Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11
The maintenance is complete, and the PTS is now back online and patch 12.0.4 is available.

Best class for werewolf

Callosum
Callosum
✭✭✭
So what is the final verdict? Best class for werewolf in PVE and PVP respectively?
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pure Warden with Aerie's Cry is the strongest in both PvE and PvP for both damage and a lot of healing.
    Nightblade is 2nd best in terms of damage followed by DK and Sorc who focus more on sustain than raw damage.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Callosum
    Callosum
    ✭✭✭
    Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Callosum wrote: »
    Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?

    In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
    If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.

    So even without the Warden set, Warden has the largest numerical advantage by far.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Orbital78
    Orbital78
    ✭✭✭✭✭
    Callosum wrote: »
    So what is the final verdict? Best class for werewolf in PVE and PVP respectively?

    Class refreshes aren't done yet. Personally I only have a stam sorc ww.
    Edited by Orbital78 on May 13, 2026 9:36AM
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭✭
    Dracane wrote: »
    Callosum wrote: »
    Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?

    In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
    If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.

    So even without the Warden set, Warden has the largest numerical advantage by far.

    Might have to dust off my stamden and try it out
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    Dracane wrote: »
    Callosum wrote: »
    Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?

    In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
    If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.

    So even without the Warden set, Warden has the largest numerical advantage by far.

    As far as I’m aware these ‘on target’ increases aren’t buffed by wep/spell damage buffs.

    They’ve changed quite a few ‘underperforming sets’ in the past for this reasoning.
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wuuffyy wrote: »
    Dracane wrote: »
    Callosum wrote: »
    Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?

    In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
    If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.

    So even without the Warden set, Warden has the largest numerical advantage by far.

    As far as I’m aware these ‘on target’ increases aren’t buffed by wep/spell damage buffs.

    They’ve changed quite a few ‘underperforming sets’ in the past for this reasoning.

    I was curious as well and tested it last week on the PTS and from all I could gather, Warden's talent did indeed scale.

    If you can tell me any sure fire way to test it, I will verify it. I want to know for 100% sure, because it seemed to scale beyond 2k spell damage.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dracane wrote: »
    Wuuffyy wrote: »
    Dracane wrote: »
    Callosum wrote: »
    Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?

    In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
    If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.

    So even without the Warden set, Warden has the largest numerical advantage by far.

    As far as I’m aware these ‘on target’ increases aren’t buffed by wep/spell damage buffs.

    They’ve changed quite a few ‘underperforming sets’ in the past for this reasoning.

    I was curious as well and tested it last week on the PTS and from all I could gather, Warden's talent did indeed scale.

    If you can tell me any sure fire way to test it, I will verify it. I want to know for 100% sure, because it seemed to scale beyond 2k spell damage.

    AFAIK it's only really Bloodthirsty that doesn't scale with WD mods.
  • Major_Mangle
    Major_Mangle
    ✭✭✭✭✭
    Wuuffyy wrote: »
    Dracane wrote: »
    Callosum wrote: »
    Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?

    In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
    If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.

    So even without the Warden set, Warden has the largest numerical advantage by far.

    As far as I’m aware these ‘on target’ increases aren’t buffed by wep/spell damage buffs.

    They’ve changed quite a few ‘underperforming sets’ in the past for this reasoning.

    The Warden class mastery passive works the same way as the Kvatch Gladiator, which scales and apply to healing abilities (which a lot of people don´t know). In the case of kvatch gladiator and healing it doesn´t apply to all kind of heals that scales with weapon-/spell damage (don´t think sticky heal over time is affected by Kvatch Gladiator)
    Edited by Major_Mangle on May 13, 2026 6:01PM
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    Wuuffyy wrote: »
    Dracane wrote: »
    Callosum wrote: »
    Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?

    In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
    If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.

    So even without the Warden set, Warden has the largest numerical advantage by far.

    As far as I’m aware these ‘on target’ increases aren’t buffed by wep/spell damage buffs.

    They’ve changed quite a few ‘underperforming sets’ in the past for this reasoning.

    The Warden class mastery passive works the same way as the Kvatch Gladiator, which scales and apply to healing abilities (which a lot of people don´t know). In the case of kvatch gladiator and healing it doesn´t apply to all kind of heals that scales with weapon-/spell damage (don´t think sticky heal over time is affected by Kvatch Gladiator)

    I know about Kvatch Gladiator considering you and allies (healing).

    They are saying that Warden ‘on target’ wep/spell scales on the enemy with your wep/spell damage. This is a new concept to me as I don’t believe this was the case before these class masteries.

    Things like the AoE damage set (500 wep), witch knight, etc. don’t scale as far as I’m aware.
    Edited by Wuuffyy on May 13, 2026 8:00PM
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am at least 70% sure that it does scale fully with spell/weapon damage modifiers.
    Since it does not show in tooltips, the only way I knew to test it was actually with Sorc's Font of Power. I rendered it so that Sorc's Font of Power aspired to parity to the Warden 1665 and used the same gear, same CP and removed all discordant talents like Amplitude and used Elemental Weapon against a target.

    And when I removed the mastery from both characters, the drop for Warden was significantly more dramatic, implying that it was not merely 1665 spell damage.

    The only other way I can hope for is that this CMX mod would show it as your maximum spell damage during a fight. I do not know if that is so and would have to set it up again as all EU characters got wiped. I am open for ideas. Maybe I'm just too caught up to think of obvious methods.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    @Dracane

    So I went on PTS... I wanted to be as lazy as possible so all I did essentially was pick medium armor passives, werewolf skills and passive (I just didn't want to see multiple ticks a second with other possible effects so I kept ult unmorphed and just sat by a well)...

    So that's 20% all-time major brutality, 14% (I had 7 medium armor for passive... it was all 1 set ~Deadlands~ which doesn't give me any spike outside of heavy attacking, I think), 25% werewolf PvE = modifier of 1.59 (59%) all-together on existing wep spell damage.

    To get a good comparison (~300 wep/spell damage for scaling purposes) I chose Dark Elf and just took turns with no, either/or (warden or Dark Elf passives)

    So logically,

    3 scenarios here:

    No passives (either Dark Elf or 1 status effect warden):

    -no calculation

    Warden Passive only with 1 status effect:

    -333 wep/spell times 1.59 should equal ~529 wep/spell (rounded down) based on what you mentioned

    Dark Elf without Class Mastery:

    -258 (so def lower... this is about ---258/333--- so ~77% of the warden passive before scaling) times 1.59 should equal ~410 wep/spell

    ////

    No passives (either/or; base):

    -light attacks hitting for 1853 noncrit (consistent)

    Warden Passive only with 1 status effect:

    -light attacks hitting for 2030 noncrit (consistent)

    Dark Elf without Class Mastery:

    -light attacks hitting for 1990 noncrit (consistent)

    ///

    So Warden passive was averaging 177 damage increase on light attacks

    and

    Dark Elf without Warden passive was averaging at 137 damage increase on light attacks

    137/177= ~77% (of the damage increase Warden gives)...

    So definitely believe you're right. "Powercreep" discussion aside, it's wild to think that there is any set/passive in the game that can provide 2647 wep/spell damage with the same modifiers (1.59 combined wep/spell increase) above... wow- times have changed lol

    TLDR: Dark Elf passive with scaling for-sure would have gapped 1 status effect warden 'mastery' passive if it WEREN'T scaling with wep/spell damage (but it does indeed scale with wep/spell damage just like @Dracane mentioned).
    Edited by Wuuffyy on May 13, 2026 11:03PM
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Dracane
    Dracane
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wuuffyy wrote: »
    @Dracane

    So I went on PTS... I wanted to be as lazy as possible so all I did essentially was pick medium armor passives, werewolf skills and passive (I just didn't want to see multiple ticks a second with other possible effects so I kept ult unmorphed and just sat by a well)...

    So that's 20% all-time major brutality, 14% (I had 7 medium armor for passive... it was all 1 set ~Deadlands~ which doesn't give me any spike outside of heavy attacking, I think), 25% werewolf PvE = modifier of 1.59 (59%) all-together on existing wep spell damage.

    To get a good comparison (~300 wep/spell damage for scaling purposes) I chose Dark Elf and just took turns with no, either/or (warden or Dark Elf passives)

    So logically,

    3 scenarios here:

    No passives (either Dark Elf or 1 status effect warden):

    -no calculation

    Warden Passive only with 1 status effect:

    -333 wep/spell times 1.59 should equal ~529 wep/spell (rounded down) based on what you mentioned

    Dark Elf without Class Mastery:

    -258 (so def lower... this is about ---258/333--- so ~77% of the warden passive before scaling) times 1.59 should equal ~410 wep/spell

    ////

    No passives (either/or; base):

    -light attacks hitting for 1853 noncrit (consistent)

    Warden Passive only with 1 status effect:

    -light attacks hitting for 2030 noncrit (consistent)

    Dark Elf without Class Mastery:

    -light attacks hitting for 1990 noncrit (consistent)

    ///

    So Warden passive was averaging 177 damage increase on light attacks

    and

    Dark Elf without Warden passive was averaging at 137 damage increase on light attacks

    137/177= ~77% (of the damage increase Warden gives)...

    So definitely believe you're right. "Powercreep" discussion aside, it's wild to think that there is any set/passive in the game that can provide 2647 wep/spell damage with the same modifiers (1.59 combined wep/spell increase) above... wow- times have changed lol

    TLDR: Dark Elf passive with scaling for-sure would have gapped 1 status effect warden 'mastery' passive if it WEREN'T scaling with wep/spell damage (but it does indeed scale with wep/spell damage just like @Dracane mentioned).

    Oh dear. I had hoped to be wrong. This was a good test you did there, and it does not leave much room for doubt.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
Sign In or Register to comment.