LitzySoDitzy wrote: »I was happy to read, "Feedback regarding the faction points influencing faction choice (specifically seeing the scores before making a choice) is also heard and we will look at what we can do to address that." I had not read all of the details regarding picking a faction, so went with Ruckus to help get different ingredients and because he's a cool cat. Then I read that the "winning" faction would get better rewards at the end. That's disappointing.
spartaxoxo wrote: »I've found the longer respawn timer to be incredibly useful in the night market and I hope they don't change it. You can complete quest objectives while immune and avoid aggroing trash packs. It is far more frustrating to have someone drag a bunch of enemies into an already difficult fight than it is to have them ghosts for a few seconds.
Trash packs would need to be nerfed substantially and respawn timers decreased dramatically to have a lower respawn timer.
spartaxoxo wrote: »It's amazing to me how a singular update not catered to solo players during the quarter that has literally never catered to solo players has suddenly become ZOS abandoning solo players. And it's not any one person, it's a sentiment being expressed many places. I have no idea where this is coming from but quarter 1 has literally not been solo content for like 10 years.
It really shows the power of ideas when they spread through groups.
Anyway for anyone worried about this, remember much of the rest of the year will be solo friendly content. And that quarter 1 has always been dungeons. I hope the sage's vault is as fun as it sounds on paper.