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Anyone find the new DK visual design utterly DOMINATES the visual field in every group fight now?

  • Al_Ex_Andre
    Al_Ex_Andre
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    I am okay that DK are the visual starchilds of ESO now.

    But the visuals will probably be toned down anyway, older refreshs will be adjusted with the newer ones, and it will be a better world for everyone.

    Fingers crossed.
  • SilverBride
    SilverBride
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    DK animations are realistic...

    My DK uses a two handed sword. The damage from a two handed sword comes from being hit by the heavy and sharp metal the weapon is made from. Bright red and orange lights do not emanate from this metal. So what is realistic about that?
    PCNA
  • BardokRedSnow
    BardokRedSnow
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    DK animations are realistic...

    My DK uses a two handed sword. The damage from a two handed sword comes from being hit by the heavy and sharp metal the weapon is made from. Bright red and orange lights do not emanate from this metal. So what is realistic about that?

    You also glowed red after lifting said sword in the air for buffs and can swing around and around with it for an “execute” in the middle of a fight and somehow doing this in a 360 can grant a damage shield.

    What are we doing here, yall in the wrong series if you’re big on “realism”. This is the same series where you can go from barely clearing a stick to jumping atop the buildings of the imperial city just from training acrobatics

    I get that the visuals aren’t for everyone but the criticisms and arguments are pretty exaggerated
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • SilverBride
    SilverBride
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    I get that the visuals aren’t for everyone but the criticisms and arguments are pretty exaggerated

    What I find exaggerated are explosions of light and sound when getting on a mount or recalling... or swinging a sword that has no realistic reason to be flashing. The visuals have been getting increasingly obnoxious for awhile now. Who are they targeting with this?
    PCNA
  • Dracane
    Dracane
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    The trademark of The Elder Scrolls as a whole is a more muted visual palette. That is always why I have loved it. Effects are grounded and pragmatic throughout all the titles.

    I also dislike the new DK visuals, and especially the sounds and animations.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • TheMajority
    TheMajority
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    I get that the visuals aren’t for everyone but the criticisms and arguments are pretty exaggerated

    What I find exaggerated are explosions of light and sound when getting on a mount or recalling... or swinging a sword that has no realistic reason to be flashing. The visuals have been getting increasingly obnoxious for awhile now. Who are they targeting with this?

    Players can not like something, but not everyone will agree . I personally agree with ZoS on this subject and support them 100% on dragonknight.

    It is part of the dragonknight identity now, and therefore it can not be changed because it is zos's plan and vision for the game.

    if we start covering up dragonkinght skill styleing, then we lose their identity, because that is the only thing that identifies them to tell they are a dragonknight. they are not a small candle knight or a tiny fire knight, they are a DRAGON knight.

    zos gave us dragonknight fresh identities and zos wants to keep them in tact. this is zos's decision and how they made the dragonknight look.

    they are targeting people who appreciates the dragonknight class for real and who don't want to change their identity.

    I would have a hard time identifying dragon knight now without this specific visual and I need to see it 100% because it is part of the dragon knight identity. I have a hard enough time telling a dragon knight apart and it would ruin my immersion and gaming experience to change their identity now. Especially since I can finally know who is a dragon knight.

    zos made the skills like this because they did not want their identity hidden. it's their choice on how to make dragonknights look.
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • konrad.reibinger
    konrad.reibinger
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    It would be great to have a "skill transparency" slider that would either reduce all the visual effects or completely remove them (if set to 0).
    Edited by konrad.reibinger on May 10, 2026 12:08PM
  • SilverBride
    SilverBride
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    It would be great to have a "skill transparency" slider that would either reduce all the visual effects or completely remove them (if set to 0).

    They say they are working on a way for players to do this but I don't know when it will be released. It can't be soon enough for me.
    Edited by SilverBride on May 10, 2026 2:27PM
    PCNA
  • alternatelder
    alternatelder
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    I get that the visuals aren’t for everyone but the criticisms and arguments are pretty exaggerated

    What I find exaggerated are explosions of light and sound when getting on a mount or recalling... or swinging a sword that has no realistic reason to be flashing. The visuals have been getting increasingly obnoxious for awhile now. Who are they targeting with this?


    I would have a hard time identifying dragon knight now without this specific visual and I need to see it 100% because it is part of the dragon knight identity. I have a hard enough time telling a dragon knight apart and it would ruin my immersion and gaming experience to change their identity now. Especially since I can finally know who is a dragon knight.

    This just comes off as someone trying so hard to defend the terrible new visuals and afraid they'll be taken away, lol. There is absolutely no way anyone could have a hard time identifying a Drgonknight class before any of these visual changes. There's no reason it would ruin your immersion if you've been here for a decade with no issues before this.
  • BetweenMidgets
    BetweenMidgets
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    After reading OP, it would have been reading my diary from what Arcanist was released.

    The flamboyance of DK and Arcanist are the chosen direction, though. I imagine all the reworks will be similar. And now with skill styles, well, just be prepared.
    PC-NA
  • TheMajority
    TheMajority
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    I get that the visuals aren’t for everyone but the criticisms and arguments are pretty exaggerated

    What I find exaggerated are explosions of light and sound when getting on a mount or recalling... or swinging a sword that has no realistic reason to be flashing. The visuals have been getting increasingly obnoxious for awhile now. Who are they targeting with this?


    I would have a hard time identifying dragon knight now without this specific visual and I need to see it 100% because it is part of the dragon knight identity. I have a hard enough time telling a dragon knight apart and it would ruin my immersion and gaming experience to change their identity now. Especially since I can finally know who is a dragon knight.

    This just comes off as someone trying so hard to defend the terrible new visuals and afraid they'll be taken away, lol. There is absolutely no way anyone could have a hard time identifying a Drgonknight class before any of these visual changes. There's no reason it would ruin your immersion if you've been here for a decade with no issues before this.

    This is how zenimax studios decided dragonknight will be, it is their identity. You can not take class identity away. I understand their reasoning for this change to dragonkight skill line and I support that choice. Not all players will agree, but this is zenimax decision. And I see why, because now you can identify a dragonknight instead of having it blend with other skills and classes. It is 100% their identity.

    I'm glad, and I am tired of being confused about class identities. I hope that other classes get equal treatment so that their class identity is BIG and obvious.

    It would 100% ruin my immersion completely to have this change made now, after I made new dragonknight characters with actual dragon theme to play into the visual and true real identity of the class.

    I will not know who is a dragonknight and who is an other player if it is changed again. So I vote no. And also, to toggle off skill styles for yourself so you can only see the true colors of a skill and true class identity. To make skill styles only for the self.

    Again, it is about identity, and staying true to the vision of zenimax studios. This is how they invision it, and what they want for the class.
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • Personofsecrets
    Personofsecrets
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    I get that the visuals aren’t for everyone but the criticisms and arguments are pretty exaggerated

    What I find exaggerated are explosions of light and sound when getting on a mount or recalling... or swinging a sword that has no realistic reason to be flashing. The visuals have been getting increasingly obnoxious for awhile now. Who are they targeting with this?


    I would have a hard time identifying dragon knight now without this specific visual and I need to see it 100% because it is part of the dragon knight identity. I have a hard enough time telling a dragon knight apart and it would ruin my immersion and gaming experience to change their identity now. Especially since I can finally know who is a dragon knight.

    This just comes off as someone trying so hard to defend the terrible new visuals and afraid they'll be taken away, lol. There is absolutely no way anyone could have a hard time identifying a Drgonknight class before any of these visual changes. There's no reason it would ruin your immersion if you've been here for a decade with no issues before this.

    This is how zenimax studios decided dragonknight will be, it is their identity. You can not take class identity away. I understand their reasoning for this change to dragonkight skill line and I support that choice. Not all players will agree, but this is zenimax decision. And I see why, because now you can identify a dragonknight instead of having it blend with other skills and classes. It is 100% their identity.

    I'm glad, and I am tired of being confused about class identities. I hope that other classes get equal treatment so that their class identity is BIG and obvious.

    It would 100% ruin my immersion completely to have this change made now, after I made new dragonknight characters with actual dragon theme to play into the visual and true real identity of the class.

    I will not know who is a dragonknight and who is an other player if it is changed again. So I vote no. And also, to toggle off skill styles for yourself so you can only see the true colors of a skill and true class identity. To make skill styles only for the self.

    Again, it is about identity, and staying true to the vision of zenimax studios. This is how they invision it, and what they want for the class.

    The idea that there isn't any issue with game designers bait and switching their players and that it is justified because of the design teams role in the hierarcy is incredibly toxic, anti-player, and honestly anti-game.

    Players who are okay with massive sweeping changes should get their own game full of chaos. Players who enjoy what they have come to enjoy after years of play and testing deserve a consistent experience that doesn't get blown up by the design team because of lol reasons.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • alternatelder
    alternatelder
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    I get that the visuals aren’t for everyone but the criticisms and arguments are pretty exaggerated

    What I find exaggerated are explosions of light and sound when getting on a mount or recalling... or swinging a sword that has no realistic reason to be flashing. The visuals have been getting increasingly obnoxious for awhile now. Who are they targeting with this?


    I would have a hard time identifying dragon knight now without this specific visual and I need to see it 100% because it is part of the dragon knight identity. I have a hard enough time telling a dragon knight apart and it would ruin my immersion and gaming experience to change their identity now. Especially since I can finally know who is a dragon knight.

    This just comes off as someone trying so hard to defend the terrible new visuals and afraid they'll be taken away, lol. There is absolutely no way anyone could have a hard time identifying a Drgonknight class before any of these visual changes. There's no reason it would ruin your immersion if you've been here for a decade with no issues before this.

    This is how zenimax studios decided dragonknight will be, it is their identity. You can not take class identity away. I understand their reasoning for this change to dragonkight skill line and I support that choice. Not all players will agree, but this is zenimax decision. And I see why, because now you can identify a dragonknight instead of having it blend with other skills and classes. It is 100% their identity.

    I'm glad, and I am tired of being confused about class identities. I hope that other classes get equal treatment so that their class identity is BIG and obvious.

    It would 100% ruin my immersion completely to have this change made now, after I made new dragonknight characters with actual dragon theme to play into the visual and true real identity of the class.

    I will not know who is a dragonknight and who is an other player if it is changed again. So I vote no. And also, to toggle off skill styles for yourself so you can only see the true colors of a skill and true class identity. To make skill styles only for the self.

    Again, it is about identity, and staying true to the vision of zenimax studios. This is how they invision it, and what they want for the class.

    Again, there was absolutely not a single person, with eyesight, that could 100% convince me that they could not tell apart a dragonknight from any other class before these changes went through. I can't even understand what visuals you see as more dragon-like than what we had before? Did you just close your eyes while playing DK in the past?
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