Hi everyone! Welcome to our Update 50 PTS summary for week 5. This will be our final weekly summary for the Update 50 PTS cycle. In case you missed our update here, we are back to having five weeks of PTS this cycle and for the foreseeable future. We are still taking bug reports and feedback on Update 50 and Season Zero and Season One content that is currently on the PTS between now and when the content launches. This includes the Werewolf refresh, Class Mastery, and Challenge Difficulty, all of which will evolve over time based on your feedback as evergreen content typically does.
As with our previous PTS Weekly Summaries, this post compiles a high-level summary of the Update 50 PTS – Week 5 top feedback points and issues. The purpose of these weekly PTS summaries is to give you visibility into the main pieces of feedback and most prominent bugs we are tracking. For this final Update 50 PTS summary, we will also include the top bugs and feedback that we are tracking for the Update 50 launch build.
You may read our summaries here for
Week 1,
Week 2,
Week 3, and
Week 4.
Thank you for your continued PTS bug reports and feedback, and as always, we welcome your thoughts on these PTS summaries.
Challenge Difficulty
- Changes to Master and Seasoned Damage Output [Feedback]: We would like to thank everyone for trying out Challenge Difficulty on the PTS. This is the first iteration of Challenge Difficulty, and we do intent to update it as resources allow in the future based on your feedback. The rest is a carry-over from previous PTS weekly summaries. With PTS Week 5, we made some changes to the damage output for Master and Seasoned Challenge Difficulty levels. We are making these changes to address the feedback that the damage output between Adventurer, Seasoned, and Master did not feel different enough. With the changes, this is what the Challenge Difficulty levels look like on the PTS now, and how they will when Challenge Difficulty launches with Update 50 in June:
- Adventurer: No changes
- Seasoned: -50% (was -20%) Damage Done, +100% Damage Taken, +20% XP, +50% Gold
- Master: -65% (was -50%) Damage Done, +300% Damage Taken, +75% XP, +100% Gold
- Vestige: -80% Damage Done, +600% Damage Taken, +100% XP, +200% Gold
- UI [Bug]: This is a carry-over from previous PTS weekly summaries. UI elements for Challenge Difficulty do not update in real time on Keyboard UI and Console UI. This will be fixed in time for Update 50 launch in June.
Class Mastery
- General [Feedback]: This is a carry-over from last week's PTS summary. We have seen a variety of questions and concerns about some Class Mastery passives – particularly for Necromancers, Nightblades, Sorcerers, and Templars, feeling underwhelming compared to others, or generally not feeling like they match certain playstyles or function as well as you’d like for certain types of content. We have compiled some of the main topics we’ve seen from you and have answered them in this longer post here. As we close out the Update 50 PTS, we want to thank everyone for your feedback and bug reports for Class Mastery. We will continue to your monitor feedback and bug reports when Class Mastery launches with Update 50 in June.
Thieves Guild & Sheogorath Content
- Daggerfall Thieves Den [Bug]: This is a carryover from last week’s PTS Summary. We are investigating reports of players getting flagged for stealing after taking items from inside the Daggerfall Thieves Den.
- Quests – General: This is a carryover from previous PTS Summaries. We are working on fixes for minor continuity and polish issues and some quest blockers across various quests in the Thieves Guild and Sheogorath content. Some of these fixes went out with PTS Week 5, and others will go in for Update 50 launch in June.
Vengeance (Cyrodiil)
- General [Feedback]: We want to thank everyone who hopped into the Vengeance campaign during the Update 50 PTS cycle. When Vengeance hits the live servers as a permanent campaign option alongside Gray Host, we will be closely monitoring feedback and performance and will adjust as needed. That includes opening additional campaigns if the population calls for it, making design changes if needed, etc. Vengeance is intended to be an evolving experience, and we will adjust as we go, based on your feedback. We do have some additional experimental changes planned for Vengeance later this year, such as turning on item sets to allow for the abilities to function in Vengeance but not the stats. This is all in the name of continuing to fine-tune a fun and rewarding Cyrodiil experience while retaining good server performance and higher population campaign numbers. More on this soon!
Werewolf Refresh
- General [Bugs]: This is a carryover from last week’s PTS Summary, with an update. We are investigating a number of miscellaneous visual-related issues with the new Werewolf model. Some of these issues will be fixed with Update 50 in June, and others will come later. We will continue to keep an eye out for any additional bug reports and thank everyone for what’s been reported thus far! (Related post.)
- General [Feedback]: This is a carryover from last week’s PTS Summary. Over the past few weeks and especially following last week’s changes to the Werewolf kit, we have seen both your PTS feedback and follow-up questions. These have ranged from concerns about the Werewolf’s general power in PvE and how the Werewolf kit is interacting with some Class Mastery passives, to questions about overall Werewolf power, damage output, tanking, and healing. We have compiled some of the main topics we’ve seen from you and have answered them in this longer post here. Thanks again to everyone who has contributed feedback about the Werewolf refresh during this PTS cycle. We will continue to monitor your feedback when the Werewolf refresh goes live with Update 50 in June!
Miscellaneous
- Shattered Paths Signet [Feedback]: While not an Update 50 PTS-specific topic, we have seen the Shattered Paths Signet come up in several discussions related to Update 50 PTS topics and wanted to take a moment to address it. We do see your feedback and concerns about the overall power of this item. We are looking at this item and discussing its overall strength, especially (but not limited to) in PvP gameplay when paired with certain builds.
Edited by ZOS_Kevin on May 16, 2026 2:12PM Jessica FolsomAssociate Director of Community - ZeniMax Online StudiosFacebook |
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