MashmalloMan wrote: »Dunno maybe because la travels fast and ba travels slow squeezing it over 1.2 sec mark, i can try to get a vid if you want.
The screenshot is using Rapid Strikes, you were using a melee weapon in melee range. Melee instant attacks land instantly unlike projectiles that have a minimum travel time. I don't need a recording because that's just how time works and it's besides the point. You can't proc something 4 times within 0.8s if there is a 0.3s cooldown, so I can only assume there was some type of delay.People are already ranting about one shot gank builds from live server, what do you think is going to happen with this passive, is it going to make for a healthy game play or will it just help sorc secure a kill way easier than normal because people combined it with Font and didnt care about their survivability in the first place. I agree with you that sorcs other passives are way stronger and needs adjustment, but i dont think this passive is healthy for the game at all. At least status effects (except poisoned), dont act as an execute.
I swear it's like you didn't read anything I wrote, you're not going to 1 shot anyone with this by its very definition. It can't proc more than 3 times a second. People are complaining about Signet + Status Effects + Force Pulse + Asylum Destro which procs 3~7 status efects for 2-3x the damage as Static, ALL at the same time, that complaint is not comparable in the slightest. The set needs a massive nerf. Base status effects and by extension Static are not an issue.
I do not doubt casuals will complain about it despite it being meh because it ticks frequently for very little, Death Recaps will show "10,000 damage x 45" and they'll misunderstand what really killed them. You're complaining about it and it seems you haven't even fought a player using it and the type of build it requires vs whats possible.And again, this passive is supposed to be good at low health thresholds and we are talking about 62% (granted inflated) probability of it proccing at 90% hp, its obviously way better at lower health tresholds.
It is good at low health, the problem is it's bad at high health and PVP takes place at or around the 70~100% zone before you're asking to be deleted. 1 proc a second is only 20% stronger than Burning Light, and your suggestion is to make it like that with a % chance... for a Mastery? We're talking about bonuses that give 1500 w/s damage vs 258, 5x more valuable on average, and your suggestion is to make it nearly equal to Burning Light.. Do you not see how that makes no sense?..at least status effects don't act as an execute..
How did you come to this concluson?
In a build where you could get a tooltip of 2000 on Static, you would also have 2140 Burning (x3), 2356 for Chill, and 2356 for Concuss.. but these 3 among the other 5 can be multiplied by 85% on Signet, 40% from Warden, 15% from Arcanist, 40% from Arcanist set, 30~50% from DK, etc, etc. There is no Static dedicated multiplier. They have no CD, so a player abusing the obvious mechanics right now can do this 3~7 times with Asylum D Staff, yet before Signet, it was NEVER a problem, so why is a it problem now?
But your right.. status effects don't act as an execute because they're just fantastic all the time, they don't need low health.And again, i agree that i would just take the guaranteed damage with Font as well but thats mainly because i tend to a more brawler play style, i dont think this passive is bad at all, turning a half health BA into an execute by itself imo makes it problematic. I also know your view on BA, i disagree, BA is a good skill imo.
Never said it was bad, I said it's not worth the opportunity/cost, what your suggestion is would absolutely murder it from any sort of viability however small I may see it as.
Whatever, not gonna change your mind, just saying if you want your class improved, maybe avoid burning bridges, and putting out false information. Focus on improving your own class. Either way, you won't catch me using this Mastery in its current state beyond role play.
Not to be mean or confrontational, but it has to be said that the one you argue with has done nothing on the PTS but ask for Sorc to get nerfed, despite insisting it being their most played class. Every single post is about this, and the conclusion is ever such that no one can convince them despite the best evidence.
So truly; it is clear to me what this all aims towards. This all just some blind agenda borne from ire.
MashmalloMan wrote: »ItsNotLiving wrote: »Nightblade vs. Sorcerer beef has been going on since 2014 lol. Except now nobody complains about Shields or Cloak, its all about math and damage formulas barf.
Funny and true, but it feels really one sided if you ask me. I don't know why I even bother trying to fight for NB buffs when the same players that would benefit from it the most will never be happy and selfishly try to knock down every other class except their own. I mean come on, what even is this:Pinktraining wrote: »
Sorc should also be subject to a "battle spirit" mechanic, reducing the base chance of Static Reverberation in PvP to -10%!VinnyGambini wrote: »Every single Sorc passive should be HALVED in PvP!
Conservation of Energy - reduce effectiveness in PvP by HALF!
Font of Power - reduce spell dmg boost in PvP by HALF!
Calculated Defense - reduce shield size in PvP by HALF!
Sphere of Influence - reduce recovery in PvP by HALF!
And then on top of that reduce by 55% by battle spirit!
It's finally time to take care of this broken class in PvP!
i thought those were sarcastic tbh, guess not.
Sorc masteries for sure needs a toning down though, there isnt a single class mastery as impactful as CoE for pvp among any of the class masteries nor half as desirable and it synergizes way too well with Font for too much value. I dont want 90% of my time to be spent on sorc and dk with the rest on a pressure build with b4b on warden. Sure seems like thats how its gonna go though, they ought to at least cut the healing on CoE in half at this point for the health of the game ...
I wanna play on all classes, i want a meta where you can take necro for a spin and dont feel like you are torturing yourself. And yeah i wanna use corpseburster in pvp so i hope Zos changes their mind on not letting players test stuff in public Test server
CoE is a strong sustain passive but it’s only delivering on sustain, it doesn’t deliver any power to Sorcs.
Font, IMO, is one of the stronger ones but it requires a “Sorcerer” ability to proc. Sorc doesn’t have a reliable spammable and the (on average) 20% bump to W/S is scaling off base stats, it’s not stacking with many of the other bumps to W/S so while it is strong it’s not OP strong in the context of current power creep, especially in PvP.
On paper these passives look strong but there’s very real tradeoffs here to using them.
We can’t advocate for nerfs to Sorc passives just to make things more playable for other classes. The point with Sorc passives is to elevate Sorc to Subclass & DK levels of power. While I think they definitely fall short on the power delivery at least the sustain gives a Sorc more opportunity to use what they do have.
If you want to play certain classes a certain way then the right thing to do is advocate for their passives to be stronger or deliver more synergy with the class right now; not chuck Sorcs.
You are grasping at straws now, keeping font up is hard? really? When was the last time you had to even worry about keeping it active? And CoE is only about sustain? What do you mean only sustain, its the strongest heal over time in the game by far and what do you mean ''only'' sustain like the amount of sustain we are getting is somehow unimportant, this passive is so good that if you put all the sustain passives of other classes together im not sure if they would top them thats how much sustain we are getting.
Obviously we can and should adjust the overperforming classes so that they arent the overwhelmingly most effective way to play. I dont want you to misunderstand, im not advocating for a sorc nerf, im advocating for a diverse meta. Sorc is one of my favorite classes, probably one of my most played classes, but again, i want to be able to play arcanist, templar, necro and not feel like im gimping myself. Currently sorc and dk are just that ahead and we all know it.
If class masteries goes live like they are curerntly, we'll be sick of the game in one month tops.
MashmalloMan wrote: »ItsNotLiving wrote: »Nightblade vs. Sorcerer beef has been going on since 2014 lol. Except now nobody complains about Shields or Cloak, its all about math and damage formulas barf.
Funny and true, but it feels really one sided if you ask me. I don't know why I even bother trying to fight for NB buffs when the same players that would benefit from it the most will never be happy and selfishly try to knock down every other class except their own. I mean come on, what even is this:Pinktraining wrote: »
Sorc should also be subject to a "battle spirit" mechanic, reducing the base chance of Static Reverberation in PvP to -10%!VinnyGambini wrote: »Every single Sorc passive should be HALVED in PvP!
Conservation of Energy - reduce effectiveness in PvP by HALF!
Font of Power - reduce spell dmg boost in PvP by HALF!
Calculated Defense - reduce shield size in PvP by HALF!
Sphere of Influence - reduce recovery in PvP by HALF!
And then on top of that reduce by 55% by battle spirit!
It's finally time to take care of this broken class in PvP!
i thought those were sarcastic tbh, guess not.
Sorc masteries for sure needs a toning down though, there isnt a single class mastery as impactful as CoE for pvp among any of the class masteries nor half as desirable and it synergizes way too well with Font for too much value. I dont want 90% of my time to be spent on sorc and dk with the rest on a pressure build with b4b on warden. Sure seems like thats how its gonna go though, they ought to at least cut the healing on CoE in half at this point for the health of the game ...
I wanna play on all classes, i want a meta where you can take necro for a spin and dont feel like you are torturing yourself. And yeah i wanna use corpseburster in pvp so i hope Zos changes their mind on not letting players test stuff in public Test server
CoE is a strong sustain passive but it’s only delivering on sustain, it doesn’t deliver any power to Sorcs.
Font, IMO, is one of the stronger ones but it requires a “Sorcerer” ability to proc. Sorc doesn’t have a reliable spammable and the (on average) 20% bump to W/S is scaling off base stats, it’s not stacking with many of the other bumps to W/S so while it is strong it’s not OP strong in the context of current power creep, especially in PvP.
On paper these passives look strong but there’s very real tradeoffs here to using them.
We can’t advocate for nerfs to Sorc passives just to make things more playable for other classes. The point with Sorc passives is to elevate Sorc to Subclass & DK levels of power. While I think they definitely fall short on the power delivery at least the sustain gives a Sorc more opportunity to use what they do have.
If you want to play certain classes a certain way then the right thing to do is advocate for their passives to be stronger or deliver more synergy with the class right now; not chuck Sorcs.
You are grasping at straws now, keeping font up is hard? really? When was the last time you had to even worry about keeping it active? And CoE is only about sustain? What do you mean only sustain, its the strongest heal over time in the game by far and what do you mean ''only'' sustain like the amount of sustain we are getting is somehow unimportant, this passive is so good that if you put all the sustain passives of other classes together im not sure if they would top them thats how much sustain we are getting.
Obviously we can and should adjust the overperforming classes so that they arent the overwhelmingly most effective way to play. I dont want you to misunderstand, im not advocating for a sorc nerf, im advocating for a diverse meta. Sorc is one of my favorite classes, probably one of my most played classes, but again, i want to be able to play arcanist, templar, necro and not feel like im gimping myself. Currently sorc and dk are just that ahead and we all know it.
If class masteries goes live like they are curerntly, we'll be sick of the game in one month tops.
It’s not that keeping Font up is hard, it’s that keeping Font up requires one to slot Sorc skills into continuous rotation and given how poor Sorc skills are overall that’s a lot to ask for, especially a Mag based Sorc.
Remember, the tradeoff to this passive is Sorc only skills so if a subclassed Sorc is out here being competitive with skills that deliver more power or buff / debuff utility than what’s in the Sorc lineup they have to give that up for Font.
Sorc skills are notoriously some of the worst when it comes to long and clunky animations or the mechanism of how they deal damage so, no, it’s not that it’s hard it’s that it’s not optimal. Spamming Crushing Shock, for example, won’t proc Font.
As for CoE, it expands the proc to Blood Magics passive heal which really only works to bring Sorc in line (capability wise) with other classes. To say CoE or Blood Magic is the strongest HoT in the game is blatantly false. For starters, Vigor is a stronger HoT but even that aside skills like Puncturing Sweep, Swallow Soul, Sap Essence, Burning Embers, Hungry Scythe .. all of these skills provide an additional passive heal component on top of dealing damage and are spammable. Sorc is one of the few classes that doesn’t have a way to passively heal while dealing damage at the same time, which is why CoE is needed for Sorc.
Yes, Sorcs do have some of the stronger self heals in the game but one of them carries the “slotting a pet penalty” and the others require a full GCD to execute an independent skill. Being able to combine healing + damage output changes rotations and combat potential by a lot and Sorcs can’t do it.
If those other skills weren’t in the game or even if they weren’t so common across the classes or even if those skills didn’t scale their healing to comparable values as CoE then you’d have a point but none of those things are true.
And yes, CoE does deliver on that high sustain but CoE isn’t delivering on the raw power subclasses have.
You have to look at the highest potential achievable values in PvP and that’s your benchmark, that’s the goal post here. Anything less than that and you’re not enabling Sorcs to be competitive. The same goes for the passives in every class. They have to be as strong as the meta if they’re going to counter the meta.
And speaking of meats, I’m very much anti-meta. I don’t agree with or believe that any MMO should have a meta, and there’s absolutely a solid way to do it but we all know the Devs wouldn’t even entertain it.
If you want to play other classes and not feel like you’re “gimping yourself”, I agree with that, I don’t think you should feel that way either, but I’m also going to say that you’re best bet is to advocate that those classes get stronger mastery passives or ones align really well with the class skills because I’m measuring Sorc based on the top tier current subclass meta. I know what sort of power those builds bring, a lot of us do, and it’s not just raw power it’s mechanical variety and the combination of both of those are huge. If these passives don’t slap then the subclassed builds will continue to dominate everyone in PvP.
For reference I’m running Storm Calling + Aedric Spear + Herald of the Tome (not for Fatecarver) for my PvP build and even with these passives it’s a tall order for me to give up those two skill lines plus the passives they’re giving to slot the Sorc passives. .. think about that, I’m having to give up the potential variety of 10 whole skills and 8 passives for weaker skills and only 2 mastery passives. Burning light deals more damage than Static and I currently have no sustain issue so Font is really the only tempt here, and even that’s a maybe because my W/S damage is pretty high as is so to lose the potential I get from those two subclassed skill lines & their passives the benefit from Sorc needs to be REALLY strong. .. And also remember, not everyone is Stam Sorc, some of us have put in A LOT of work to make a Mag Sorc viable at all in PvP because the class is so weak. The passives are needed.
For reference I’m running Storm Calling + Aedric Spear + Herald of the Tome (not for Fatecarver) for my PvP build and even with these passives it’s a tall order for me to give up those two skill lines plus the passives they’re giving to slot the Sorc passives. .. think about that, I’m having to give up the potential variety of 10 whole skills and 8 passives for weaker skills and only 2 mastery passives. Burning light deals more damage than Static and I currently have no sustain issue so Font is really the only tempt here, and even that’s a maybe because my W/S damage is pretty high as is so to lose the potential I get from those two subclassed skill lines & their passives the benefit from Sorc needs to be REALLY strong. .. And also remember, not everyone is Stam Sorc, some of us have put in A LOT of work to make a Mag Sorc viable at all in PvP because the class is so weak. The passives are needed.




MashmalloMan wrote: »ItsNotLiving wrote: »Nightblade vs. Sorcerer beef has been going on since 2014 lol. Except now nobody complains about Shields or Cloak, its all about math and damage formulas barf.
Funny and true, but it feels really one sided if you ask me. I don't know why I even bother trying to fight for NB buffs when the same players that would benefit from it the most will never be happy and selfishly try to knock down every other class except their own. I mean come on, what even is this:Pinktraining wrote: »
Sorc should also be subject to a "battle spirit" mechanic, reducing the base chance of Static Reverberation in PvP to -10%!VinnyGambini wrote: »Every single Sorc passive should be HALVED in PvP!
Conservation of Energy - reduce effectiveness in PvP by HALF!
Font of Power - reduce spell dmg boost in PvP by HALF!
Calculated Defense - reduce shield size in PvP by HALF!
Sphere of Influence - reduce recovery in PvP by HALF!
And then on top of that reduce by 55% by battle spirit!
It's finally time to take care of this broken class in PvP!
i thought those were sarcastic tbh, guess not.
Sorc masteries for sure needs a toning down though, there isnt a single class mastery as impactful as CoE for pvp among any of the class masteries nor half as desirable and it synergizes way too well with Font for too much value. I dont want 90% of my time to be spent on sorc and dk with the rest on a pressure build with b4b on warden. Sure seems like thats how its gonna go though, they ought to at least cut the healing on CoE in half at this point for the health of the game ...
I wanna play on all classes, i want a meta where you can take necro for a spin and dont feel like you are torturing yourself. And yeah i wanna use corpseburster in pvp so i hope Zos changes their mind on not letting players test stuff in public Test server
CoE is a strong sustain passive but it’s only delivering on sustain, it doesn’t deliver any power to Sorcs.
Font, IMO, is one of the stronger ones but it requires a “Sorcerer” ability to proc. Sorc doesn’t have a reliable spammable and the (on average) 20% bump to W/S is scaling off base stats, it’s not stacking with many of the other bumps to W/S so while it is strong it’s not OP strong in the context of current power creep, especially in PvP.
On paper these passives look strong but there’s very real tradeoffs here to using them.
We can’t advocate for nerfs to Sorc passives just to make things more playable for other classes. The point with Sorc passives is to elevate Sorc to Subclass & DK levels of power. While I think they definitely fall short on the power delivery at least the sustain gives a Sorc more opportunity to use what they do have.
If you want to play certain classes a certain way then the right thing to do is advocate for their passives to be stronger or deliver more synergy with the class right now; not chuck Sorcs.
You are grasping at straws now, keeping font up is hard? really? When was the last time you had to even worry about keeping it active? And CoE is only about sustain? What do you mean only sustain, its the strongest heal over time in the game by far and what do you mean ''only'' sustain like the amount of sustain we are getting is somehow unimportant, this passive is so good that if you put all the sustain passives of other classes together im not sure if they would top them thats how much sustain we are getting.
Obviously we can and should adjust the overperforming classes so that they arent the overwhelmingly most effective way to play. I dont want you to misunderstand, im not advocating for a sorc nerf, im advocating for a diverse meta. Sorc is one of my favorite classes, probably one of my most played classes, but again, i want to be able to play arcanist, templar, necro and not feel like im gimping myself. Currently sorc and dk are just that ahead and we all know it.
If class masteries goes live like they are curerntly, we'll be sick of the game in one month tops.
It’s not that keeping Font up is hard, it’s that keeping Font up requires one to slot Sorc skills into continuous rotation and given how poor Sorc skills are overall that’s a lot to ask for, especially a Mag based Sorc.
Remember, the tradeoff to this passive is Sorc only skills so if a subclassed Sorc is out here being competitive with skills that deliver more power or buff / debuff utility than what’s in the Sorc lineup they have to give that up for Font.
Sorc skills are notoriously some of the worst when it comes to long and clunky animations or the mechanism of how they deal damage so, no, it’s not that it’s hard it’s that it’s not optimal. Spamming Crushing Shock, for example, won’t proc Font.
As for CoE, it expands the proc to Blood Magics passive heal which really only works to bring Sorc in line (capability wise) with other classes. To say CoE or Blood Magic is the strongest HoT in the game is blatantly false. For starters, Vigor is a stronger HoT but even that aside skills like Puncturing Sweep, Swallow Soul, Sap Essence, Burning Embers, Hungry Scythe .. all of these skills provide an additional passive heal component on top of dealing damage and are spammable. Sorc is one of the few classes that doesn’t have a way to passively heal while dealing damage at the same time, which is why CoE is needed for Sorc.
Yes, Sorcs do have some of the stronger self heals in the game but one of them carries the “slotting a pet penalty” and the others require a full GCD to execute an independent skill. Being able to combine healing + damage output changes rotations and combat potential by a lot and Sorcs can’t do it.
If those other skills weren’t in the game or even if they weren’t so common across the classes or even if those skills didn’t scale their healing to comparable values as CoE then you’d have a point but none of those things are true.
And yes, CoE does deliver on that high sustain but CoE isn’t delivering on the raw power subclasses have.
You have to look at the highest potential achievable values in PvP and that’s your benchmark, that’s the goal post here. Anything less than that and you’re not enabling Sorcs to be competitive. The same goes for the passives in every class. They have to be as strong as the meta if they’re going to counter the meta.
And speaking of meats, I’m very much anti-meta. I don’t agree with or believe that any MMO should have a meta, and there’s absolutely a solid way to do it but we all know the Devs wouldn’t even entertain it.
If you want to play other classes and not feel like you’re “gimping yourself”, I agree with that, I don’t think you should feel that way either, but I’m also going to say that you’re best bet is to advocate that those classes get stronger mastery passives or ones align really well with the class skills because I’m measuring Sorc based on the top tier current subclass meta. I know what sort of power those builds bring, a lot of us do, and it’s not just raw power it’s mechanical variety and the combination of both of those are huge. If these passives don’t slap then the subclassed builds will continue to dominate everyone in PvP.
For reference I’m running Storm Calling + Aedric Spear + Herald of the Tome (not for Fatecarver) for my PvP build and even with these passives it’s a tall order for me to give up those two skill lines plus the passives they’re giving to slot the Sorc passives. .. think about that, I’m having to give up the potential variety of 10 whole skills and 8 passives for weaker skills and only 2 mastery passives. Burning light deals more damage than Static and I currently have no sustain issue so Font is really the only tempt here, and even that’s a maybe because my W/S damage is pretty high as is so to lose the potential I get from those two subclassed skill lines & their passives the benefit from Sorc needs to be REALLY strong. .. And also remember, not everyone is Stam Sorc, some of us have put in A LOT of work to make a Mag Sorc viable at all in PvP because the class is so weak. The passives are needed.
I'm not even going to entertain a discussion that font is hard to keep active or CoE is anything other than extremely strong. It was funny the first few times but no, there is no discussion to be had, you are plainly wrong
For reference I’m running Storm Calling + Aedric Spear + Herald of the Tome (not for Fatecarver) for my PvP build and even with these passives it’s a tall order for me to give up those two skill lines plus the passives they’re giving to slot the Sorc passives. .. think about that, I’m having to give up the potential variety of 10 whole skills and 8 passives for weaker skills and only 2 mastery passives. Burning light deals more damage than Static and I currently have no sustain issue so Font is really the only tempt here, and even that’s a maybe because my W/S damage is pretty high as is so to lose the potential I get from those two subclassed skill lines & their passives the benefit from Sorc needs to be REALLY strong. .. And also remember, not everyone is Stam Sorc, some of us have put in A LOT of work to make a Mag Sorc viable at all in PvP because the class is so weak. The passives are needed.
Imagine trading a meager 20% spell damage and the fixing of an underpowered talent and skill line for 24% crit damage, extra penetration (which % damage wise already takes a good chunk out of that 20% spell damage by itself) base spell damage and status damage as well as damage buffs from skills.
Really, nothing of that laughable Font of Power remains when you put those subclass talents next to it. I really don't understand how anyone can put these things beside one another and think this is somehow fair and that Font doesn't need a considerable buff. WHICH goes for many other underpowered classes damage masteries too.
Obviously a class that already has 12% crit damage and various damage done talents in its tree doesn't receive the same amount of spell damage from a mastery. People foolishly compare class masteries between one another without considering why one class gets more than another. For 1 pure class, 800 spell damage barely does a thing, while for another, 600 spell damage is all they really need. Some classes need more help passive wise than others.
@NxJoeyD Sorc definitely is not as bad as you make it to be
@NxJoeyD Sorc definitely is not as bad as you make it to be
No, it absolutely is. The Devs relegated Sorc down to such a limited scope, if you’re Mag based the main viable option for you is heavy attack and for many that’s boring. It’s fine that it’s an option but it shouldn’t be the “go-to” play style for the class.
Then there’s Stam Sorc which was clearly an afterthought but is by far the better spec for Sorc.
Even with that, the class skills are not good. Yes “a Sorc” can be good and competitive but not with our own class skills and that’s the problem. Basically every other class can build a solid load out on primarily class skill and maybe supplement with world / weapon skills but we’re the opposite.
Sorcs are too defense & utility heavy to be effective and even those skills are redundant, skills like Rune Cage & Daedric Refuge are redundant and don’t deliver damage in a good mechanical way, while other morphs of these skills plus skills like Lightning Flood are easily avoided. Skills like Frags are too slow with their cast time and even though Weapon is arguably the better morph the second attack buff is too low of a scale and overall seeing the skill need to be recast too frequently to keep up any DPS or bust.
Power Overload is a good skill but that’s an Ulti and while it’s good it’s not necessarily a go-to spammable and needs to be built around, which is less flexible than other class Ults and I really only see about half the Sorcs run it; with many just using a Subclassed Ult or running Dawnbreaker or Comet.
Hurricane is a good for Resolve but even then Chudan is an option considering Hurricane doesn’t deal that much damage, the skill slot could be better used for another buff or a stronger burst. Streak is a descent “get-out-of-dodge” skill but with all of the additional mobility & subclassing that’s less of a value than it used to be.
Even our class IA sets are some of the weakest as is our Class scribing script.
All classes have skills that are arguably weaker, it’s not just Sorc, So, sure, “being” a Sorc may not be as bad but the “Sorc skills” sure are; we have more weaker ones than other classes. Slotting heavily outside of our class doesn’t make our class good it makes us good as players, there’s a difference.
@NxJoeyD Sorc definitely is not as bad as you make it to be
No, it absolutely is. The Devs relegated Sorc down to such a limited scope, if you’re Mag based the main viable option for you is heavy attack and for many that’s boring. It’s fine that it’s an option but it shouldn’t be the “go-to” play style for the class.
Then there’s Stam Sorc which was clearly an afterthought but is by far the better spec for Sorc.
Even with that, the class skills are not good. Yes “a Sorc” can be good and competitive but not with our own class skills and that’s the problem. Basically every other class can build a solid load out on primarily class skill and maybe supplement with world / weapon skills but we’re the opposite.
Sorcs are too defense & utility heavy to be effective and even those skills are redundant, skills like Rune Cage & Daedric Refuge are redundant and don’t deliver damage in a good mechanical way, while other morphs of these skills plus skills like Lightning Flood are easily avoided. Skills like Frags are too slow with their cast time and even though Weapon is arguably the better morph the second attack buff is too low of a scale and overall seeing the skill need to be recast too frequently to keep up any DPS or bust.
Power Overload is a good skill but that’s an Ulti and while it’s good it’s not necessarily a go-to spammable and needs to be built around, which is less flexible than other class Ults and I really only see about half the Sorcs run it; with many just using a Subclassed Ult or running Dawnbreaker or Comet.
Hurricane is a good for Resolve but even then Chudan is an option considering Hurricane doesn’t deal that much damage, the skill slot could be better used for another buff or a stronger burst. Streak is a descent “get-out-of-dodge” skill but with all of the additional mobility & subclassing that’s less of a value than it used to be.
Even our class IA sets are some of the weakest as is our Class scribing script.
All classes have skills that are arguably weaker, it’s not just Sorc, So, sure, “being” a Sorc may not be as bad but the “Sorc skills” sure are; we have more weaker ones than other classes. Slotting heavily outside of our class doesn’t make our class good it makes us good as players, there’s a difference.
I have so many clips to prove you wrong but I don’t think that will change your mind either
It’s not about clips, clips don’t show context.
I’m not saying you aren’t a solid player what I’m saying is that Sorc skills aren’t competitive when compared to practically every other class in the game.
When we compare, mechanically & mathematically there’s no Sorc skill that doesn’t have a bigger flaw or lack of power when compared to other classes.
The exception I’ll grant to that is Ward, but that’s totally a defensive skill.
For every skill besides Ward Sorcs have there’s a similar skill in another class that delivers more, either in terms of raw power or passive benefit.
If you’d like to give an example of a Sorc skill (besides Ward) that’s at or above the skills available in other classes I’m all ears; but in all fairness that’s a tough one to answer because it’s really easy to find a skill that’s does a similar thing to a Sorc skill that brings more to the table.
It’s no wonder why the top 4 subclassed skill lines belong to Nightblade, Templar, Warden, & DK; with Sorc coming in 5th and that’s really only for Resolve for players who don’t want to run Chudan but even then, they’re not slotting Wrath or Flood. They might slot Crit Surge, but, to be fair, Wardens Netch is a much better option for Maj B/S than Crit Surge.
If Sorc skills are so strong why does seemingly nobody want them?
@NxJoeyD Sorc definitely is not as bad as you make it to be
No, it absolutely is. The Devs relegated Sorc down to such a limited scope, if you’re Mag based the main viable option for you is heavy attack and for many that’s boring. It’s fine that it’s an option but it shouldn’t be the “go-to” play style for the class.
Then there’s Stam Sorc which was clearly an afterthought but is by far the better spec for Sorc.
Even with that, the class skills are not good. Yes “a Sorc” can be good and competitive but not with our own class skills and that’s the problem. Basically every other class can build a solid load out on primarily class skill and maybe supplement with world / weapon skills but we’re the opposite.
Sorcs are too defense & utility heavy to be effective and even those skills are redundant, skills like Rune Cage & Daedric Refuge are redundant and don’t deliver damage in a good mechanical way, while other morphs of these skills plus skills like Lightning Flood are easily avoided. Skills like Frags are too slow with their cast time and even though Weapon is arguably the better morph the second attack buff is too low of a scale and overall seeing the skill need to be recast too frequently to keep up any DPS or bust.
Power Overload is a good skill but that’s an Ulti and while it’s good it’s not necessarily a go-to spammable and needs to be built around, which is less flexible than other class Ults and I really only see about half the Sorcs run it; with many just using a Subclassed Ult or running Dawnbreaker or Comet.
Hurricane is a good for Resolve but even then Chudan is an option considering Hurricane doesn’t deal that much damage, the skill slot could be better used for another buff or a stronger burst. Streak is a descent “get-out-of-dodge” skill but with all of the additional mobility & subclassing that’s less of a value than it used to be.
Even our class IA sets are some of the weakest as is our Class scribing script.
All classes have skills that are arguably weaker, it’s not just Sorc, So, sure, “being” a Sorc may not be as bad but the “Sorc skills” sure are; we have more weaker ones than other classes. Slotting heavily outside of our class doesn’t make our class good it makes us good as players, there’s a difference.
I have so many clips to prove you wrong but I don’t think that will change your mind either
It’s not about clips, clips don’t show context. I’m not saying you aren’t a solid player what I’m saying is that Sorc skills aren’t competitive when compared to practically every other class in the game.
When we compare, mechanically & mathematically there’s no Sorc skill that doesn’t have a bigger flaw or lack of power when compared to other classes.
The exception I’ll grant to that is Ward, but that’s totally a defensive skill. As I’ve said before, I think Overload is ok but even that’s not broadly useful for Sorcs and it’s not the heavy bursts other class Ults bring.
For every skill besides Ward Sorcs have there’s a similar skill in another class that delivers more, either in terms of raw power or passive benefit.
If you’d like to give an example of a Sorc skill (besides Ward) that’s at or above the skills available in other classes I’m all ears; but in all fairness that’s a tough one to answer because it’s really easy to find a skill that’s does a similar thing to a Sorc skill that brings more to the table.
It’s no wonder why the top 4 subclassed skill lines belong to Nightblade, Templar, Warden, & DK; with Sorc coming in 5th and that’s really only for Resolve for players who don’t want to run Chudan but even then, they’re not slotting Wrath or Flood. They might slot Crit Surge, but, to be fair, Wardens Netch is a much better option for Maj B/S than Crit Surge.
If Sorc skills are so strong why does seemingly nobody want them?
@NxJoeyD Sorc definitely is not as bad as you make it to be
No, it absolutely is. The Devs relegated Sorc down to such a limited scope, if you’re Mag based the main viable option for you is heavy attack and for many that’s boring. It’s fine that it’s an option but it shouldn’t be the “go-to” play style for the class.
Then there’s Stam Sorc which was clearly an afterthought but is by far the better spec for Sorc.
Even with that, the class skills are not good. Yes “a Sorc” can be good and competitive but not with our own class skills and that’s the problem. Basically every other class can build a solid load out on primarily class skill and maybe supplement with world / weapon skills but we’re the opposite.
Sorcs are too defense & utility heavy to be effective and even those skills are redundant, skills like Rune Cage & Daedric Refuge are redundant and don’t deliver damage in a good mechanical way, while other morphs of these skills plus skills like Lightning Flood are easily avoided. Skills like Frags are too slow with their cast time and even though Weapon is arguably the better morph the second attack buff is too low of a scale and overall seeing the skill need to be recast too frequently to keep up any DPS or bust.
Power Overload is a good skill but that’s an Ulti and while it’s good it’s not necessarily a go-to spammable and needs to be built around, which is less flexible than other class Ults and I really only see about half the Sorcs run it; with many just using a Subclassed Ult or running Dawnbreaker or Comet.
Hurricane is a good for Resolve but even then Chudan is an option considering Hurricane doesn’t deal that much damage, the skill slot could be better used for another buff or a stronger burst. Streak is a descent “get-out-of-dodge” skill but with all of the additional mobility & subclassing that’s less of a value than it used to be.
Even our class IA sets are some of the weakest as is our Class scribing script.
All classes have skills that are arguably weaker, it’s not just Sorc, So, sure, “being” a Sorc may not be as bad but the “Sorc skills” sure are; we have more weaker ones than other classes. Slotting heavily outside of our class doesn’t make our class good it makes us good as players, there’s a difference.
I have so many clips to prove you wrong but I don’t think that will change your mind either
It’s not about clips, clips don’t show context. I’m not saying you aren’t a solid player what I’m saying is that Sorc skills aren’t competitive when compared to practically every other class in the game.
When we compare, mechanically & mathematically there’s no Sorc skill that doesn’t have a bigger flaw or lack of power when compared to other classes.
The exception I’ll grant to that is Ward, but that’s totally a defensive skill. As I’ve said before, I think Overload is ok but even that’s not broadly useful for Sorcs and it’s not the heavy bursts other class Ults bring.
For every skill besides Ward Sorcs have there’s a similar skill in another class that delivers more, either in terms of raw power or passive benefit.
If you’d like to give an example of a Sorc skill (besides Ward) that’s at or above the skills available in other classes I’m all ears; but in all fairness that’s a tough one to answer because it’s really easy to find a skill that’s does a similar thing to a Sorc skill that brings more to the table.
It’s no wonder why the top 4 subclassed skill lines belong to Nightblade, Templar, Warden, & DK; with Sorc coming in 5th and that’s really only for Resolve for players who don’t want to run Chudan but even then, they’re not slotting Wrath or Flood. They might slot Crit Surge, but, to be fair, Wardens Netch is a much better option for Maj B/S than Crit Surge.
If Sorc skills are so strong why does seemingly nobody want them?
Much of the confusion and disagreement also comes from what Sorc we are talking about.
Stamina focused melee Sorcs with procs are strong and that's it. That is a very specific playstyle aimed at abusing any cross mechanic available, and it's in my opinion dull, not at all thematic, and has not much of Sorcerer left.
And yet this is precisely what people reference when speaking about Sorc.
@NxJoeyD Sorc definitely is not as bad as you make it to be
No, it absolutely is. The Devs relegated Sorc down to such a limited scope, if you’re Mag based the main viable option for you is heavy attack and for many that’s boring. It’s fine that it’s an option but it shouldn’t be the “go-to” play style for the class.
Then there’s Stam Sorc which was clearly an afterthought but is by far the better spec for Sorc.
Even with that, the class skills are not good. Yes “a Sorc” can be good and competitive but not with our own class skills and that’s the problem. Basically every other class can build a solid load out on primarily class skill and maybe supplement with world / weapon skills but we’re the opposite.
Sorcs are too defense & utility heavy to be effective and even those skills are redundant, skills like Rune Cage & Daedric Refuge are redundant and don’t deliver damage in a good mechanical way, while other morphs of these skills plus skills like Lightning Flood are easily avoided. Skills like Frags are too slow with their cast time and even though Weapon is arguably the better morph the second attack buff is too low of a scale and overall seeing the skill need to be recast too frequently to keep up any DPS or bust.
Power Overload is a good skill but that’s an Ulti and while it’s good it’s not necessarily a go-to spammable and needs to be built around, which is less flexible than other class Ults and I really only see about half the Sorcs run it; with many just using a Subclassed Ult or running Dawnbreaker or Comet.
Hurricane is a good for Resolve but even then Chudan is an option considering Hurricane doesn’t deal that much damage, the skill slot could be better used for another buff or a stronger burst. Streak is a descent “get-out-of-dodge” skill but with all of the additional mobility & subclassing that’s less of a value than it used to be.
Even our class IA sets are some of the weakest as is our Class scribing script.
All classes have skills that are arguably weaker, it’s not just Sorc, So, sure, “being” a Sorc may not be as bad but the “Sorc skills” sure are; we have more weaker ones than other classes. Slotting heavily outside of our class doesn’t make our class good it makes us good as players, there’s a difference.
I have so many clips to prove you wrong but I don’t think that will change your mind either
It’s not about clips, clips don’t show context. I’m not saying you aren’t a solid player what I’m saying is that Sorc skills aren’t competitive when compared to practically every other class in the game.
When we compare, mechanically & mathematically there’s no Sorc skill that doesn’t have a bigger flaw or lack of power when compared to other classes.
The exception I’ll grant to that is Ward, but that’s totally a defensive skill. As I’ve said before, I think Overload is ok but even that’s not broadly useful for Sorcs and it’s not the heavy bursts other class Ults bring.
For every skill besides Ward Sorcs have there’s a similar skill in another class that delivers more, either in terms of raw power or passive benefit.
If you’d like to give an example of a Sorc skill (besides Ward) that’s at or above the skills available in other classes I’m all ears; but in all fairness that’s a tough one to answer because it’s really easy to find a skill that’s does a similar thing to a Sorc skill that brings more to the table.
It’s no wonder why the top 4 subclassed skill lines belong to Nightblade, Templar, Warden, & DK; with Sorc coming in 5th and that’s really only for Resolve for players who don’t want to run Chudan but even then, they’re not slotting Wrath or Flood. They might slot Crit Surge, but, to be fair, Wardens Netch is a much better option for Maj B/S than Crit Surge.
If Sorc skills are so strong why does seemingly nobody want them?
Much of the confusion and disagreement also comes from what Sorc we are talking about.
Stamina focused melee Sorcs with procs are strong and that's it. That is a very specific playstyle aimed at abusing any cross mechanic available, and it's in my opinion dull, not at all thematic, and has not much of Sorcerer left.
And yet this is precisely what people reference when speaking about Sorc.
To be fair it's the same for nightblade and Assassination subclassing. That's why these class refreshes can't come fast enough. On dk you have 2 out 3 excellent skill lines with earthen heart not that far behind.
Yes, they do, to an extent. They show an individual's mechanics.
That is false. Storm Calling is an extremely overloaded skill line that is currently used by any builds needing damage + utility + defense. Individually, Hurricane, Crit Surge, Streak, and Overload are all very strong abilities.
Dark Magic and Summoning are slightly less meta for PvP, as the skills are currently either lacking in active effects or misplaced, but that doesn't mean they are inherently weak. When you compare these 2 lines to the meta ones, you're obviously going to see the drawbacks. This isn't the case at all when you compare them to even less useful skill lines like Shadow, Siphoning, Living Death, etc. Dark Magic and Summoning are clearly better in that regard.
Personally, I think Dark Magic and Summoning hover around A-/A tier.
That "exception" created a dominant class for nearly a year. In fact, Sorc only got 2 changes during that PTS cycle (Ward heal buff and 10% extra max mag), yet it was able to completely outshine everything else in the game. That goes to show how very minor buffs can inadvertently elevate a class to a much higher status.
No, this is completely false. Storm Calling is so loaded that it's hard to find anything else matching it in terms of raw damage and utility.
Storm Caling is an S tier skill line
If Sorc skills are so strong why does seemingly nobody want them?
Storm Calling
I also hope you know that next patch, both stam and magsorc are going to be pretty meta. On PTS, my stamsorc can survive up to 8k DPS in an openworld build before having to make dedicated adjustments to survivability, while having stats rivaling or even beating subclassed builds (31k HP, 30k resists back bar, 3k crit resist, 33k stam, 6.9k WD, ~154% crit damage, 50% crit chance, max pen). The only people I'm dying to are good WWs and DKs running pure cheese duel builds. Everyone else has not been an issue whatsoever (including the status effect builds with Signet).