With the upcoming changes in Update 50, pure classes—that is, some classes, not all—will be buffed so significantly with class mastery that subclassing will no longer be competitive.
This will severely limit flexibility and render the “play however you want” motto pure cynicism.
Subclassing has been a great feature: you can play practically any class effectively and competitively.
Of course, I understand the complaints of players who want to preserve their class identity. Pure classing was too weak to be competitive and needed buffs.
But now some pure classes are being over-buffed, and subclassing is practically being nerfed (Velothi amulet, tide born set, etc.).
What’s the point of subclassing anymore? What’s the benefit if I have to invest twice the number of skill points to use subclassing? That means significantly more time spent farming those skill points for new toons. And for what?
Why can’t you take advantage of opportunities? Why not finally ensure balance? Please don’t keep destroying everything positive you’ve created!
The options for playing must remain diverse. Every playstyle, whether subclassing or pure classing, must have the same potential.
But the way things look on the PTS, only a few classes (Warden, Necro, and maybe Nightblade,) will be meta.
This means players will once again be significantly restricted and forced to play a specific class with a specific build.
That’s a real shame. Please rework the individual class buffs appropriately. Please ensure balance.
Why are you going to make subclassing obsolete? It was a such great feature.
I know it’s extremely difficult to satisfy all players...
But that’s your job. If you get it right, it will pay off. Satisfied players are happy to pay—and even spend a little extra—in the Crown Store.
Frustrated players cancel their ESO+ subscription and look for another game.
People generally dislike a specific synergy possible with Subclassing in PvP, and another specific synergy in PvE… not the system itself.
It’s like amputating your arm for a papercut.
CatalinaWineMixer2 wrote: »If it weren't for Subclassing, we wouldn't need character refreshes and Class Mastery Passives. The time and money they spent on this broken system and continue to waste on it could have been put into new zones and all kinds of brand new content. The longer it goes on, the worse its going to get. Ask any Necro how fair Subclassing has been and will continue to be. And a host of other things.
Subclassing was not asked for, spellcrafting was. Class mastery is just a cover for finally fixing stale outdated classes.
For me personally, subclassing was a breath of fresh air
It allowed my main character to remain nightblade, but also become arcanist and 3rd class (depending on my mood and what I need in content). I returned from overland to dungeons and started doing veteran trials. I started healing seriously and now have few healers with different class combos.
If subclassing is nerfed/my fun options are removed, I will have to go back to questing :'(
Dragonknight rework messed up some subclassing combos for me. I dread the rework of more classes in future cause of it
I have two arcanist characters, but I want to play on my main character - and before subclassing, she was just a nightblade who struggles with resources in combat, because as pure class she has no access to amazing Fatecarver ability.
I get the point about class identity when it comes from role-players.
With the upcoming changes in Update 50, pure classes—that is, some classes, not all—will be buffed so significantly with class mastery that subclassing will no longer be competitive.
"Play how you want" and all dps in the trial must look the same as an arcanist variant.... So boring.
Fot healer and tanks subclassing is working a little better but overall a bad design choiche made to sell the DLC.
Forcing any group comp is wrong - by giving each class a unique buff you are swinging things entirely the other way and we end up with leads tring to cover all classes for the buffs, and as a player you get turned away because you're the wrong class..
But the way things look on the PTS, only a few classes (Warden, Necro, and maybe Nightblade,) will be meta.
This means players will once again be significantly restricted and forced to play a specific class with a specific build.
That’s a real shame. Please rework the individual class buffs appropriately. Please ensure balance.
Why are you going to make subclassing obsolete? It was a such great feature.
Subclassing ruined the game for me, it's only because of my pathological commitment and love for eso that I remain and suffered through it choosing to only play my pure classes against all scrutiny. Normally I'd be open to compromise, but the damage was so severe I'd hope that the devs completely remove subclassing via heavy disincentivization, but I doubt it will come to that.