rockDokRock wrote: »
Wow, so much to unpack here.
Not all of us are as physically able as each other. I'm an older gamer and button bashing isn't really my thing so I guess I should not be able to get anything good because you won't feel special then. I mean, seriously, if NoobMaster123 gets a good item how does it affect *your* gameplay, it doesn't. This is just gatekeeping at it's finest.
What you want ALREADY exists. Perfected gear, for example, much of that many people will already never get their hands on.
Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.
Thank you for all of the feedback and conversations here.
Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.
Thank you for all of the feedback and conversations here.
Even if the creation of this thread is going to be retconned into being just about overland difficulty instead of overland content, challenge difficulty still doesn’t solve the supposed purpose of the thread. The initial way of handling complaints about overland being too easy was to make it harder for everyone, with every dlc escalating the difficulty of world and story content. Challenge Difficulty would have to be able to move in both directions to fix the difficulty overtuning that was done in absence of selectable difficulty and has left players behind.
ESO_player123 wrote: »Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.
Thank you for all of the feedback and conversations here.
Even if the creation of this thread is going to be retconned into being just about overland difficulty instead of overland content, challenge difficulty still doesn’t solve the supposed purpose of the thread. The initial way of handling complaints about overland being too easy was to make it harder for everyone, with every dlc escalating the difficulty of world and story content. Challenge Difficulty would have to be able to move in both directions to fix the difficulty overtuning that was done in absence of selectable difficulty and has left players behind.
Why do you think it's retconned? I remember when this thread was created there were threads about "overland is too easy' followed by posts "is this that time of month already?". I always thought that this thread was a response to the abundance of "overland too easy" threads and treated it as such. If you care to skim through the thread you will see that the overwhelming majority of the posts are on this topic and the posts on other overland issues are odd ones out.
spartaxoxo wrote: »ESO_player123 wrote: »Hi Folks, wanted to update here. As many know, this thread was created several years ago to discuss overland difficulty. With Challenge Difficulty on the way to solve the core overland difficulty issue, we plan to close this thread down once the current PTS Cycle is over. Given the length and multitude of conversations here, we want to give folks time to wrap up any loose ends to any conversations had here before closing the thread happens.
Thank you for all of the feedback and conversations here.
Even if the creation of this thread is going to be retconned into being just about overland difficulty instead of overland content, challenge difficulty still doesn’t solve the supposed purpose of the thread. The initial way of handling complaints about overland being too easy was to make it harder for everyone, with every dlc escalating the difficulty of world and story content. Challenge Difficulty would have to be able to move in both directions to fix the difficulty overtuning that was done in absence of selectable difficulty and has left players behind.
Why do you think it's retconned? I remember when this thread was created there were threads about "overland is too easy' followed by posts "is this that time of month already?". I always thought that this thread was a response to the abundance of "overland too easy" threads and treated it as such. If you care to skim through the thread you will see that the overwhelming majority of the posts are on this topic and the posts on other overland issues are odd ones out.
Yeah, I agree with this post 100%. It honestly feels like it was only nominally made about overland more generally because they didn't want to callout individual groups of users. This thread was made because the overland difficulty topic was being made often enough that it was disruptive to users that didn't want to talk about it. They would complain it existed because it was popping up enough to feel like it was being spammed even though it wasn't and it was just something many others wanted to discuss. So, since it was so divisive, they gave it its own thread. That way people who didn't want to talk about it could easily ignore it as the conversation was limited to one thread. And the players that did want to talk about it could do so.
Technically, since it was made for overland content more generally, posts about other topics outside of difficulty were permitted and there would be occasional conversations about those subjects. But the overwhelming majority of the feedback was about difficulty, and it was the topic of difficulty that caused this thread to be made in the first place.
Wildberryjack wrote: »Why would we choose to effectively be depowered then? If I want a challenge I'll go into vet content.
maximusrex45 wrote: »I was extremely disappointed to learn today that ZOS has already started to go back on their promise to keep this as an optional system by adding achievements with reward like titles and dyes to it. And it's not already out and people are asking for even more rewards.
The game not being "too easy" is supposed to be the reward. The Gold and XP buffs are fair as they help to compensate for the increased time to kill.
Wildberryjack wrote: »Back on topic, I don't see the point in choosing the greater difficulty. If you toss stuff on traders it's easy to make gold and many of us have all our characters at max level and tons of CP so we don't need the increased XP gains. Why would we choose to effectively be depowered then? If I want a challenge I'll go into vet content.
Wildberryjack wrote: »Back on topic, I don't see the point in choosing the greater difficulty.
ESO_player123 wrote: »maximusrex45 wrote: »I was extremely disappointed to learn today that ZOS has already started to go back on their promise to keep this as an optional system by adding achievements with reward like titles and dyes to it. And it's not already out and people are asking for even more rewards.
The game not being "too easy" is supposed to be the reward. The Gold and XP buffs are fair as they help to compensate for the increased time to kill.
@maximusrex45 Could you please provide the source for the bolded statement?
ESO_player123 wrote: »maximusrex45 wrote: »I was extremely disappointed to learn today that ZOS has already started to go back on their promise to keep this as an optional system by adding achievements with reward like titles and dyes to it. And it's not already out and people are asking for even more rewards.
The game not being "too easy" is supposed to be the reward. The Gold and XP buffs are fair as they help to compensate for the increased time to kill.
@maximusrex45 Could you please provide the source for the bolded statement?
https://eso-hub.com/en/achievements/category/recent-seasons/challenge-difficulty
ESO_player123 wrote: »If someone really wants that dye or achievement they can just slap on the required difficulty, wait for an Adventurer(s) to show up, and land a couple of hits.