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Update 50 PTS – Week 5 Summary

  • Nordstern
    Nordstern
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    Game will be unplayable in pvp if shattered isnt nerfed with u50
  • Bernz007
    Bernz007
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    Vengeance will never need an additional campaign due to population lol. After the first campaign, I doubt all three alliances ever reach 3 bars at once. It's quite funny seeing the direction it is headed, as people complain about the things that are needed but already exist in GH.

    As for the new Mythic, maybe it's a PC thing, but nobody on Xbox (NA) is complaining about it needed it to be nerfed. Supposedly PC has the "better" pvpers, but with this much crying I can't wait until crossplay goes live to up my kill count. It sounds like nobody on PC knows how to adapt to the environment. Group up, learn to ride in packs, don't be alone in the open, use stealth/hide/invis, have better resistances, heal, block...

    Ele sus should have a cost to use. Skill abilities doing damage should be not be free to cast. This alone would solve the primary problem with the new mythic in pvp imo.
  • SneaK
    SneaK
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    Bernz007 wrote: »
    Vengeance will never need an additional campaign due to population lol. After the first campaign, I doubt all three alliances ever reach 3 bars at once. It's quite funny seeing the direction it is headed, as people complain about the things that are needed but already exist in GH.

    As for the new Mythic, maybe it's a PC thing, but nobody on Xbox (NA) is complaining about it needed it to be nerfed. Supposedly PC has the "better" pvpers, but with this much crying I can't wait until crossplay goes live to up my kill count. It sounds like nobody on PC knows how to adapt to the environment. Group up, learn to ride in packs, don't be alone in the open, use stealth/hide/invis, have better resistances, heal, block...

    Ele sus should have a cost to use. Skill abilities doing damage should be not be free to cast. This alone would solve the primary problem with the new mythic in pvp imo.

    Most the “better” PvPers on PC came from
    Xbox..

    SPS is being hated on from certain perspectives, mostly from a solo lens, to which I could understand how trying to X against multiple people running it would be oppressive. But I don’t think that’s an actual metric ZOS should/would balance against.

    The other perspective is from battleground people, which tbh is a joke. BGs in ESO are below bottom tier for any type of competitive PvP.

    Still, and through u50, the strongest set in the game is 4+ buddies that know how to PvP.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Dracane
    Dracane
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    Bernz007 wrote: »
    Vengeance will never need an additional campaign due to population lol. After the first campaign, I doubt all three alliances ever reach 3 bars at once. It's quite funny seeing the direction it is headed, as people complain about the things that are needed but already exist in GH.

    As for the new Mythic, maybe it's a PC thing, but nobody on Xbox (NA) is complaining about it needed it to be nerfed. Supposedly PC has the "better" pvpers, but with this much crying I can't wait until crossplay goes live to up my kill count. It sounds like nobody on PC knows how to adapt to the environment. Group up, learn to ride in packs, don't be alone in the open, use stealth/hide/invis, have better resistances, heal, block...

    Ele sus should have a cost to use. Skill abilities doing damage should be not be free to cast. This alone would solve the primary problem with the new mythic in pvp imo.

    The mean-tongued would counter that perhaps it is not console players who are better at countering the Signet, but that console players are merely worse at utilizing it to the fullest.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • YandereGirlfriend
    YandereGirlfriend
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    On the topic of rationalizing the non-keystone bonuses of sets: monster sets could also use a pretty thorough look as well.

    At the very least, if a monster set scales with a certain stat then it should have a 1-piece bonus of that stat.

    An easy example is Grothdar, which scales with Weapon Damage but has a 1-piece bonus of... Max Mag. Changing that 1-piece bonus to Weapon Damage so that it buffs its own set effect would be a small but welcome buff.
  • Aristodemus
    Aristodemus
    Soul Shriven
    I'd like to at least see how the SPS fares in PvP before it gets turbo-nerfed like many are crying about. With the massively OP DK PvP (esp BG's) and coming wave of WW builds, can we at least see how a status effect era can look before everyone loses their ever-living minds? Why so little fuss about how DK's are so easy to play? 2 or 3 button only OP builds on almost every BG player. Wow, you're so good at power lash... eye roll.
  • Aristodemus
    Aristodemus
    Soul Shriven
    Nordstern wrote: »
    Game will be unplayable in pvp if shattered isnt nerfed with u50

    Like it isn't already massively problematic with the easy-button DK's running everywhere?
  • Firstmep
    Firstmep
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    After what has happened and what is still happening with the fallout from Subclass, I have little faith in the future. Already, people are trying to turn Vengeance into GH. There is no point to Vengeance at all if its just going to be cherry picked skill lines and people running the same sets (that's exactly what's happening in GH). That's what drove everyone off from there in the first place. This happened with PvE too, people aren't their characters anymore. There is no way that any of these Class Mastery Passives will be able to compete against a no rules cherry picking system. Thats half of the problem. Start throwing mythics into this equation and the whole problem happens all over again. Subclassing needs to be removed or massively reigned in. Why are we even adding more mythics at all with combat so out of control? Even after the refreshes, theyre always going to revert to a calculator and whatever Skill lines give the highest numbers to the mythic. Because there are absolutely no rules, standards, limitations or drawbacks of any kind for this out of control system.

    What we have in ESO is not subclassing. Subclassing would be 1 skill line from another class not some amorphous amalgamation of skill lines.

    That being said ESOs combat has a lot of moving parts even without it. What we need or well needed for a long time is the ability for thr devs to respond
    I'd like to at least see how the SPS fares in PvP before it gets turbo-nerfed like many are crying about. With the massively OP DK PvP (esp BG's) and coming wave of WW builds, can we at least see how a status effect era can look before everyone loses their ever-living minds? Why so little fuss about how DK's are so easy to play? 2 or 3 button only OP builds on almost every BG player. Wow, you're so good at power lash... eye roll.

    You know sps is already live, right? And it is already causing massive issues.
  • spartaxoxo
    spartaxoxo
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    I think that having load outs instead of coming in with preselected gear is the soul of vengeance.

    If you want to see a good example of a game where having a game mode that has loadouts and perks changes the entire vibe, I recommend taking a look at Overwatch. That's an fps instead of a shooter so it shouldn't and can't work exactly the same. But take a look at the Stadium game mode and the regular game mode. They have the same core gameplay loops but being able to build a loadout instead of swapping makes it feel almost an entirely different game.

    It offers variety to the PvP experience. This game wouldn't make sense to do things the exact way they are doing. By allowing people to select pre built loadouts and perks could really help characters feel unique and give the devs so much more control over the PvP balance (which is important to a PvP game because people like them best when they feel they have a fair shot at winning). There would be many orders of magnitude less combos to manage than re-enabling sets from just a sheet numbers game and you could even use it to make the different seasons feel unique.

    For example, you could introduce powerful spellcasting loadouts to promote the college of Winterhold. Or let us find a temporary available relic that let us summon a Red guard shehai in place of our ultimate.

    Loadouts have so many possibilities that I don't think you guys have fully explored because you were too focused on Vengeance being a test for a better performing Cyrodiil. Now that that ship has officially sailed and you can't provide that anymore. I think it's time to rethink why so many people liked Vengeance and why that crowd seems like a different one than the hardcore Cyrodiil enjoyers. Vengeance is it's own game mode now. Let it be it's own thing.

  • YandereGirlfriend
    YandereGirlfriend
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    Nordstern wrote: »
    Game will be unplayable in pvp if shattered isnt nerfed with u50

    Like it isn't already massively problematic with the easy-button DK's running everywhere?

    At least you are in melee range and have to actually build the combo.

    Meanwhile in SPS Land, you just sit in crouch 40 meters away while you pre-load your Crystal Weap and Scholarship then pew-pew from infinite range.

    Or even lazier Ele Sus spam from nearly 50 meters.
  • hypnoticbeast
    I would like to add my two coppers worth of feedback.

    "An Eye for Exploitation: Increases your Weapon and Spell Damage and reduces your damage taken, both based on your target’s missing Health." Oh baby do I like this one. This passive doesn't need to change at all
    .
    The other four? Absolutely. Two where skill set inspired and would only be of use when pared with said sets. And other two really didn't do anything but raise chances of giving something NB already have the most of. First off. The dodge mech. Love the idea, hate the application of it. If it requires an action to activate it then it is a skill not a passive. How about this.

    "Never tell me the odds".
    Having gotten into and out of sticky situations. When overwhelmed or out numbered by (monsters) the Nightblade's chances of dodging incoming attacks by X% per how many foes there are on the field or with in 15 meters of the NB to a maximum of 40% if the number of foes is higher then 10. Trial bosses with no adds around are set to a 15% and 25% pending on the difficulty this will ensure NB survivability in the more difficult trials. (No need to panic PVPers. I already know how frighting this would be in Cyrodil.) And there really is no need for more debuff's in this class.

    Now for the Nocturnal Inspiration passive. Instead of more of what we have. How about a little more of what we need. Range.

    "Long Shadows"
    Having learned through failure that versatility is a very underrated virtue. The Nightblade should always have the right tool for the job. All ranged weapons convert the main spamable into a ranged attack regardless of morph.
    Due to the nature of this it should only be unlocked at full mastery.

    Next is Share the Spoils. Why? We have gear for that. How about this instead.

    "A handy healer to have around"
    Having noticed that having less targets around for extra healing does no good with no foes to target.
    The Nightblade having mastered the healing arts can turn it outward to increase combat resource recovery by X% based on how many friendlies there are on the field. To a maximum of 15%. This stack with Healing path named buff for PVE. Any higher and its overkill.

    Lastly lastly is Above and Beyond. Or you could call it Orders Wrath as a passive...Nope.

    "Give me a reason and a reward"
    Having learned that to "always serve oneself" will cost you more in the long run. And it is good to have friends to look out for.
    For every Critical attack and or Critical damage or damage that exceeds 50% health that the Nightblade receives, increases critical healing and potency for all following heals to allies by X% for 10 seconds. This can happen once every 20 seconds.

    I did not include Crit damage because the NB is already at max Crit DPS to begin with. Theis are all focused on PVE and PVP play and should fill out the master passives in the direction the Devs are trying to go. I have been playing a NB for 95% of my 10k plus hours over the last 6 years and the above are the best balance I could come up with.

    Happy Hunting
  • ioResult
    ioResult
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    Meanwhile in SPS Land, you just sit in crouch 40 meters away while you pre-load your Crystal Weap and Scholarship then pew-pew from infinite range.

    Or even lazier Ele Sus spam from nearly 50 meters.
    This comment coming from someone running around all the time in a ball group while wearing Vicious Death is the height of irony.

    You and your ball grouper buddies just want it nerfed because the pulsars can shoot into your ball group and with 3 - 6 of them they can focus your healer/shield spammer and kill them, which effectively combats your overturned niche PvP playstyle.

    And the reason they can do that is subclassing, not one specific mythic.
    But yeah ZOS...Cloak was the problem.
    --
    sudo rm -rf /
    don't try this at ~
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