I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.
Edit: The 11 Companions would be a great guild name!
I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)
The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.
On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.
Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.
There is gatekeeping in the Night Markets.
I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.
Edit: The 11 Companions would be a great guild name!
I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)
The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.
On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.
Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.
There is gatekeeping in the Night Markets.
You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.
How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.
It’s funny that most of the criticism on the forum seems to come from people who have not played it.
I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.
Edit: The 11 Companions would be a great guild name!
I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)
The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.
On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.
Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.
There is gatekeeping in the Night Markets.
You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.
How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.
It’s funny that most of the criticism on the forum seems to come from people who have not played it.
Yes.
Assuming that someone did not play Night Market because they don't like it is error. I played it in PTS. I played it in Live. I have read the grouping calls in live. That is how I know there is gatekeeping in Night Market.
Not reeeaaaaally though? It's kind of the same thing as false difficulty via making enemies damage sponges. It doesn't make things necessarily harder, it just makes them more tedious. In this case, it's potentially false replayability/engagement loop by forcing people into the content they may not really like. Which can VERY much lead to people getting burned out from having to grind stuff they DON'T want to do in order to get to the stuff they DO want to do, because it becomes tedious.We have numbers that COULD be inflated because of the way getting Keys seems to work. Like I said before, it's possible people aren't doing certain content because that's what they WANT to be doing, it's because they HAVE to in order to do the Dungeons/Trials. We have no way of knowing how much of that Favor is gotten because of that, and we have no idea if engagement would fall off at all if the Keys were one-time obtained or able to stack. Even ZOS' data can't tell them WHY people are doing certain content, just that it's being done.
So it sounds like ZOS designed an engagement loop for the event that increased activity, so it worked. Sounds good to me.
I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.
Edit: The 11 Companions would be a great guild name!
I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)
The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.
On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.
Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.
There is gatekeeping in the Night Markets.
You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.
How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.
It’s funny that most of the criticism on the forum seems to come from people who have not played it.
Yes.
Assuming that someone did not play Night Market because they don't like it is error. I played it in PTS. I played it in Live. I have read the grouping calls in live. That is how I know there is gatekeeping in Night Market.
I’d be curious to hear from others who can relate to your experience. Would anyone else describe grouping in the Night Market as elitist gatekeeping?
I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.
Edit: The 11 Companions would be a great guild name!
I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)
The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.
On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.
Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.
There is gatekeeping in the Night Markets.
You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.
How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.
It’s funny that most of the criticism on the forum seems to come from people who have not played it.
Yes.
Assuming that someone did not play Night Market because they don't like it is error. I played it in PTS. I played it in Live. I have read the grouping calls in live. That is how I know there is gatekeeping in Night Market.
I’d be curious to hear from others who can relate to your experience. Would anyone else describe grouping in the Night Market as elitist gatekeeping?
ESO_player123 wrote: »I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.
Edit: The 11 Companions would be a great guild name!
I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)
The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.
On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.
Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.
There is gatekeeping in the Night Markets.
You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.
How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.
It’s funny that most of the criticism on the forum seems to come from people who have not played it.
Yes.
Assuming that someone did not play Night Market because they don't like it is error. I played it in PTS. I played it in Live. I have read the grouping calls in live. That is how I know there is gatekeeping in Night Market.
I’d be curious to hear from others who can relate to your experience. Would anyone else describe grouping in the Night Market as elitist gatekeeping?
I would also like to learn about specific examples of gatekeeping in groups in Event GF. As in what requirements are placed on those trying to join one. I'm not talking about groups for the dungeons or the Trial here. I mean the groups for doing faction/blood in the sand quests, puzzles,key or favor farming etc.
I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.
Edit: The 11 Companions would be a great guild name!
I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)
The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.
On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.
Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.
There is gatekeeping in the Night Markets.
You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.
How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.
It seems that much of the criticism on the forum comes from people who have not played it.
ESO_player123 wrote: »I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.
Edit: The 11 Companions would be a great guild name!
I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)
The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.
On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.
Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.
There is gatekeeping in the Night Markets.
You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.
How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.
It’s funny that most of the criticism on the forum seems to come from people who have not played it.
Yes.
Assuming that someone did not play Night Market because they don't like it is error. I played it in PTS. I played it in Live. I have read the grouping calls in live. That is how I know there is gatekeeping in Night Market.
I’d be curious to hear from others who can relate to your experience. Would anyone else describe grouping in the Night Market as elitist gatekeeping?
I would also like to learn about specific examples of gatekeeping in groups in Event GF. As in what requirements are placed on those trying to join one. I'm not talking about groups for the dungeons or the Trial here. I mean the groups for doing faction/blood in the sand quests, puzzles,key or favor farming etc.
I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.
Edit: The 11 Companions would be a great guild name!
I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)
The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.
On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.
Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.
There is gatekeeping in the Night Markets.
You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.
How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.
It’s funny that most of the criticism on the forum seems to come from people who have not played it.
Yes.
Assuming that someone did not play Night Market because they don't like it is error. I played it in PTS. I played it in Live. I have read the grouping calls in live. That is how I know there is gatekeeping in Night Market.
I’d be curious to hear from others who can relate to your experience. Would anyone else describe grouping in the Night Market as elitist gatekeeping?
Strawman argument?
I did not say the word elitist.
Nor did I say that grouping equates to gatekeeping.
I said: "I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)"
I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.
Edit: The 11 Companions would be a great guild name!
I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)
The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.
On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.
Not reeeaaaaally though? It's kind of the same thing as false difficulty via making enemies damage sponges. It doesn't make things necessarily harder, it just makes them more tedious. In this case, it's potentially false replayability/engagement loop by forcing people into the content they may not really like. Which can VERY much lead to people getting burned out from having to grind stuff they DON'T want to do in order to get to the stuff they DO want to do, because it becomes tedious.We have numbers that COULD be inflated because of the way getting Keys seems to work. Like I said before, it's possible people aren't doing certain content because that's what they WANT to be doing, it's because they HAVE to in order to do the Dungeons/Trials. We have no way of knowing how much of that Favor is gotten because of that, and we have no idea if engagement would fall off at all if the Keys were one-time obtained or able to stack. Even ZOS' data can't tell them WHY people are doing certain content, just that it's being done.
So it sounds like ZOS designed an engagement loop for the event that increased activity, so it worked. Sounds good to me.
And really...if anything it's *anti* engagement. We've seen numerous people talk about how they WANT to run the Dungeons more with friends or with raid groups or whatever, but they can't because they either don't have the Keys at all, or they're saving the Keys for prior groups they're committed to. People aren't doing the content as much as they'd want to because they don't have the Keys to do it as much as they'd want to. That's not increasing activity, that's more than likely decreasing it. We'd have to know how many people are doing content despite having Keys they're holding onto to know, and I doubt that's information ZOS would share.
We have numbers that COULD be inflated because of the way getting Keys seems to work. Like I said before, it's possible people aren't doing certain content because that's what they WANT to be doing, it's because they HAVE to in order to do the Dungeons/Trials. We have no way of knowing how much of that Favor is gotten because of that, and we have no idea if engagement would fall off at all if the Keys were one-time obtained or able to stack. Even ZOS' data can't tell them WHY people are doing certain content, just that it's being done.
We can't judge something's success from just a few weeks of it being introduced. Most everything is a success at first. But that doesn't necessarily mean it'll maintain that momentum. We won't have a really accurate picture of how successful it really is until closer to the end of the first run.
ESO_player123 wrote: »I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.
Edit: The 11 Companions would be a great guild name!
I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)
The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.
On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.
Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.
There is gatekeeping in the Night Markets.
You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.
How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.
It’s funny that most of the criticism on the forum seems to come from people who have not played it.
Yes.
Assuming that someone did not play Night Market because they don't like it is error. I played it in PTS. I played it in Live. I have read the grouping calls in live. That is how I know there is gatekeeping in Night Market.
I’d be curious to hear from others who can relate to your experience. Would anyone else describe grouping in the Night Market as elitist gatekeeping?
I would also like to learn about specific examples of gatekeeping in groups in Event GF. As in what requirements are placed on those trying to join one. I'm not talking about groups for the dungeons or the Trial here. I mean the groups for doing faction/blood in the sand quests, puzzles,key or favor farming etc.
The player I chatted with stated that three groups that were active in the GF for the 'event' had prerequisites. The two that I could verify were asking for specifics. One wanted only CP100 or higher, the other wanted only tanks.
I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.
Edit: The 11 Companions would be a great guild name!
I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)
The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.
On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.
Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.
There is gatekeeping in the Night Markets.
You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.
How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.
It seems that much of the criticism on the forum comes from people who have not played it.
I’ve seen a lot of must know mechanics groups forming for the trial. So how do you do the trial first time? That wasn’t happening in the early days. For what it’s worth i spent 10 days in the zone completed quests, did dungeons and trial, completed the side achievements got my 10000 favour and decided i’m finished now. i joined pugs, helped out, tanked, healed so I put plenty into the zone.
DenverRalphy wrote: »Group requirements are not gatekeeping. Any player can still walk through the gate. As well, any group is free to choose with whom they wish to walk through it. There are numerous reasons groups can require specific conditions. Many if not most of them simply for the good of the mission. And perhaps sometimes it's just cliques being snobby. Not invited to the party for whatever reason? Start one of your own. There are plenty of willing and able bodies lined up to join.
ESO_player123 wrote: »I don’t understand the criticism about social interaction. In most of the groups I’ve been in many people don’t say a word. You can think of playing in a group as having 11 companions. They just help you with hit points and damage. And you can make them go away when the quest is finished.
Edit: The 11 Companions would be a great guild name!
I think some folks have had a bad experience because not every group is pleasant. Some are very selective and will kick you or avoid you if you do not meet their gear or skills standards. (gatekeeping is real)
Asocial people might find public rejection confusing or difficult to not take personally. They want to experience the Night Market and maybe they want the house, but they are loathed to risk that aggressive behavior that sometimes comes with dealing with strangers. (You can see the aggression in the fora. Imagine what it might be like for them in the game chat where the Devs don't see it.)
The house rewards are often viewed as a great reward by those that do not decorate because they give a quick access to various countries on the map for new characters that had not been there.
On the bad side, the Night Market was billed as an event for everyone when it was introduced. While that bill has been toned down, it still rings in the minds of the players that heard it. If the Night Market had been billed as a new approach to a trial dungeon, this whole scene would have been different. The controversy with solo players would not be.
Maybe there is some gatekeeping in vet dungeons and trials but it’s an overreach to say there is gatekeeping in Night Market pickup groups. It sounds like the anxiety you are describing is from people’s past experiences or biases. Then they decide in advance they don’t like the Night Market.
There is gatekeeping in the Night Markets.
You said: "I don’t understand the criticism about social interaction." Now you say: " Then they decide in advance they don’t like the Night Market."
I offered an answer to your wonder. If you have a predetermined concept/understanding then I cannot say more.
How do you know there is gatekeeping in the Night Market? Have you played it? I have, and I have seen absolutely no gatekeeping. The groups have been casual, friendly, and fun.
It’s funny that most of the criticism on the forum seems to come from people who have not played it.
Yes.
Assuming that someone did not play Night Market because they don't like it is error. I played it in PTS. I played it in Live. I have read the grouping calls in live. That is how I know there is gatekeeping in Night Market.
I’d be curious to hear from others who can relate to your experience. Would anyone else describe grouping in the Night Market as elitist gatekeeping?
I would also like to learn about specific examples of gatekeeping in groups in Event GF. As in what requirements are placed on those trying to join one. I'm not talking about groups for the dungeons or the Trial here. I mean the groups for doing faction/blood in the sand quests, puzzles,key or favor farming etc.
The player I chatted with stated that three groups that were active in the GF for the 'event' had prerequisites. The two that I could verify were asking for specifics. One wanted only CP100 or higher, the other wanted only tanks.