Shattered Paths Signet

  • pinkpom
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    Dracane wrote: »

    Ah yes, MMO players are always known for trading away easy killfeeds.
    People will always gravitate towards the easiest and most killing setup.

    It doesn't get easier than sitting on maximum distance and pressing 1 button. And with Streak and Vampire Stage 4, they can still escape the majority of confrontations.

    That's impossible.
  • xylena
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    pinkpom wrote: »
    That's impossible
    I personally can't do 100k dps in PvE, therefore the feat itself is impossible for anyone! /s
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • katorga
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    It's seriously hard to understand:

    "Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is halved against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."

    "Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is quartered against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."

    Why can't ZOS see this?

    Seriously @ZOS_Kevin @ZOS_GinaBruno @ZOS_JessicaFolsom what stops you from this easy fix?

    50% battlespirit quarters it.

    Crushing shock builds work just fine without shattered paths. Monomyth works equally well. The big benefit of shattered is the extra status effect from LA, imo, for crushing builds. There are a LOT of ways to do it. Shattered is just FOMO.

    Using Ele Sus instead of Crushing I think would be Shattered Paths only, but I have not used that variation.

  • Bernz007
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    I'd love to see footage of people in Cyrodiil getting wrecked by status effect damage...it's honestly just not happening imo. What's happening is the big ESO PVP content creators are all saying the new mythic is OP (seriously, go look them all up) for views and then they all show footage of them using it against mostly sub 30k hp players and newbies. If you are getting ganked by a build with the new mythic, chances are you are either alone playing solo or have stepped too far away from your group.

    I play solo and am a crushing shock ganker (former bow ganker during covid). I was heavy attacking into a crushing shock (or two) killing players down in the low 30k hp range without using a mythic before this new one came out. I not only surprise gank, but also help the zergers out in the field down the sweaty 1vx players. My build only does max damage within a short 4 second window, so it does take timing and skill. If I don't get the kill, I have to squat into stealth or burn an invis pot, which don't always work. If I am sighted chances are groups will target me bc they have learned my damage hurts and if my invis doesn't work, I am dead.

    I encourage anyone complaining about this playstyle to actually try it out! The new mythic is fine as is and offers more variety, which is always good for the game.
  • acanca
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    katorga wrote: »
    It's seriously hard to understand:

    "Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is halved against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."

    "Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is quartered against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."

    Why can't ZOS see this?

    Seriously @ZOS_Kevin @ZOS_GinaBruno @ZOS_JessicaFolsom what stops you from this easy fix?

    50% battlespirit quarters it.

    Crushing shock builds work just fine without shattered paths. Monomyth works equally well. The big benefit of shattered is the extra status effect from LA, imo, for crushing builds. There are a LOT of ways to do it. Shattered is just FOMO.

    Using Ele Sus instead of Crushing I think would be Shattered Paths only, but I have not used that variation.

    Using ele sus rather than crushing shock is mostly a meme. I did the same a few months back when they first introduced it into pts but moved on to crushing shock with charged ls like most of the people new to signet will eventually do as well. Its a particularly mag heavy playstyle but thats not even close to being an issue in todays meta where ardent not only offers infinite sustain but also makes your burning proc more likely and hit harder.

    I honestly dont think the new mythic is as overpowered as people think but imo its definitely strong. I think one thing that they can do for both pve and pvp if they think its an issue is blocking the use of an ult with the mythic equipped same way as cryptcannon. It would curb some of the inflated non practical parses people are doing with overload and it would also stop the mythic from being used in ww form, and i guess its already stopped from being good with guardian so warden isnt honestly losing much.

    I still think the warden nerf for signet was a kneejerk reaction btw, we know now that guardian wasnt the problem yet the mythic still has a clause againt it in pts that will probably go live for no reason whatsoever.
    Edited by acanca on May 9, 2026 8:04AM
  • xylena
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    Bernz007 wrote: »
    I'd love to see footage of people in Cyrodiil getting wrecked by status effect damage...it's honestly just not happening imo

    using it against mostly sub 30k hp players and newbies
    Not a streamer so no money in alarmist clickbait for me. Don't even know how to make vidoes.

    For years I've killed weak players from range with nothing but LA + Ele Sus weave. Shattered path at least doubles the damage output of LA + Ele Sus weave. So now I can kill mid players with that, and force good players to disengage. With my zero risk two button spam. LA + Ele Sus is the most obvious low effort abuse, but even if they deleted Ele Sus, there are plenty others.

    Would this be fun PvP for you? Do you think it is fun for me? Shattered Path pushes the damage of my own build and playstyle to insane levels, and will make Gray Host extra miserable (pushing more players to Vengeance). Despite this benefit to me personally, it is still bad for PvP.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Firstmep
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    xylena wrote: »
    Bernz007 wrote: »
    I'd love to see footage of people in Cyrodiil getting wrecked by status effect damage...it's honestly just not happening imo

    using it against mostly sub 30k hp players and newbies
    Not a streamer so no money in alarmist clickbait for me. Don't even know how to make vidoes.

    For years I've killed weak players from range with nothing but LA + Ele Sus weave. Shattered path at least doubles the damage output of LA + Ele Sus weave. So now I can kill mid players with that, and force good players to disengage. With my zero risk two button spam. LA + Ele Sus is the most obvious low effort abuse, but even if they deleted Ele Sus, there are plenty others.

    Would this be fun PvP for you? Do you think it is fun for me? Shattered Path pushes the damage of my own build and playstyle to insane levels, and will make Gray Host extra miserable (pushing more players to Vengeance). Despite this benefit to me personally, it is still bad for PvP.

    I mostly play bgs, so I cannot attest to how the signet performs in ctro, but in bgs it's an absolute menace.

    My templar with bfb proccing hemo and weapon enchants proccing 2 statuses as well as ele sus passively proccing 3 more can easily burst for 12-15k in a single global, and the I throw on treatise, maarselok starts ticking and most players drop well below 30% with 5-7 combined dot ticks ensuring they can't recover.
    And my build is plaguebreak/vital/maarselok, so it's not even particularly built exclusively for sps.

    Over 50% of my dmg in a "combo" like that is status procs. I throw on sea serpent or mono and my dmg goes down by like 30% with the same setup.
    Edited by Firstmep on May 9, 2026 12:07PM
  • xylena
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    Firstmep wrote: »
    I mostly play bgs, so I cannot attest to how the signet performs in ctro
    Absolute perfect synergy with the strongest offensive cp star in Cyro (Force of Nature).

    Shattered Path isn't closing the gap for all the useless dot skills that were nerfed in U35, it's taking already powerful effects like Ele Sus or Force of Nature and making them insane, or pushing weird niche gear sets like Threads of War to insanity with its flawless synergy.

    The drawback of Minor Timidity draining your ult is extremely easy to ignore in PvP, or negate entirely with strats like WW or max Overload. I don't know why they don't use survival drawbacks like they do on Draugrkin more often. That's a good way to balance high pressure.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • CameraBeardThePirate
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    katorga wrote: »
    It's seriously hard to understand:

    "Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is halved against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."

    "Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is quartered against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."

    Why can't ZOS see this?

    Seriously @ZOS_Kevin @ZOS_GinaBruno @ZOS_JessicaFolsom what stops you from this easy fix?

    50% battlespirit quarters it.

    Crushing shock builds work just fine without shattered paths. Monomyth works equally well. The big benefit of shattered is the extra status effect from LA, imo, for crushing builds. There are a LOT of ways to do it. Shattered is just FOMO.

    Using Ele Sus instead of Crushing I think would be Shattered Paths only, but I have not used that variation.

    50% battlespirit does not quarter the mythic, it halves everything. You're still doing 85% extra status effect damage compared to what you would be doing in PvP without the mythic.
    Edited by CameraBeardThePirate on May 9, 2026 3:20PM
  • Bernz007
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    xylena wrote: »
    Bernz007 wrote: »
    I'd love to see footage of people in Cyrodiil getting wrecked by status effect damage...it's honestly just not happening imo

    using it against mostly sub 30k hp players and newbies
    Not a streamer so no money in alarmist clickbait for me. Don't even know how to make vidoes.

    For years I've killed weak players from range with nothing but LA + Ele Sus weave. Shattered path at least doubles the damage output of LA + Ele Sus weave. So now I can kill mid players with that, and force good players to disengage. With my zero risk two button spam. LA + Ele Sus is the most obvious low effort abuse, but even if they deleted Ele Sus, there are plenty others.

    Would this be fun PvP for you? Do you think it is fun for me? Shattered Path pushes the damage of my own build and playstyle to insane levels, and will make Gray Host extra miserable (pushing more players to Vengeance). Despite this benefit to me personally, it is still bad for PvP.

    I'll have to try this, it may be fun! But seriously, kills may be easier since the mythic just came out but people will adapt. When people complain about the difficulty of entering GH, they should be trying builds like yours. It's a good entry point for learning tbh. Ultimately, it's not going to take out ball groups or lead in the capture of keeps and scrolls.
  • xylena
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    Bernz007 wrote: »
    I'll have to try this, it may be fun! But seriously, kills may be easier since the mythic just came out but people will adapt.
    This is the sort of thing that is going to get way worse the more people run it, and they will as minmax versions are posted to youtube. It'll be like that one Savage BowSorc ranged spam meta, so hated that it got Oakensoul and Sorc nerfed into the ground.

    It might be fun at first but you quickly end up with a stale one dimensional meta where the casuals and sweats are all doing the same thing, trying to cheese the same handful of low effort tricks to let the build system carry above fight skill.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • pinkpom
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    xylena wrote: »
    pinkpom wrote: »
    That's impossible
    I personally can't do 100k dps in PvE, therefore the feat itself is impossible for anyone! /s

    I'm fed up with your aggressive replies.
  • xylena
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    pinkpom wrote: »
    I'm fed up with your aggressive replies.
    Then just give me god mode already. I don't care if it's fun for other players or not. /s
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • ESO_Nightingale
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    Highwayman wrote: »
    Vaqual wrote: »
    I am having a bit of a hard time differentiation the satire from the genuine complaints.

    Yes, it's satire, the form of which is hyperbole to mock the typical balancing response to issues like this. I don't expect them to nerf everything on the list, nor do I want it. I do expect a chunk of them to get gutted for no real reason to address what I know of mostly as a pvp issue (like entire bg teams almost fully dropping because of the oppressiveness of a couple people with this mythic). I haven't seen anything pve side that bothers me, but then I'm not score chasing or anything either.

    This mythic makes pvp into a meat grinder for the inexperienced to an absurd point even in comparison to before. Maybe I'm inexperienced as well, as it makes me spend the majority of my time on the defensive.

    If the purpose is to drive people to the new vengeance campaign, I think they nailed the first half (getting people to drop other pvp modes). I am not sure the result is going to be what was planned in the long run though.

    Edit:

    Oh... and ele sus.. how could i forget that one. That definitely is going on the list, NERF DESTRO STAFF ;)

    Good ragebait, i almost started commenting lol
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
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  • Lucasl402
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    xylena wrote: »
    Highwayman wrote: »
    Vibrant meta full of choices! Is the bit getting old yet? I know that feeling.
    The end result of busted op sets is that Vengeance has better build diversity.

    There are no builds in vengeance. You know this.
  • xylena
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    Lucasl402 wrote: »
    There are no builds in vengeance. You know this.
    What are you defining as "build" here?

    Vengeance has builds. Instead of 600 useless garbage sets, you have 4 useful loadout specs. You mostly choose from the same weapons, and you still have dozens of skills to build your bars with. You can still tune between burst and pressure, survival and damage, solo and support, etc. You can still do 1vX, smallscale, ballgroup, and otherwise win outnumbered.

    Aside from Vamp and WW, the only things you really can't build for on Vengeance are the GH cheese setups like Rushing Agony, one shot combo, unkillable healer, busted subclass synergies, etc. Basically it chops off the degenerate extremes of the build system, overall taking power away from the stat sheet and putting it back onto the field and into the buttons you press.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Kleoxcv
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    Why do gamers that only play PvP hate dying? It’s just a game. When sets and classes are starting to be good it’s nerf this nerf that until the game becomes trash again… come on
  • YandereGirlfriend
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    Kleoxcv wrote: »
    Why do gamers that only play PvP hate dying? It’s just a game. When sets and classes are starting to be good it’s nerf this nerf that until the game becomes trash again… come on

    It isn't dying it's how you die.

    If any random Polly Pulseblade can slap this cheese on, and, with zero effort apart from pressing X from 35 meters away, delete the best players in the game, then I cannot fathom how any player could interpret that as being anything other than extremely problematic.

    It's a literal N00b T00b meta.
    Edited by YandereGirlfriend on May 13, 2026 6:39AM
  • Kleoxcv
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    Kleoxcv wrote: »
    Why do gamers that only play PvP hate dying? It’s just a game. When sets and classes are starting to be good it’s nerf this nerf that until the game becomes trash again… come on

    It isn't dying it's how you die.

    If any random Polly Pulseblade can slap this cheese on, and, with zero effort apart from pressing X from 35 meters away, delete the best players in the game, then I cannot fathom how any player could interpret that as being anything other than extremely problematic.

    It's a literal N00b T00b meta.

    Is the shattered paths signet better than monomyth?
  • Highwayman
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    I've got to admit I am enjoying it for the time being though.

    This ring makes the typical cheese build play a lot like old frost warden w/ master's ice staff, except from the back bar. Then I switch to front when I see that tether grab hold and just incinerate people.

    You've got to play the broken stuff to get it fixed.

    I had a person this morning stop mid bg and ask in group "what is up with all this burning?" Kind of funny watching 2 other people respond instantly with me, "new mythic".
  • Highwayman
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    Kleoxcv wrote: »
    Is the shattered paths signet better than monomyth?

    If you build full into status effect cheese, very much so. If not, and you aren't fully into crit, probably a toss up. Maybe even then.
  • Kleoxcv
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    Highwayman wrote: »
    Kleoxcv wrote: »
    Is the shattered paths signet better than monomyth?

    If you build full into status effect cheese, very much so. If not, and you aren't fully into crit, probably a toss up. Maybe even then.

    I don’t think it is. But what I will say is elemental susceptibility should not be a free skill with this mythic out.

    And major breach is an oppressive debuff, have it last 30 seconds is wild. DK and warded breach are like 10 seconds, one hand is 15.

    elemental susceptibility needs be toned down or make it cost like 2k/3k mag
  • xylena
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    Kleoxcv wrote: »
    Is the shattered paths signet better than monomyth?
    How would you like to break the game? One shot combo, or ranged light attack spam?
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Wuuffyy
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    xylena wrote: »
    Kleoxcv wrote: »
    Is the shattered paths signet better than monomyth?
    How would you like to break the game? One shot combo, or ranged light attack spam?

    Is it really a ‘one shot’ if it’s 3-4+ attacks in 1 second though?

    Old camo hunter snipe from stealth on a vamp was 1 shot… nowadays it’s simply many, many things firing in a GCD or 2.
    Edited by Wuuffyy on May 14, 2026 6:04PM
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Highwayman
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    Kleoxcv wrote: »
    Highwayman wrote: »
    Kleoxcv wrote: »
    Is the shattered paths signet better than monomyth?

    If you build full into status effect cheese, very much so. If not, and you aren't fully into crit, probably a toss up. Maybe even then.

    I don’t think it is. But what I will say is elemental susceptibility should not be a free skill with this mythic out.

    And major breach is an oppressive debuff, have it last 30 seconds is wild. DK and warded breach are like 10 seconds, one hand is 15.

    elemental susceptibility needs be toned down or make it cost like 2k/3k mag

    What if I told you I prefer malacath over monomyth as an offensive mythic? I think monomyth is hands down the best defensive mythic for a brawler though, I just don't need it with the survivability that ardent flame provides.
  • Someone_Unknown
    https://forums.elderscrollsonline.com/en/discussion/691059/pts-patch-notes-v12-0-0

    Shattered Path Signet: This set's bonus damage done effect with status effects is now reduced based on the number of permanent pets you have. The value is divided by 1 + the number of permanent pets you have; so at 1 pet it would be halved, at 2 pets it would be reduced to 1/3rd, and so on. This is additive with the player target reduction as well.

    That's actually hilarious.

    Warden's peak DPS on PTS is around 190k–195k, which is lower than Nightblade's, Necromancer's, or especially Sorcerer's — the latter using the same mythic and parsing up to 220k on a dummy.
    To be clear, 195k is a strong and competitive number, but from a meta perspective the class is weaker than its alternatives and needed a slight buff to be fully competitive. After years of Warden being the absolute worst DPS option — rejected from nearly every static and PUG group — the class was finally in an acceptable spot for those who love it, no longer the weakest pick.

    Instead, we're getting an enormous nerf that forces us to either unslot Feral Guardian (roughly a 10k DPS loss) or cut the mythic's effectiveness in half — which hits even harder.

    Logic? It's left the chat.

    I do want to thank the ZoS team for making Warden a viable option for about half of the U49 patch cycle — though even that's generous, given we didn't have access to Black Market and the Signet at the start. But if you hate the class this much, why not just remove it from the game?
  • acanca
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    https://forums.elderscrollsonline.com/en/discussion/691059/pts-patch-notes-v12-0-0

    Shattered Path Signet: This set's bonus damage done effect with status effects is now reduced based on the number of permanent pets you have. The value is divided by 1 + the number of permanent pets you have; so at 1 pet it would be halved, at 2 pets it would be reduced to 1/3rd, and so on. This is additive with the player target reduction as well.

    That's actually hilarious.

    Warden's peak DPS on PTS is around 190k–195k, which is lower than Nightblade's, Necromancer's, or especially Sorcerer's — the latter using the same mythic and parsing up to 220k on a dummy.
    To be clear, 195k is a strong and competitive number, but from a meta perspective the class is weaker than its alternatives and needed a slight buff to be fully competitive. After years of Warden being the absolute worst DPS option — rejected from nearly every static and PUG group — the class was finally in an acceptable spot for those who love it, no longer the weakest pick.

    Instead, we're getting an enormous nerf that forces us to either unslot Feral Guardian (roughly a 10k DPS loss) or cut the mythic's effectiveness in half — which hits even harder.

    Logic? It's left the chat.

    I do want to thank the ZoS team for making Warden a viable option for about half of the U49 patch cycle — though even that's generous, given we didn't have access to Black Market and the Signet at the start. But if you hate the class this much, why not just remove it from the game?

    It was a kneejerk reaction by ZoS and basically only because the first parse that went viral on youtube with signet was on Warden. We now know that Warden isnt particularly special at abusing it nor is guardian actually any broken with it, yet the nerf remains because Warden had the unfortunate privilege of having that first parse.

    ZoS is unfortunately very good at making kneejerk reactions. We should probably thank whoever is left in the balance team with some sense that convinced the rest to revert the kneejerk reaction to chill not also working with signet.

    I hope whoever that was can also convince the team again that guardian isnt particularly broken or interesting with signet.

    Either make it so ults are completely disabled with shattered path signet active or leave guardian be, its not stronger than other methods of bypassing it like overload or using ww with signet.
  • coop500
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    Werewolf is also suffering this knee-jerk nonsense, until people discovered much worse ways to abuse the Signet Path mythic lol.

    We got to be PvE strong for like a week or two on the PTS. Now we're a clunky weaker version of Arcanist that has no reason to exist in a trial instead of an Arcanist. It's just worse in every way than your standard beam build.

    I wish this mythic never existed, I would love to see where balance lies without it.
    Edited by coop500 on May 26, 2026 1:46AM
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • CatalinaWineMixer2
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    They should not have introduced another mythic. There is entirely way too much dps. No one should be hitting this hard. No one. Even without the mythic there is too much damage.
  • Someone_Unknown
    acanca wrote: »
    It was a kneejerk reaction by ZoS and basically only because the first parse that went viral on youtube with signet was on Warden. We now know that Warden isnt particularly special at abusing it nor is guardian actually any broken with it, yet the nerf remains because Warden had the unfortunate privilege of having that first parse.

    ZoS is unfortunately very good at making kneejerk reactions. We should probably thank whoever is left in the balance team with some sense that convinced the rest to revert the kneejerk reaction to chill not also working with signet.

    I hope whoever that was can also convince the team again that guardian isnt particularly broken or interesting with signet.

    Either make it so ults are completely disabled with shattered path signet active or leave guardian be, its not stronger than other methods of bypassing it like overload or using ww with signet.

    I'm not fully aware of all the circumstances that led to this decision. From what we can all see, the balance team adjusts game mechanics iteratively and — I hope — analyzes the outcomes afterward. This change has been in place for quite a while now. I find it hard to believe they're unaware of the current state after all this time: if we, as regular players, can see it clearly, the developers certainly should too, given their access to monitoring tools and statistics.

    By now it's fairly obvious that among all the effective Signet builds, Warden builds centered around Chilling Knife or Force Pulse were already the weakest in terms of peak damage — trailing behind Werewolf and Sorcerer options. The fact that the weakest option is the one receiving an even harsher nerf makes the whole situation feel like complete nonsense.

    Looking at some parses from top players like Charles after the nerf, peak damage dropped from 195k to around 184k. For reference, now in U49 — before the class passives providing 1,660 and +15% weapon damage were added — peak DPS sat at 183k. That means average players can now realistically expect around 180k on a perfect execution, and likely less in practice.

    When you compare that to how dominant Nightblades, Sorcerers, and Necromancers with bash-weave are right now, you can probably guess what an average raid leader is going to say next patch when a Warden shows up to a static.

    Even if you're right and this was just a kneejerk reaction to some early hype, I always assumed balance work was grounded in math and common sense. It seems I was wrong.


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