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Does heart of flame / soul of flame are too strong in PvP?

relog
relog
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With such amount of a dk's in current meta or just chars with ardent flame skill line which dominate in PvP, i don't understand why heart of flame even get buffed from restoring from missing health to from max health.
This skills allow you to play with zero sources of mag/stam regen, not even a single piece of set/trait for regen is needed. You can swap regen food (like orzorga) to stat food (like skulls) and that also boost you regen. You also do not need a stam/mag regen Mundus. I don't even remind that it also somehow have a big aoe damage tick.
I think % values for this skill is over performing and should be reduced.

Does heart of flame / soul of flame are too strong in PvP? 41 votes

Heart of flame / soul of flame are too strong in PVP and should be nerfed
58%
ArctosCethlennDracaneWalkingBombrlindsey912nub18_ESOsean1026preub18_ESOlnigoceruuleanMilitan1404FirstmepAvran_SyltJierdanitHeresyallmoo_2021MorvanrelogVinnyGambiniPrionyxMajor_MangleMincMincMincdark_hunterxmg 24 votes
Heart of flame / soul of flame are in normal state for PVP
41%
KartalinRomoKickimanjaroxylenaThe Uninvitedkarios525JaculFoolishOptimistKahunaKhanYandereGirlfriendPeacefulAnarchySaffronCitrusflowererdYrrsonJustLovelyruskiiixencthluWup_sa 17 votes
I don't play PVP
0%
  • acanca
    acanca
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    Heart of flame / soul of flame are too strong in PVP and should be nerfed
    People not speaking up against core of flame being too strong is the reason i made a pts account in the first place.

    It was blatantly overpowered in pts so i was sure people would speak up against it and it wouldnt go live as is in the first place. Yet here we are where not only is it breaking the game on live but its also recieving a massive buff to its healing.

    The problem isnt really the damage or the heal though they are also amazing. The problem is the insane amount of resources you can constantly restore with it, and it should be halved with battle spirit active.
  • The Uninvited
    The Uninvited
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    Heart of flame / soul of flame are in normal state for PVP
    At this moment maybe it is, but can we wait until the other classes are reworked? They might get the same ammount of sustain?
    Pandora's Promise (rip) | LND | Wabbajack (rip) | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Dracane
    Dracane
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    Heart of flame / soul of flame are too strong in PVP and should be nerfed
    Though it seems plain and obvious now; it has not thus far occured to me that of course the ressource restore will scale the more ressource you have. Such as with tri stat food. I understand why ever guild includes this mandatorily.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • acanca
    acanca
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    Heart of flame / soul of flame are too strong in PVP and should be nerfed
    Dracane wrote: »
    Though it seems plain and obvious now; it has not thus far occured to me that of course the ressource restore will scale the more ressource you have. Such as with tri stat food. I understand why ever guild includes this mandatorily.

    You can also keep up a 10 stack streak indefinitely with hearth of flame on magsorc btw, i know you like magsorc builds, so thought i should at least mention it : ) Thats like 16k magicka restored every 4 seconds lol
  • Militan1404
    Militan1404
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    Heart of flame / soul of flame are too strong in PVP and should be nerfed
    At this moment maybe it is, but can we wait until the other classes are reworked? They might get the same ammount of sustain?

    So then its all good then? Just give all classes infinite sustain thats the solution? Why even have resource management at all then?
    Edited by Militan1404 on May 12, 2026 10:16AM
  • Firstmep
    Firstmep
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    Heart of flame / soul of flame are too strong in PVP and should be nerfed
    At this moment maybe it is, but can we wait until the other classes are reworked? They might get the same ammount of sustain?

    Even if every class got their rework tomorrow, which they wont, this kind of infinite sustain is just too much. Some will say it's okay since you have to use every few seconds, but the amount restored enables some very unhealthy gameplay, even on non dks that subclass this.

    On my plar I can run regen food with vitality and tripots or slot this one skill, run armor pots and stat food and get more sustain that works thru block.

    Not sure what zos could do, as I guess it's getting buffed for pve tanks, maybe cut the heal and resource restore in half for pvp, zos seems to like to give out that penalty for other classes, time for dks to get a taste.
  • xylena
    xylena
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    Heart of flame / soul of flame are in normal state for PVP
    I hated it at first, but it would seem "infinite sustain" is the new normal for their design going forward. This isn't actually a problem if pressure builds are strong enough to overpower healing and deny opponents from resetting fights, which they look to be on PTS.

    You want to avoid a scenario where sweaty players can access easy sustain but casuals are left struggling with their resource bars. While this may look balanced on the surface, it's really just widening the floor-ceiling gap, while also dumbing down higher level play.

    If some players think they have good sustain, but other players are crying that they can't reset fights, that to me is relatively balanced. The 1st Vengeance test showed a meta with too little sustain. Fights devolve into turn-based heavy attacking. Very boring.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • ceruulean
    ceruulean
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    Heart of flame / soul of flame are too strong in PVP and should be nerfed
    Well again, ESO combat does not allow for proper punishing of offensive skills unless they add a cast time to every spammable and make them as punishable as jabs/snipe. So the main way to punish players was to outplay, drain, and ruin their stam bar. Except now that inhale gives so many resources, you can't do that. So there's only 1 method left and it's to slot unblockable stun, corrosive or 2H ult and mechanical acuity to burst down a permanentblock DPS, or a decent unblockable DOT pressure build like the Masters DW with signet.
    Edited by ceruulean on May 12, 2026 12:27PM
  • The Uninvited
    The Uninvited
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    Heart of flame / soul of flame are in normal state for PVP
    At this moment maybe it is, but can we wait until the other classes are reworked? They might get the same ammount of sustain?

    So then its all good then? Just give all classes infinite sustain thats the solution? Why even have resource management at all then?

    I don't know if you were around when VVardenfell launched, but before that this kind of sustain was kinda normal. And no one that I know in game liked the change to sustain back then.
    Pandora's Promise (rip) | LND | Wabbajack (rip) | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Dracane
    Dracane
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    Heart of flame / soul of flame are too strong in PVP and should be nerfed
    At this moment maybe it is, but can we wait until the other classes are reworked? They might get the same ammount of sustain?

    So then its all good then? Just give all classes infinite sustain thats the solution? Why even have resource management at all then?

    I don't know if you were around when VVardenfell launched, but before that this kind of sustain was kinda normal. And no one that I know in game liked the change to sustain back then.

    Indeed. Those times were better. No one likes to be constantly out of ressources, hence why the majority of build at least subclasses Ardent Flame.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • The Uninvited
    The Uninvited
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    Heart of flame / soul of flame are in normal state for PVP
    Firstmep wrote: »
    At this moment maybe it is, but can we wait until the other classes are reworked? They might get the same ammount of sustain?

    Even if every class got their rework tomorrow, which they wont, this kind of infinite sustain is just too much. Some will say it's okay since you have to use every few seconds, but the amount restored enables some very unhealthy gameplay, even on non dks that subclass this.

    On my plar I can run regen food with vitality and tripots or slot this one skill, run armor pots and stat food and get more sustain that works thru block.

    Not sure what zos could do, as I guess it's getting buffed for pve tanks, maybe cut the heal and resource restore in half for pvp, zos seems to like to give out that penalty for other classes, time for dks to get a taste.

    DK's have been quite the worst in sustain for years. But since you're right about other classes, I think it shouldn't be halved, that would be too much of a nerf. Maybe 75% in PVP and give that to all classes?
    Pandora's Promise (rip) | LND | Wabbajack (rip) | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Luneca
    Luneca
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    Heart of flame / soul of flame are too strong in PVP and should be nerfed
    At the very least, it should only heal or give back resources but not both.

    Giving more resources than it costs (and scaling even higher than that depending on the build), healing, and doing damage is where ZOS abandoned their own design philosophy and has introduced massive power creep in PvE and PvP.

    And this is all on a skill line that is already "overloaded" for damage.

    I honestly do not understand the goal ZOS was going for when they made these changes. I wasn't around for the PTS, but how could anyone not see this would just raise DPS and promote even more unkillable tank-damage builds in PvP?

    The skill literally must be slotted because it's far more efficient at converting resources, healing, and doing damage than any other skill in the game. And it's in the same skill line as whip.

    Every other skill that allows resource gain is inferior because it either: doesn't do damage, doesn't heal, or has a possible cap on sustain.

    On paper it's not balanced, like other DK changes. Yet, despite all of that...I still am not slotting Ardent Flame off a DK in PvP.

    Well, maybe that's why every encounter is an uphill battle. Wait, that's right. Who cares? I'm just gonna fire siege.

    Edit: Also forgot to mention every other skill that assists sustain is in an unappealing skill line. I honestly do not see them changing that in the "future" reworks. And even if they did, then we'd be stacking three skill lines with damage and sustain which would be another issue and something to complain about. Then players would complain that classes aren't "unique" anymore.

    It's so easy to see that it won't be happening.
    Edited by Luneca on May 13, 2026 2:13AM
  • Wup_sa
    Wup_sa
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    Heart of flame / soul of flame are in normal state for PVP
    Atm its the only form of sustain on pure dk. It should not be just nerfed without adding more numbers to combustion. Infact dk would be a lot more healthier if they listened to better feedback about reworks and maybe buffed combustion resource gain to how it was in u35. On subclassed setups it is absolutely too strong though.
    Edited by Wup_sa on May 13, 2026 8:47AM
  • acanca
    acanca
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    Heart of flame / soul of flame are too strong in PVP and should be nerfed
    Wup_sa wrote: »
    Atm its the only form of sustain on pure dk. It should not be just nerfed without adding more numbers to combustion. Infact dk would be a lot more healthier if they listened to better feedback about reworks and maybe buffed combustion resource gain to how it was in u35. On subclassed setups it is absolutely too strong though.

    No its not dk already has good sustain with its passive that gives 225 mag and stam every second when you apply burning (basically every skill of dk either has guaranteed burning or higher burning chance btw) and also restores resources with ult.

    This skill is busted, there isnt a single argument any one can make that can justify this level of sustain. There is a reason why literally every single one of us is running around with 0 sustain food, sustain enchant and sustain set and yet all of us have infinite sustain.
    Edited by acanca on May 13, 2026 9:49AM
  • Prionyx
    Prionyx
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    Heart of flame / soul of flame are too strong in PVP and should be nerfed
    There should have been 2 options really

    Heart of flame / soul of flame are too strong in PVP and should be nerfed
    and
    I don't play PVP
  • Freelancer_ESO
    Freelancer_ESO
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    It is too strong in both PvE and PvP.
  • Avran_Sylt
    Avran_Sylt
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    Heart of flame / soul of flame are too strong in PVP and should be nerfed
    It should focus on resource sustain or damage, not both at the same time.
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