Best class for werewolf

Callosum
Callosum
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So what is the final verdict? Best class for werewolf in PVE and PVP respectively?
  • Dracane
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    Pure Warden with Aerie's Cry is the strongest in both PvE and PvP for both damage and a lot of healing.
    Nightblade is 2nd best in terms of damage followed by DK and Sorc who focus more on sustain than raw damage.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Callosum
    Callosum
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    Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?
  • Dracane
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    Callosum wrote: »
    Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?

    In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
    If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.

    So even without the Warden set, Warden has the largest numerical advantage by far.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Orbital78
    Orbital78
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    Callosum wrote: »
    So what is the final verdict? Best class for werewolf in PVE and PVP respectively?

    Class refreshes aren't done yet. Personally I only have a stam sorc ww.
    Edited by Orbital78 on May 13, 2026 9:36AM
  • Turtle_Bot
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    Dracane wrote: »
    Callosum wrote: »
    Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?

    In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
    If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.

    So even without the Warden set, Warden has the largest numerical advantage by far.

    Might have to dust off my stamden and try it out
  • Wuuffyy
    Wuuffyy
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    Dracane wrote: »
    Callosum wrote: »
    Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?

    In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
    If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.

    So even without the Warden set, Warden has the largest numerical advantage by far.

    As far as I’m aware these ‘on target’ increases aren’t buffed by wep/spell damage buffs.

    They’ve changed quite a few ‘underperforming sets’ in the past for this reasoning.
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Dracane
    Dracane
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    Wuuffyy wrote: »
    Dracane wrote: »
    Callosum wrote: »
    Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?

    In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
    If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.

    So even without the Warden set, Warden has the largest numerical advantage by far.

    As far as I’m aware these ‘on target’ increases aren’t buffed by wep/spell damage buffs.

    They’ve changed quite a few ‘underperforming sets’ in the past for this reasoning.

    I was curious as well and tested it last week on the PTS and from all I could gather, Warden's talent did indeed scale.

    If you can tell me any sure fire way to test it, I will verify it. I want to know for 100% sure, because it seemed to scale beyond 2k spell damage.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • YandereGirlfriend
    YandereGirlfriend
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    Dracane wrote: »
    Wuuffyy wrote: »
    Dracane wrote: »
    Callosum wrote: »
    Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?

    In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
    If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.

    So even without the Warden set, Warden has the largest numerical advantage by far.

    As far as I’m aware these ‘on target’ increases aren’t buffed by wep/spell damage buffs.

    They’ve changed quite a few ‘underperforming sets’ in the past for this reasoning.

    I was curious as well and tested it last week on the PTS and from all I could gather, Warden's talent did indeed scale.

    If you can tell me any sure fire way to test it, I will verify it. I want to know for 100% sure, because it seemed to scale beyond 2k spell damage.

    AFAIK it's only really Bloodthirsty that doesn't scale with WD mods.
  • Major_Mangle
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    Wuuffyy wrote: »
    Dracane wrote: »
    Callosum wrote: »
    Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?

    In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
    If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.

    So even without the Warden set, Warden has the largest numerical advantage by far.

    As far as I’m aware these ‘on target’ increases aren’t buffed by wep/spell damage buffs.

    They’ve changed quite a few ‘underperforming sets’ in the past for this reasoning.

    The Warden class mastery passive works the same way as the Kvatch Gladiator, which scales and apply to healing abilities (which a lot of people don´t know). In the case of kvatch gladiator and healing it doesn´t apply to all kind of heals that scales with weapon-/spell damage (don´t think sticky heal over time is affected by Kvatch Gladiator)
    Edited by Major_Mangle on May 13, 2026 6:01PM
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Wuuffyy
    Wuuffyy
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    Wuuffyy wrote: »
    Dracane wrote: »
    Callosum wrote: »
    Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?

    In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
    If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.

    So even without the Warden set, Warden has the largest numerical advantage by far.

    As far as I’m aware these ‘on target’ increases aren’t buffed by wep/spell damage buffs.

    They’ve changed quite a few ‘underperforming sets’ in the past for this reasoning.

    The Warden class mastery passive works the same way as the Kvatch Gladiator, which scales and apply to healing abilities (which a lot of people don´t know). In the case of kvatch gladiator and healing it doesn´t apply to all kind of heals that scales with weapon-/spell damage (don´t think sticky heal over time is affected by Kvatch Gladiator)

    I know about Kvatch Gladiator considering you and allies (healing).

    They are saying that Warden ‘on target’ wep/spell scales on the enemy with your wep/spell damage. This is a new concept to me as I don’t believe this was the case before these class masteries.

    Things like the AoE damage set (500 wep), witch knight, etc. don’t scale as far as I’m aware.
    Edited by Wuuffyy on May 13, 2026 8:00PM
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Dracane
    Dracane
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    I am at least 70% sure that it does scale fully with spell/weapon damage modifiers.
    Since it does not show in tooltips, the only way I knew to test it was actually with Sorc's Font of Power. I rendered it so that Sorc's Font of Power aspired to parity to the Warden 1665 and used the same gear, same CP and removed all discordant talents like Amplitude and used Elemental Weapon against a target.

    And when I removed the mastery from both characters, the drop for Warden was significantly more dramatic, implying that it was not merely 1665 spell damage.

    The only other way I can hope for is that this CMX mod would show it as your maximum spell damage during a fight. I do not know if that is so and would have to set it up again as all EU characters got wiped. I am open for ideas. Maybe I'm just too caught up to think of obvious methods.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Wuuffyy
    Wuuffyy
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    @Dracane

    So I went on PTS... I wanted to be as lazy as possible so all I did essentially was pick medium armor passives, werewolf skills and passive (I just didn't want to see multiple ticks a second with other possible effects so I kept ult unmorphed and just sat by a well)...

    So that's 20% all-time major brutality, 14% (I had 7 medium armor for passive... it was all 1 set ~Deadlands~ which doesn't give me any spike outside of heavy attacking, I think), 25% werewolf PvE = modifier of 1.59 (59%) all-together on existing wep spell damage.

    To get a good comparison (~300 wep/spell damage for scaling purposes) I chose Dark Elf and just took turns with no, either/or (warden or Dark Elf passives)

    So logically,

    3 scenarios here:

    No passives (either Dark Elf or 1 status effect warden):

    -no calculation

    Warden Passive only with 1 status effect:

    -333 wep/spell times 1.59 should equal ~529 wep/spell (rounded down) based on what you mentioned

    Dark Elf without Class Mastery:

    -258 (so def lower... this is about ---258/333--- so ~77% of the warden passive before scaling) times 1.59 should equal ~410 wep/spell

    ////

    No passives (either/or; base):

    -light attacks hitting for 1853 noncrit (consistent)

    Warden Passive only with 1 status effect:

    -light attacks hitting for 2030 noncrit (consistent)

    Dark Elf without Class Mastery:

    -light attacks hitting for 1990 noncrit (consistent)

    ///

    So Warden passive was averaging 177 damage increase on light attacks

    and

    Dark Elf without Warden passive was averaging at 137 damage increase on light attacks

    137/177= ~77% (of the damage increase Warden gives)...

    So definitely believe you're right. "Powercreep" discussion aside, it's wild to think that there is any set/passive in the game that can provide 2647 wep/spell damage with the same modifiers (1.59 combined wep/spell increase) above... wow- times have changed lol

    TLDR: Dark Elf passive with scaling for-sure would have gapped 1 status effect warden 'mastery' passive if it WEREN'T scaling with wep/spell damage (but it does indeed scale with wep/spell damage just like @Dracane mentioned).
    Edited by Wuuffyy on May 13, 2026 11:03PM
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Dracane
    Dracane
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    Wuuffyy wrote: »
    @Dracane

    So I went on PTS... I wanted to be as lazy as possible so all I did essentially was pick medium armor passives, werewolf skills and passive (I just didn't want to see multiple ticks a second with other possible effects so I kept ult unmorphed and just sat by a well)...

    So that's 20% all-time major brutality, 14% (I had 7 medium armor for passive... it was all 1 set ~Deadlands~ which doesn't give me any spike outside of heavy attacking, I think), 25% werewolf PvE = modifier of 1.59 (59%) all-together on existing wep spell damage.

    To get a good comparison (~300 wep/spell damage for scaling purposes) I chose Dark Elf and just took turns with no, either/or (warden or Dark Elf passives)

    So logically,

    3 scenarios here:

    No passives (either Dark Elf or 1 status effect warden):

    -no calculation

    Warden Passive only with 1 status effect:

    -333 wep/spell times 1.59 should equal ~529 wep/spell (rounded down) based on what you mentioned

    Dark Elf without Class Mastery:

    -258 (so def lower... this is about ---258/333--- so ~77% of the warden passive before scaling) times 1.59 should equal ~410 wep/spell

    ////

    No passives (either/or; base):

    -light attacks hitting for 1853 noncrit (consistent)

    Warden Passive only with 1 status effect:

    -light attacks hitting for 2030 noncrit (consistent)

    Dark Elf without Class Mastery:

    -light attacks hitting for 1990 noncrit (consistent)

    ///

    So Warden passive was averaging 177 damage increase on light attacks

    and

    Dark Elf without Warden passive was averaging at 137 damage increase on light attacks

    137/177= ~77% (of the damage increase Warden gives)...

    So definitely believe you're right. "Powercreep" discussion aside, it's wild to think that there is any set/passive in the game that can provide 2647 wep/spell damage with the same modifiers (1.59 combined wep/spell increase) above... wow- times have changed lol

    TLDR: Dark Elf passive with scaling for-sure would have gapped 1 status effect warden 'mastery' passive if it WEREN'T scaling with wep/spell damage (but it does indeed scale with wep/spell damage just like @Dracane mentioned).

    Oh dear. I had hoped to be wrong. This was a good test you did there, and it does not leave much room for doubt.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Callosum
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    So from what I can tell right now, Nightblade seems to be the strongest DPS class for werewolf overall. Is that basically the conclusion at this point, or what would be the argument for choosing Warden, DK, or Sorc instead?
    Edited by Callosum on May 28, 2026 12:00PM
  • ZhuJiuyin
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    I believe that, considering all factors, pure NB is the most suitable class for WW, because NB can provide critical , critical damage, and also provides many ultimate points, which is important for maintaining the WW form.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • ItsNotLiving
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    Callosum wrote: »
    So from what I can tell right now, Nightblade seems to be the strongest DPS class for werewolf overall. Is that basically the conclusion at this point, or what would be the argument for choosing Warden, DK, or Sorc instead?

    Don’t play werewolf but people use the warden class set to get the 10% damage buff. Seems like there’s loads of different opinions. Looks like whichever one you like the most.
  • Major_Mangle
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    For PvP it´s either Sorc (better sustain and survivability) or Warden (highest damage output when using Shattered Path Signet and/or Serpents Disdain), for PvE it looks like NB is doing really well with the new class masteries.
    Edited by Major_Mangle on May 29, 2026 6:39PM
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Al_Ex_Andre
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    This is where you want a class-change... I mean, classes choice should be irrevelant for the werewolf, shouldn't they? If you took the wrong class, you are toasted.
  • Spearblade
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    Has anybody actually tested the non-meta classes with Werewolf? I'm wondering if a Subclassed Werewolf has a shot.
  • Decimus
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    Spearblade wrote: »
    Has anybody actually tested the non-meta classes with Werewolf? I'm wondering if a Subclassed Werewolf has a shot.

    Yes, and they do for PvP atleast. I think pretty much any werewolf works if you stack health and run disdain+savage ww+shattered paths, but some will of course do better than others.
    1. Warden - by far strongest in duels due to 20% more damage/15% damage mitigation compared to other WWs
    2. Sorcerer - potential to be strongest in open world due to sustain, heals on rolls/CC breaks etc
    3. Templar - also a lot of healing & best block mitigation - you proc Bastion of Light passive as well as 10% block mitigation/minor mending by just block tapping with Steadfast Candescence class mastery
    4. DK - highest damage potential after warden, pretty good all around passives but no free heals
    5. Necromancer - also some free health scaling heals, but lacks another good class mastery
    6. Nightblade - meh
    7. Arcanist - no way to really generate/spend crux to proc class masteries, worst class for werewolf but probably still playable
    Edited by Decimus on June 1, 2026 5:06AM
  • AScarlato
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    I forget where, but I saw a Werewolf testing page where the Nightblade WW (which is what mine is) was parsing a lot lower than Warden/DK in the testing.

    Does anyone know of some good U50 guides for armor sets and what mythic I should go for?
    Edited by AScarlato on June 1, 2026 5:23PM
  • Elrond87
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    AScarlato wrote: »
    I forget where, but I saw a Werewolf testing page where the Nightblade WW (which is what mine is) was parsing a lot lower than Warden/DK in the testing.

    Does anyone know of some good U50 guides for armor sets and what mythic I should go for?
    charles ww setup
    https://www.youtube.com/watch?v=eVbx_UH5N-U
    PC|EU
    cp2807
    20 characters
  • Spearblade
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    PVE subclassed werewolf? I’m probably continuing to main Arcanist and class mastery is completely irrelevant so hoping Subclassed passives can compete.
  • AScarlato
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    Elrond87 wrote: »
    AScarlato wrote: »
    I forget where, but I saw a Werewolf testing page where the Nightblade WW (which is what mine is) was parsing a lot lower than Warden/DK in the testing.

    Does anyone know of some good U50 guides for armor sets and what mythic I should go for?
    charles ww setup
    https://www.youtube.com/watch?v=eVbx_UH5N-U

    Thanks for the video. For some unknown reason I logged into my werewolf wearing Velothi lol.
  • brtomkin
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    Does the ultimate drain while in werewolf form proc the DK's Storm Voice passive?

    PS5 NA: Pickmans__Model, CP 2600+
  • Elendildur
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    brtomkin wrote: »
    Does the ultimate drain while in werewolf form proc the DK's Storm Voice passive?

    Storm Voice activates when you cast an ultimate, so I would guess no
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