dark_hunterxmg wrote: »I just don't believe you, friend. I'm sure you can understand why. You've presented in a very elitist fashion that seems to be self-serving in the sense that you focused on preserving 2-bar superiority. You clearly don't like werewolf and most of your feedback has been calling for nerfs rather than requesting changes to make it well rounded and well performing.
I think the team did an absolutely amazing job with this rework. The class feels powerful, the toolkit feels fluid and intuitive, and most of all - It incentivizes you to play pure class very well. This is EXACTLY what the goal should be for every class - making them all "OP" in their own ways, so they feel good to play and so that subclassing is no longer "meta" in the majority of situations.
From the PVP perspective, it does worry me that you're suggesting the class is not strong enough yet, and needs even MORE power. Perhaps that might be true when the other classes get their reworks, if the DK happens to fall behind at that point in time. As it stands now, the DK on the PTS is undoubtedly the king of PVP. This isn't a bad thing - as I keep mentioning, the reworked classes pretty much should all be stronger than the pre-rework classes, in order to achieve the aforementioned goals. But perhaps be careful when considering further buffs to the class, as we wouldn't want them to later necessitate nerfs that might harm the long term goals for the reworks overall.
It is going to be a tough year though, because the reworked classes will inevitably stronger than the base game classes, which is going to lead to an enormous amount of frustration from people who do not play the reworked classes. I think overall it is just important to keep the end goal in mind - making the classes strong, and making pureclassing better than subclassing for most scenarios.
YandereGirlfriend wrote: »Instead, give it its own WW Masteries.
And make it a toggle while we're at it. The ult-gen minigame is tedious and adds nothing of value to gameplay.
dark_hunterxmg wrote: »dark_hunterxmg wrote: »
If the real player stands there face tanking like React does, he will.
No reason to sit here making blatantly false statements. Seems to be a lot of attacks on my character or the integrity of the testing I've provided going on.
Every single CMX I've provided apart from one single CMX weeks ago where static acted as a parse dummy (which was disclosed at the time of posting) has been from proper duels complete with healing, blocking, rolling, kiting, stuns, attempts to outspace and pressure back, etc.
There aren't any attempts to deceive or manipulate with any of the data provided. We're putting on realistic PVP builds and fighting normally. In my case since the EU copy on week 3, I've actually been using my live PC EU character to fight the WWs - the build I run every day for solo PVP in cyrodiil/IC.
I just don't believe you, friend. I'm sure you can understand why. You've presented in a very elitist fashion that seems to be self-serving in the sense that you focused on preserving 2-bar superiority. You clearly don't like werewolf and most of your feedback has been calling for nerfs rather than requesting changes to make it well rounded and well performing.
It's also interesting how the whole narrative crumbles one week at a time. First week it was only Sorc masteries being viable/broken, but actually also DK.
Is it intended that class mastery passives work while transformed?
There are currently werewolves on the PTS who are doing upwards of 10k PVP DPS by taking advantage of certain class mastery passives while in werewolf form. To be clear - they're currently pushing almost double the highest PVP DPS that the top PVP builds were capable of pushing before, while using only one bar worth of abilities. That is a number nothing has achieved in PVP before, not even the recently reworked DK.
Seems a little insane to me.
YandereGirlfriend wrote: »Instead, give it its own WW Masteries.
And make it a toggle while we're at it. The ult-gen minigame is tedious and adds nothing of value to gameplay.
we’re entering week 4- it’s too late for that)
The only reason I'm speaking out is honestly to the devs, they need to wake up and see that most of this is out of malice and hate for werewolf players, either for it's one bar playset (we didn't choose this BTW, not like Oakensoul), because we're 'filthy furries who should never have fun' or simply because that one brief time when werewolf was strong in smallscale PvP like 6 years ago now.
But they don't care, nobody cares, there's too few of us, we'll fall back into obscurity and the meta people will carry on as usual while we're reluctantly stuck not playing WW in harder content so we don't gimp our team.
SlagasaurusRex wrote: »
The notion that this is out of malice is truly insane. I have no more words. Its impossible to have a reasonable discussion about balance and feedback with people who a priori are convinced I'm being disingenuous. I have no words. I wish you guys the best.
YandereGirlfriend wrote: »Instead, give it its own WW Masteries.
And make it a toggle while we're at it. The ult-gen minigame is tedious and adds nothing of value to gameplay.
This is the singular first time I’ve seen you in here with anything but a straight ‘nerf werewolf, React=right’ comment. But alas, as you can clearly see despite anything you scour in this thread, they cannot do anything but nerf it. Side grading or adjusting power symmetrically isn’t allowed clearly if you’ve read any of the patch notes for this PTS.
You can clearly see how ZoS is ready to just shut this down and throw werewolf right back in the dumpster. Instead of screaming nerfs at them you can instead advocate for these balance shifts (who am I kidding, we’re entering week 4- it’s too late for that)
SlagasaurusRex wrote: »The notion that this is out of malice is truly insane. I have no more words. Its impossible to have a reasonable discussion about balance and feedback with people who a priori are convinced I'm being disingenuous. I have no words. I wish you guys the best.
YandereGirlfriend wrote: »I respect everyone’s opinion including those that don’t duel for a living. If anything, carry some of the same energy for the players that have been playing werewolf on live for a decade now who don’t have a vested interest it it being meta/not meta but rather are focused on ensuring viability.
SlagasaurusRex wrote: »The notion that this is out of malice is truly insane. I have no more words. Its impossible to have a reasonable discussion about balance and feedback with people who a priori are convinced I'm being disingenuous. I have no words. I wish you guys the best.
Seems like an overreaction, especially if you know you haven’t been acting out of malice.
Werewolf players have been mocked repeatedly throughout this PTS cycle, notably from a few players who give their PTS characters names that are clearly intended to bait out passionate werewolf players. I won’t even get into what’s being said outside the forums, but I’m just letting you know why there’s a good reason to believe there’s an agenda going on here.
It’s just a nasty situation all around, and it would’ve been much better if we could’ve all stayed civilized and went through this balancing cooperatively. Alas, it all turned into a mess. Hircine wouldn’t be happy with this…
YandereGirlfriend wrote: »You can also find tons of current Live characters names joking about DK being overpowered, etc.. In the past, it was about Sorc, NB, whatever. It is like a PvP subcultural thing.
YandereGirlfriend wrote: »You can also find tons of current Live characters names joking about DK being overpowered, etc.. In the past, it was about Sorc, NB, whatever. It is like a PvP subcultural thing.
dark_hunterxmg wrote: »autocookies wrote: »huskandhunger wrote: »Anyone can slap on high health and still have damage, even non-werewolf users. And yes they too will die much the same, see we are actually in agreement 🤝
? Nobody on the live server can slap on 50k HP and do 8-9k DPS. You wanna bet 10 mil gold on it?
Easy 20k first try hardest part was getting 50k health.
Now do that on a real player instead of an NPC
If the real player stands there face tanking like React does, he will.
dark_hunterxmg wrote: »
If the real player stands there face tanking like React does, he will.
No reason to sit here making blatantly false statements. Seems to be a lot of attacks on my character or the integrity of the testing I've provided going on.
Every single CMX I've provided apart from one single CMX weeks ago where static acted as a parse dummy (which was disclosed at the time of posting) has been from proper duels complete with healing, blocking, rolling, kiting, stuns, attempts to outspace and pressure back, etc.
There aren't any attempts to deceive or manipulate with any of the data provided. We're putting on realistic PVP builds and fighting normally. In my case since the EU copy on week 3, I've actually been using my live PC EU character to fight the WWs - the build I run every day for solo PVP in cyrodiil/IC.
You are NOT doing 10k DPS on werewolf to a person (“with max resistances”) doing these things. ~even if I could it doesn’t truly matter as I have absolutely no burst and my whole kit is purgeable~ And if you are, it’s because of sorc mastery and/Signet which you and I both know will be nerfed into the group and werewolf will be left as is.
You are ridiculously disingenuous but I suppose I can only direct my frustration towards the combat team/feedback handling as it seems that they are only ever able to see the feedback to nerf werewolf but not buff it or sidegrade it.
It's also interesting how the whole narrative crumbles one week at a time. First week it was only Sorc masteries being viable/broken, but actually also DK. 2nd week it came to light that it is also broken with Warden. Now it comes to light it's also broken with Nightblade.
Maybe just maybe it's not the class masteries but something else. At least it doesn't mean that class masteries should get nerfed just to keep Werewolf in balance. But deactivating them entirely might also not be great.
SlagasaurusRex wrote: »
You are NOT doing 10k DPS on werewolf to a person (“with max resistance” doing these things. And if you are, it’s because of sorc mastery and/Signet which you and I both know will be nerfed into the group and werewolf will be left as is. You are ridiculously disingenuous but I suppose I can only direct my frustration towards the combat team/feedback handling as it seems that they are only ever able to see the feedback to nerf werewolf but not buff it.
And yet, that is what is occurring. React posted screenshots without sorc mastery passives and yet you still insist that he is being purposefully deceptive. I don't know how to convince you that I and others are being fully earnest here. Well-known players with sterling reputations in the PC NA PVP community (who I have a deep respect for and have fought upwards of a thousand times) with the best defensive gameplay (block-casting timing/movement/rotations) are getting parsed for outrageous numbers on PTS right now. The insistence that this is somehow a grand conspiracy of players specifically biased against werewolf for some reason is uncharitable and unproductive.
No it isn’t. You aren’t moving around in these screenshots or showing me a single thing your opponent about your opponent. Actually come to reality and stop acting like that
nonsense CMX parse is showing me a single thing about what’s happening in the fight or what your enemy is wearing.
This is all one big joke. The reworked werewolf is quite literally, provably weaker in a majority of ways… but hey at least React Faster and friends can 1 v 1 on PTS with high health, a busted mythic, busted class masteries and claim all of “werewolf OP”… couldn’t even test in Cyro because vengeance campaign…
I’m just over it. Way to drop the ball ZoS
dark_hunterxmg wrote: »dark_hunterxmg wrote: »
If the real player stands there face tanking like React does, he will.
No reason to sit here making blatantly false statements. Seems to be a lot of attacks on my character or the integrity of the testing I've provided going on.
Every single CMX I've provided apart from one single CMX weeks ago where static acted as a parse dummy (which was disclosed at the time of posting) has been from proper duels complete with healing, blocking, rolling, kiting, stuns, attempts to outspace and pressure back, etc.
There aren't any attempts to deceive or manipulate with any of the data provided. We're putting on realistic PVP builds and fighting normally. In my case since the EU copy on week 3, I've actually been using my live PC EU character to fight the WWs - the build I run every day for solo PVP in cyrodiil/IC.
I just don't believe you, friend. I'm sure you can understand why. You've presented in a very elitist fashion that seems to be self-serving in the sense that you focused on preserving 2-bar superiority. You clearly don't like werewolf and most of your feedback has been calling for nerfs rather than requesting changes to make it well rounded and well performing.
Well yeah, anyone can see that! At least make it a little less obvious.
Anyway increase the weapon damage buff back to what it’s like on live at the very least, having it be lower seems pretty contradictory to the goal of improving werewolf.
Oh, and don’t disable the use of masteries, that would kill what little build diversity werewolf has. Not to mention it would be pretty wacky to remove something so highly advertised on U50 for werewolves, yes?
The person above me is absolutely trying to bait y'all (which, I mean I don't understand why as you've 'won' so why???). I just wanted everyone to know this is what obvious bait looks like. They can scroll through the thread, there are numerous suggestions and evidence stating the opposite of what they're saying but they instead just ~don't~ and then proceed to tag 4 people. Just absolutely grotesque behavior I will not be dishonest. It becomes very tiring at a point.











