optional boss I needed and they said no problem and helped. This doesn't mean some groups don't run ahead anyway, but groups I've been in have been very accommodating.
Maybe it's different on different servers.
We can agree to disagree. If you can't spare ONE MINUTE don't queue.
Also regardless of semantics the end result is the same - a negative experience for a member of your group because and this is not behavior we should be defending.