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Night Market Keys.

  • frogthroat
    frogthroat
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    Furyous wrote: »
    People are already dropping the event because they can't help their friends without losing their own keys. Having to kill 21 bosses every single time you want to do the trial gets old fast.

    True. I will not help anyone with the dungeons because I have two trial runs coming. I have the golden keys and I have the Argent keys, so after the first trial I just need to do the dungeons. If I would help anyone with the dungeons, I would lose the Argent keys.

    Therefore, sorry anyone from my guilds or in group finder, can't help you before I have done my trials. Best of luck, though.
  • Gabriel_H
    Gabriel_H
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    The devs dont want us just going in there with a handpicked trial group and I dont blame them. You can't just race in there, fill up the achievement book and bounce this time.

    A hand-picked dedicated vet trial group could get all the dungeon keys, clear the dungeon, and then the trial in less than an hour.

    The only part that took any time was getting the relics, which required the skirmish and a (now hotfixed) random coffer drop. Re-farming the keys takes no time, which is what makes it such an unnecessary grind.

    PC EU
    Never get involved in a land war in Asia - it's one of the classic blunders!
  • Katahdin
    Katahdin
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    As is this system is miserable. We have to do a key inventory every night we try to run a group.

    Some of us in my group have been doing this content 2-3 nights a week since it started. Most of us have yet to get to the dungeons because we have to continually try to get others in our group the argent keys to get to that point. Some cant show up to the gilded group on that night, so they find another group. Some of us have other groups and have done them then they need to refarm the argent again. So some of us cant get beyond Argent bosses because we never have enough with them to run it.

    Beta tester November 2013
  • Athory
    Athory
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    Oo!? But... I mean... I talked about this in my topic, and people seemed to be against it. One of the problems in the [snip] market is the keys. I've been saying this since the second day... but it seemed like I was the only one. Now, though, it seems like everyone is tired of playing in groups (lol??) and just wants to go straight to trials?! Okay, okay, that seems fair...
    And I see players with two different opinions... lol! First they say, “Nah...”, but now they’re saying, “Yeah...” Oh boy...

    Edited by Athory on May 9, 2026 10:52PM
    🔊::【 Zaan's – Songs & Parodies】::
    Songs inspired by frustrations and experiences in The Elder Scrolls ̶̭̲̺̥̗̒̓̅̈́̑͒͝Ŏ̵̢̨̯͕̟̣͔̲̞̭̿̕n̷͈̼̪̯̤͈̏ḻ̶̢͇̣̻̥̘͎̪͚̓̂i̶̙̠̒ň̵͎͇̱͙͊͐̓́̿̏̂̔̚e̷̫͊̅.
    ᴇɴᴊᴏʏ ᴛʜᴇ ᴄʜᴀᴏꜱ.
  • BahometZ
    BahometZ
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    Couldn't agree more with the complaints above.

    I simply assumed that keys were character specific because surely it makes sense. Who on earth wants to micro-manage their keys in this manner?

    There are too many examples to count for how this system will screw players over. We are not all on the same schedules, nor are our guilds doing the same content, nor using the same roles. Raid comp is not the same as dungeon comp.

    Pact Magplar - Max CP (NA XB)
  • heimdall14_9
    heimdall14_9
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    3 alliance's, 3 stages, 3 dungeons, 3 groups in trail , 3 helms , see the common number 3 ..

    MASTER KEY SYSTEM 3 runs unlocks everything

    1st unlocks argents
    2nd unlocks gildeds
    3rd unlocks trial

    the number 3 holds a lot of ESO together 😁
    Nordic-Knights (PSN)/Sir-A-Crowley (PSN)/Sir_Crowley ( PC) 16 account holder !!!!!!!!!!!!! 19x emperor , 99% full game all vet HM SR ND ( U46) release day ESO VET !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ww add-on takes the integrity of the GAME away
  • Ardriel
    Ardriel
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    It's the same with so many things in this game... well-intentioned, but not properly thought through and poorly designed.. :/
  • Athory
    Athory
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    I’m trying to understand the feedback here, because it sounds a bit conflicting.

    On one hand, some players say they want more group-focused content like the [snip] Market-style zones, where people work together and help-each-other. (Other topics)
    On the other hand, some of the same players are now asking to skip or reduce the group progression (the keys / Argent -> Gilded -> trial loop) and go directly to the trial. oO?!

    So I’m genuinely curious, what kind of group experience do "you" actually want here?
    • More shared progression and collaborative content?
    • Or faster access to the end trial without repeating earlier steps?

    I’m not trying to argue, just trying to understand how these expectations fit together.

    I mentioned earlier that this system will cause issues after a short time, and it seems like those concerns are already showing up in here. That’s part of why I’m trying to understand the different viewpoints now.


    EDIT:
    What I’m trying to understand is how skipping straight into trials fits the idea of the [snip] Market at all.
    The whole point of that zone, as many players described it, is a place where people work together, help-each-other, and progress as a group.
    But skipping the key loop and going directly into trials… that’s literally what ESO already offers. We already have instant trial access in the game. No?
    So I’m struggling to see how removing the shared progression steps makes the [snip] Market "more Hardcore group‑focused". It feels like the two ideas contradict each other:
    1. If the Market is supposed to encourage teamwork, why remove the part where people actually team up and progress together?
    2. If the goal is faster access to trial, then what makes the Market different from the normal trial system we already have?

    That’s why I’m asking, I’m not seeing how these two expectations connect. I know I’m a bit different in how I see things, so…


    Edited by Athory on May 10, 2026 10:18AM
    🔊::【 Zaan's – Songs & Parodies】::
    Songs inspired by frustrations and experiences in The Elder Scrolls ̶̭̲̺̥̗̒̓̅̈́̑͒͝Ŏ̵̢̨̯͕̟̣͔̲̞̭̿̕n̷͈̼̪̯̤͈̏ḻ̶̢͇̣̻̥̘͎̪͚̓̂i̶̙̠̒ň̵͎͇̱͙͊͐̓́̿̏̂̔̚e̷̫͊̅.
    ᴇɴᴊᴏʏ ᴛʜᴇ ᴄʜᴀᴏꜱ.
  • Ardriel
    Ardriel
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    Athory wrote: »
    I’m trying to understand the feedback here, because it sounds a bit conflicting.

    On one hand, some players say they want more group-focused content like the [snip] Market-style zones, where people work together and help-each-other. (Other topics)
    On the other hand, some of the same players are now asking to skip or reduce the group progression (the keys / Argent -> Gilded -> trial loop) and go directly to the trial. oO?!

    So I’m genuinely curious, what kind of group experience do "you" actually want here?
    • More shared progression and collaborative content?
    • Or faster access to the end trial without repeating earlier steps?

    I’m not trying to argue, just trying to understand how these expectations fit together.

    I mentioned earlier that this system will cause issues after a short time, and it seems like those concerns are already showing up in here. That’s part of why I’m trying to understand the different viewpoints now.

    One thing doesn't necessarily rule out the other. A lot of people enjoy the group play content. It's just that the key system isn't ideal. It actually makes group play more difficult, as was already mentioned here. It's harder to find people for the trial and it's harder to find people for the dungeons because of the keys required. There has to be a better solution.
  • Roztlin45
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    I have just given up on the keys , dungeons and the trials of the night market. I think the key idea is a terrible design for the dungeon / trial concept inside the night market. This is a bad path forward. As players not regularly involved in sweaty guilds and mainly use PUG groups have a very hard time participating in this key non-sense.
  • Athory
    Athory
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    @Ardriel

    Well, this isn’t really bait, it isn’t, but I can only reply in one way.
    • [snip] Market is hard for solo players. (Then remake the build or join others... Skill issue...)
    • [snip] Market isn’t fun and doesn’t have a real place in ESO. (Players love it, and they’ve been asking for this kind of content for years.)
    • Another way to handle the trial‑key system. (No. Please don’t! I honestly believe you’re all getting exactly what you asked for.)
    • Please, ZOS, don’t nerf the Market. (Please, ZOS… don’t.)
      Come on… just enjoy the Market and the new "hardcore" way of helping each other. They need you!

    "Your/my" words
    my words (What "you" said to me)

    Edited by Athory on May 10, 2026 10:33AM
    🔊::【 Zaan's – Songs & Parodies】::
    Songs inspired by frustrations and experiences in The Elder Scrolls ̶̭̲̺̥̗̒̓̅̈́̑͒͝Ŏ̵̢̨̯͕̟̣͔̲̞̭̿̕n̷͈̼̪̯̤͈̏ḻ̶̢͇̣̻̥̘͎̪͚̓̂i̶̙̠̒ň̵͎͇̱͙͊͐̓́̿̏̂̔̚e̷̫͊̅.
    ᴇɴᴊᴏʏ ᴛʜᴇ ᴄʜᴀᴏꜱ.
  • SerafinaWaterstar
    SerafinaWaterstar
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    Athory wrote: »
    I’m trying to understand the feedback here, because it sounds a bit conflicting.

    On one hand, some players say they want more group-focused content like the [snip] Market-style zones, where people work together and help-each-other. (Other topics)
    On the other hand, some of the same players are now asking to skip or reduce the group progression (the keys / Argent -> Gilded -> trial loop) and go directly to the trial. oO?!

    So I’m genuinely curious, what kind of group experience do "you" actually want here?
    • More shared progression and collaborative content?
    • Or faster access to the end trial without repeating earlier steps?

    I’m not trying to argue, just trying to understand how these expectations fit together.

    I mentioned earlier that this system will cause issues after a short time, and it seems like those concerns are already showing up in here. That’s part of why I’m trying to understand the different viewpoints now.


    EDIT:
    What I’m trying to understand is how skipping straight into trials fits the idea of the [snip] Market at all.
    The whole point of that zone, as many players described it, is a place where people work together, help-each-other, and progress as a group.
    But skipping the key loop and going directly into trials… that’s literally what ESO already offers. We already have instant trial access in the game. No?
    So I’m struggling to see how removing the shared progression steps makes the [snip] Market "more Hardcore group‑focused". It feels like the two ideas contradict each other:
    1. If the Market is supposed to encourage teamwork, why remove the part where people actually team up and progress together?
    2. If the goal is faster access to trial, then what makes the Market different from the normal trial system we already have?

    That’s why I’m asking, I’m not seeing how these two expectations connect. I know I’m a bit different in how I see things, so…


    The point is that sounds great on paper, and should be easy for those with no outside responsibilities who can run through the stages together in a relatively short time.

    But this is the real world, where people DO have different demands on their time, and so cannot always get on to the game.

    So you get the situation where people want to do the trial, say, but they haven’t got all the requisite bits.

    So first you help each other get all the relic bits. Excellent. Then you get all the Argent keys. Fab.

    So you go to do the dungeons. Great. Now Have gold key for the trial.

    But wait - some in the group don’t have the gold key as they haven’t managed to get in and complete the dungeons. But a lot of the group can’t just jump in and help them as they HAVE just done the dungeons snd therefore don’t have the right keys to access that dungeons.

    So off you all toddle to go through the process of killing the Argents; only you have to kill the Brazen first to make the Argent appear.

    By that time its been a while & people have to work the next day or whatever and so you arrange the trial for another night.

    Trial night comes, but sadly someone has to drop out because of real life, but you can’t find a replacement as THEY DO NOT HAVE THE RIGHT KEYS. So you start the process again.

    And then people leave as they have lost the will to live.

    There is working together to help each other, which is good and fine and fun.

    Then there is needlessly putting up ridiculous barriers to people being able to group & help each other. This is the key system in the Night Market.

    Oh yes, and don’t forget this is a time limited event, not some trial people can just run anytime they like. Again, not engaging or helpful gameplay.
    Edited by SerafinaWaterstar on May 10, 2026 2:03PM
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