Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?
Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?
In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.
So even without the Warden set, Warden has the largest numerical advantage by far.
Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?
In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.
So even without the Warden set, Warden has the largest numerical advantage by far.
Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?
In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.
So even without the Warden set, Warden has the largest numerical advantage by far.
As far as I’m aware these ‘on target’ increases aren’t buffed by wep/spell damage buffs.
They’ve changed quite a few ‘underperforming sets’ in the past for this reasoning.
Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?
In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.
So even without the Warden set, Warden has the largest numerical advantage by far.
As far as I’m aware these ‘on target’ increases aren’t buffed by wep/spell damage buffs.
They’ve changed quite a few ‘underperforming sets’ in the past for this reasoning.
I was curious as well and tested it last week on the PTS and from all I could gather, Warden's talent did indeed scale.
If you can tell me any sure fire way to test it, I will verify it. I want to know for 100% sure, because it seemed to scale beyond 2k spell damage.
Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?
In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.
So even without the Warden set, Warden has the largest numerical advantage by far.
As far as I’m aware these ‘on target’ increases aren’t buffed by wep/spell damage buffs.
They’ve changed quite a few ‘underperforming sets’ in the past for this reasoning.
Major_Mangle wrote: »Thank you! And i guess nightblade and sorc at the top for classes less reliant and specific class sets?
In the case of Sorc you wouldn't be able to proc Monolith of Storms in Werewolf form.
If we look at raw damage, Warden offers the most with 2580 weapon damage in my case. 20% major brutality from potions, 25% from Werewolf passive and 10% from 5 medium armour. So 1665 becomes 2580. Nothing can even come close. On top of having the Major Brittle talent (combined with the Signet mythic to proc Chill) or the 15% spell damage passive in pvp.
So even without the Warden set, Warden has the largest numerical advantage by far.
As far as I’m aware these ‘on target’ increases aren’t buffed by wep/spell damage buffs.
They’ve changed quite a few ‘underperforming sets’ in the past for this reasoning.
The Warden class mastery passive works the same way as the Kvatch Gladiator, which scales and apply to healing abilities (which a lot of people don´t know). In the case of kvatch gladiator and healing it doesn´t apply to all kind of heals that scales with weapon-/spell damage (don´t think sticky heal over time is affected by Kvatch Gladiator)
@Dracane
So I went on PTS... I wanted to be as lazy as possible so all I did essentially was pick medium armor passives, werewolf skills and passive (I just didn't want to see multiple ticks a second with other possible effects so I kept ult unmorphed and just sat by a well)...
So that's 20% all-time major brutality, 14% (I had 7 medium armor for passive... it was all 1 set ~Deadlands~ which doesn't give me any spike outside of heavy attacking, I think), 25% werewolf PvE = modifier of 1.59 (59%) all-together on existing wep spell damage.
To get a good comparison (~300 wep/spell damage for scaling purposes) I chose Dark Elf and just took turns with no, either/or (warden or Dark Elf passives)
So logically,
3 scenarios here:
No passives (either Dark Elf or 1 status effect warden):
-no calculation
Warden Passive only with 1 status effect:
-333 wep/spell times 1.59 should equal ~529 wep/spell (rounded down) based on what you mentioned
Dark Elf without Class Mastery:
-258 (so def lower... this is about ---258/333--- so ~77% of the warden passive before scaling) times 1.59 should equal ~410 wep/spell
////
No passives (either/or; base):
-light attacks hitting for 1853 noncrit (consistent)
Warden Passive only with 1 status effect:
-light attacks hitting for 2030 noncrit (consistent)
Dark Elf without Class Mastery:
-light attacks hitting for 1990 noncrit (consistent)
///
So Warden passive was averaging 177 damage increase on light attacks
and
Dark Elf without Warden passive was averaging at 137 damage increase on light attacks
137/177= ~77% (of the damage increase Warden gives)...
So definitely believe you're right. "Powercreep" discussion aside, it's wild to think that there is any set/passive in the game that can provide 2647 wep/spell damage with the same modifiers (1.59 combined wep/spell increase) above... wow- times have changed lol
TLDR: Dark Elf passive with scaling for-sure would have gapped 1 status effect warden 'mastery' passive if it WEREN'T scaling with wep/spell damage (but it does indeed scale with wep/spell damage just like @Dracane mentioned).