rockDokRock wrote: »
Wow, so much to unpack here.
Not all of us are as physically able as each other. I'm an older gamer and button bashing isn't really my thing so I guess I should not be able to get anything good because you won't feel special then. I mean, seriously, if NoobMaster123 gets a good item how does it affect *your* gameplay, it doesn't. This is just gatekeeping at it's finest.
What you want ALREADY exists. Perfected gear, for example, much of that many people will already never get their hands on.
Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.
Thank you for all of the feedback and conversations here.
Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.
Thank you for all of the feedback and conversations here.
Even if the creation of this thread is going to be retconned into being just about overland difficulty instead of overland content, challenge difficulty still doesn’t solve the supposed purpose of the thread. The initial way of handling complaints about overland being too easy was to make it harder for everyone, with every dlc escalating the difficulty of world and story content. Challenge Difficulty would have to be able to move in both directions to fix the difficulty overtuning that was done in absence of selectable difficulty and has left players behind.
ESO_player123 wrote: »Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.
Thank you for all of the feedback and conversations here.
Even if the creation of this thread is going to be retconned into being just about overland difficulty instead of overland content, challenge difficulty still doesn’t solve the supposed purpose of the thread. The initial way of handling complaints about overland being too easy was to make it harder for everyone, with every dlc escalating the difficulty of world and story content. Challenge Difficulty would have to be able to move in both directions to fix the difficulty overtuning that was done in absence of selectable difficulty and has left players behind.
Why do you think it's retconned? I remember when this thread was created there were threads about "overland is too easy' followed by posts "is this that time of month already?". I always thought that this thread was a response to the abundance of "overland too easy" threads and treated it as such. If you care to skim through the thread you will see that the overwhelming majority of the posts are on this topic and the posts on other overland issues are odd ones out.
spartaxoxo wrote: »ESO_player123 wrote: »Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.
Thank you for all of the feedback and conversations here.
Even if the creation of this thread is going to be retconned into being just about overland difficulty instead of overland content, challenge difficulty still doesn’t solve the supposed purpose of the thread. The initial way of handling complaints about overland being too easy was to make it harder for everyone, with every dlc escalating the difficulty of world and story content. Challenge Difficulty would have to be able to move in both directions to fix the difficulty overtuning that was done in absence of selectable difficulty and has left players behind.
Why do you think it's retconned? I remember when this thread was created there were threads about "overland is too easy' followed by posts "is this that time of month already?". I always thought that this thread was a response to the abundance of "overland too easy" threads and treated it as such. If you care to skim through the thread you will see that the overwhelming majority of the posts are on this topic and the posts on other overland issues are odd ones out.
Yeah, I agree with this post 100%. It honestly feels like it was only nominally made about overland more generally because they didn't want to callout individual groups of users. This thread was made because the overland difficulty topic was being made often enough that it was disruptive to users that didn't want to talk about it. They would complain it existed because it was popping up enough to feel like it was being spammed even though it wasn't and it was just something many others wanted to discuss. So, since it was so divisive, they gave it its own thread. That way people who didn't want to talk about it could easily ignore it as the conversation was limited to one thread. And the players that did want to talk about it could do so.
Technically, since it was made for overland content more generally, posts about other topics outside of difficulty were permitted and there would be occasional conversations about those subjects. But the overwhelming majority of the feedback was about difficulty, and it was the topic of difficulty that caused this thread to be made in the first place.
Wildberryjack wrote: »Why would we choose to effectively be depowered then? If I want a challenge I'll go into vet content.
maximusrex45 wrote: »I was extremely disappointed to learn today that ZOS has already started to go back on their promise to keep this as an optional system by adding achievements with reward like titles and dyes to it. And it's not already out and people are asking for even more rewards.
The game not being "too easy" is supposed to be the reward. The Gold and XP buffs are fair as they help to compensate for the increased time to kill.
Wildberryjack wrote: »Back on topic, I don't see the point in choosing the greater difficulty. If you toss stuff on traders it's easy to make gold and many of us have all our characters at max level and tons of CP so we don't need the increased XP gains. Why would we choose to effectively be depowered then? If I want a challenge I'll go into vet content.
Wildberryjack wrote: »Back on topic, I don't see the point in choosing the greater difficulty.
ESO_player123 wrote: »maximusrex45 wrote: »I was extremely disappointed to learn today that ZOS has already started to go back on their promise to keep this as an optional system by adding achievements with reward like titles and dyes to it. And it's not already out and people are asking for even more rewards.
The game not being "too easy" is supposed to be the reward. The Gold and XP buffs are fair as they help to compensate for the increased time to kill.
@maximusrex45 Could you please provide the source for the bolded statement?
ESO_player123 wrote: »maximusrex45 wrote: »I was extremely disappointed to learn today that ZOS has already started to go back on their promise to keep this as an optional system by adding achievements with reward like titles and dyes to it. And it's not already out and people are asking for even more rewards.
The game not being "too easy" is supposed to be the reward. The Gold and XP buffs are fair as they help to compensate for the increased time to kill.
@maximusrex45 Could you please provide the source for the bolded statement?
https://eso-hub.com/en/achievements/category/recent-seasons/challenge-difficulty
ESO_player123 wrote: »If someone really wants that dye or achievement they can just slap on the required difficulty, wait for an Adventurer(s) to show up, and land a couple of hits.
Let the rewards flow!!! give PVP players rewards for enjoying that aspect. Give raiders their fair share. Let the the crafters thrive and be rewarded. Let the casual explorers enjoy their set of rewards.. let the challenge freaks get there own set of rewards.
MMO's have tons of rewards you will never achieve unless you are a oddity who loves all types of game styles. I for one will never enjoy PVP and dont have the time commitment for raids... ill never get those rewards.. should be feel "Locked out"
No way!!! Just let ppl be rewarded and have fun with the style they enjoy the most.
Ppl are so "I want it all and be damn everyone else"
So lock it away!!! Im locked out of pvp and raids.. but thats ok!
SilverBride wrote: »First of all this is not a vet issue. Players choosing difficulty are not all vets and not all vets will choose difficulty. It's a matter of personal preference. I'm a vet and I never intend to even try difficulty.
Second, the enemies aren't changing. Everyone will be fighting the same enemies just as we do now. It's logical that the same enemies will drop the same rewards for everyone as they do now. If a level 30 and a CP 3600 both fight and defeat the same enemy they will both get rewards from the same loot table. The CP 3600 doesn't get higher quality rewards because they are a vet, and the level 30 doesn't get higher quality rewards because it was harder for them to defeat.
Rewards aren't based on how hard it is for each individual to defeat. It's the same exact enemies so they should drop the same exact rewards for everyone.
I don't think vets should be treated differently, which means any player should not receive increased rewards for fighting the same exact enemies as everyone else just because they chose to make the fight more difficult for themselves.
spartaxoxo wrote: »Not everyone who will use the feature asked for it. Most will not have. And feature requests aren't a reason for bad game design. It's not supposed to be a monkey paw. Anyone who interacts with the system, regardless if they requested it or not, should find it just as fun and rewarding as every other part of the game.
They aren't being given special treatment. They are being given equal treatment. All content has rewards. From the most simple content like crafting writs to the hardest vet trial, all content has rewards.
The name assigned to harder content in this game is vet. The difficulty slider enables a harder mode that takes more time and effort to beat. Players shouldn't be punished for having a preference. They should not get less rewards for their preference and be the only group excluded from rewarding content.
As much as it is possible because some people just inherently don't like PvE, all players should find quests to be fun, rewarding, and functional.
https://youtu.be/DsDlLvyIhFI