Elvenheart wrote: »If you collect and use splinters on different characters does that count towards unlocking the relic or do all the splinters have to be collected by the same character?
AvalonRanger wrote: »Even, "White-Strake" PVP event has easy daily mission option for NO ESO PVP fan people.
If you love ESO PVP --> Just go to battle field, enjoy it !
If you don't like ESO PVP --> It's OK! We made simple easy mission for you.
Just finish mandatory, then you can do anything you want to do!
Why not in Night Market?
Vonnegut2506 wrote: »AvalonRanger wrote: »Even, "White-Strake" PVP event has easy daily mission option for NO ESO PVP fan people.
If you love ESO PVP --> Just go to battle field, enjoy it !
If you don't like ESO PVP --> It's OK! We made simple easy mission for you.
Just finish mandatory, then you can do anything you want to do!
Why not in Night Market?
The race in the Parch is extremely simple and requires no killing or groups of any kind. The oddities in the Parch and Sorrow's Friend are extremely easy and require no killing or groups of any kind. Night's Market has easy mission options as well.
Finedaible wrote: »Today I'm regretting not rushing through the Night Market content early. It has become exceedingly difficult to find a functional group through the group finder and activity is dwindling. I wasted approximately 1hr of my playtime just forming the group through the group finder (at which point all my buffs had dropped off), and then painstakingly coaxing them into the Mournful Catacomb Dungeon while explaining how to use the relics (one did not have keys or relic despite the description saying they were needed, and the other didn't even use the relic), only to accomplish absolutely nothing another hour later... No one had a proper build for their role and did not know what to do. I do not blame the players however, since they tried their best, but ESO has failed to teach players roles or how to perform them. Relying on player media to explain mechanics and hidden bs was the absolute dumbest decision in ESO's lifetime, but I digress.
Skittering Precinct's Gossamer Dungeon was the easiest time for me ironically, which is considered the hardest of the three. The group finder managed to do that one at least. Pretty sure I had fake tanks/healers for the rest of them, but who can blame them when ESO's mainstream content has been solo questing.
If I got to look forward to doing this rigamarole 3 more times just to have a shot at doing the trial and getting a monster set which isn't even on-par with current sets, then I am not sure what ESO is trying to accomplish with the Night Market. I would expect the monster set to at least be attractive in power seeing as it is sourced through a trial unlike other monster sets.
There needs to be major improvements to streamlining players into content for this to be worthwhile. Player time should be valued and grouping up should be more intuitive. The keys and relics have only managed to divide the player base and increase frustration. The option to re-list a group finder entry would help, but there's still the problem of fake roles, and getting players to fulfill them.
playsforfun wrote: »Finedaible wrote: »Today I'm regretting not rushing through the Night Market content early. It has become exceedingly difficult to find a functional group through the group finder and activity is dwindling. I wasted approximately 1hr of my playtime just forming the group through the group finder (at which point all my buffs had dropped off), and then painstakingly coaxing them into the Mournful Catacomb Dungeon while explaining how to use the relics (one did not have keys or relic despite the description saying they were needed, and the other didn't even use the relic), only to accomplish absolutely nothing another hour later... No one had a proper build for their role and did not know what to do. I do not blame the players however, since they tried their best, but ESO has failed to teach players roles or how to perform them. Relying on player media to explain mechanics and hidden bs was the absolute dumbest decision in ESO's lifetime, but I digress.
Skittering Precinct's Gossamer Dungeon was the easiest time for me ironically, which is considered the hardest of the three. The group finder managed to do that one at least. Pretty sure I had fake tanks/healers for the rest of them, but who can blame them when ESO's mainstream content has been solo questing.
If I got to look forward to doing this rigamarole 3 more times just to have a shot at doing the trial and getting a monster set which isn't even on-par with current sets, then I am not sure what ESO is trying to accomplish with the Night Market. I would expect the monster set to at least be attractive in power seeing as it is sourced through a trial unlike other monster sets.
There needs to be major improvements to streamlining players into content for this to be worthwhile. Player time should be valued and grouping up should be more intuitive. The keys and relics have only managed to divide the player base and increase frustration. The option to re-list a group finder entry would help, but there's still the problem of fake roles, and getting players to fulfill them.
I agree with this, in the next iteration they need to figure out the a way to keep the community engaged, I feel zos has always had trouble doing this, I noticed after a week of the nm there was a huge drop off of players playing the night market, once they had everything they needed it there was no point in returning to the zone which leaves it there for almost 2 months where there's now hardly anyone doing the zone, it's sad really because I actually enjoyed night market personally but the replayability isn't there.
Also I'd like see news monsters/bosses next time it comes around just to shake things up as if it's just the same again but just get 10k with another faction I have a feeling it might go down like a led balloon.
Maybe add a player leaderboard or something for each faction giving great rewards for coming in the top x amount of players I don't know personally how they can keep people engaged but I think something like this would help or maybe something like they are doing with PvP where you level & get rewards for engaging.
I just kinda feel this wham, bam & your done content is a waste of perfectly good content because the night market is a fun zone imo I have to applaud the team for coming up with great content & going against the grain in doing so but they really need to figure out the replayability factor if we are to see more content like this in the future.
Life is so much easier when you can finally walk through those annoying sand walls... I'm already dreading that new obstacles will be put in our way again at the Return of the Night Market. That's absolutely no fun.