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Shattered Paths Signet

  • pinkpom
    pinkpom
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    Dracane wrote: »

    Ah yes, MMO players are always known for trading away easy killfeeds.
    People will always gravitate towards the easiest and most killing setup.

    It doesn't get easier than sitting on maximum distance and pressing 1 button. And with Streak and Vampire Stage 4, they can still escape the majority of confrontations.

    That's impossible.
  • xylena
    xylena
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    pinkpom wrote: »
    That's impossible
    I personally can't do 100k dps in PvE, therefore the feat itself is impossible for anyone! /s
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • katorga
    katorga
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    It's seriously hard to understand:

    "Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is halved against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."

    "Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is quartered against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."

    Why can't ZOS see this?

    Seriously @ZOS_Kevin @ZOS_GinaBruno @ZOS_JessicaFolsom what stops you from this easy fix?

    50% battlespirit quarters it.

    Crushing shock builds work just fine without shattered paths. Monomyth works equally well. The big benefit of shattered is the extra status effect from LA, imo, for crushing builds. There are a LOT of ways to do it. Shattered is just FOMO.

    Using Ele Sus instead of Crushing I think would be Shattered Paths only, but I have not used that variation.

  • Bernz007
    Bernz007
    Soul Shriven
    I'd love to see footage of people in Cyrodiil getting wrecked by status effect damage...it's honestly just not happening imo. What's happening is the big ESO PVP content creators are all saying the new mythic is OP (seriously, go look them all up) for views and then they all show footage of them using it against mostly sub 30k hp players and newbies. If you are getting ganked by a build with the new mythic, chances are you are either alone playing solo or have stepped too far away from your group.

    I play solo and am a crushing shock ganker (former bow ganker during covid). I was heavy attacking into a crushing shock (or two) killing players down in the low 30k hp range without using a mythic before this new one came out. I not only surprise gank, but also help the zergers out in the field down the sweaty 1vx players. My build only does max damage within a short 4 second window, so it does take timing and skill. If I don't get the kill, I have to squat into stealth or burn an invis pot, which don't always work. If I am sighted chances are groups will target me bc they have learned my damage hurts and if my invis doesn't work, I am dead.

    I encourage anyone complaining about this playstyle to actually try it out! The new mythic is fine as is and offers more variety, which is always good for the game.
  • acanca
    acanca
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    katorga wrote: »
    It's seriously hard to understand:

    "Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is halved against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."

    "Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is quartered against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."

    Why can't ZOS see this?

    Seriously @ZOS_Kevin @ZOS_GinaBruno @ZOS_JessicaFolsom what stops you from this easy fix?

    50% battlespirit quarters it.

    Crushing shock builds work just fine without shattered paths. Monomyth works equally well. The big benefit of shattered is the extra status effect from LA, imo, for crushing builds. There are a LOT of ways to do it. Shattered is just FOMO.

    Using Ele Sus instead of Crushing I think would be Shattered Paths only, but I have not used that variation.

    Using ele sus rather than crushing shock is mostly a meme. I did the same a few months back when they first introduced it into pts but moved on to crushing shock with charged ls like most of the people new to signet will eventually do as well. Its a particularly mag heavy playstyle but thats not even close to being an issue in todays meta where ardent not only offers infinite sustain but also makes your burning proc more likely and hit harder.

    I honestly dont think the new mythic is as overpowered as people think but imo its definitely strong. I think one thing that they can do for both pve and pvp if they think its an issue is blocking the use of an ult with the mythic equipped same way as cryptcannon. It would curb some of the inflated non practical parses people are doing with overload and it would also stop the mythic from being used in ww form, and i guess its already stopped from being good with guardian so warden isnt honestly losing much.

    I still think the warden nerf for signet was a kneejerk reaction btw, we know now that guardian wasnt the problem yet the mythic still has a clause againt it in pts that will probably go live for no reason whatsoever.
    Edited by acanca on May 9, 2026 8:04AM
  • xylena
    xylena
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    Bernz007 wrote: »
    I'd love to see footage of people in Cyrodiil getting wrecked by status effect damage...it's honestly just not happening imo

    using it against mostly sub 30k hp players and newbies
    Not a streamer so no money in alarmist clickbait for me. Don't even know how to make vidoes.

    For years I've killed weak players from range with nothing but LA + Ele Sus weave. Shattered path at least doubles the damage output of LA + Ele Sus weave. So now I can kill mid players with that, and force good players to disengage. With my zero risk two button spam. LA + Ele Sus is the most obvious low effort abuse, but even if they deleted Ele Sus, there are plenty others.

    Would this be fun PvP for you? Do you think it is fun for me? Shattered Path pushes the damage of my own build and playstyle to insane levels, and will make Gray Host extra miserable (pushing more players to Vengeance). Despite this benefit to me personally, it is still bad for PvP.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Firstmep
    Firstmep
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    xylena wrote: »
    Bernz007 wrote: »
    I'd love to see footage of people in Cyrodiil getting wrecked by status effect damage...it's honestly just not happening imo

    using it against mostly sub 30k hp players and newbies
    Not a streamer so no money in alarmist clickbait for me. Don't even know how to make vidoes.

    For years I've killed weak players from range with nothing but LA + Ele Sus weave. Shattered path at least doubles the damage output of LA + Ele Sus weave. So now I can kill mid players with that, and force good players to disengage. With my zero risk two button spam. LA + Ele Sus is the most obvious low effort abuse, but even if they deleted Ele Sus, there are plenty others.

    Would this be fun PvP for you? Do you think it is fun for me? Shattered Path pushes the damage of my own build and playstyle to insane levels, and will make Gray Host extra miserable (pushing more players to Vengeance). Despite this benefit to me personally, it is still bad for PvP.

    I mostly play bgs, so I cannot attest to how the signet performs in ctro, but in bgs it's an absolute menace.

    My templar with bfb proccing hemo and weapon enchants proccing 2 statuses as well as ele sus passively proccing 3 more can easily burst for 12-15k in a single global, and the I throw on treatise, maarselok starts ticking and most players drop well below 30% with 5-7 combined dot ticks ensuring they can't recover.
    And my build is plaguebreak/vital/maarselok, so it's not even particularly built exclusively for sps.

    Over 50% of my dmg in a "combo" like that is status procs. I throw on sea serpent or mono and my dmg goes down by like 30% with the same setup.
    Edited by Firstmep on May 9, 2026 12:07PM
  • xylena
    xylena
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    Firstmep wrote: »
    I mostly play bgs, so I cannot attest to how the signet performs in ctro
    Absolute perfect synergy with the strongest offensive cp star in Cyro (Force of Nature).

    Shattered Path isn't closing the gap for all the useless dot skills that were nerfed in U35, it's taking already powerful effects like Ele Sus or Force of Nature and making them insane, or pushing weird niche gear sets like Threads of War to insanity with its flawless synergy.

    The drawback of Minor Timidity draining your ult is extremely easy to ignore in PvP, or negate entirely with strats like WW or max Overload. I don't know why they don't use survival drawbacks like they do on Draugrkin more often. That's a good way to balance high pressure.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • CameraBeardThePirate
    CameraBeardThePirate
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    katorga wrote: »
    It's seriously hard to understand:

    "Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is halved against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."

    "Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is quartered against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat."

    Why can't ZOS see this?

    Seriously @ZOS_Kevin @ZOS_GinaBruno @ZOS_JessicaFolsom what stops you from this easy fix?

    50% battlespirit quarters it.

    Crushing shock builds work just fine without shattered paths. Monomyth works equally well. The big benefit of shattered is the extra status effect from LA, imo, for crushing builds. There are a LOT of ways to do it. Shattered is just FOMO.

    Using Ele Sus instead of Crushing I think would be Shattered Paths only, but I have not used that variation.

    50% battlespirit does not quarter the mythic, it halves everything. You're still doing 85% extra status effect damage compared to what you would be doing in PvP without the mythic.
    Edited by CameraBeardThePirate on May 9, 2026 3:20PM
  • Bernz007
    Bernz007
    Soul Shriven
    xylena wrote: »
    Bernz007 wrote: »
    I'd love to see footage of people in Cyrodiil getting wrecked by status effect damage...it's honestly just not happening imo

    using it against mostly sub 30k hp players and newbies
    Not a streamer so no money in alarmist clickbait for me. Don't even know how to make vidoes.

    For years I've killed weak players from range with nothing but LA + Ele Sus weave. Shattered path at least doubles the damage output of LA + Ele Sus weave. So now I can kill mid players with that, and force good players to disengage. With my zero risk two button spam. LA + Ele Sus is the most obvious low effort abuse, but even if they deleted Ele Sus, there are plenty others.

    Would this be fun PvP for you? Do you think it is fun for me? Shattered Path pushes the damage of my own build and playstyle to insane levels, and will make Gray Host extra miserable (pushing more players to Vengeance). Despite this benefit to me personally, it is still bad for PvP.

    I'll have to try this, it may be fun! But seriously, kills may be easier since the mythic just came out but people will adapt. When people complain about the difficulty of entering GH, they should be trying builds like yours. It's a good entry point for learning tbh. Ultimately, it's not going to take out ball groups or lead in the capture of keeps and scrolls.
  • xylena
    xylena
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    Bernz007 wrote: »
    I'll have to try this, it may be fun! But seriously, kills may be easier since the mythic just came out but people will adapt.
    This is the sort of thing that is going to get way worse the more people run it, and they will as minmax versions are posted to youtube. It'll be like that one Savage BowSorc ranged spam meta, so hated that it got Oakensoul and Sorc nerfed into the ground.

    It might be fun at first but you quickly end up with a stale one dimensional meta where the casuals and sweats are all doing the same thing, trying to cheese the same handful of low effort tricks to let the build system carry above fight skill.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • pinkpom
    pinkpom
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    xylena wrote: »
    pinkpom wrote: »
    That's impossible
    I personally can't do 100k dps in PvE, therefore the feat itself is impossible for anyone! /s

    I'm fed up with your aggressive replies.
  • xylena
    xylena
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    pinkpom wrote: »
    I'm fed up with your aggressive replies.
    Then just give me god mode already. I don't care if it's fun for other players or not. /s
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
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