Though it seems plain and obvious now; it has not thus far occured to me that of course the ressource restore will scale the more ressource you have. Such as with tri stat food. I understand why ever guild includes this mandatorily.
The Uninvited wrote: »At this moment maybe it is, but can we wait until the other classes are reworked? They might get the same ammount of sustain?
The Uninvited wrote: »At this moment maybe it is, but can we wait until the other classes are reworked? They might get the same ammount of sustain?
Militan1404 wrote: »The Uninvited wrote: »At this moment maybe it is, but can we wait until the other classes are reworked? They might get the same ammount of sustain?
So then its all good then? Just give all classes infinite sustain thats the solution? Why even have resource management at all then?
The Uninvited wrote: »Militan1404 wrote: »The Uninvited wrote: »At this moment maybe it is, but can we wait until the other classes are reworked? They might get the same ammount of sustain?
So then its all good then? Just give all classes infinite sustain thats the solution? Why even have resource management at all then?
I don't know if you were around when VVardenfell launched, but before that this kind of sustain was kinda normal. And no one that I know in game liked the change to sustain back then.
The Uninvited wrote: »At this moment maybe it is, but can we wait until the other classes are reworked? They might get the same ammount of sustain?
Even if every class got their rework tomorrow, which they wont, this kind of infinite sustain is just too much. Some will say it's okay since you have to use every few seconds, but the amount restored enables some very unhealthy gameplay, even on non dks that subclass this.
On my plar I can run regen food with vitality and tripots or slot this one skill, run armor pots and stat food and get more sustain that works thru block.
Not sure what zos could do, as I guess it's getting buffed for pve tanks, maybe cut the heal and resource restore in half for pvp, zos seems to like to give out that penalty for other classes, time for dks to get a taste.
Atm its the only form of sustain on pure dk. It should not be just nerfed without adding more numbers to combustion. Infact dk would be a lot more healthier if they listened to better feedback about reworks and maybe buffed combustion resource gain to how it was in u35. On subclassed setups it is absolutely too strong though.
No...no more nerfs. Your class, no matter who you are, is literally getting buffed next patch and then after that, it's just class buffs for every non-DK class. Stop calling for nerfs and just be patient. Your time is coming. In the mean time, sub class ardent flame into your build. These skills are totally accessible to you. This is how PVP works. A meta comes along and you should get a piece of it. The meta will change and you should change to. Just because your build stops work doesn't mean there is a problem that needs to be nerfed. YOU. NEED. TO. ADJUST.
No...no more nerfs. Your class, no matter who you are, is literally getting buffed next patch and then after that, it's just class buffs for every non-DK class. Stop calling for nerfs and just be patient. Your time is coming. In the mean time, sub class ardent flame into your build. These skills are totally accessible to you. This is how PVP works. A meta comes along and you should get a piece of it. The meta will change and you should change to. Just because your build stops work doesn't mean there is a problem that needs to be nerfed. YOU. NEED. TO. ADJUST.
Ardent flame has been on every single pvp build i made since dk rework because core of flame alone makes it more than worth it and they all work great. I'm not asking for a balance change because my builds dont work, i dont think they have been more broken. I'm calling for a balance change because its whats right for the game because at the very least every one being able to block forever is far from healthy for the game and so is infinite sustain.
You need to adjust your view on balance and stop thinking on whether or not something is good for you or your build but whether something is good or not for the game.
Also does every one in this game have a ''class''. Why are you all like this lol
No...no more nerfs. Your class, no matter who you are, is literally getting buffed next patch and then after that, it's just class buffs for every non-DK class. Stop calling for nerfs and just be patient. Your time is coming. In the mean time, sub class ardent flame into your build. These skills are totally accessible to you. This is how PVP works. A meta comes along and you should get a piece of it. The meta will change and you should change to. Just because your build stops work doesn't mean there is a problem that needs to be nerfed. YOU. NEED. TO. ADJUST.
CatalinaWineMixer2 wrote: »No...no more nerfs. Your class, no matter who you are, is literally getting buffed next patch and then after that, it's just class buffs for every non-DK class. Stop calling for nerfs and just be patient. Your time is coming. In the mean time, sub class ardent flame into your build. These skills are totally accessible to you. This is how PVP works. A meta comes along and you should get a piece of it. The meta will change and you should change to. Just because your build stops work doesn't mean there is a problem that needs to be nerfed. YOU. NEED. TO. ADJUST.
From the same person who admits the Subclass DK is better than the pure on his un nerf Pyrebrand thread. And doesn't run a pure DK. I have only just begun to speak out about how broken the Subclass system is. Catering to meta chasers who continually keep this game from balance and intentionally put in even more unbalance is coming to an end. The only thing getting adjusted is the broken state of combat brought to us by the same people. The same people who chased thousands of our friends off for a broken cherry picking system. Your post on that thread is proof that the Class sets need to apply only to the Pure Class characters. A Subclass DK asking for more crit from a set they shouldn't have access to in the first place. Irony isnt the word, fatigue is. Its the same old song we have been hearing for going on 11 years. Over and over. And it needs to stop.
No...no more nerfs. Your class, no matter who you are, is literally getting buffed next patch and then after that, it's just class buffs for every non-DK class. Stop calling for nerfs and just be patient. Your time is coming. In the mean time, sub class ardent flame into your build. These skills are totally accessible to you. This is how PVP works. A meta comes along and you should get a piece of it. The meta will change and you should change to. Just because your build stops work doesn't mean there is a problem that needs to be nerfed. YOU. NEED. TO. ADJUST.
Ardent flame has been on every single pvp build i made since dk rework because core of flame alone makes it more than worth it and they all work great. I'm not asking for a balance change because my builds dont work, i dont think they have been more broken. I'm calling for a balance change because its whats right for the game because at the very least every one being able to block forever is far from healthy for the game and so is infinite sustain.
You need to adjust your view on balance and stop thinking on whether or not something is good for you or your build but whether something is good or not for the game.
Also does every one in this game have a ''class''. Why are you all like this lol
Funny because I made like 3 threads about HoF's sustain during PTS cycle, but oh lord all the DK mains jumped on my arse. IT always happens exactly as predicted.
No...no more nerfs. Your class, no matter who you are, is literally getting buffed next patch and then after that, it's just class buffs for every non-DK class. Stop calling for nerfs and just be patient. Your time is coming. In the mean time, sub class ardent flame into your build. These skills are totally accessible to you. This is how PVP works. A meta comes along and you should get a piece of it. The meta will change and you should change to. Just because your build stops work doesn't mean there is a problem that needs to be nerfed. YOU. NEED. TO. ADJUST.
Ardent flame has been on every single pvp build i made since dk rework because core of flame alone makes it more than worth it and they all work great. I'm not asking for a balance change because my builds dont work, i dont think they have been more broken. I'm calling for a balance change because its whats right for the game because at the very least every one being able to block forever is far from healthy for the game and so is infinite sustain.
You need to adjust your view on balance and stop thinking on whether or not something is good for you or your build but whether something is good or not for the game.
Also does every one in this game have a ''class''. Why are you all like this lol
But.....a balance change is literally happening in a few weeks. And then another.....and then another.....and then another etc. It's like you all just forgot ZOS is doing a game wide class refresh and DK is step 1 of 6. No matter what class went first, it was going to be like this. It'll be the same song and dance about nerfing Warden skills next. Then sorc. Heck, I bet calls for nerfs will start as soon as update 50 hits. Werewolves will be so crazy strong.
Ideally, ZOS should have done all the classes at once but this is how they chose to do it. I don't like homogeny in builds but at least we are on a path for exciting changes that will drastically shake things up. And a few months of DK meta is better than another year of two of the essence thief wearing, spec bow slinging, beetle blasting clones that were running around. There's a lot of DKs and subclassed DKs but within that I've seen a lot more build variety. Every other day I fight a player doing something unique within the class and I ask for build details, which almost all are happy to share and I admire the creativity.
A lot of players instead zerg down the skilled player, bag them and then hate whisper accusations of cheating. It's a shame because most of these guys are nice and one can learn a lot by just asking.
My point is, Core of Flame might seem too powerful now but that will change quickly as the class refresh rolls out. I'd be shocked if every class doesn't end up with it's own powerful abilities for sustain. If we were at the end of the class refresh and this is how things ended up, I'd probably agree with you regarding Core of Flame but this is just the beginning. Wait and see.
Funny because I made like 3 threads about HoF's sustain during PTS cycle, but oh lord all the DK mains jumped on my arse. IT always happens exactly as predicted.
It's exactly what's wrong with the PTS tbh. People aren't honest about what works, what doesn't. Most only want their agenda to be fulfilled.
When I saw the DK changes, I was like how did this get past the forums? -- then I saw every streamer, every 1vXer, every "pro" just running DK (specifically ardent flame) and destroying those that don't know any better even easier than they ever could in previous patches. My friend even claimed that "DK is finally balanced. The game is balanced!" - they only play DK.
And I understood: it's because the majority wants changes that favor their play style/build and to nerf anything unfavorable to it. It's not exactly a crazy position to have, but the same people then try to claim the game is balanced and fair, then bring "skill arguments" or other nonsense when confronted about the buff/nerf they want.
Some of these DK changes, seriously... who thought that whip needed to be AoE, do more damage, be spammable (it wasn't before as power lash), heal more and be connected to even more damage buffs? And that's just the start about the DK rework.
How anyone is even defending this skill is bizarre considering some people are taking the skill line for the single skill. Isn't that exactly what kind of metric that ZOS used to and still should consider when determining if something is OP? Nearly everyone in PvP is running that skill line, and definitely that skill.
The DK changes were simply a massive DPS increase disguised as a QoL update, while other classes got changes that essentially made them even more subpar for the most part in recent patches (esp. necromancer). In the same patch when DKs got a massive damage increase and sustain, how could ZOS be concerned about the DPS or potential of any other class to the point nerfs needed to be handed out? It was and still is nonsensical that they take this kind of approach.
Relative power between classes is probably at it's worst right now. Partly because subclassing means that classes with bad skill lines have no purpose unless you can find specific builds that use them (necromancer, templar, arcanist), but the other part being the rework and the entire idea of it tilting balance away from classes that haven't been addressed.
There is little to no logical consistency with these changes anymore. I cannot understand how they think a bandaid on a massive wound (class masteries) will change much in reality.
Ah well, I realize the game probably won't ever be balanced in a way that favors me. That's why I'll just fire siege.
Well sorcs are going to be stronger then dks next patch, especially if you build into max mag.
You can have 25k shields in pvp with massive damage, infinite sustain etc. With streak.
I don't think people realise just how insane coe and font of power are on a max mag build.