At that point, why not just use Onslaught to deal with people that stack extreme amounts of armor and invest everything into other offensive stats so that you still deal decent pressure vs people with regular armor (25k-30k) and absolutely nuke squishier ones?
VinnyGambini wrote: »VinnyGambini wrote: »
Look guys, thx for feedback, but I think you missed a point. My post wasn't about getting exact values, it was about comparing power level, ans pointing overpowered and underpowered passives. Differences are big, no matter how you calculate.
This needs to be evaluated by ZOS.
No, I didn't miss a point. I think you're the one instead lol. If you have read my previous posts in this thread as well as several others, you would know that I have been advocating for adjustments to Conservation of Energy. I am fine with you comparing power levels between different class masteries because it's necessary for context, but when you say something like this:VinnyGambini wrote: »Summary, sorcerer passives makes sorecerers 2x stronger in PvP. Halving this passives would make it 50% pvp effectiveness increase, making it perfectly balanced.
Then unfortunately I have to disagree with you on that. Most Sorc builds will gain between 15-20% WD/SD from Font of Power and restore between ~3000-4600 HP (before Battle Spirit) from Blood Magic, ~500-800 for main resource, and ~350-550 for off resource from Conservation of Energy. If you halve these values, then Sorc would only get ~7.5-10% WD, ~1500-2300 HP, ~250-400 main resource, and ~175-275 off resource from these class masteries. That's too steep of a nerf and would result in these 2 scenarios:
1) Sorcs cannot compete with DK & Warden who can both deal 6k average DPS, and the upcoming WW spec that can easily deal 8k average DPS
2) Sorcs will now have to slot Dark Deal again, which completely kills build diversity
My suggestion ensures that Sorcs can still compete with meta classes and have the option to explore different build paths, while losing enough HPS that it doesn't feel impossible to kill.
I think what you saying is unfair.
DK and WW are reworked classes, 2.0 classes. Everything else is 1.0 classes. You want 1.0 class (sorc) to compete with 2.0 classes. Then when sorc rework comes live, what is gonna happen? Sorc S++++ tier again?
If you halve these values, then Sorc would only get ~7.5-10% WD, ~1500-2300 HP, ~250-400 main resource, and ~175-275 off resource from these class masteries. - comparing to templar and nb passives, this values look perfectly fine.
The solution of this madness may be to buff other class masteries to sorc / warden level, and then during class reworks, nerfing them, so they won't become OP. This is the only scenario in which it is fair to not cut sorc passives in half.
Do you realize that DK, a reworked class, is also given their own class masteries which are also just as strong, if not better in some cases?
Sorry but no, I don’t think Sorc should be nerfed to the point that it can’t compete with reworked classes. I don’t want to spend another 4 months of playing against nothing but DKs. That crap was boring as hell. You keep making it out like Sorc is currently beating everyone else but from my testings against top players on PTS, Sorc is just about competitive with DK and Warden, and somewhat competitive vs an above average WW (no chance vs a top WW). I would rather have a meta where you can choose from 4 OP classes than a meta where only 1-2 classes are played.
At that point, why not just use Onslaught to deal with people that stack extreme amounts of armor and invest everything into other offensive stats so that you still deal decent pressure vs people with regular armor (25k-30k) and absolutely nuke squishier ones?
Indeed. This is why I say your build is absolutely well put together and logical. I will try it more later also.
As for those high resistance builds, is that truly so? People do this? I wonder how even, and how they don't lose all of their damage doing so. I know that Decimus' Sorc will have 40k+ resistances next patch, but I don't see how anyone competent would crumble before what little offense is left.




VinnyGambini wrote: »VinnyGambini wrote: »VinnyGambini wrote: »
Look guys, thx for feedback, but I think you missed a point. My post wasn't about getting exact values, it was about comparing power level, ans pointing overpowered and underpowered passives. Differences are big, no matter how you calculate.
This needs to be evaluated by ZOS.
No, I didn't miss a point. I think you're the one instead lol. If you have read my previous posts in this thread as well as several others, you would know that I have been advocating for adjustments to Conservation of Energy. I am fine with you comparing power levels between different class masteries because it's necessary for context, but when you say something like this:VinnyGambini wrote: »Summary, sorcerer passives makes sorecerers 2x stronger in PvP. Halving this passives would make it 50% pvp effectiveness increase, making it perfectly balanced.
Then unfortunately I have to disagree with you on that. Most Sorc builds will gain between 15-20% WD/SD from Font of Power and restore between ~3000-4600 HP (before Battle Spirit) from Blood Magic, ~500-800 for main resource, and ~350-550 for off resource from Conservation of Energy. If you halve these values, then Sorc would only get ~7.5-10% WD, ~1500-2300 HP, ~250-400 main resource, and ~175-275 off resource from these class masteries. That's too steep of a nerf and would result in these 2 scenarios:
1) Sorcs cannot compete with DK & Warden who can both deal 6k average DPS, and the upcoming WW spec that can easily deal 8k average DPS
2) Sorcs will now have to slot Dark Deal again, which completely kills build diversity
My suggestion ensures that Sorcs can still compete with meta classes and have the option to explore different build paths, while losing enough HPS that it doesn't feel impossible to kill.
I think what you saying is unfair.
DK and WW are reworked classes, 2.0 classes. Everything else is 1.0 classes. You want 1.0 class (sorc) to compete with 2.0 classes. Then when sorc rework comes live, what is gonna happen? Sorc S++++ tier again?
If you halve these values, then Sorc would only get ~7.5-10% WD, ~1500-2300 HP, ~250-400 main resource, and ~175-275 off resource from these class masteries. - comparing to templar and nb passives, this values look perfectly fine.
The solution of this madness may be to buff other class masteries to sorc / warden level, and then during class reworks, nerfing them, so they won't become OP. This is the only scenario in which it is fair to not cut sorc passives in half.
Do you realize that DK, a reworked class, is also given their own class masteries which are also just as strong, if not better in some cases?
Sorry but no, I don’t think Sorc should be nerfed to the point that it can’t compete with reworked classes. I don’t want to spend another 4 months of playing against nothing but DKs. That crap was boring as hell. You keep making it out like Sorc is currently beating everyone else but from my testings against top players on PTS, Sorc is just about competitive with DK and Warden, and somewhat competitive vs an above average WW (no chance vs a top WW). I would rather have a meta where you can choose from 4 OP classes than a meta where only 1-2 classes are played.
You would rather have meta with 4 OP classes, as long as sorcerer is one of them. Now you proved that you are selfish toxic sorc community member. No point in further discussion with you.
VinnyGambini wrote: »VinnyGambini wrote: »VinnyGambini wrote: »
Look guys, thx for feedback, but I think you missed a point. My post wasn't about getting exact values, it was about comparing power level, ans pointing overpowered and underpowered passives. Differences are big, no matter how you calculate.
This needs to be evaluated by ZOS.
No, I didn't miss a point. I think you're the one instead lol. If you have read my previous posts in this thread as well as several others, you would know that I have been advocating for adjustments to Conservation of Energy. I am fine with you comparing power levels between different class masteries because it's necessary for context, but when you say something like this:VinnyGambini wrote: »Summary, sorcerer passives makes sorecerers 2x stronger in PvP. Halving this passives would make it 50% pvp effectiveness increase, making it perfectly balanced.
Then unfortunately I have to disagree with you on that. Most Sorc builds will gain between 15-20% WD/SD from Font of Power and restore between ~3000-4600 HP (before Battle Spirit) from Blood Magic, ~500-800 for main resource, and ~350-550 for off resource from Conservation of Energy. If you halve these values, then Sorc would only get ~7.5-10% WD, ~1500-2300 HP, ~250-400 main resource, and ~175-275 off resource from these class masteries. That's too steep of a nerf and would result in these 2 scenarios:
1) Sorcs cannot compete with DK & Warden who can both deal 6k average DPS, and the upcoming WW spec that can easily deal 8k average DPS
2) Sorcs will now have to slot Dark Deal again, which completely kills build diversity
My suggestion ensures that Sorcs can still compete with meta classes and have the option to explore different build paths, while losing enough HPS that it doesn't feel impossible to kill.
I think what you saying is unfair.
DK and WW are reworked classes, 2.0 classes. Everything else is 1.0 classes. You want 1.0 class (sorc) to compete with 2.0 classes. Then when sorc rework comes live, what is gonna happen? Sorc S++++ tier again?
If you halve these values, then Sorc would only get ~7.5-10% WD, ~1500-2300 HP, ~250-400 main resource, and ~175-275 off resource from these class masteries. - comparing to templar and nb passives, this values look perfectly fine.
The solution of this madness may be to buff other class masteries to sorc / warden level, and then during class reworks, nerfing them, so they won't become OP. This is the only scenario in which it is fair to not cut sorc passives in half.
Do you realize that DK, a reworked class, is also given their own class masteries which are also just as strong, if not better in some cases?
Sorry but no, I don’t think Sorc should be nerfed to the point that it can’t compete with reworked classes. I don’t want to spend another 4 months of playing against nothing but DKs. That crap was boring as hell. You keep making it out like Sorc is currently beating everyone else but from my testings against top players on PTS, Sorc is just about competitive with DK and Warden, and somewhat competitive vs an above average WW (no chance vs a top WW). I would rather have a meta where you can choose from 4 OP classes than a meta where only 1-2 classes are played.
You would rather have meta with 4 OP classes, as long as sorcerer is one of them. Now you proved that you are selfish toxic sorc community member. No point in further discussion with you.
Do i win a prize or something if i show a sorc match where i had high kill counts? This was 4v4 btw not the open map 8v8 where you can find more casuals and sorc has an even easier time streaking to safety compared to the smaller maps of 4s. Just as a side note i would be embrassed to show a game where i had less than 1.5 mil damage on sorc in todays meta but i guess the standards are different for some
Sorc is so unbelieavably higher than necro and templar its unfunny. Sorc in todays meta, without pure classing is not far from dk and will only get stronger with pure classing. I dont know what to tell you guys except adapt your builds and learn to play the class again instead of being stuck with builds that dont work


This is 100% correct, these sorts of BGs results prove only that the MMR is broken. I could run up 57 kills on a Hundings/Julianos Necro if my opponents are bad enough.For me, looking at someone who nabbed 57 kills looks more like a PUG stomp, not an solid match between high MMR players.
This is 100% correct, these sorts of BGs results prove only that the MMR is broken. I could run up 57 kills on a Hundings/Julianos Necro if my opponents are bad enough.For me, looking at someone who nabbed 57 kills looks more like a PUG stomp, not an solid match between high MMR players.
I'm anticipating the high end meta to be heavy on Sorcs in part because Conservation is the sort of effect that only higher level players are even going to know how to maximize in the first place, nevermind the fact that it specifically rewards high APM gameplay. There will be plenty of strong ranged Sorcs that play like MagSorc but don't build like it's still 2015.
The forum meta really needs an auto reply bot that tells players "sorry please be patient while we rework the entire class system." No wonder they use AI to sort through this crap.
One of the issues I think we have is that Sorc has such a disparity between the Mag & Stam concentrations plus we've also got the pet vs no pet concentration which really sees the class divided up more than the others and it's more difficult to find Sorc skills that actually synergize as well or carry all the deliverables the current state of PvP demands thanks to sublcassing.
MagSorc that backs up its traditional Curse + Frags combos with ranged dots + Static Reverberation + status effect abuse on Ele Sus and Force Shock = legitimate OW menace. Conservation allows for serious defensive bar compression. Consider using Bound Armaments for buff compression, ranged direct pressure, synergy with multiple different proc effects, and as a stam dump.One of the issues I think we have is that Sorc has such a disparity between the Mag & Stam concentrations
MagSorc that backs up its traditional Curse + Frags combos with ranged dots + Static Reverberation + status effect abuse on Ele Sus and Force Shock = legitimate OW menace. Conservation allows for serious defensive bar compression. Consider using Bound Armaments for buff compression, ranged direct pressure, synergy with multiple different proc effects, and as a stam dump.One of the issues I think we have is that Sorc has such a disparity between the Mag & Stam concentrations
SPS ring rewards you for sitting on max Overload and only dumping to execute. StamSorc gets more pressure from close range tools like Hurricane and Vate Destro, but MagSorc players often underestimate just how strong long range pressure is in OW. However...given that it doesn't synergize with Overload, which, although a small thing would make a big difference. Stams, meanwhile, have a lot of options and IMO are the stronger concentration
Savagejack wrote: »I like how this forum is a universal thread for class mastery. But it's mostly just sorcs yelling at each other about whether we're broken or not. I really hope other classes get equal attention and not lose the spotlight because of this.
Major_Mangle wrote: »Savagejack wrote: »Reading through these debates and use of math has been very insightful. So I want to thank you cuties for all this production effort. Keep it coming.
As insightful as the math is, I find it more entertaining with the mental gymnastics from those trying to depict sorc as a weak class (mag/stam) and that their new class masteries are "underwhelming" (aside from hoangdaz/static and some others who does understand how strong it actually can be).
People can call it whatever they want. People can claim Sorc is strong under the presumption that "what one Stam Sorc does" is reflective of all of the Sorc class .. Or we could continue to say that the passives are going to be OP by making unrealistic assumptions that every Sorc is going to show up in PvP with 40k to 50k health .. Or we could even keep doing CMX summaries where we "compare" setups and buff one test whilst sandbagging the other and then claim proof of point .. Or rely on dummy parses or contrived duals, neither of which reflect the majority of PvP. ... We could do a lot of things on these threads.
Some people get Sorc to work, and that's great for them and I don't take anything away from them for it. But that's not a real or broad picture of Sorc as a class in the current state of PvP.
Personally, I've spent a lot of time with this one class in particular and it's why you only see me on here bringing feedback about that class. I'm leaving the other classes up to those who run and main them every day to give their experience and their feedback in the hopes of getting their passives dialed in.
Whether anyone things I'm off target in thinking pure-Sorc is weak in the context of the subclassed meta, hey, everyone's entitled to their opinion but good luck finding any solid data where pure-sorcs in U49 are leading anything in PvP. And while PvE and PvP are very much different, even if we look at one of the top tier PvE instances to get an idea of a spread of how Sorc perform in the current release we see Mag Sorc not just at the bottom but significantly off-pace. If we can all agree that pure-Sorc skills have a greater use potential in PvE then this chart doesn't indicate very well for pure-sorc in PvP either.
As for me. Some people think I have no idea how to build my class or theory craft or that I have no idea what PvP looks like. I mean, that's fine, anyone can think what they want but at the end of the day I can confidently say that at least my observations are supported with results at being effective. This is in no way saying that my build is better or top tier, in fact, I've repeated that I'm nowhere near the meta. I could absolutely be stronger if I were to switch to Stam Sorc, but for a Mag base, I'm heavily subclassed and I wouldn't have near the power and consistency that I do now if I were to be pure-mag Sorc.
There's way better builds out there than me but one can't say that I haven't put time into PvP.
Nothing special but they do indicate that the Sorc player is competent, which I think was his intent. They also mean that the MMR is broken, which apparnetly can't be said enough.Alchimiste1 wrote: »Yeah I’m going go be honest, none of those bg screenshots are impressive or hold any meaning.
Sorc class masteries on pts are very good. Sorc probably has the highest skill cap of any pure class so I won’t be surprised if a lot of players still feel it’s weak.
MagSorc that backs up its traditional Curse + Frags combos with ranged dots + Static Reverberation + status effect abuse on Ele Sus and Force Shock = legitimate OW menace. Conservation allows for serious defensive bar compression. Consider using Bound Armaments for buff compression, ranged direct pressure, synergy with multiple different proc effects, and as a stam dump.One of the issues I think we have is that Sorc has such a disparity between the Mag & Stam concentrations
I can see Static + Signet + Crush & Ele being an option for solid offense but the only part Sorc brings to that is Static. As for Curse + Frags, IMO, for PvP Curse is too easily mitigated and the bonus scale rate of Frags on a pure-mag is too low; especially given that it doesn't synergize with Overload, which, although a small thing would make a big difference. Stams, meanwhile, have a lot of options and IMO are the stronger concentration.
Definitely going to see Sorc over-represented amongst sweaty players, definitely going to see casual Sorcs complain it's "weak" because they don't build or pilot to its potential.
Lots of players do the math but still double down on their pet build/theme/playstyle, so it's up to the devs to make those popular archetypes balanced and competitive, which they are doing with the class reworks, but of course gamers have a hard time with patience.Anyone can work out
MagSorc that backs up its traditional Curse + Frags combos with ranged dots + Static Reverberation + status effect abuse on Ele Sus and Force Shock = legitimate OW menace. Conservation allows for serious defensive bar compression. Consider using Bound Armaments for buff compression, ranged direct pressure, synergy with multiple different proc effects, and as a stam dump.One of the issues I think we have is that Sorc has such a disparity between the Mag & Stam concentrations
I can see Static + Signet + Crush & Ele being an option for solid offense but the only part Sorc brings to that is Static. As for Curse + Frags, IMO, for PvP Curse is too easily mitigated and the bonus scale rate of Frags on a pure-mag is too low; especially given that it doesn't synergize with Overload, which, although a small thing would make a big difference. Stams, meanwhile, have a lot of options and IMO are the stronger concentration.
I hope you know that stamsorcs also uses Curse and Frag, so those "drawbacks" you mentioned also apply to them as well
Lots of players do the math but still double down on their pet build/theme/playstyle, so it's up to the devs to make those popular archetypes balanced and competitive, which they are doing with the class reworks, but of course gamers have a hard time with patience.Anyone can work out
Not me, I'll wait. I've already waited a long time for pressure StamSorc to be good again, I can wait longer for them to actually balance the meta and the other classes. In the meantime if you wanna play a ranged destro caster Sorc in U50, do so because it's good with the new tools.
Lots of players do the math but still double down on their pet build/theme/playstyle, so it's up to the devs to make those popular archetypes balanced and competitive, which they are doing with the class reworks, but of course gamers have a hard time with patience.Anyone can work out
Not me, I'll wait. I've already waited a long time for pressure StamSorc to be good again, I can wait longer for them to actually balance the meta and the other classes. In the meantime if you wanna play a ranged destro caster Sorc in U50, do so because it's good with the new tools.
I have always played a ranged destro caster, so that is what I will continue doing. I never bowed to the StamSorc meta or whatever else people want to call that which is Sorc nowadays.
Lots of players do the math but still double down on their pet build/theme/playstyle, so it's up to the devs to make those popular archetypes balanced and competitive, which they are doing with the class reworks, but of course gamers have a hard time with patience.Anyone can work out
Not me, I'll wait. I've already waited a long time for pressure StamSorc to be good again, I can wait longer for them to actually balance the meta and the other classes. In the meantime if you wanna play a ranged destro caster Sorc in U50, do so because it's good with the new tools.
I have always played a ranged destro caster, so that is what I will continue doing. I never bowed to the StamSorc meta or whatever else people want to call that which is Sorc nowadays.
Frankly you can equip Shattered Meta Signet on any class destro front and do good damage.