Blood_again wrote: »Leaving the zone and getting back hasn't solved the problem. The boss stayed the same. I haven't got the loot.
Night market faction broken? I noticed that I stopped gaining faction points and then I was prompted to choose a faction again tonight and restart the starter quest.
SerafinaWaterstar wrote: »
And I have a question - when the night market returns, will the trial & dungeons be the same?
SerafinaWaterstar wrote: »
And I have a question - when the night market returns, will the trial & dungeons be the same?
I wonder too. If the next NM is exactly the same as the current one, then I don't see any reason to engage with it beyond farming every active skirmish to unlock the other factions' dyes.
Then, according to the NM lore, every time the market reopens, the districts are different—there are some lost Pathwalkers who didn't leave the districts in time, and they have been lost since, as the NM never again reopened to those districts. That suggests that each iteration of the NM will be different, but in such a case, what happens to the current achievements? If I don't succeed at Festering Timelines this time, will it still be available next time?
For context, I play solo and generally avoid group content like the plague unless there's an event that requires it. I'm not a new player, but I'm not someone who tackles high-end content either. I usually stick to overland questing, exploration, housing, etc. I knew going in that the Night Market wasn't really designed for me, and I didn't expect to do much more than complete the first quest to get the house and then explore a little until I started dying.
So, here's my experience thus far:
Getting the house was easy, which I love. (A comment on how it is accessed when the event closes would be nice. One of my primary reasons for acquiring new homes is as teleport locations.) I enjoyed exploring the Starlit Plaza and chatting with some NPCs as well. I was able to do the second quest solo by running through mobs, though it required dying several times. I was confused about not running into another player at all on my first night since I was expecting to be able to soft group as you do in public dungeons.
I could complete my first daily faction quest (the race) solo, which was nice. However, after I collected the vampire quest (which requires combat), looked over the Golden Pursuit activities, and researched the other daily faction quests, it was clear that I was going to be required to group to get much further.
I'm only in one guild for rare guild trader purposes, so I decided to try the group finder tool, which I've only ever used for occasional events/golden pursuits that required grouping. It wasn't too difficult to find a group, although I was a little annoyed that when I chose a group the first few times, they were immediately delisted. I clicked the pop up to be taken to the group. I was confused at first to respawn in the middle of the plaza, but I saw the group on the map as soon as I entered the district. Getting to the group was another story as they were already across the map from the door.
So far, I've only explored the Parch beyond that second quest. I decided to stick to one district and complete as much as I can there first in order to get to know the area well and prevent myself from being overwhelmed. At this point, I'm not planning to even attempt the dungeons or trial, just the overland district content.
I've managed to finish all the district daily quests and faction daily quests at least once. I can complete the quests that don't require combat solo by sneaking around and having a tanky bread-eating character rush through the mobs to one quest goal at a time. It does take a lot of respawning and retracing of steps, which is annoying but doable.
I have killed most of the Parch's overland bosses at least once using the group finder tool. Yesterday I tried to kill the last three (2 brazen and 1 argent on the south side of the map). Unfortunately, the group was already ahead of me by the time I spawned in, and I was unable to reach them until they were already at the argent boss. It was extremely frustrating because I could see them on the map, but I kept dying to trash mobs or getting blocked by sandstorms, and the oasis was so far away. I think it would be a good idea to add other oases nearer to the bosses, give mobs a longer time between respawns, or reduce the number of movement inhibitors given to mobs.
As for the race/dash, it was almost too easy. I like that it was separated from the mobs outside, which was not always the case when I was trying to figure out the boulder oddity. I'm someone who generally enjoys puzzles, and I'm looking forward to the puzzle/riddle content later in the year, but trying to figure out the oddity was a little frustrating. The random groups I've joined did not seem interested in slowing down for a puzzle, just in combat. Most annoying was the long stretch of time between attempts. As soon as I started making progress in figuring it out, the boulders would stop rolling and then I was left standing around for ten minutes, and I lost most of the progress I'd made in my mind by the time they started up again. I wish there was just a lever or something to start the puzzle up.
I've seen a lot of people commenting on wanting more rewards. As someone who won't be able to do all of the content, I'm relieved there aren't more rewards. It's already going to be difficult for me to get the skin from the Golden Pursuit. I do want to try to get the relics for the furnishings and opening the other wings of the house. From what I've read, I think that will be possible for me.
My main take aways so far are:
* I am able to get through more of the content than I expected, though not all of it.
* The zone itself with its different districts and the characters are interesting (love the quirky Myshka).
* I still hate feeling like I'm forced to group.
* Improvements could be made to traversal of the districts and the handling of trash mobs. It should be easier to reach your group.
I'll post more about the other two districts once I spend some time there.
AvalonRanger wrote: »Game planner must have "perspective standing point" always.
Especially in ESO type of contents. It's not typical something MMO game.
Because the core player of this game is ElderScrolls fan.
OK, it's a free contents, not pay for playing contents. I knew that.
So I didn't expect any of "QA" for the Night Market.
But if dev ignore core player like current direction, they'll lose massive amount
of population. As a MMO style game, it'll be dead.

My 3rd, and Last post on the Night Market.
...requires arbitrary and obscure quest sequences, and grouping being borked because reasons, then count me out. Done. No Joy, No Fun, Not Interested.
I give the Night Market a 1 out of 10.