But having different people from different factions actually makes quest sharing easier. So let's say you have 3 people, each who can pick up a different quest from their faction leader. Let's say Alice gets the Argent quest, Bob gets the Brazen quest, and Frank gets the Fleet quest. So if all three people are in the same faction, they could do all 3 quests, but they'd have to do it one at a time, like overland world bosses. A shares her quest to everyone, they do it, turn it in, and then B picks up and shares his quest, and they all do it, and then F picks up and shares their quest. Three quests, but only one at a time. But if they all belonged to different factions, then they can all pick up their quest, and all share it, and they could have all 3 quests in their quest journals at the same time.
So faction diversity in a group actually helps makes quest sharing easier and smoother. The problem is that none of this is intuitive. You can't tell by looking at your quest journal if the Argent quest that you have was originally picked up by a Ruckus player or by an Eyes player--the quests all have the same identical quest IDs, regardless of which faction picked it up, and the faction is a property of the quest that is hidden from the user. And even if the user wanted to manually note which faction shared which quest, you can't easily see which faction someone belongs to (unless they tell you or you pay attention to where they go for quests turn-ins) so even if you know that Argent came from Alice, you don't know if that's an Argent quest sourced from Eyes or from Ruckus.
Gegensmith wrote: »I understand from the patch notes that all six quests from the plaza in Night Market are intended to be able to be shared.
However, from testing this with characters that had completed no daily quests, it seems that:
Only these quests could be shared consistently:
• Keen of Mind (oddities)
• Representing the Faction (skirmish)
• Blood on the Sand (kill x enemies)
While these three seem to be mutually exclusive (having any one of them prevents receiving any other):
• Argent Eradication (kill argent boss)
• Brazen Eradication (kill brazen boss)
• Fleet and Swift (race)
I could understand if the Argent/Brazen quests were mutually excluding, but it makes no sense that Fleet and Swift would also be.
None of this seems to be intended, according to the patch notes. Could we get a clarification on how it's supposed to work, please?
To be clear, a Brazen quest from Goad has the exact same quest ID as a Brazen quest from Eyes, and the quests are identical, except for a hidden faction origin property, and it is this hidden faction origin property that determines what quests it will conflict with.