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Official Night Market Feedback Thread

  • Cosmo_Nova
    Cosmo_Nova
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    The district daily quests have been a pain to get through. RNG start locations, RNG objective locations, vague and unspecific quest markers, the quest markers themselves not showing up until you get extremely close to them, and all of this while running around and being constantly attacked by swarms of Trial-difficulty mobs. I understand wanting to make quests puzzling and involve a bit of searching, but in a zone like the Night Market, and with 15 of them to do per day, it just ends up being more frustrating than stimulating.

    If we're supposed to be grinding these quests for faction favor then they have to be more streamlined. It would really help to have a noticeboard in each district where we can pick up all 5 at once instead of the random start locations. And if not ditching the circle objective markers entirely, at least make the arrows show up at a further distance.
  • Finedaible
    Finedaible
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    One thing I would like to see is pausing boon timers from oddity/race/bosses while within the Night Market lobby. There are many times where I grabbed several boons before a dungeon or something but the timers ran out well before I could form a group. You could hunt down the buffs after forming the group, but in my experience no one has the patience to do that after waiting a long time.
  • Ryori729
    Ryori729
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    After a couple of weeks, my main feedback is that on XBox, play is degrading. Sometimes I can solo trash. Others they "one shot" me which really was the necro in the patch hitting me 4 times at once according to the recap.

    I have had the worst desync over the 8 years I have played. Worst was about 7 seconds (counting in my head so) running around dead but not dropped.

    Several guildmates have had stop motion when we start a brazen or argent boss.

    Even in the main world - Sunday sound was delayed by several seconds. I did some challenges and was clearing sets of mobs in Cold harbor while they were invisible. Even looted them before they appeared.

    So this was my concern with the proposed overland difficulty. I am ok with hard content. I am not ok with Player vs Server.



  • Zatib
    Zatib
    Soul Shriven
    I don't agree with the comments on lowering the difficulty of the NM, seems to me is a group content and if grouped with a random set of 12 people you can get it done 9 out of ten times (except the trial). If you are a solo player, and gripe about not having something in here for you, that is fair, I guess. I am mostly solo but not opposed to group so got all the NM content about done.

    My major complaint is with the bland (perhaps lame is a better word) rewards. A dye? Old gear? A few motifs drop? The house is ok but rather small even with the additional rooms. The one good thing is the mythic but remains to be seen how powerful it really is.

    I rather the market would more difficult but cool rewards as Apex Mounts, Mansions, or entire motif books, etc. Select a faction based on the type of reward you want and go for it, something like that.

    I played on Xbox some years ago and there was an event where they divided the server into two groups I think and the winner of the event got the Grand Psijic villa, everyone on the winning group, now that's a reward.
  • driosketch
    driosketch
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    I'm starting the Night Market kinda of late. First off, I picked my faction by talking to the NPCs. But as I was choosing, I notice one is far ahead on the score. I don't know if that'll be an issue.

    House is very cool.

    Most of what I've experienced has been in the desert area, but I got to see all three during the intro quest. I like the desert area's little deadra NPC, very funny. I want to point out, the relic mechanics for the darkness can catch you unaware and kills you while the other two merely block progress.

    As someone who is used to doing group content either alone or informally by following others, I found the content fun and challenging. On my own I can easily defeat groups of 5 and sometimes groups of 8. I managed to solve a bolder puzzle on my own, the ability a fun and useful vs enemies. The calamity, it turns out, is actually soloable, since damage done remains. If you're willing to run back after each death. It is annoying, however, as it swallowed me and another player just as we were solving one puzzle, doublely so given to odd timing of when puzzles choose to go active.

    What is frustrating is having to build a relic to access areas. Aside from the Blood on the Sands daily, most of the other ones lead to locked off areas. Having defeated the accessible bosses, solved puzzles, I only have half the glass shards. There is one for sale, but favor generation is so slow it takes a few days to unlock. This concerns me when it comes time to formally group, not everyone will have advanced far enough to be on the same page.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • AvalonRanger
    AvalonRanger
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    The most weird thing is NM doesn't have casual easy daily quest.
    Everything of NM are too much grindy, generate only fatigue and stressful moment always.

    There're zero enjoyable aspect. i don't want to pay money, if dev keep going like this way.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • AvalonRanger
    AvalonRanger
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    Just ESO need to bring back DLC style contents again.
    I hate meaningless huge time spender fatigue. It's almost unbearable.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • zeddaria
    zeddaria
    Good evening, regarding relic acquisition, a friend is having trouble obtaining the weak enemy fragment for the teeming and arid districts. After consulting a few guilds, it appears that a number of players are experiencing this issue. Do you have any feedback or solutions to offer? Thank you.
  • AvalonRanger
    AvalonRanger
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    Just, why dev team bring back same writhing wall disaster with much of grindy process?
    Much of people was complaining against that before.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • Elvenheart
    Elvenheart
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    I’ve not gotten to play very much due to rl. Just tonight I made it to 1,000 favor. I have been trying to collect splinters when I finally understood where they came from and made a list to keep track of which ones I had gotten already (you can see which ones you’ve collected under the corresponding achievement for those who don’t know). For the longest I was holding all the splinters in my inventory because I thought you had to have all 10 of them before you could use them to make a relic.

    Tonight I finally got the 10 lamp splinters so I could open one of the rooms. I have eight splinters towards another relic, and only four for a third. One thing I’ve noticed is that it’s harder and harder to find groups that haven’t already unlocked the ways that block movement around the districts, like the sand walls and things. Tonight I felt like an inconvenience for the group since I’m still just working on getting the relics that will unlock these barriers. Fortunately, there were a few others in my shoes but it seems the majority of the group had already reached this point and could move more freely. This is just another aspect of the night market that makes grouping harder than it should be.

    After that, I have to figure out what all this talk of keys mean, and why you have to hold onto them sometimes instead of using them, etc. From what I’m reading on the forums, they are just another obstacle for grouping.
    Edited by Elvenheart on May 19, 2026 1:44AM
  • Finedaible
    Finedaible
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    Today I'm regretting not rushing through the Night Market content early. It has become exceedingly difficult to find a functional group through the group finder and activity is dwindling. I wasted approximately 1hr of my playtime just forming the group through the group finder (at which point all my buffs had dropped off), and then painstakingly coaxing them into the Mournful Catacomb Dungeon while explaining how to use the relics (one did not have keys or relic despite the description saying they were needed, and the other didn't even use the relic), only to accomplish absolutely nothing another hour later... No one had a proper build for their role and did not know what to do. I do not blame the players however, since they tried their best, but ESO has failed to teach players roles or how to perform them. Relying on player media to explain mechanics and hidden bs was the absolute dumbest decision in ESO's lifetime, but I digress.

    Skittering Precinct's Gossamer Dungeon was the easiest time for me ironically, which is considered the hardest of the three. The group finder managed to do that one at least. Pretty sure I had fake tanks/healers for the rest of them, but who can blame them when ESO's mainstream content has been solo questing.

    If I got to look forward to doing this rigamarole 3 more times just to have a shot at doing the trial and getting a monster set which isn't even on-par with current sets, then I am not sure what ESO is trying to accomplish with the Night Market. I would expect the monster set to at least be attractive in power seeing as it is sourced through a trial unlike other monster sets.

    There needs to be major improvements to streamlining players into content for this to be worthwhile. Player time should be valued and grouping up should be more intuitive. The keys and relics have only managed to divide the player base and increase frustration. The option to re-list a group finder entry would help, but there's still the problem of fake roles, and getting players to fulfill them.
  • Dojohoda
    Dojohoda
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    It's the same thing everyday.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • SilverBride
    SilverBride
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    Dojohoda wrote: »
    It's the same thing everyday.

    Sounds like the Wailing Wall event. The same daily quests over and over.
    PCNA
  • Apollosipod
    Apollosipod
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    I truly don't see how this event will have half the population in its second run. Will the rewards move on to items from Rivenspire? Will they add a sand door to another arch and open another one to honor the lore of the NM never being the same thing twice? This one tarnished super fast, imo.

    Edit: Typing is hard
    Edited by Apollosipod on May 20, 2026 12:09PM
  • AvalonRanger
    AvalonRanger
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    Even, "White-Strake" PVP event has easy daily mission option for NO ESO PVP fan people.

    If you love ESO PVP --> Just go to battle field, enjoy it ! :D

    If you don't like ESO PVP --> It's OK! We made simple easy mission for you.
    Just finish mandatory, then you can do anything you want to do! :D

    Why not in Night Market? :/
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • Elvenheart
    Elvenheart
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    If you collect and use splinters on different characters does that count towards unlocking the relic or do all the splinters have to be collected by the same character?
  • Onomos
    Onomos
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    Elvenheart wrote: »
    If you collect and use splinters on different characters does that count towards unlocking the relic or do all the splinters have to be collected by the same character?

    They can be collected by different characters. It applies to an AWA, so any character on one account can collect splinters to count toward the relic.
    Primary: DK Orc DC
    Secondary: Warden Bosmer AD
  • spartaxoxo
    spartaxoxo
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    Now that they aren't bugged the faceted enemies seem to have been where the loot from trash packs are supposed to come from but they seem too much harder than the trash surrounding them.

    I am normally one not to complain about difficulty but with the design of the Night Market severely limiting traversal, this can be a problem because I've noticed groups having a harder time getting back together after someone dies in PUGs. And the bosses are where the meat of the challenge is supposed to lie. And the bosses are also needed to allies to unlock their relics and get around. So I hope next time around the faceted are either nerfed or the map is reworked to make it easier for groups to stay together. Staging areas are important when trash is strong.
    Edited by spartaxoxo on May 20, 2026 8:05PM
  • maximusrex45
    maximusrex45
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    My biggest pain point for night market is so many of the quests are poorly marked exactly where you need to go and not many people seem to be on them, so it is very difficult to get them done. Oddities other than the spider ones also seem to become very difficult to complete when you do have a group.
  • Vonnegut2506
    Vonnegut2506
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    Even, "White-Strake" PVP event has easy daily mission option for NO ESO PVP fan people.

    If you love ESO PVP --> Just go to battle field, enjoy it ! :D

    If you don't like ESO PVP --> It's OK! We made simple easy mission for you.
    Just finish mandatory, then you can do anything you want to do! :D

    Why not in Night Market? :/

    The race in the Parch is extremely simple and requires no killing or groups of any kind. The oddities in the Parch and Sorrow's Friend are extremely easy and require no killing or groups of any kind. Night's Market has easy mission options as well.
  • spartaxoxo
    spartaxoxo
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    Even, "White-Strake" PVP event has easy daily mission option for NO ESO PVP fan people.

    If you love ESO PVP --> Just go to battle field, enjoy it ! :D

    If you don't like ESO PVP --> It's OK! We made simple easy mission for you.
    Just finish mandatory, then you can do anything you want to do! :D

    Why not in Night Market? :/

    The race in the Parch is extremely simple and requires no killing or groups of any kind. The oddities in the Parch and Sorrow's Friend are extremely easy and require no killing or groups of any kind. Night's Market has easy mission options as well.

    The skittering district oddity is secretly the easiest one to do because it's simple to do alone or with a group. You don't actually have to kill the spiders. You just have to keep the flame throwers clear of webs. And overheating the webs clears the spider. If you're by yourself just pick 3 to keep clean that are in a row and just let the one furthest from you die. Pay attention to what's getting webbed first and/or most and clear the webs. You lose if 2 are decommissioned.

    It's also right next to the entrance and requires no combat to reach.
    Edited by spartaxoxo on May 21, 2026 12:31AM
  • Lugaldu
    Lugaldu
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    Life is so much easier when you can finally walk through those annoying sand walls... I'm already dreading that new obstacles will be put in our way again at the Return of the Night Market. That's absolutely no fun.
  • playsforfun
    playsforfun
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    Finedaible wrote: »
    Today I'm regretting not rushing through the Night Market content early. It has become exceedingly difficult to find a functional group through the group finder and activity is dwindling. I wasted approximately 1hr of my playtime just forming the group through the group finder (at which point all my buffs had dropped off), and then painstakingly coaxing them into the Mournful Catacomb Dungeon while explaining how to use the relics (one did not have keys or relic despite the description saying they were needed, and the other didn't even use the relic), only to accomplish absolutely nothing another hour later... No one had a proper build for their role and did not know what to do. I do not blame the players however, since they tried their best, but ESO has failed to teach players roles or how to perform them. Relying on player media to explain mechanics and hidden bs was the absolute dumbest decision in ESO's lifetime, but I digress.

    Skittering Precinct's Gossamer Dungeon was the easiest time for me ironically, which is considered the hardest of the three. The group finder managed to do that one at least. Pretty sure I had fake tanks/healers for the rest of them, but who can blame them when ESO's mainstream content has been solo questing.

    If I got to look forward to doing this rigamarole 3 more times just to have a shot at doing the trial and getting a monster set which isn't even on-par with current sets, then I am not sure what ESO is trying to accomplish with the Night Market. I would expect the monster set to at least be attractive in power seeing as it is sourced through a trial unlike other monster sets.

    There needs to be major improvements to streamlining players into content for this to be worthwhile. Player time should be valued and grouping up should be more intuitive. The keys and relics have only managed to divide the player base and increase frustration. The option to re-list a group finder entry would help, but there's still the problem of fake roles, and getting players to fulfill them.

    I agree with this, in the next iteration they need to figure out the a way to keep the community engaged, I feel zos has always had trouble doing this, I noticed after a week of the nm there was a huge drop off of players playing the night market, once they had everything they needed it there was no point in returning to the zone which leaves it there for almost 2 months where there's now hardly anyone doing the zone, it's sad really because I actually enjoyed night market personally but the replayability isn't there.

    Also I'd like see news monsters/bosses next time it comes around just to shake things up as if it's just the same again but just get 10k with another faction I have a feeling it might go down like a led balloon.

    Maybe add a player leaderboard or something for each faction giving great rewards for coming in the top x amount of players I don't know personally how they can keep people engaged but I think something like this would help or maybe something like they are doing with PvP where you level & get rewards for engaging.

    I just kinda feel this wham, bam & your done content is a waste of perfectly good content because the night market is a fun zone imo I have to applaud the team for coming up with great content & going against the grain in doing so but they really need to figure out the replayability factor if we are to see more content like this in the future.
  • Apollosipod
    Apollosipod
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    Finedaible wrote: »
    Today I'm regretting not rushing through the Night Market content early. It has become exceedingly difficult to find a functional group through the group finder and activity is dwindling. I wasted approximately 1hr of my playtime just forming the group through the group finder (at which point all my buffs had dropped off), and then painstakingly coaxing them into the Mournful Catacomb Dungeon while explaining how to use the relics (one did not have keys or relic despite the description saying they were needed, and the other didn't even use the relic), only to accomplish absolutely nothing another hour later... No one had a proper build for their role and did not know what to do. I do not blame the players however, since they tried their best, but ESO has failed to teach players roles or how to perform them. Relying on player media to explain mechanics and hidden bs was the absolute dumbest decision in ESO's lifetime, but I digress.

    Skittering Precinct's Gossamer Dungeon was the easiest time for me ironically, which is considered the hardest of the three. The group finder managed to do that one at least. Pretty sure I had fake tanks/healers for the rest of them, but who can blame them when ESO's mainstream content has been solo questing.

    If I got to look forward to doing this rigamarole 3 more times just to have a shot at doing the trial and getting a monster set which isn't even on-par with current sets, then I am not sure what ESO is trying to accomplish with the Night Market. I would expect the monster set to at least be attractive in power seeing as it is sourced through a trial unlike other monster sets.

    There needs to be major improvements to streamlining players into content for this to be worthwhile. Player time should be valued and grouping up should be more intuitive. The keys and relics have only managed to divide the player base and increase frustration. The option to re-list a group finder entry would help, but there's still the problem of fake roles, and getting players to fulfill them.

    I agree with this, in the next iteration they need to figure out the a way to keep the community engaged, I feel zos has always had trouble doing this, I noticed after a week of the nm there was a huge drop off of players playing the night market, once they had everything they needed it there was no point in returning to the zone which leaves it there for almost 2 months where there's now hardly anyone doing the zone, it's sad really because I actually enjoyed night market personally but the replayability isn't there.

    Also I'd like see news monsters/bosses next time it comes around just to shake things up as if it's just the same again but just get 10k with another faction I have a feeling it might go down like a led balloon.

    Maybe add a player leaderboard or something for each faction giving great rewards for coming in the top x amount of players I don't know personally how they can keep people engaged but I think something like this would help or maybe something like they are doing with PvP where you level & get rewards for engaging.

    I just kinda feel this wham, bam & your done content is a waste of perfectly good content because the night market is a fun zone imo I have to applaud the team for coming up with great content & going against the grain in doing so but they really need to figure out the replayability factor if we are to see more content like this in the future.

    I agree that this place will be d ghost town if the next fun of it is just another slog to 10k. I'm just trying to get to 5, but it's definitely tough because 1. Groups are drying up and 2. It really is just so tedious. No replayability for me. Once I force myself to get to 5k and open the vault in the house I'll never be going back to the zone.

    I'm honestly shocked they didn't incorporate faction-specific quests that lean on the faction themes. Thousand Eyes could want you to be more stealth based and sneak around (which would require specific goals and a better way to for people to navigate in stealth. Goad could be focused on attacking specific locations that function like delves as some form of vault conquest. Ruckus could just remain the same. But the lore for each faction means nothing at all as it is since they all function exactly the same.

    And where is the idea of this being a "market"? There should be some form of rotating overland vendors like in Cyrodiil if they're stuck on those as "rewards" and add more then just faction furnishing vendors as it currently is. Even following a Xur-like element from Destiny 2 where vendors appear across the Night Market in hidden locations you have to fight through the NM to reach?

    As it stands I really don't know what lore or consistency ZOS is trying to do

  • Virys1967
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    Well, I gave it the old college try, and I can honestly say, for myself, that the Night Market is not fun, and everyone's complaints are valid.
    This is the first free house in the 10+ years I've been playing I don't have any desire to grind for.
    Not this hard anyway.
    The only things I acquired were in the beginning, running behind large groups and grabbing things as I went, or when I was lucky enough to be on to join a guild group.
    I've used over 200 invisibility potions trying to do all the in zone dailies, but as soon as I realized I already had all the gear they offer as rewards I stopped that.
    Now that the initial excitement over the new zone has cooled off, it's almost impossible to find a group strong enough to complete anything.
    So, that being said, I'm putting the Night Market in the bin of "I Hate This" where I keep ToT, and continue being the PvP Rat that I am.

    ....until Vengeance 🤣


    Edited by Virys1967 on May 21, 2026 4:03PM
    Might save your life, might steal your sweet roll 💋
  • driosketch
    driosketch
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    Lugaldu wrote: »
    Life is so much easier when you can finally walk through those annoying sand walls... I'm already dreading that new obstacles will be put in our way again at the Return of the Night Market. That's absolutely no fun.

    I just realized, after finally getting a group to complete the skirmish and several bosses, that there are actually routes around the long way to those areas. It makes me wonder, why have those sand walls at all, especially when the way around is not clear on the map. Just use mob density to deter shortcuts.

    But this highlights the bigger issue. Because I couldn't follow the group through the direct path, I missed out on a couple boss kills, leaving me a key short. Grouping for trials can take a while. The Night Market requires hours of prep time just for access.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • coop500
    coop500
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    I love that the devs are basically just happily ignoring the Night Market feedback when it comes to rewards and pointless trash mob difficulty. They even said so in their stream, and this week one thread happened to come out just perfectly timed to be a few days before activity took a nosedive.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Elvenheart
    Elvenheart
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    What I don’t understand is why all the bosses are already used in the game in other places. If they wanted to use the exact same type of boss, they could’ve at least given it another name, it makes no sense to have Sellistrix in the night market for example. In the IA, it explained that they are vivified ink versions of themselves. But to me, I just don’t understand why we are facing named bosses that we face in all other parts of the game.
    Edited by Elvenheart on May 21, 2026 5:25PM
  • SugaComa
    SugaComa
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    Not had chance to read everything so apologies if I repeat anything, but I will keep this brief

    Night market is designed to be a cooperative zone, so let's make it so all skill work in the night market when solo or grouped to function the same

    Reviving keep sould gems only available for resurrecting others, let make soul Summons passive still function and reduce it 20 minutes. (Lore through manipulation to increase the soul rooms passive the ability self serve soul gems broke)

    Lastly ... Bring back The main characters Igglepiggle, Upsy Daisy, Makka Pakka, and the Tombliboos. Also the Pontipines, Wottingers, Haahoos, and Tittifers, plus the Ninky Nonk and Pinky Ponk vehicles to replace loss of mounts

    Sorry that's night garden not Market ... Oh ignore the last one
  • Kelenan7368
    Kelenan7368
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    Night Market rocks! It's fun, it's challenging, great rewards!
    You guys killed it this time! TY for the great fun this place is!

    There is a combat bug though that prevents attacking enemies from time to time.

    The gear that drops should be new sets IMO.

    Having to get the keys every time you do the content there is kinda poopy.

    Other than that I love the place! Great Job!
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