Cut the snark and find a new group then, because I've never been forced to use it in a vet trial.
Cut the snark and find a new group then, because I've never been forced to use it in a vet trial.
If you play in a guild the raid leader requires a certain setup.
Is this such a mindblowing news for you?
Are you going to tell me that a raidleader ascking a certain setup in unusual?
Eso has always been a Class based game.
cmetzger93 wrote: »Subclassing is the only reason I'm still here so I cancel you out, enjoy
CatalinaWineMixer2 wrote: »Subclassing is a broken cherry picking exploitation system. It can not and will not ever be balanced. Even with these Class Mastery Passives, Pure Classes are inferior. Everyone can clearly see this now. No extra work is required for Subclassing and there are no drawbacks or rules for Subclassing. More than enough skill points already existed in game. Just like before, everyone used writs to level their skill lines, this was already going on except we didn't have discipline artisan.
Entire Guilds have disbanded over this broken system. And still are. Prog teams have broken up. Ten year vets were crying as they emptied their craft bags. Our characters were removed from leaderboards and replaced with cherry picked blender builds. Eso has always been a Class based game. Everyone who has ever purchased it knows this because its the first thing you do when you log in. It is not Skyrim, World of Warcraft or any other game.
The state of combat has never been so bad in Eso and it is expressly due to the broken unrestricted Subclassing system. It needs to go. Its been a year, we want our characters back. These underwhelming Class Mastery Passives are not enough to compete against Subclassing. And never will be. Any new Classes they add will be immediately broken down for exploits by Subclass.
Its not theory crafting, its buff and skill shopping with a calculator because there are no rules or real drawbacks to it whatsoever.
Ordinator199 wrote: »Also in Morrowind, Oblivion, Skyrim you could run around as a heavy armored bowman necromancer levitating firemage, so idk what you are on about.
tomofhyrule wrote: »Ordinator199 wrote: »Also in Morrowind, Oblivion, Skyrim you could run around as a heavy armored bowman necromancer levitating firemage, so idk what you are on about.
Neither Morrowind, Oblivion, nor Skyrim were an MMO.
In a single player game, it's much easier to have a completely open-ended system because balance is a complete non-issue. The bosses really don't care if you choose to play easy-mode or hard-mode or RP your way through or whatever you're going to do. It's a single-player game. You can live in whatever world you choose.
In an MMO, you have to face the fact that other people are around. Even for people who are really hardcore on the "ESO is an Elder Scrolls game that allows many people around but it's not an MMO!" you can't get away from the fact that other people being in the game is a part of the game. That means that balance must be a consideration, and that means that some game mechanics must differ from single-player games to account for balance. It's not just your world anymore.
Subclassing did not care about balance at all. And it was essentially dropping a nuke on endgame. The devs should have planned it better if they wanted to implement it, and that would require forcing players to choose which they wanted. I know, imaging having to make choices in an RPG instead of just getting everything for nothing, right? Still "do you want to be OP or RP?" is not a choice.
Oh, and if we want to be fully pedantic about "the Elder Scrolls series has never blocked you from [skill] or [weapon type] or [armor type]!" it totally did back in the Arena days when The Elder Scrolls was a thinly-veiled variant of D&D.

Ordinator199 wrote: »CatalinaWineMixer2 wrote: »Subclassing is a broken cherry picking exploitation system. It can not and will not ever be balanced. Even with these Class Mastery Passives, Pure Classes are inferior. Everyone can clearly see this now. No extra work is required for Subclassing and there are no drawbacks or rules for Subclassing. More than enough skill points already existed in game. Just like before, everyone used writs to level their skill lines, this was already going on except we didn't have discipline artisan.
Entire Guilds have disbanded over this broken system. And still are. Prog teams have broken up. Ten year vets were crying as they emptied their craft bags. Our characters were removed from leaderboards and replaced with cherry picked blender builds. Eso has always been a Class based game. Everyone who has ever purchased it knows this because its the first thing you do when you log in. It is not Skyrim, World of Warcraft or any other game.
The state of combat has never been so bad in Eso and it is expressly due to the broken unrestricted Subclassing system. It needs to go. Its been a year, we want our characters back. These underwhelming Class Mastery Passives are not enough to compete against Subclassing. And never will be. Any new Classes they add will be immediately broken down for exploits by Subclass.
Its not theory crafting, its buff and skill shopping with a calculator because there are no rules or real drawbacks to it whatsoever.
"Entire civilizations have been wiped off by introduction of subclassing"
"Tears flowed like rivers from the vets eyes as they destroyed their unused mats in rebellion over subclassing"
Or maybe people just moved on because there is nothing really to do after playing this game for few years, running same mechanics in same 10 or so trials? PvP gets boring too. Collected everything there is to collect, achieved all that interests them. People quit online games all the time lol, its not a forever game. Drop in when new content comes in, and then get off again.
Also in Morrowind, Oblivion, Skyrim you could run around as a heavy armored bowman necromancer levitating firemage, so idk what you are on about.
I didn't like it at first until I stepped back and really looked at it on my own. And not follow some content creators' idea of max DPS. Some went completely overboard with it by changing two of the main class skill lines instead of just one. I found a cool change added to my Templar, and it's been really fun.
ItsNotLiving wrote: »It’s been a year, more and more players are just quitting the game. Every joke of ZoS just doubling down has been said. It’s not fun, it’s not immersive, it’s not what a majority of of players like, I just don’t understand why not walk it back. Same as hybridization.
All my years online gaming, and I'm quite competitive and enjoy PvP, I have never been one with this mindset. And while I do know there are people out there that approach things the way you put it... well, I still wouldn't want my fun taken away and to be limited just because of meta chasers and those worried about every teeny tiny percent of a number that they can.CatalinaWineMixer2 wrote: »Its not theory crafting, its buff and skill shopping with a calculator because there are no rules or real drawbacks to it whatsoever.
While no one should be arguing that subclassing is balanced, because it's clearly not, it is clear that people being forced to play specific builds only applies to I'm assuming a small portion of the playerbase. And I feel that small portion of the playerbase has always been "forced" to play in certain ways if they are in guilds that value extreme optimization over everything else.
I'm not sure what content is not clearable without subclassing since not many new things have been released since subclassing was. If guilds requiring it because it makes things faster/easier, well that's their choice but let me know if I'm wrong that content in organized guilds would suddenly not be clearable without subclassing.
Because as far as what I've gathered, we've had power creep, but that shouldn't mean older builds can't finish content.
And if guilds would rather disband than let some of their members play without subclassing, well that's a choice I guess.