YandereGirlfriend wrote: »Then here's some worse news: they do have the data, they just aren't using it for the things that you want them to use it for, or drawing the same conclusions that you are.YandereGirlfriend wrote: »Hate to be the bearer of bad news
I wouldn't be so sure that they do actually have the information.
There has been a ton of evidence over the years to suggest that their visibility into what happens in-game is not nearly as robust as is commonly imagined.
I'll take this even further, the extreme power in the stat sheet makes me take the game less seriously. So many PvP engagements where I don't even need to try to win because I already know that my stat sheet is effectively giving me god mode. Wins feel unearned or even automated. Losses come from being outbuilt on paper, not outplayed in combat, which only reinforces players trying to avoid actually fighting to instead try to cheese the build system.Yes I would still take the game very seriously as a veteran playerAgree that was a weird take but they still need to balance the floor to something, because casuals and noobs need to be able to jump in and do something other than repeatedly die, especially in the absence of any ladder or rank system. Some players just don't seem to understand why raising the floor above the ceiling is a bad thing (one dimensional cheese spam meta).That's a wildest take. Literally 100% games with good balance is balanced around what top players do and that's how things should be
ZOS_GinaBruno wrote: »Hello everyone!
Similar to Nightblade, we’ve seen some feedback that the Sorcerer Class Mastery kit feels underpowered and not competitive with other classes. We’d like to better understand why some of you are feeling this way. In PTS Week 1, Sorcerers were actually doing the most damage out of all classes by quite a large margin; we did reduce the strength to account for that and later reverted some of the nerfs. Now, it’s worth noting that there is a bug with Sphere of Influence where it’s only applying its damage shield to one player instead of two, and it also doesn’t currently work with Daedric Refuge (this should be fixed in the next PTS patch).
stop using dummy parses as the most important metric for PvE balance. It's a really good metric is identifying where something is too weak, but it's a terrible metric for identifying when something is too strong.
I'll take this even further, the extreme power in the stat sheet makes me take the game less seriously. So many PvP engagements where I don't even need to try to win because I already know that my stat sheet is effectively giving me god mode. Wins feel unearned or even automated. Losses come from being outbuilt on paper, not outplayed in combat, which only reinforces players trying to avoid actually fighting to instead try to cheese the build system.Yes I would still take the game very seriously as a veteran playerAgree that was a weird take but they still need to balance the floor to something, because casuals and noobs need to be able to jump in and do something other than repeatedly die, especially in the absence of any ladder or rank system. Some players just don't seem to understand why raising the floor above the ceiling is a bad thing (one dimensional cheese spam meta).That's a wildest take. Literally 100% games with good balance is balanced around what top players do and that's how things should be
I don't get it. Zos could half current DPS and it would still be enough for 100% of content. It would also be way more enjoyable since this way you could actually see mechanics and not just skip 90% of them with damage. ZOS have introduced accessibility class(arcanist), if someone doesn't want to learn to play or have disabilities they can play arcanist with their big toe and still do a lot of damage
@ZOS_GinaBruno be so for real… Want to know how I know you don’t play necromancer? Necromancer PTS Patch Notes that need to be talked about...
https://youtube.com/live/F6kf61jtdzc?feature=share
Players usually understand metagaming better, but to say that players have more data than the devs do, in the era of "data-driven" everything everywhere, is completely nuts.YandereGirlfriend wrote: »There has been a ton of evidence over the years to suggest that their visibility into what happens in-game is not nearly as robust as is commonly imagined.
I'll say it again, you can already use corpseburster like that if you target the corpses blastbones and venom skull leaves, and the damage is nowhere insane or unfair.nightbringer1993 wrote: »@ZOS_GinaBruno be so for real… Want to know how I know you don’t play necromancer? Necromancer PTS Patch Notes that need to be talked about...
https://youtube.com/live/F6kf61jtdzc?feature=share
I completly agree with you
And because of the way the necromancer is being treated, I feel like I am being heavily mistreated.
I cancelled my sub because I am tired of paying to get nerfed, and I don't want to play other classes.
The game is too depressive these days, and I am better off playing other games, because I want to play to have fun, and there is no fun is being kicked out or destroyed by other classes because I am using the necromancer class.