sleepy_worm wrote: »This is not true. Group Finder groups for trials regularly fill. Group Finder groups for Night Market fill within 60 seconds.The group finder doesn't function because players don't use it.This is also not true. You can teleport to someone in a busy instance if you want to zerg. Unless you meant multi-player content, as you would be following around other players. If you meant multi-player content, I agree that is what it is.The Night Market is forced group content. (Forced because it is NOT doable solo.)And this is absolutely not true. I have been playing with CP 100 or level 12 characters quite often. They are very clearly participating.Without the CP points and the dungeon gears, a player does not have a chance at participating.
sleepy_worm wrote: »This is not true. Group Finder groups for trials regularly fill. Group Finder groups for Night Market fill within 60 seconds.The group finder doesn't function because players don't use it.This is also not true. You can teleport to someone in a busy instance if you want to zerg. Unless you meant multi-player content, as you would be following around other players. If you meant multi-player content, I agree that is what it is.The Night Market is forced group content. (Forced because it is NOT doable solo.)And this is absolutely not true. I have been playing with CP 100 or level 12 characters quite often. They are very clearly participating.Without the CP points and the dungeon gears, a player does not have a chance at participating.
Totally disagree with your points. I think they are very selective.
The Group Finder does not function. Perhaps in your world it does but not on the server on which I play. What server do you claim it works on?
The Night Market IS forced group content. The development team pointed out that they designed it for groups with the intent of "encouraging" group play. As I stated, it is FORCED because it cannot be done solo.
No. My friends and I have tried various overland, non-capper builds. If a player does not have CP close to cap and dungeon gear they are not going to live long. Maybe they can survive if they follow a large group and pretend to participate. But they will not be working the Night Market without CP and dungeon gear. (include dungeon pots with gear)
The reality is that there is a huge gap between players that dungeon and players that don't. That gap is caused by power creeps that are generated by dungeon gear, pots, special items. It appears to be self-perpetuating. At some point, if the solo players (non dungeon) do not get access to the same content as those with the power-creep, there will be such a divide that the development team will be forced to choose to whom to cater. Then, the game will die suddenly. I've seen it happen. I have experienced such. I have been on both sides of that creep and see it for what it is.
It is my position that if we, as players and developers, continue to ignore this issue and sweep it aside using excuses it will only get worse. At the end, when we are all forced to see it, it will be too late to recover. (if you don't agree, that is fine, but don't say it isn't happening where it is. Denial helps no one.)
sleepy_worm wrote: »This is not true. Group Finder groups for trials regularly fill. Group Finder groups for Night Market fill within 60 seconds.The group finder doesn't function because players don't use it.This is also not true. You can teleport to someone in a busy instance if you want to zerg. Unless you meant multi-player content, as you would be following around other players. If you meant multi-player content, I agree that is what it is.The Night Market is forced group content. (Forced because it is NOT doable solo.)And this is absolutely not true. I have been playing with CP 100 or level 12 characters quite often. They are very clearly participating.Without the CP points and the dungeon gears, a player does not have a chance at participating.
Totally disagree with your points. I think they are very selective.
The Group Finder does not function. Perhaps in your world it does but not on the server on which I play. What server do you claim it works on?
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
To answer the core questions asked:
Q: Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
A: No.
Q:Do they have any plan to push solo players out of the game?
A: No.
Just following up here generally. We hear the feedback from solo players about the Night Market content. We want to follow up with just few things.
We have no intention of pushing solo players out of the game. However, we started this year off by noting that we were going to try some new things. Night Market is one of them. While we always provide group players with trials, we also wanted to try something different. This was not to alienate solo players, but rather to add a new way to play. That being said, we do hear the feedback and have passed that on our teams for future consideration, especially for when Night Market comes back later in the year. Remember, part of the ethos of this event is to add to it over time.
As several have noted in this thread as well, we have a roadmap that is publicly available. The point of the roadmap is to showcase the content we have coming throughout the year. As is noted on the roadmap and current PTS testing, we have plenty of solo friendly content as well. Thieves Guild and Sheogorath Questlines, Favors system, Rumors system, Two Solo Dungeons, Sage's Vault, and the list can keep going. And that is all on top of existing content. We also understand that not every piece of content will be for everyone, and that is okay.
We know this may come off as a contentious statement, but it does bear repeating. While we are an Elder Scrolls game, we are also an MMO. Storytelling and the heart of solo adventure will always be an important part of ESO. However, some of our event/ event zone content will be focused on encouraging group play. It is the nature of the genre. Additionally, we know just like there are players who come for solo content, there are also players who come for group content and challenging group content. So we want to make sure we are providing new things for them as well.
We'll close with this. Last year, we saw many threads throughout the year asking us to address content and find new ways of renewing the gameplay experience, both in variety and challenge. We are in the first passes of this now with items like Night Market going live. But we will have content throughout the year to address both solo and group play within the community. The feedback is helpful to steer us on the right track. So thanks to everyone, both solo players and group players, who have given their constructive feedback regarding the Night Market. The team is taking a look at what can be done during this current running and what can be adjusted for the next run of the Night Market.
I just want to remind everyone, anyone, that MMO does NOT mean grouping. It never meant grouping. It meant shared map. It meant socializing. Using the term Massive Multi-player Online to provide an excuse to push grouping and guilds is trying too hard to validate attempting to change the way we play.
sleepy_worm wrote: »This is not true. Group Finder groups for trials regularly fill. Group Finder groups for Night Market fill within 60 seconds.The group finder doesn't function because players don't use it.This is also not true. You can teleport to someone in a busy instance if you want to zerg. Unless you meant multi-player content, as you would be following around other players. If you meant multi-player content, I agree that is what it is.The Night Market is forced group content. (Forced because it is NOT doable solo.)And this is absolutely not true. I have been playing with CP 100 or level 12 characters quite often. They are very clearly participating.Without the CP points and the dungeon gears, a player does not have a chance at participating.
Totally disagree with your points. I think they are very selective.
The Group Finder does not function. Perhaps in your world it does but not on the server on which I play. What server do you claim it works on?
The Night Market IS forced group content. The development team pointed out that they designed it for groups with the intent of "encouraging" group play. As I stated, it is FORCED because it cannot be done solo.
No. My friends and I have tried various overland, non-capper builds. If a player does not have CP close to cap and dungeon gear they are not going to live long.
The reality is that there is a huge gap between players that dungeon and players that don't. That gap is caused by power creeps that are generated by dungeon gear, pots, special items. It appears to be self-perpetuating. At some point, if the solo players (non dungeon) do not get access to the same content as those with the power-creep, there will be such a divide that the development team will be forced to choose to whom to cater. Then, the game will die suddenly. I've seen it happen. I have experienced such. I have been on both sides of that creep and see it for what it is.
It is my position that if we, as players and developers, continue to ignore this issue and sweep it aside using excuses it will only get worse. At the end, when we are all forced to see it, it will be too late to recover. (if you don't agree, that is fine, but don't say it isn't happening where it is. Denial helps no one.)
sleepy_worm wrote: »This is not true. Group Finder groups for trials regularly fill. Group Finder groups for Night Market fill within 60 seconds.The group finder doesn't function because players don't use it.This is also not true. You can teleport to someone in a busy instance if you want to zerg. Unless you meant multi-player content, as you would be following around other players. If you meant multi-player content, I agree that is what it is.The Night Market is forced group content. (Forced because it is NOT doable solo.)And this is absolutely not true. I have been playing with CP 100 or level 12 characters quite often. They are very clearly participating.Without the CP points and the dungeon gears, a player does not have a chance at participating.
Totally disagree with your points. I think they are very selective.
The Group Finder does not function. Perhaps in your world it does but not on the server on which I play. What server do you claim it works on?

If a player does not have CP close to cap and dungeon gear they are not going to live long. Maybe they can survive if they follow a large group and pretend to participate. But they will not be working the Night Market without CP and dungeon gear. (include dungeon pots with gear)sleepy_worm wrote: »This is not true. Group Finder groups for trials regularly fill. Group Finder groups for Night Market fill within 60 seconds.The group finder doesn't function because players don't use it.This is also not true. You can teleport to someone in a busy instance if you want to zerg. Unless you meant multi-player content, as you would be following around other players. If you meant multi-player content, I agree that is what it is.The Night Market is forced group content. (Forced because it is NOT doable solo.)And this is absolutely not true. I have been playing with CP 100 or level 12 characters quite often. They are very clearly participating.Without the CP points and the dungeon gears, a player does not have a chance at participating.
The reality is that there is a huge gap between players that dungeon and players that don't. That gap is caused by power creeps that are generated by dungeon gear, pots, special items.
@ZOS_Kevin @ZOS_GinaBruno @ZOS_JessicaFolsom
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
If yes, please tell us, because I will definitely stop playing ESO. I refuse to keep playing and paying for ESO Plus if this is the direction the game is going. I wouldn’t like that and I don’t want that, so is there any plan from ZoS to push solo players out?
We are getting overland difficulty, and that is completely fine because we will have the option to choose it. But will future releases and seasons all be like this, purely increased difficulty everywhere?
Please be honest. Is there any plan to push solo players out?
edit:
And please don’t respond with something like: “We will add more group content to the game,” because that is, without question, welcome. What I want to know is whether solo players will once again be excluded from participating in these “events,” or if they will still be able, once again, to take part as solo players.I’m thrilled and excited about the new overland difficulty, and I genuinely want to replay the entire story again with some real challenge, not this easy mode we’ve had for years.
But as a player, I also have an event running that I could be doing… but I simply refuse to be used by you, ZOS. I refuse to be turned into “event fodder” just so others can participate. I can’t handle this feeling.
I never understood why teabagging was banned, but now I do. Because this is exactly how I feel right now. You, ZOS, are teabagging me with this event. Either I go as “event fodder”, or I don’t go at all.
The emotional meaning behind teabagging in games is:And that’s exactly what I see from ZOS right now: "I’m dominating you, you have no choice, and I’m rubbing it in your face."
- being disrespected
- being humiliated
- being forced into a submissive role
- being used for someone else’s benefit
- having my agency removed
some of our event/ event zone content will be focused on encouraging group play
This content does not encourage group play, it enforces group play.
Encouraging involves inspiring, which can be done through providing benefits. Enforcing involves force, which can be pushing or by removing other options.
To give an example, consider Heresy of Ignorance. Strange Obelisks are scattered across the map, and you need to disrupt 3 of them and kill the boss. When in a group, you get credit for every Strange Obelisk any member of your group disrupts. This encourages group play because the quest is done more quickly in a group. If 3 Strange Obelisks had to be disrupted within 1 minute, it would be unfeasible for a solo player to do it, and thus this would enforce group play.
Likewise, Night Market does not encourage group play to gain the benefits of faster and smoother progress, it enforces group play by making progress unfeasible for solo play.
You can still participate and do some stuff solo, even without fighting. I tested it myself for fun, a thief character can do races, loot hidden chests/heavy sacks (the ones that are counting towards pursuit) and all these "find missing persons/relics/etc" things. And of course, the big prize - Night's Den house - is unlocked automatically. You can also opportunistically join any boss fights and skirmishes.
That is actually more solo content compared to a typical Q1 dlc dungeon pack.
barney2525 wrote: »some of our event/ event zone content will be focused on encouraging group play
This content does not encourage group play, it enforces group play.
Encouraging involves inspiring, which can be done through providing benefits. Enforcing involves force, which can be pushing or by removing other options.
To give an example, consider Heresy of Ignorance. Strange Obelisks are scattered across the map, and you need to disrupt 3 of them and kill the boss. When in a group, you get credit for every Strange Obelisk any member of your group disrupts. This encourages group play because the quest is done more quickly in a group. If 3 Strange Obelisks had to be disrupted within 1 minute, it would be unfeasible for a solo player to do it, and thus this would enforce group play.
Likewise, Night Market does not encourage group play to gain the benefits of faster and smoother progress, it enforces group play by making progress unfeasible for solo play.
You can still participate and do some stuff solo, even without fighting. I tested it myself for fun, a thief character can do races, loot hidden chests/heavy sacks (the ones that are counting towards pursuit) and all these "find missing persons/relics/etc" things. And of course, the big prize - Night's Den house - is unlocked automatically. You can also opportunistically join any boss fights and skirmishes.
That is actually more solo content compared to a typical Q1 dlc dungeon pack.
Can you reach 5000 reputation solo ?
We don't get credit for 1000 or 2000 or 3000. It's 5000 or you get Nothing.
spartaxoxo wrote: »Dungeons were always group content and this is what replaced dungeons this time around. The rest of the year is focused on solo content.
If you're okay with grouping for dungeons then I don't understand what's the big deal about using group finder for night market.
"....Does this ONE thing that players who like dungeons are getting really bother you so much that it makes you feel like ZOS is teabagging you???@ZOS_Kevin @ZOS_GinaBruno @ZOS_JessicaFolsom
- Does ZoS have plans to turn ESO into something like a Dark Souls-style game?
- Do they have any plan to push solo players out of the game?
If yes, please tell us, because I will definitely stop playing ESO. I refuse to keep playing and paying for ESO Plus if this is the direction the game is going. I wouldn’t like that and I don’t want that, so is there any plan from ZoS to push solo players out?
We are getting overland difficulty, and that is completely fine because we will have the option to choose it. But will future releases and seasons all be like this, purely increased difficulty everywhere?
Please be honest. Is there any plan to push solo players out?
edit:
And please don’t respond with something like: “We will add more group content to the game,” because that is, without question, welcome. What I want to know is whether solo players will once again be excluded from participating in these “events,” or if they will still be able, once again, to take part as solo players.I’m thrilled and excited about the new overland difficulty, and I genuinely want to replay the entire story again with some real challenge, not this easy mode we’ve had for years.
But as a player, I also have an event running that I could be doing… but I simply refuse to be used by you, ZOS. I refuse to be turned into “event fodder” just so others can participate. I can’t handle this feeling.
I never understood why teabagging was banned, but now I do. Because this is exactly how I feel right now. You, ZOS, are teabagging me with this event. Either I go as “event fodder”, or I don’t go at all.
The emotional meaning behind teabagging in games is:And that’s exactly what I see from ZOS right now: "I’m dominating you, you have no choice, and I’m rubbing it in your face."
- being disrespected
- being humiliated
- being forced into a submissive role
- being used for someone else’s benefit
- having my agency removed
Hi. Two things.
First, if this is a reaction to the Night Market, please be aware that the Night Market replaced new dungeons this year. This content (although whether it actually fulfills the same niche as a dungeon is a whole other topic) was experimental content aimed at people who like dungeons and trials, possibly with the hope to appeal to a slightly broader audience because it's new and there is a subset of content that's achievable with less than four players. Some quests can even be solo'ed, especially if you have NB and can sneak around. But ask yourself... would you have posted this if two new dungeons were released instead of the Night Market? I'm guessing not. So, no need to fret. Treat this content the same as you would have treated any newly released dungeons this year, however that may be (do you try them, ignore them, etc) and do not read anything deeper into it as far as ZOS's intentions for the future of solo players. It has nothing to do with that. They simply put some resources that normally produce dungeons and pivoted them to producing this content.
Second, you seem to be conflating difficult content with group content. I'm not 100% sure where you stand (although I can guess based on context) but just keep in mind that solo content DOES NOT EQUAL easy content, necessarily. Arenas, which are forced solo content to the point that even companions aren't welcome, are some of the most difficult content in the game. While I personally dislike labels, because often people (including myself), like multiple kinds of content, a discussion about group vs. solo is different than a discussion about "casuals" vs. "end gamers." Preferring less challenging content (or content without any combat) does not necessarily mean you also prefer playing solo, or vice versa. For example, even if the quest is as easy as easy can be, I prefer playing with friends, and don't quest solo. I enjoy both challenging content and easy content, depending on my mood, but because I like to play with friends, I rarely do arena runs, even though I spend a lot of time in dungeons and trials.
Literally on the roadmap for this year are solo dungeons which, presumably, are catering to solo players. I know I won't spend any time with them unless they have at least a duo option, like IA.
I'll also point out that Dark Souls is primarily a single player game, so it's an odd game to cite if your concern is group content over solo content, although it would make more sense if you're more concerned about content difficulty.
Anyway, you definitely have nothing to worry about regarding being pushed out of the game because ZOS is only going to produce content going forward that will be outside of your wheelhouse going forward. The roadmap clearly illustrates that this is not going to be the case. Whether they officially answer your question in this thread or not. However, I'd also like to point out that it's not very reasonable to expect ALL content released to cater to your playstyle, either. Do you really begrudge players who enjoy dungeons an event that is catered to their preferred level of difficulty and playstyle, when they didn't even get new dungeons this year? All we're getting is this event, and it may not even stick around as permanent content. ...
spartaxoxo wrote: »Dungeons were always group content and this is what replaced dungeons this time around. The rest of the year is focused on solo content.
If you're okay with grouping for dungeons then I don't understand what's the big deal about using group finder for night market.
Except the Night Market will return 2 more times this year as an event model and if this is the model taken that 3 events in a year people that don't like the trial format wont be able to play.
It also has 2 dung and a trial in it already so the overland portion has ZERO reason to be like it is other then team up in a group of 12 or get owned.
If a player does not have CP close to cap and dungeon gear they are not going to live long. Maybe they can survive if they follow a large group and pretend to participate. But they will not be working the Night Market without CP and dungeon gear. (include dungeon pots with gear)sleepy_worm wrote: »This is not true. Group Finder groups for trials regularly fill. Group Finder groups for Night Market fill within 60 seconds.The group finder doesn't function because players don't use it.This is also not true. You can teleport to someone in a busy instance if you want to zerg. Unless you meant multi-player content, as you would be following around other players. If you meant multi-player content, I agree that is what it is.The Night Market is forced group content. (Forced because it is NOT doable solo.)And this is absolutely not true. I have been playing with CP 100 or level 12 characters quite often. They are very clearly participating.Without the CP points and the dungeon gears, a player does not have a chance at participating.
The reality is that there is a huge gap between players that dungeon and players that don't. That gap is caused by power creeps that are generated by dungeon gear, pots, special items.
This is simply not true. I actually started a new account because I wanted loot from all factions. Did the wailing prison intro quest and went straight into the NM at level 3. No CP. I followed groups around, spammed shields, dodge rolled aoes, revived players, got some damage in and looted bosses to get complete gear sets. Right now my character is level 13, decked out in Briarheart and Plague Doctor gear from the event and has all the house wings unlocked. It’s really not so much a question of gear and level but more knowing what to do. Did I die a lot? Absolutely. But dying is not failure. It’s only a failure if the skirmish or boss resets because a whole group wiped.
There’s also no such thing as “dungeon pots”.
I think this is in a nutshell why you rub people the wrong way. It shows your attitude. I don't know why you keep editing the (Something) Market to the [snip] Market. (If it would be ZOS censoring you, the edit would be from an admin, not you.) Is writing the Night Market too difficult? No, it just shows your attitude.the [snip] Market.
This makes your complaints even more baffling.I actually love it, it’s new, it forces players to group up, nobody cares about your DPS/build/etc.
You don't have to group. There's plenty to do solo. But this was marketed as group content. They said they were trying out something new. They are now trying out that "something new". And it is new. You can, of course, go to this group content solo if you like. Just like you can go to group dungeons and trials solo. But when going solo, the results may vary.What I hate is that ZoS made this event with a timeline, and if I want to participate, I must group with others.
They wanted to try something new. So this is too new to you? You want it to follow the old formula and only call it new?ESO has always given me the option to choose my difficulty: Normal / Vet / Vet HM.
Sorry, where do I find this hardcore content in the Night Market? I must have missed it.Let’s compare this with vRG HM (or other HM):
Why do you hand‑pick your team for vRG HM? To make it easier, correct? Makes perfect sense.
So why do you take any player into the [snip] Market? To make your Hardcore mode easier?? That’s 100% wrong. And this only proves this isn’t even real hardcore, it just forces players to group to feed off each other.
If you love Hardcore, if you truly want to play Hardcore, you should hand‑pick your team and NOT use random players to make your content easier. Casual/solo players are just being used to “feed” this Hardcore‑only mode. Nothing else.
@peacenote I’ll explain it one more time:
- Dungeons are group content. And I love them.
(Okay… power creep basically removed the need for tanks/healers — different topic.)- Trials are group content. And I love them too.
This is why we love ESO. Until this [snip] Market release, this was the group content we had and we loved it. Right?- Could the game have more difficulty and more group content? Of course.
Example: public dungeons. They’re supposed to be group content, yet they’re a joke because they’re way too easy.- So far, we all agree. Right?
- ESO needs more overland difficulty? ESO should’ve had this since release.
We’re finally getting it soon, good.- ESO is an MMO and should have group content. Obviously.
We already have it, but should we have more? Of course. We love it.- I love ESO’s group content, and I hate seeing people gatekeep others in Group Finder because of builds/DPS/etc.
(Different topic, but everyone knows this is 100% true.)- So… we agree on everything up to this point.
Let’s keep point 7 for another topic as well.
If we agree on everything, then of course the [snip] Market is welcome.
I actually love it, it’s new, it forces players to group up, nobody cares about your DPS/build/etc.
I even understand why ZOS did this. Maybe some of you don’t, but I do.
- I see people gatekeeping others in Group Finder all the time.
That doesn’t happen in the [snip] Market.
I truly love that ZOS fixed that here, and I understand it better than many of you.
Because now nobody is gatekeeping anyone.
So why do it in Group Finder?
(But let’s leave that for another topic, I won’t argue about it no matter what you reply.)
So yes, we all love the [snip] Market. Of course we all have ideas, this could be better, that could be changed.
Everyone has something they’d improve.
But my problem with the Market is only one, and I’ve said it before:
What I hate is that ZoS made this event with a timeline, and if I want to participate, I must group with others.
And that’s exactly what I truly hate. I don’t really have a choice here, either group up or miss out. No event in ESO has been like this before. We’re talking about a timed event, not a trial or a dungeon, just an event.
They created a unique Hardcore‑only mode that forces players to group each other just to make it easier.
This [snip] Market, with this one Hardcore‑only mode, only becomes manageable if you group up.
ESO has always given me the option to choose my difficulty: Normal / Vet / Vet HM.
Let’s compare this with vRG HM (or other HM):
Why do you hand‑pick your team for vRG HM? To make it easier, correct? Makes perfect sense.
So why do you take any player into the [snip] Market? To make your Hardcore mode easier?? That’s 100% wrong. And this only proves this isn’t even real hardcore, it just forces players to group to feed off each other.
If you love Hardcore, if you truly want to play Hardcore, you should hand‑pick your team and NOT use random players to make your content easier. Casual/solo players are just being used to “feed” this Hardcore‑only mode. Nothing else.
You love the Hardcore nonsense they added, yet you take any player to make it easier? Why?
Why don’t we do that in vet trials/dungeons? Because there, you actually need people who can help you.
This isn’t the hardcore mode you all want in ESO. A 12 players group in almost any veteran trial is harder as this. Yet you exclude those same players from trials, and now you’re happy to group with them? Why? I’ll tell you why, just to serve your own needs. Nothing else. In trials, you have time; here, you don’t.
It’s wrong. Yet here "you" are, all happy with this [fake] hardcore mode, using other players to feed your needs.
I honestly can’t explain this any more clearly than I already have.
If a player does not have CP close to cap and dungeon gear they are not going to live long. Maybe they can survive if they follow a large group and pretend to participate. But they will not be working the Night Market without CP and dungeon gear. (include dungeon pots with gear)sleepy_worm wrote: »This is not true. Group Finder groups for trials regularly fill. Group Finder groups for Night Market fill within 60 seconds.The group finder doesn't function because players don't use it.This is also not true. You can teleport to someone in a busy instance if you want to zerg. Unless you meant multi-player content, as you would be following around other players. If you meant multi-player content, I agree that is what it is.The Night Market is forced group content. (Forced because it is NOT doable solo.)And this is absolutely not true. I have been playing with CP 100 or level 12 characters quite often. They are very clearly participating.Without the CP points and the dungeon gears, a player does not have a chance at participating.
The reality is that there is a huge gap between players that dungeon and players that don't. That gap is caused by power creeps that are generated by dungeon gear, pots, special items.
This is simply not true. I actually started a new account because I wanted loot from all factions. Did the wailing prison intro quest and went straight into the NM at level 3. No CP. I followed groups around, spammed shields, dodge rolled aoes, revived players, got some damage in and looted bosses to get complete gear sets. Right now my character is level 13, decked out in Briarheart and Plague Doctor gear from the event and has all the house wings unlocked. It’s really not so much a question of gear and level but more knowing what to do. Did I die a lot? Absolutely. But dying is not failure. It’s only a failure if the skirmish or boss resets because a whole group wiped.
There’s also no such thing as “dungeon pots”.
I think the key words there are "I followed groups around." You did not play the Night Market, you just picked up the leftovers. Which is what I meant when I said, "Maybe they can survive if they follow a large group and pretend to participate."
Play what ever way makes you feel good. I care not.
Denial does not make the issue go away. It just doesn't.
YandereGirlfriend wrote: »This is so quaint. And as a PvP main reads as so out-of-touch.
Basically the entire last decade of development was catered specifically to solo players, to the detriment of the game's health overall, I would say, with only meager scraps left for everyone else. Now the balance is being ever so slightly corrected.
Just accept that not all content is for you and that that is okay.
barney2525 wrote: »Can you reach 5000 reputation solo ?
We don't get credit for 1000 or 2000 or 3000. It's 5000 or you get Nothing.
barney2525 wrote: »some of our event/ event zone content will be focused on encouraging group play
This content does not encourage group play, it enforces group play.
Encouraging involves inspiring, which can be done through providing benefits. Enforcing involves force, which can be pushing or by removing other options.
To give an example, consider Heresy of Ignorance. Strange Obelisks are scattered across the map, and you need to disrupt 3 of them and kill the boss. When in a group, you get credit for every Strange Obelisk any member of your group disrupts. This encourages group play because the quest is done more quickly in a group. If 3 Strange Obelisks had to be disrupted within 1 minute, it would be unfeasible for a solo player to do it, and thus this would enforce group play.
Likewise, Night Market does not encourage group play to gain the benefits of faster and smoother progress, it enforces group play by making progress unfeasible for solo play.
You can still participate and do some stuff solo, even without fighting. I tested it myself for fun, a thief character can do races, loot hidden chests/heavy sacks (the ones that are counting towards pursuit) and all these "find missing persons/relics/etc" things. And of course, the big prize - Night's Den house - is unlocked automatically. You can also opportunistically join any boss fights and skirmishes.
That is actually more solo content compared to a typical Q1 dlc dungeon pack.
Can you reach 5000 reputation solo ?
We don't get credit for 1000 or 2000 or 3000. It's 5000 or you get Nothing.
YandereGirlfriend wrote: »This is so quaint. And as a PvP main reads as so out-of-touch.
Basically the entire last decade of development was catered specifically to solo players, to the detriment of the game's health overall, I would say, with only meager scraps left for everyone else. Now the balance is being ever so slightly corrected.
Just accept that not all content is for you and that that is okay.
Considering that ZOS has the actual figures (aka the FACTS) about how many players are playing solo, and considering the poll that was done on the forums a few months ago, showed that the majority of players either play ESO completely solo or 'mostly' solo, how can you say 'to the detriment of the game's health' if they are providing content for the majority of players?
Also keep in mind that ZOS has said years ago that when ESO first came out, it completely failed as an MMO, and they realized that the majority of players wanted 'Skyrim with friends', so they created One Tamriel.
Yet even as a solo player, I could care less if they add more group content. I don't HAVE TO play every single aspect of the game. I already don't do PvP, and I don't do Trials, I haven't even touched IA. I'm not sure why players seem to think that they absolutely have to play every single part of the game when there are so many other things they can do solo. Shiny new stuff is cool and all, but we shouldn't forget about those who do enjoy group content or PvP. Solo players have received a lot of content over the past few years, and I am thankful for that, but I also don't want group players or PvP players to be neglected just to focus on players like me. If ESO is to survive, they need to offer all players something for their preferred type of gameplay- and I think the new team is working on that. The old team was growing too stale, too repetitive and too lazy IMO; the new team is not like that and I'm liking what they are doing. They are trying new things, some work, some don't, but at least they are mixing things up and I give them credit for that.