Ah yes, MMO players are always known for trading away easy killfeeds.
People will always gravitate towards the easiest and most killing setup.
It doesn't get easier than sitting on maximum distance and pressing 1 button. And with Streak and Vampire Stage 4, they can still escape the majority of confrontations.
VinnyGambini wrote: »It's seriously hard to understand:
"Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is halved against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."
"Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is quartered against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."
Why can't ZOS see this?
Seriously @ZOS_Kevin @ZOS_GinaBruno @ZOS_JessicaFolsom what stops you from this easy fix?
VinnyGambini wrote: »It's seriously hard to understand:
"Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is halved against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."
"Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is quartered against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."
Why can't ZOS see this?
Seriously @ZOS_Kevin @ZOS_GinaBruno @ZOS_JessicaFolsom what stops you from this easy fix?
50% battlespirit quarters it.
Crushing shock builds work just fine without shattered paths. Monomyth works equally well. The big benefit of shattered is the extra status effect from LA, imo, for crushing builds. There are a LOT of ways to do it. Shattered is just FOMO.
Using Ele Sus instead of Crushing I think would be Shattered Paths only, but I have not used that variation.
Not a streamer so no money in alarmist clickbait for me. Don't even know how to make vidoes.I'd love to see footage of people in Cyrodiil getting wrecked by status effect damage...it's honestly just not happening imo
using it against mostly sub 30k hp players and newbies
Not a streamer so no money in alarmist clickbait for me. Don't even know how to make vidoes.I'd love to see footage of people in Cyrodiil getting wrecked by status effect damage...it's honestly just not happening imo
using it against mostly sub 30k hp players and newbies
For years I've killed weak players from range with nothing but LA + Ele Sus weave. Shattered path at least doubles the damage output of LA + Ele Sus weave. So now I can kill mid players with that, and force good players to disengage. With my zero risk two button spam. LA + Ele Sus is the most obvious low effort abuse, but even if they deleted Ele Sus, there are plenty others.
Would this be fun PvP for you? Do you think it is fun for me? Shattered Path pushes the damage of my own build and playstyle to insane levels, and will make Gray Host extra miserable (pushing more players to Vengeance). Despite this benefit to me personally, it is still bad for PvP.
Absolute perfect synergy with the strongest offensive cp star in Cyro (Force of Nature).I mostly play bgs, so I cannot attest to how the signet performs in ctro
VinnyGambini wrote: »It's seriously hard to understand:
"Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is halved against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."
"Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is quartered against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."
Why can't ZOS see this?
Seriously @ZOS_Kevin @ZOS_GinaBruno @ZOS_JessicaFolsom what stops you from this easy fix?
50% battlespirit quarters it.
Crushing shock builds work just fine without shattered paths. Monomyth works equally well. The big benefit of shattered is the extra status effect from LA, imo, for crushing builds. There are a LOT of ways to do it. Shattered is just FOMO.
Using Ele Sus instead of Crushing I think would be Shattered Paths only, but I have not used that variation.
Not a streamer so no money in alarmist clickbait for me. Don't even know how to make vidoes.I'd love to see footage of people in Cyrodiil getting wrecked by status effect damage...it's honestly just not happening imo
using it against mostly sub 30k hp players and newbies
For years I've killed weak players from range with nothing but LA + Ele Sus weave. Shattered path at least doubles the damage output of LA + Ele Sus weave. So now I can kill mid players with that, and force good players to disengage. With my zero risk two button spam. LA + Ele Sus is the most obvious low effort abuse, but even if they deleted Ele Sus, there are plenty others.
Would this be fun PvP for you? Do you think it is fun for me? Shattered Path pushes the damage of my own build and playstyle to insane levels, and will make Gray Host extra miserable (pushing more players to Vengeance). Despite this benefit to me personally, it is still bad for PvP.
This is the sort of thing that is going to get way worse the more people run it, and they will as minmax versions are posted to youtube. It'll be like that one Savage BowSorc ranged spam meta, so hated that it got Oakensoul and Sorc nerfed into the ground.I'll have to try this, it may be fun! But seriously, kills may be easier since the mythic just came out but people will adapt.
Highwayman wrote: »I am having a bit of a hard time differentiation the satire from the genuine complaints.
Yes, it's satire, the form of which is hyperbole to mock the typical balancing response to issues like this. I don't expect them to nerf everything on the list, nor do I want it. I do expect a chunk of them to get gutted for no real reason to address what I know of mostly as a pvp issue (like entire bg teams almost fully dropping because of the oppressiveness of a couple people with this mythic). I haven't seen anything pve side that bothers me, but then I'm not score chasing or anything either.
This mythic makes pvp into a meat grinder for the inexperienced to an absurd point even in comparison to before. Maybe I'm inexperienced as well, as it makes me spend the majority of my time on the defensive.
If the purpose is to drive people to the new vengeance campaign, I think they nailed the first half (getting people to drop other pvp modes). I am not sure the result is going to be what was planned in the long run though.
Edit:
Oh... and ele sus.. how could i forget that one. That definitely is going on the list, NERF DESTRO STAFF
The end result of busted op sets is that Vengeance has better build diversity.Highwayman wrote: »Vibrant meta full of choices! Is the bit getting old yet? I know that feeling.
What are you defining as "build" here?There are no builds in vengeance. You know this.