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Three-Sided Deathmatch

  • xylena
    xylena
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    Haki_7 wrote: »
    I still think we should try to solve the ''7 Day Decay'' riddle before moving on to discussing the matchmaking
    they're the same problem
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Decimus
    Decimus
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    Why is Haki still posting team vs team leaderboards? I thought 8v8s haven't been playable for a few days now already.

    Don't worry though, I've got you:

    Salvation of Battlegrounds Chapter 5897: Perfectly Balanced 3-Way BGs, Matchmaking Absolutely Not The Main Issue

    0,0167% chance of losing. Opponents had full teams, opponents left their teams. I wonder why:
    stlnzuh53iuu.png

    0,001% chance of winning. I bet my team had fun:
    ucus4ckcy0mg.png

    0,001% chance of winning. Oh look, just like the previous one:
    xxfwbh74jwaj.png

    77% chance of winning. I bet green team had fun:
    olfvf9rawq77.png

    99% chance of winning. No comment:
    d0akohyxshhe.png

    "0% chance of losing. We did because..."
    wa0eviffkcjx.png

    ...3-way BGs are fundamentally flawed. Two teams fight, one team runs to empty objectives - wins with zero kills.
    Edited by Decimus on April 26, 2026 3:21PM
  • Moonspawn
    Moonspawn
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    Haki_7 wrote: »
    Moonspawn wrote: »
    Haki_7 wrote: »
    What does ''7 day Decay'' mean? That it goes from 100 to 0 in 7 days, or that it starts to decay after 7 days?
    It's hard to say. In any other context I would guess that ''7 day Decay'' means going from 100 to zero in 7 days, but why would they do that if it's already resetting every month?
    Doesn't make sense. Must be the other one then.
    Not necessarily. Looks 50/50 to me, could be either one. Maybe we should ask ZOS?
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • xylena
    xylena
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    Moonspawn wrote: »
    Not necessarily. Looks 50/50 to me, could be either one.
    Nah definitely 51/49.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Haki_7
    Haki_7
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    @Maitsukas wrote:
    Haven't even seen a 4v4v4 Domination score from Haki this week
    I thought we were trying to find solutions to the game-breaking problems of 2-sided?

    Destruction of Battlegrounds Chapter 186: Waiting 20 minutes for a lopsided match (Solo 8v8 PC/EU)
    Crazy King, predetermined victory:
    uy90r0bfnhch.png

    Relic, predetermined victory:
    7v0yxgyx5r7v.png

    Deathmatch 1 and 2, predetermined victories. First and fourth critical flaws of 2-sided:
    82eomh14k7sa.png
    0majr40jpvbf.png

    Chaosball, predetermined victory. Pointless staring contest with ball carriers:
    vd372w0uw7bd.png

    Domination 1, predetermined victory. Sprinting from one flag to the next, trying to end the lopsided snoozefest, while my team abides by the rules of 8v8 and spawncamps for the entirety of the match. Third flaw:
    cc5c819r1sdv.png

    Domination 2, predetermined defeat. We couldn't even reach the flags:
    woagzjv47zr2.png
    Edited by Haki_7 on April 27, 2026 9:43AM
  • Moonspawn
    Moonspawn
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    That was my bad. I forgot to bring the 3 critical flaws of 3-sided from the other thread. I'll add them to one of my previous posts and link here.
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • Avran_Sylt
    Avran_Sylt
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    Okay seriously, literally no discourse about the 3-sided weekend event, on the thread literally titled "three-sided-deathmatch", by the most prolific posters about the topic.

    What, didn't get very many good screenshots of close matches because it suffered from the PvP powercreep and mixed MMR the same way 2-sided does?

    Why aren't you gushing about these matches, great time to do so.

    Only benefit is that with three-teams it's hard for a single team to spawn camp. But when I've played it's just the same old: there's either players that are going to stomp, or everyone is kind of equally bad/squishy. (Also I like never get on a team that has a healer this time around it's odd).
  • Moonspawn
    Moonspawn
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    @Decimus I know you've been actively campaigning against 3-sided Deathmatch for YEARS at this point, but could you openly oppose it one more time?
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • Haki_7
    Haki_7
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    Okay seriously, literally no discourse about the 3-sided weekend event
    Moonspawn wrote: »
    gpa7f8d9c9ha.png


    Here are the three game-breaking problems of 3-sided Battlegrounds:

    1- Forcing people who only wanted to play deathmatch into the objective modes. Recipe for disaster.
    SOLUTION: Separate Deathmatch from the objectives queue.

    2- It was far too easy for the third team to complete the objective uncontested.
    SOLUTION: Minor adjustments to all the 3-sided objective modes, except Capture the Relic. That one needs a bit more work.

    3- Rewards did not include endeavors, golden pursuits, tokens or obscene amounts of transmutation crystals.
    SOLUTION: It's already there.


    As far as I can tell, bringing back 3-sided with its third flaw resolved has resulted in near-instant queue times for both PC/NA and PC/EU. Is everyone experiencing the same?

    I can't wait to go back to this:

    Destruction of Battlegrounds Chapter 187: Waiting 41 minutes for a lopsided match, but getting kicked for inactivity instead (Solo 8v8 PC/EU)
    Domination 1, impossible to win. We could barely reach the flags:
    p19hbzn3daj3.png

    Domination 2, impossible to lose:
    im6jgg33zx45.png

    Relic, impossible to lose. Throwing the towel after losing a single relic. Fourth critical flaw of 2-sided:
    ssex9s9qq5x1.png

    Deathmatch 1 and 2, impossible to lose. In 8v8 DM, the fight ends as soon as the target order is identified. That is the true horror of the first flaw:
    ebmpsr1xb8uv.png
    3v0o446sfz4t.png

    Crazy King, impossible to lose:
    oumjo8obje5a.png

    Chaosball, impossible to lose:
    b1xufifacg49.png
    Edited by Haki_7 on April 28, 2026 11:03AM
  • Avran_Sylt
    Avran_Sylt
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    Haki_7 wrote: »
    As far as I can tell, bringing back 3-sided with its third flaw resolved has resulted in near-instant queue times for both PC/NA and PC/EU. Is everyone experiencing the same?

    Far as I can tell a slight decrease in queue speed, sometimes instant, but not really any meaningful match quality improvements, which is what I've thought you've been chasing all the time with your various Lopsided this, unwinnable that commentary. (and the uptick in queue may simply be from nostalgia and/or a mode with significant gameplay changes)

    Were your instant queue matches good quality or not, or are you going to provide zero actionable feedback about the thing you want?

    [snip]
    [edited for baiting]
    Edited by ZOS_Icy on May 2, 2026 2:57PM
  • Haki_7
    Haki_7
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    Avran_Sylt wrote: »
    Haki_7 wrote: »
    As far as I can tell, bringing back 3-sided with its third flaw resolved has resulted in near-instant queue times for both PC/NA and PC/EU. Is everyone experiencing the same?

    Far as I can tell a slight decrease in queue speed, sometimes instant

    The longest I had to wait was just over 3 minutes. Was it the same for you? I bet I could have even played my main character during the event. Now that 3-sided is gone again, it's back to this:

    Deathmatch 1 & 2, no risk of losing. Spawncamping from start to finish and people giving up after a single death. First and fourth critical flaws of 2-sided:
    r801ed7oqxq6.png
    61gtbwswrk7q.png

    Domination 1 & 2, no risk of losing:
    l5dfus23fpic.png
    7khyciuzv8sf.png

    Relic, no risk of winning. Successfully made the lopsided snoozefest last for the entire 15 minutes. Mission accomplished:
    p9lzlhqbbs0i.png

    Crazy King, no risk of losing:
    k8ncjuireegd.png

    Chaosball, no risk of losing. Soul gazing session with ball carriers. Riveting:
    a3x14r589z5e.png

    Destruction of Battlegrounds Chapter 188: Waiting 19 minutes for a lopsided match (Solo 8v8 PC/EU)
    Edited by Haki_7 on April 30, 2026 12:43PM
  • Moonspawn
    Moonspawn
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    Why aren't you gushing about these matches, great time to do so.

    Gushing would cloud one's judgment. I'm not blind to the game-breaking problems of 3-sided, but they do have obvious solutions. The four critical flaws of 2-sided do not.
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • Avran_Sylt
    Avran_Sylt
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    Haki_7 wrote: »
    The longest I had to wait was just over 3 minutes. Was it the same for you? I bet I could have even played my main character during the event. Now that 3-sided is gone again, it's back to this:

    *shrugs* I'm not an uber-sweat and have the benefit of PC NA population, 3 min is the standard 8v8 queue for me after work hours.

    I'm not against 4v4v4. Love the variety, and love that the old maps and dynamics generally succeed in preventing chokepoints. (AKA in 8v8 spawncamping).

    Sometimes it did become a walk-fest to objectives since it's always possible for the two other teams to be preoccupied with each other instead of the objectives.

    A few matches were against meta builds that just stomped the entire lobby.

    Though I too still like the larger moshpit of 8v8, neither addresses buildcrafting/MMR issues. But to be honest it's going to be a cluster with all the class reworks in the next few years.

    Would have loved to see some data points from you two about that 4v4v4 weekend but whatever. I am simply going to presume you cherry-pick your data.

    @Moonspawn
    Regarding the 4 flaws of 2-sided:`
    1. What has changed about positioning and target selection? You still want to try and focus down on those that seem like they take more damage than the rest, CC healers, layer burst, rushdown squishies or backline archers while being sure to be mindful of where you're at so as to not get swarmed and focused (unless built for it).
    2. While a larger bucket can hold more socially engineered players, a smaller bucket lets fewer impact a team more greatly.
    3. Multiple entry points from spawn (as in, like middle of the map/side of map teleport point) rather than a single drop-down platform can help alleviate the chokepoint issue.
    4. The only point I won't contest.

    As far as your critique of 3-sided and your solutions:
    1. A separate deathmatch queue could be interesting, but if it's structured like the current 4v4 Deathmatch that's not good. Just punishes teams with squishy players eventually leading to an even more perpetualy tanky/brawler meta.
    2. The irony that you are annoyed by players utilizing movement and positioning on objectives is not lost on me when you criticized 8v8 for lacking such things. I'm all for reducing map cheese, but with flags, taking advantage of an enemy's absence is a viable strategy. Your VIP gamemode suggestion for Relic capture is horrendous, especially envisioning it prioritizing the squishiest players to be burst, and for example not counting the chance that the chosen relic holder is one of those unkillable parse tanks, all of this handled by RNG.
    3. Rewards are now here as noted.
  • CatalinaWineMixer2
    CatalinaWineMixer2
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    3 team BG are definitely better. I wish they would honestly limit grouping to duos (2 per group). More people would love it than hate it. Or even expand the team sizes provided groups are limited to 2 people.
  • Haki_7
    Haki_7
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    Moonspawn wrote: »
    Haki_7 wrote: »
    Moonspawn wrote: »
    Haki_7 wrote: »
    What does ''7 day Decay'' mean? That it goes from 100 to 0 in 7 days, or that it starts to decay after 7 days?
    It's hard to say. In any other context I would guess that ''7 day Decay'' means going from 100 to zero in 7 days, but why would they do that if it's already resetting every month?
    Doesn't make sense. Must be the other one then.
    Not necessarily. Looks 50/50 to me, could be either one. Maybe we should ask ZOS?

    How can I ask them?

    Destruction of Battlegrounds Chapter 189: Waiting 29 minutes for a lopsided match (Solo 8v8 PC/EU)
    Deathmatch 1 and 2, no way to lose. The usual 8v8 experience:
    sx2kvwxpv89j.png
    xyqgcavjqe24.png

    Relic, no way to lose:
    0bd3slzczqhm.png

    Chaosball, no way to lose. Even if opponents manage to get one of the chaosballs, all we have to do is keep our two out of their reach. This mode seems designed to always devolve into staring contest with ball carriers:
    6stujn8f2nol.png

    Crazy King, no way to lose. Running around trying to end the lopsided snoozefest while my team spawncamps. Third critical flaw of 2-sided:
    lsoon1dgjxb1.png

    Domination 1, no way to lose.
    07z2abh7n3ux.png

    Domination 2, no way to win. We could barely reach the flags:
    cvbub9zgpuql.png
    Edited by Haki_7 on May 4, 2026 10:40AM
  • Demonwolff
    Demonwolff
    Soul Shriven
    Ok lets clear a few things up! (I am speaking of 4v4 and 4v4v4 teams not 8v8, I personally think that's the worst iteration of BGS in the history of BGS)
    2 Team BGS and 3 Team BGS both have their flaws.
    I personally advocate for 3 Team for one simple reason. They ARE in generally more balanced AND give even new players a chance to flex a bit in PVP.
    However, I see the appeal of 2 Team BGS. If both teams are matched well they can be a lot of fun.
    So Here Are my pros and cons, and I'm just gonna hit the hi-lights, for both I'll start with 4v4v4

    4v4v4 Pros
    Easy entry level
    Supported learning
    No team is instantly ahead
    Larger maps
    Better LOS

    Cons
    Not always enough people
    "features" that break the game (CB most notably with zero damage ball carries or base jumping etc)
    Not enough onus on the match type (Teams camping other teams trying to DM)
    Players queing then leaving to give another team the advantage
    Base spawners that afk.

    Now Ill address what I know is coming, the statement that 3 team BGS are more balanced overall and the RAGE lol
    I keep seeing these posts where you show me 4 v2 v2 or 4v4v4 that's a blow out. BUT you fail to show the 4v4 scorecards that are 500-0 where one team was pinned in a base by 2 people and couldn't get out and it happens more often than not. For the MOST and I stress most part 3 team BGS allow for a more enjoyable, Learning, Teaching and group environment.

    4v4 Pros
    When Balanced SO much fun
    easier to reach an objective
    promotes a more PVP based environment

    Cons
    Team imbalance
    Spawn camping 90% of the time
    Unwelcoming to new players
    Meta Driven

    So Now Ill address the people who are going to argue that 4v4 is supposed to be "Competitive" and 8v8 is where new players or daily seekers should go.

    First 8v8 is not fun its not relaxed and it shouldn't even be a thing.(My Opinion)
    The people telling you 4v4 is supposed to be Competitive are also the ones that are dominating 95% of the matches and the ones that cry and rage quit when they are losing and you all know who you are. So reply at your own peril.
    Telling a new player or a Daily seeker they should go to 8v8 and stop queing for 4v4 is not only not your place but detrimental to a healthy PVP environment.
    As a community we need to be helping supporting and encouraging new players. Bring them into the fold, turn them to the Dark side lol. I'm not suggesting share ALL your secrets but don't drive them out and give GOOD advice so we can deepen the field.

    Now My Take on Competitive vs fun
    There are only 3 modes that should even come close to be considered Competitive. Chaos Ball, Crazy King, and of course Death Match. They are the only 3 that promote TRUE PVP.
    Cap the Relic and Domination are more the fun lets play around games.
    To that end We need to add points for kills and assists to the three Competitive games
    And Add Healing points to the other two

    In Summary
    No one group is going to win this argument so there are some clear things that could be done.

    First Lets get a Que system that works in regards to what people want. Lets Have a Competitive que that incorporates the PVP games and a fun game that has the others and you could even add CK or CB to that que so both have 3 options.

    Have a system that includes both 2 team and 3 team BGS

    OR Make a BG house where two groups of four can wage was, this would give the DM teams that are trying to parse against one another a pace to go and not deter people in BGS.

    But Most importantly we need to be welcoming and supportive of new players and less tolerant of the people that want to ruin what we as a PVP GROUP love.



    [Demonwolff]
    Don't be an A hole because then Ill be an A hole! Trust me I'm Better at it!
  • Moonspawn
    Moonspawn
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    Haki_7 wrote: »
    Moonspawn wrote: »
    Haki_7 wrote: »
    Moonspawn wrote: »
    Haki_7 wrote: »
    What does ''7 day Decay'' mean? That it goes from 100 to 0 in 7 days, or that it starts to decay after 7 days?
    It's hard to say. In any other context I would guess that ''7 day Decay'' means going from 100 to zero in 7 days, but why would they do that if it's already resetting every month?
    Doesn't make sense. Must be the other one then.
    Not necessarily. Looks 50/50 to me, could be either one. Maybe we should ask ZOS?

    How can I ask them?

    Just ping them here and ask. They're unlikely to answer any private messages.
    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • Haki_7
    Haki_7
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    Avran_Sylt wrote: »
    Would have loved to see some data points from you two about that 4v4v4 weekend but whatever.
    I'm gathering the 8v8 Domination scoreboards I've posted so far in one place, so they can be compared with the ones I got during the event side by side.

    Crazy King, no possibility of winning:
    rdt7yi7py9nm.png

    Domination 1 & 2, no possibility of losing. Desperately running between flags trying to end the nightmare while my team spawncamps. Third critical flaw of 2-sided:
    1okf1thn2aal.png
    zqjqayjhk243.png

    Deathmatch 1 & 2, no possibility of losing. Spawncamping from start to finish:
    hztkdzxzs40b.png
    hgvzx10aiayc.png

    Destruction of Battlegrounds Chapter 190: Waiting 37 minutes for a lopsided match (Solo 8v8 PC/EU)
    Chaosball, no possibility of losing. Soul gazing session with ball carriers:
    xok3320m28v2.png

    Relic, no possibility of losing:
    mtxe385q2qdl.png
    Edited by Haki_7 on May 5, 2026 12:59PM
  • LittleLionLeone
    LittleLionLeone
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    This thread gives me a headache. What are we even doing?
  • xylena
    xylena
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    This thread gives me a headache. What are we even doing?
    100% chance it's 1 guy on 2 accounts babbling incoherent nonsense to himself

    0% chance the mods care about this thread
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Haki_7
    Haki_7
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    Moonspawn wrote: »
    gpa7f8d9c9ha.png


    Here are the three game-breaking problems of 3-sided Battlegrounds:

    1- Forcing people who only wanted to play deathmatch into the objective modes. Recipe for disaster.
    SOLUTION: Separate Deathmatch from the objectives queue.

    2- It was far too easy for the third team to complete the objective uncontested.
    SOLUTION: Minor adjustments to all the 3-sided objective modes, except Capture the Relic. That one needs a bit more work.

    3- Rewards did not include endeavors, golden pursuits, tokens or obscene amounts of transmutation crystals.
    SOLUTION: It's already there.


    As far as your critique of 3-sided and your solutions:

    1. A separate deathmatch queue could be interesting, but if it's structured like the current 4v4 Deathmatch that's not good. Just punishes teams with squishy players eventually leading to an even more perpetualy tanky/brawler meta.
    I don't see how 3-sided could ever be good while Deathmatch remains inaccessible to the people who don't want to play the objectives. Isn't the first step towards balance to have everyone playing the same game?

    Relic, inevitable victory:
    udtkcdtar1dq.png

    Deathmatch, inevitable victory. Even on the winning team, the target order never left Green-4. First critical flaw of 2-sided:
    gm9oo39y6ifw.png

    Domination 1 and 2, inevitable victories:
    jcqquopefcam.png
    cl9rki99xlrz.png

    Domination 3, inevitable defeat. All our points came from the backcapping of empty flags:
    73s6egfaxl8y.png

    Chaosball, inevitable victory:
    78a6n94ulmw9.png

    Crazy King, inevitable victory. This time it was the opponents' turn to score points by backcapping empty flags:
    perflq4scj94.png

    Destruction of Battlegrounds Chapter 191: Waiting 16 minutes for a lopsided match (Solo 8v8 PC/EU)
    Edited by Haki_7 on May 6, 2026 9:44AM
  • Moonspawn
    Moonspawn
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    What are we even doing?
    We are discussing the game-breaking problems that plague Battlegrounds.

    Can you help solve any of the FOUR critical flaws of two-sided BGs ?

    Looking for feedback on How to fix the 3-sided objective modes
  • Maitsukas
    Maitsukas
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    Moonspawn wrote: »
    What are we even doing?
    We are discussing the game-breaking problems that plague Battlegrounds.

    And what exactly is the unexplained point of someone posting scores from completely random BG matches? I don't think they even played the 4v4v4 Domination that was available recently, since they avoided all responses regarding that.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
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