Can we PLEASE get an update to Aetheric Lancer to remove the “go locate the circle and deal damage” aspect? It has always been unplayable to use for a number of reasons.
Would truly love if this would just fire like Null Arca (or something else creative). The other IA sets are getting tremendous updates. Would really love to be able to go full Templar and have a reason to wear the sets we grinded for months.
Elendildur wrote: »Can we PLEASE get an update to Aetheric Lancer to remove the “go locate the circle and deal damage” aspect? It has always been unplayable to use for a number of reasons.
Would truly love if this would just fire like Null Arca (or something else creative). The other IA sets are getting tremendous updates. Would really love to be able to go full Templar and have a reason to wear the sets we grinded for months.
Yes please! I'm fine with the damage from the proc being weaker than Null Arca, since it includes the 300 WSD, but the circle is annoying to play around
YandereGirlfriend wrote: »Reminder that the Mythic Rakkhat was also nerfed with the Damage Done changes but has not seen any compensation whatsoever for those changes, unlike Ansuul, Tide-Born, etc.
Now that Empower has been rightly buffed back up it is only natural that Rakkat should be buffed in a similar fashion.
Monolith losing 100 spell damage per proc is now made this a not so great set in general, besides sitting on a static dummy parse abusing concussion procs with new mythic. Yes you have reduced the roof, but made it so much worse for everything else.
This set was already very hard to proc and very situational. Now with a max +300 spell damage increase, this one goes back to the closet for me. Will review again after class rework in case sorcs get a spammable that can proc this.
Pinktraining wrote: »Monolith losing 100 spell damage per proc is now made this a not so great set in general, besides sitting on a static dummy parse abusing concussion procs with new mythic. Yes you have reduced the roof, but made it so much worse for everything else.
This set was already very hard to proc and very situational. Now with a max +300 spell damage increase, this one goes back to the closet for me. Will review again after class rework in case sorcs get a spammable that can proc this.
Why advocate buffing a set that already has strong area-of-effect damage? Sorc only needs to use Streak twice to deal considerable area-of-effect damage with Monolith, which is completely unreasonable, and yet you still want to buff this set?
Shattered Paths Signet mythic
This mythic feels ok in pvp but as a purely offensive mythic with no defensive traits that essantially locks you out of using ultimate, the damage can be raised incrementally. Currently it increases your damage done with status effects by 1% for every 1 Ultimate up to 170% in pve and up to 85% in pvp. Please consider raising the damage done with status effects in pvp to 100%, up from 85%
This is a slight buff that shouldnt make it too strong while still leaving it as a niche option for some builds.
Shattered Paths Signet
This mythic still deals half damage when Feral Guardian pet is active.
We now know that Warden was not an outlier when it comes to using signet nor was it getting those numbers due to a broken interaction with the pet. In fact ww last week was parsing 201k, sorc 195k with signet.
The pet nerf also doesnt exist on live servers currently with signet released and the game is in a healthy state. No broken interactions, warden is not oppressive or even meta in pve or pvp with signet. Both warden and the game is in a healthy state on live servers currently.
Which is why i believe the pet nerf currently in pts should not go to live. Please consider reverting it



