Overland Content Feedback Thread

  • Franchise408
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    Wow, so much to unpack here.

    Not all of us are as physically able as each other. I'm an older gamer and button bashing isn't really my thing so I guess I should not be able to get anything good because you won't feel special then. I mean, seriously, if NoobMaster123 gets a good item how does it affect *your* gameplay, it doesn't. This is just gatekeeping at it's finest.

    What you want ALREADY exists. Perfected gear, for example, much of that many people will already never get their hands on.

    The "increased rewards", as specified thousands of times, would just be an upgraded version of the same gear; i.e.: a purple instead of a blue, or a blue instead of a green.

    And if you are one of those people who is less capable, and playing on the lower difficulty, then you don't need that upgraded gear anyways, so no you're not missing out on anything.
  • Deserrick
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    ZOS_Kevin wrote: »
    Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.

    Thank you for all of the feedback and conversations here.

    Even if the creation of this thread is going to be retconned into being just about overland difficulty instead of overland content, challenge difficulty still doesn’t solve the supposed purpose of the thread. The initial way of handling complaints about overland being too easy was to make it harder for everyone, with every dlc escalating the difficulty of world and story content. Challenge Difficulty would have to be able to move in both directions to fix the difficulty overtuning that was done in absence of selectable difficulty and has left players behind.
  • ESO_player123
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    Deserrick wrote: »
    ZOS_Kevin wrote: »
    Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.

    Thank you for all of the feedback and conversations here.

    Even if the creation of this thread is going to be retconned into being just about overland difficulty instead of overland content, challenge difficulty still doesn’t solve the supposed purpose of the thread. The initial way of handling complaints about overland being too easy was to make it harder for everyone, with every dlc escalating the difficulty of world and story content. Challenge Difficulty would have to be able to move in both directions to fix the difficulty overtuning that was done in absence of selectable difficulty and has left players behind.

    Why do you think it's retconned? I remember when this thread was created there were threads about "overland is too easy' followed by posts "is this that time of month already?". I always thought that this thread was a response to the abundance of "overland too easy" threads and treated it as such. If you care to skim through the thread you will see that the overwhelming majority of the posts are on this topic and the posts on other overland issues are odd ones out.
  • spartaxoxo
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    Deserrick wrote: »
    ZOS_Kevin wrote: »
    Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.

    Thank you for all of the feedback and conversations here.

    Even if the creation of this thread is going to be retconned into being just about overland difficulty instead of overland content, challenge difficulty still doesn’t solve the supposed purpose of the thread. The initial way of handling complaints about overland being too easy was to make it harder for everyone, with every dlc escalating the difficulty of world and story content. Challenge Difficulty would have to be able to move in both directions to fix the difficulty overtuning that was done in absence of selectable difficulty and has left players behind.

    Why do you think it's retconned? I remember when this thread was created there were threads about "overland is too easy' followed by posts "is this that time of month already?". I always thought that this thread was a response to the abundance of "overland too easy" threads and treated it as such. If you care to skim through the thread you will see that the overwhelming majority of the posts are on this topic and the posts on other overland issues are odd ones out.

    Yeah, I agree with this post 100%. It honestly feels like it was only nominally made about overland more generally because they didn't want to callout individual groups of users. This thread was made because the overland difficulty topic was being made often enough that it was disruptive to users that didn't want to talk about it. They would complain it existed because it was popping up enough to feel like it was being spammed even though it wasn't and it was just something many others wanted to discuss. So, since it was so divisive, they gave it its own thread. That way people who didn't want to talk about it could easily ignore it as the conversation was limited to one thread. And the players that did want to talk about it could do so.

    Technically, since it was made for overland content more generally, posts about other topics outside of difficulty were permitted and there would be occasional conversations about those subjects. But the overwhelming majority of the feedback was about difficulty, and it was the topic of difficulty that caused this thread to be made in the first place.
    Edited by spartaxoxo on May 17, 2026 8:40PM
  • ESO_player123
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    spartaxoxo wrote: »
    Deserrick wrote: »
    ZOS_Kevin wrote: »
    Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.

    Thank you for all of the feedback and conversations here.

    Even if the creation of this thread is going to be retconned into being just about overland difficulty instead of overland content, challenge difficulty still doesn’t solve the supposed purpose of the thread. The initial way of handling complaints about overland being too easy was to make it harder for everyone, with every dlc escalating the difficulty of world and story content. Challenge Difficulty would have to be able to move in both directions to fix the difficulty overtuning that was done in absence of selectable difficulty and has left players behind.

    Why do you think it's retconned? I remember when this thread was created there were threads about "overland is too easy' followed by posts "is this that time of month already?". I always thought that this thread was a response to the abundance of "overland too easy" threads and treated it as such. If you care to skim through the thread you will see that the overwhelming majority of the posts are on this topic and the posts on other overland issues are odd ones out.

    Yeah, I agree with this post 100%. It honestly feels like it was only nominally made about overland more generally because they didn't want to callout individual groups of users. This thread was made because the overland difficulty topic was being made often enough that it was disruptive to users that didn't want to talk about it. They would complain it existed because it was popping up enough to feel like it was being spammed even though it wasn't and it was just something many others wanted to discuss. So, since it was so divisive, they gave it its own thread. That way people who didn't want to talk about it could easily ignore it as the conversation was limited to one thread. And the players that did want to talk about it could do so.

    Technically, since it was made for overland content more generally, posts about other topics outside of difficulty were permitted and there would be occasional conversations about those subjects. But the overwhelming majority of the feedback was about difficulty, and it was the topic of difficulty that caused this thread to be made in the first place.

    Another clue that pointed to the real purpose of this thread was that any threads related to overland difficulty were closed and redirected here while threads on other overland issues stayed open.
    Edited by ESO_player123 on May 17, 2026 8:56PM
  • SilverBride
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    This thread was started November 2021 to address multiple threads about overland being too easy and requesting a separate veteran overland. A thread would pop up that would soon devolve and be closed, only to have another pop up a week or so later. This went on for quite awhile.

    The OP was edited January 22, 2025. I believe that was done to include a more broad range of overland issues and not just difficulty, although for most difficulty remained the prominent topic being discussed.
    PCNA
  • Wildberryjack
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    Back on topic, I don't see the point in choosing the greater difficulty. If you toss stuff on traders it's easy to make gold and many of us have all our characters at max level and tons of CP so we don't need the increased XP gains. Why would we choose to effectively be depowered then? If I want a challenge I'll go into vet content.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • AlterBlika
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    Why would we choose to effectively be depowered then? If I want a challenge I'll go into vet content.

    To experience questing and exploration. The game has so much overland quests it's literally a crime that they're locked behind braindead difficulty
  • maximusrex45
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    I was extremely disappointed to learn today that ZOS has already started to go back on their promise to keep this as an optional system by adding achievements with reward like titles and dyes to it. And it's not already out and people are asking for even more rewards.

    The game not being "too easy" is supposed to be the reward. The Gold and XP buffs are fair as they help to compensate for the increased time to kill.
  • ESO_player123
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    I was extremely disappointed to learn today that ZOS has already started to go back on their promise to keep this as an optional system by adding achievements with reward like titles and dyes to it. And it's not already out and people are asking for even more rewards.

    The game not being "too easy" is supposed to be the reward. The Gold and XP buffs are fair as they help to compensate for the increased time to kill.

    @maximusrex45 Could you please provide the source for the bolded statement?
    Edited by ESO_player123 on May 27, 2026 6:20PM
  • disky
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    Back on topic, I don't see the point in choosing the greater difficulty. If you toss stuff on traders it's easy to make gold and many of us have all our characters at max level and tons of CP so we don't need the increased XP gains. Why would we choose to effectively be depowered then? If I want a challenge I'll go into vet content.

    Yeah, fun is the point. That's the entire reason I've been in this thread for...several years now? I just want to have fun. I don't even care about the rewards.
  • Muizer
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    Back on topic, I don't see the point in choosing the greater difficulty.

    It's no different from the reason people pick a higher difficulty level in any other game. As for vet content, that's not just harder it's a very different type of game play. As I said before, might as well be a different genre. If you happen to like both, congratulations! But there's nothing self evident about that. It's basically a coincidence.
    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Deserrick
    Deserrick
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    I was extremely disappointed to learn today that ZOS has already started to go back on their promise to keep this as an optional system by adding achievements with reward like titles and dyes to it. And it's not already out and people are asking for even more rewards.

    The game not being "too easy" is supposed to be the reward. The Gold and XP buffs are fair as they help to compensate for the increased time to kill.

    @maximusrex45 Could you please provide the source for the bolded statement?

    https://eso-hub.com/en/achievements/category/recent-seasons/challenge-difficulty
  • ESO_player123
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    Deserrick wrote: »
    I was extremely disappointed to learn today that ZOS has already started to go back on their promise to keep this as an optional system by adding achievements with reward like titles and dyes to it. And it's not already out and people are asking for even more rewards.

    The game not being "too easy" is supposed to be the reward. The Gold and XP buffs are fair as they help to compensate for the increased time to kill.

    @maximusrex45 Could you please provide the source for the bolded statement?

    https://eso-hub.com/en/achievements/category/recent-seasons/challenge-difficulty

    Thanks. If someone really wants that dye or achievement they can just slap on the required difficulty, wait for an Adventurer(s) to show up, and land a couple of hits. I would go for these if we had separate instances, but since we do not, I do not really see a reason to pursue them.
  • SilverBride
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    If someone really wants that dye or achievement they can just slap on the required difficulty, wait for an Adventurer(s) to show up, and land a couple of hits.

    I was ok with optional difficulty, but things like this are quickly turning me against it. The point of these achievements is for a player to obtain them while using difficulty, not to wait for someone not using difficulty to come along and do it for them.
    Edited by SilverBride on June 2, 2026 5:37PM
    PCNA
  • Mandragon
    Mandragon
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    I just had to pop back on and say FINALLLLLLLY!!!!! I left this game a few times now because i always fell asleep while playing due to it being so ridiculously easy that you never needed CP, gear or skill to play the overland content... aka 90% of the game.

    Now i may just have to redownload the game and see if i can actually enjoy it.

    About time this 350k thread was listened to and they actually took action. Will be interesting to see how many people come back to the game because of this news. I expect it to be a lot
  • Galatherys
    Galatherys
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    As long as certain important rewards like furnishing plans, motifs, etc aren’t locked behind the higher difficulty overland content, then I don’t have any problems with this at all.

    As a solo player my enjoyment with ESO comes from the chill things like exploration/questing/farming/character creation and of course decorating - NOT being challenged at every turn with intense gameplay…Sure there are plenty of players that want to be challenged relentlessly but that’s not all of us so as long as that balance is struck then this should please everyone
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