People are already dropping the event because they can't help their friends without losing their own keys. Having to kill 21 bosses every single time you want to do the trial gets old fast.
CatalinaWineMixer2 wrote: »The devs dont want us just going in there with a handpicked trial group and I dont blame them. You can't just race in there, fill up the achievement book and bounce this time.
I’m trying to understand the feedback here, because it sounds a bit conflicting.
On one hand, some players say they want more group-focused content like the [snip] Market-style zones, where people work together and help-each-other. (Other topics)
On the other hand, some of the same players are now asking to skip or reduce the group progression (the keys / Argent -> Gilded -> trial loop) and go directly to the trial. oO?!
So I’m genuinely curious, what kind of group experience do "you" actually want here?
- More shared progression and collaborative content?
- Or faster access to the end trial without repeating earlier steps?
I’m not trying to argue, just trying to understand how these expectations fit together.
I mentioned earlier that this system will cause issues after a short time, and it seems like those concerns are already showing up in here. That’s part of why I’m trying to understand the different viewpoints now.
I’m trying to understand the feedback here, because it sounds a bit conflicting.
On one hand, some players say they want more group-focused content like the [snip] Market-style zones, where people work together and help-each-other. (Other topics)
On the other hand, some of the same players are now asking to skip or reduce the group progression (the keys / Argent -> Gilded -> trial loop) and go directly to the trial. oO?!
So I’m genuinely curious, what kind of group experience do "you" actually want here?
- More shared progression and collaborative content?
- Or faster access to the end trial without repeating earlier steps?
I’m not trying to argue, just trying to understand how these expectations fit together.
I mentioned earlier that this system will cause issues after a short time, and it seems like those concerns are already showing up in here. That’s part of why I’m trying to understand the different viewpoints now.
EDIT:
What I’m trying to understand is how skipping straight into trials fits the idea of the [snip] Market at all.
The whole point of that zone, as many players described it, is a place where people work together, help-each-other, and progress as a group.
But skipping the key loop and going directly into trials… that’s literally what ESO already offers. We already have instant trial access in the game. No?
So I’m struggling to see how removing the shared progression steps makes the [snip] Market "more Hardcore group‑focused". It feels like the two ideas contradict each other:
- If the Market is supposed to encourage teamwork, why remove the part where people actually team up and progress together?
- If the goal is faster access to trial, then what makes the Market different from the normal trial system we already have?
That’s why I’m asking, I’m not seeing how these two expectations connect. I know I’m a bit different in how I see things, so…
I’m trying to understand the feedback here, because it sounds a bit conflicting.
On one hand, some players say they want more group-focused content like the [snip] Market-style zones, where people work together and help-each-other. (Other topics)
On the other hand, some of the same players are now asking to skip or reduce the group progression (the keys / Argent -> Gilded -> trial loop) and go directly to the trial. oO?!
So I’m genuinely curious, what kind of group experience do "you" actually want here?
- More shared progression and collaborative content?
- Or faster access to the end trial without repeating earlier steps?
I’m not trying to argue, just trying to understand how these expectations fit together.
I mentioned earlier that this system will cause issues after a short time, and it seems like those concerns are already showing up in here. That’s part of why I’m trying to understand the different viewpoints now.
EDIT:
What I’m trying to understand is how skipping straight into trials fits the idea of the [snip] Market at all.
The whole point of that zone, as many players described it, is a place where people work together, help-each-other, and progress as a group.
But skipping the key loop and going directly into trials… that’s literally what ESO already offers. We already have instant trial access in the game. No?
So I’m struggling to see how removing the shared progression steps makes the [snip] Market "more Hardcore group‑focused". It feels like the two ideas contradict each other:
- If the Market is supposed to encourage teamwork, why remove the part where people actually team up and progress together?
- If the goal is faster access to trial, then what makes the Market different from the normal trial system we already have?
That’s why I’m asking, I’m not seeing how these two expectations connect. I know I’m a bit different in how I see things, so…
tsaescishoeshiner wrote: »Instrad of keys, they should add a daily quest with bonus rewards for the dungeons and trials.
Or they can rework it so there's just more rewards if you have a key, so that you can always join your friends but still want to do the other content (optionally) for better rewards.
It's also a pain point that the dungeons need 4 people of certain roles, whereas the trial needs 12 and the Argent bosses are usually run by roleless large groups.