Official Night Market Feedback Thread

  • Personofsecrets
    Personofsecrets
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    I dont inderstand how I picked the loser faction. Why is there a lose faction? I dont even care about the faction point system, but clearly I picked the bad faction because nobody else is around. Why are the districts so empty for new content?
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Decimus
    Decimus
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    Liked the factions, the somewhat more difficult "open world" content and the "attunements" for the 4-man dungeons/trial, big fan of this direction - please do more of these in the future!

    Areas of improvement:
    • Puzzles took quite a while to come back online after fail, maybe the timer could be a bit shorter.
    • The RNG drops on daily coffers can be problematic, especially if you want to play with your friends but they haven't unlocked the dungeon yet due to being unlucky with the coffer RNG.
    • Too many sources for the style pages. Personally I would've preferred to have something unique from the Golden Pursuit rewards and then grind/purchase the style pages from vendor after getting enough favor, now it feels like there's one less "carrot" to chase rewards wise since the style pages unlock a lot earlier from Golden Pursuits.
    • Oh, and the monster sets are perhaps a little bit underwhelming... Thousand Eyes could do with a bit less cooldown (12s or 10s), Glittering Goad should proc Chilled a lot more often similar to Nunatak and The Ruckus is kind of ruined by the downtime, though I understand this is the design of the set - the benefits should be a lot better for when it's active to justify the big debuffs and no benefit from running a 2p during downtime. When it comes to buff sets with limited up time, Balorgh for example provides much more damage than what you gain from The Ruckus, but no downside when it's not active.
    Edited by Decimus on April 30, 2026 2:14AM
  • ESO_player123
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    I dont inderstand how I picked the loser faction. Why is there a lose faction? I dont even care about the faction point system, but clearly I picked the bad faction because nobody else is around. Why are the districts so empty for new content?

    36 person cap + everyone is in the Eyes faction.
  • decaffeinated
    decaffeinated
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    The biggest issue seems to be grouping is REQUIRED yet quests can't be shared, and with everyone on different quests coordination is hard. The Skittering is much harder (interestingly The Parch is easy).

    I'm fine with more difficult content - just not stuff that is vet DLC dungeon or trials level difficulty, with trial sized mobs, that respawn every 30 seconds. Oh, did you go the wrong way? FIGHT EVERYTHING AGAIN!

    Easy if you have 2 groups running together, but that's only useful if you are NOT doing story quests! I prefer to do story quests, not just run around killing things. Welp, it's just going to be a pain.

    It's not that hard content is bad, it's just that the whole game is being shoehorned into this, and people are upset. I'm upset, and I like hard content. My hands currently hurt as much as they do after a 2-3 hour trial prog. I can't do that every night for 6 weeks.

    P.S. Thanks to all the "solos" who dragged multiple mobs on top of me and my partner. We had carefully picked mob sizes we could handle and got tired of "solos" dragging stuff onto us so we die.
  • Zeldrosi
    Zeldrosi
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    Massive disappointment for me personally. Seems like if you don't have a set group you always run with you're basically out of luck unless you're extremely good and extremely geared, none of which is true for me. I freely admit I'm not very good at the game, and my gear and champion points are not the best or even close to the best.

    Shame because I'm very interested in the content and the rewards, its all right up my alley, but after spending my few hours of game time in two different pug groups who had so much trouble that the yakety sax music may as well have been playing the entire time, I'm probably not gonna try again.

    Dying and getting separated from the group, now you've got those extremely high HP trash packs between you and the group, and they're for sure not coming back for you, so what are your options? Can't solo your way back the group, impossible, can't sneak past the mobs, impossible unless you're a stage 4 vamp I suppose, can try to sprint past them and spam shields, but that's just gonna end with you dead again.

    Tried to dou it with my one gaming buddy who plays ESO, and we got absolutely brutalized, no chance we can do this as 2.

    So yeah really disappointed, was looking forward to playing this event and earning the rewards, looks like I won't get to do either. As I said before I'm not very good or very geared but this content feels far harder, and far far far more tedious than any of the content I've engaged with over the years I've played. Not fun.
  • Personofsecrets
    Personofsecrets
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    I am not a player who cares to solo things. One of the most challenging things for me, throughout all time on this game, has been finding groups to play. For trials I've been able to think "Ill find a group eventually." For this expiring game mode, I'm not so sure. I feel very punished, from moment one, for trying to just enjoy the game. Players shouldnt have to metagame and sus out the best faction to join before picking one. From quest acceptance to the end gameplay, it should be a seemless experience that doesn't all hinge around taking hours to study the game mode and somehow figure out how to find a group.
    Edited by Personofsecrets on April 30, 2026 2:06AM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
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    Wo that Writhing Wall, even with it's bugs, made alot more sense and felt alot better compared to whatever this new limited experience is. Wo to ESO.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • AllenaNightWood
    AllenaNightWood
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    i have no issue grouping up but to really progress you need 12 ore more people to accomplish alot
  • Personofsecrets
    Personofsecrets
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    I dont inderstand how I picked the loser faction. Why is there a lose faction? I dont even care about the faction point system, but clearly I picked the bad faction because nobody else is around. Why are the districts so empty for new content?

    36 person cap + everyone is in the Eyes faction.

    Before I chose I thought to myself "you know that you always like the thing that most others don't. maybe you should watch a bunch of videos about the content and check out the forums before picking."

    The part of me that wants to believe in goodness won over, so I just went with what I thought looked cool. Thousand eyes looked the most abysmal to me lol.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • duagloth
    duagloth
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    Somehow managed to make a worse release than writhing wall.
    No mounting in the market are,slog and tedious.
    Respawn is too slow
    Everything hits like a truck and shouldn't, a simple spider can one shot? Cmon
    Quest marked objectives are bugged and not showing.
    Cant share quests
    Instances for groups are bugged
  • tinythinker
    tinythinker
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    AdamBourke wrote: »
    1) its too hard. I was in a group because the news article said it would be tough to solo. I read your marketing. I didnt expect to have to be a vet trial pro to be able to do this. I also assumed the recommended group size would be a standard 4 man group, but apparebtly the group finder goes up to 12? We died immediately.
    2) no one else is in the zone. Had hoped to soft group with some other groups, but ultimately only saw 3 people
    3) way too easy to get separated from the group. Especially with that duneripper. Duneripper is a cool idea. Hate it in practice. If I get eaten and die, I revive on the other side of the may from my group?
    4) cant share quests/quest progress. Why are we encouraged to group... but the quests are solo quests? Im just freeing little animals from cages. Its classic eso group quest stuff - but it doesnt work in the group zone.
    5)navigating the parch is awful. What are those sand doors?
    The ones that have a poor render distance so you see a way to the desert, run/sneak/fight your way to it, only to see the sand wall pop in. They also dont really show on the map. Not being able to navigate isnt fun. Apparebtly you can get an item to bypass them but... no idea what or how?
    6) boulder dash? What? Couldn't figure this out because everytime I tried i got attacked and turned back and whatever it was was over.

    Yeah, it can be fun if you can stalk someone who is soloing (or duoing) basic mobs, or if you get in a good group. Not a fan of being sent to a "kinda-not really wayshrine", and possibly a random one?

    This site has some basic info summarized for the zones (this one is about The Parch): https://game-maps.com/ESO/NM-The-Parch-Map.asp

    It does clarify the mystery of the sand doors.
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  • DalisMagnus
    DalisMagnus
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    First impression, fun, weird and yet poorly designed or scaled. A couple notes from me.

    1. The fact a 12 person stack cant take down a Calamitas boss or start a Skirmish boss is a problem. We should be able to atleast attempt the skirmish and possible take down the Calamitas boss with that many players.
    2. The number and power of trash mob groups makes me feel like im playing Cyrodiil during Whitestrake, either die and use the res to move around the map, TRY and sneak around, or just find another way around. I don't think that is intended.
    3. The scale of power in the zone feels very anti new player friendly. There's no way a newbie level 15 could even survive for more than 30 seconds in there.
    4. The zone also feels very anti solo player friendly. What happened to the "play your own way" mentality? You either need to have a companion, run with a group OR get very lucky and pick your fights wisely.
    5. The markers for the Posters and Bodies need you to be VERY close to appear. VERY VERY close. They also don't spawn until you're near the objective, rather than appear in the zone once the quest is accepted and you enter the zone. Plus there were several instances just today of floating corpses and posters.

    This zone feels like is built to slow down the progress of the zone, by making everything hard to kill and hit hard. Making everything harder isn't a good way to increase player time in game. That is how you get people doing less, they will be burned out, frustrated and disappointed by the event and go play a different game.

    Overall I'm not sure an vet trail zone is what we needed... or wanted.
  • robwolf666
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    robwolf666 wrote: »
    Well, since the thread I posted in got locked and they want us to post here instead:
    robwolf666 wrote: »
    Hmm... After seeing these posts about the difficulty, I'm actually now curious how the difficulty compares to, say, a normal group dungeon (base game, not DLC) or IA cycle-wise.

    Wow... people aren't kidding the difficulty level is stupid - haven't died that much in such a short amount of time in forever. Definitely won't be going back in, I'll find it too annoying. I play for fun, not to get angry and frustrated.

    I went back in for about an hour - absolutely nobody to be seen in terms of other players.

    I managed to get the initial quest done for my faction, their daily and a couple of dailies I found in the process - but any time I got caught, I was dead in seconds. I was literally reduced to sneaking around and just running away from mobs so they'd disengaged, which wasn't easy considering how many mobs there are... you tend to run from one, headlong into another.

    Keeping in mind I was using my most stand and fight character, DK 2000+CP, that I've solo'd group dungeons and WBs with, and IA.

    I've honestly given up... already. Doubt that's what they were aiming for when they made this, players giving up so fast.

    I'm done with Night Market, sorry.
  • Tornaad
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    It's nightmarishly challenging. I actually have to use my food buff and potions to even have a chance of making it. I am one of the ones who have been asking for harder overland and this definitely qualifies. At first, I think I had a bit of sticker shock, going from traditional overland to something that reminds me of my first few times trying to run through Veteran Maelstrom Arena.
    I'm not sure if it was exactly what I had in mind for harder overland, but then again, I'm still not sure what I wanted for harder overland.
    Overall, it's a fun and exhilarating challenge. Thank you ZoS.
  • GuardianV
    GuardianV
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    Bottom Line Up Front: Not a fan.

    ___________________________________________



    Also, why would you ever add quests that require specific locations and activities to something like this? Players can't reliably solo this nightmare and large zerg groups aren't going to reliably deviate from their swarm path to help you complete a daily. It's just... oi vei. Ugh.

    Also having respawn location where you have to fight through 3-5 groups just to get back to your group just sucks.


  • tinythinker
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    In the past month alone, you've given me a FOMO battlepass chorelist (that I can pay real money to have permanent access to... except that my tome points are still FOMO because HAR HAR), a FOMO event, a FOMO Golden Pursuit chorelist, and now a FOMO event that is a "public dungeon 12-person trial" fusion that COMES WITH ANOTHER FOMO GOLDEN PURSUIT CHORELIST. Of course, the new FOMO Golden Pursuit chorelist does not sync up with the FOMO battlepass chorelist in any way, shape, or form. Because why would it? My time is too delicous, apparently. Gobble gobble.
    :no_mouth:


    dumping people in swarms and sending them through a curated psycho-adventure.
    :smiley: this sounds fun
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  • PoveusRonin
    PoveusRonin
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    Tornaad wrote: »
    It's nightmarishly challenging. I actually have to use my food buff and potions to even have a chance of making it. I am one of the ones who have been asking for harder overland and this definitely qualifies. At first, I think I had a bit of sticker shock, going from traditional overland to something that reminds me of my first few times trying to run through Veteran Maelstrom Arena.
    I'm not sure if it was exactly what I had in mind for harder overland, but then again, I'm still not sure what I wanted for harder overland.
    Overall, it's a fun and exhilarating challenge. Thank you ZoS.

    Your post made me think, is the new challenge mode going to affect this zone? Complaints about it being too hard by a lot of players, imagine it in Vest. mode.
  • BretonMage
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    I dont inderstand how I picked the loser faction. Why is there a lose faction? I dont even care about the faction point system, but clearly I picked the bad faction because nobody else is around. Why are the districts so empty for new content?

    Isn't it more a question of district? Everyone's congregated in one district, because other districts are empty and therefore not fun to play. And it becomes a vicious circle.

    Maybe each season should only have one district open, to concentrate all the players there. It feels like an actual event when it's busy.
    Edited by BretonMage on April 30, 2026 3:15AM
  • 16BitForestCat
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    Players: I don't understand this event, what the heck is going on, how is this making the Writhing Wall event look better by comparison?

    Me: This is the first time I'm going into an event so confused from the official data that I have no idea what I'm even supposed to be doing, or how to get anything I want, or even to know if there's anything I DO want because the information is so scattered. (I snark, but I'm trying not to judge till I get a bit of good experience with the Market. Right now, though, I'm having trouble feeling enthused for this new content.)

    ZOS: Hype! Get in there! Much fun, very challenge! Everything is fiiiiiiiiine, April 29!

    ("This is the only day you can post this" etc. etc.)

    https://www.youtube.com/watch?v=HyAHjc-wGxI
    Edited by 16BitForestCat on April 30, 2026 3:35AM
    —PC/NA, never Steam—
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  • Ravynmagi
    Ravynmagi
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    After playing a few hours I have some thoughts.

    Grouping: I admit I hate grouping. I have commitment issues, I can't even have a gold fish. First I tried soloing, but that was taking forever and I soon realized I can get quests done much faster by just dying, getting to the Oasis, then leaping towards my next objective. I don't know if it's a bug or feature, but you can complete quest objectives while still dead. So that allowed me to solo some quests.

    Eventually for the kill quest and skirmishes I did have to group and fortunately I was able to eventually find a gathering of players and just tagging along with them like a beneficial parasite. So I was able to get a lot done as a solo player just following others. Finished 3 skirmishes and got in all my kill quests and earned almost 800 faction points.

    A huge request I have is to make it possible to see where other players are on the map to make it easier for solo players to join the zerg.

    Difficulty: Solo, this was a major pain. On my dragonknight, I couldn't solo anything, my warden/arcanist had much better luck and I could solo groups, but it took time. But once I was tagging along with other players, the difficulty level made it a lot of fun. So I would say the difficulty level is fine for what this is meant to be.

    Reward: I do wonder if the rewards offered is worth it though. I really didn't see any reward, other than the final skin, that looked worth playing for. I would have liked more exciting rewards. Maybe unlocking parts of the house becomes worth it.

    Faction: Not sure why everyone on the PCNA server seems to have started out on the same faction. It's 49 days long, so it could change. But on day 1 the Eyes faction already has almost twice as many points as the other two factions combined. But probably not a big deal, since the reward between First, Second, and Third looks trivial. And eventually everyone will get to partake in all 3 factions.
    Edited by Ravynmagi on April 30, 2026 3:24AM
  • Quethrosar
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    The fear of missing out is too huge with this event. A whole mythic and monster set needing 10k favor against such hard content is crazy. It's going to take 3 or 4 hours each day for weeks just to get 10k.
  • ESO_player123
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    Ravynmagi wrote: »
    After playing a few hours I have some thoughts.

    First I tried soloing, but that was taking forever and I soon realized I can get quests done much faster by just dying, getting to the Oasis, then leaping towards my next objective. I don't know if it's a bug or feature, but you can complete quest objectives while still dead. So that allowed me to solo some quests.

    I do not know why but this was that best feedback that I read so far on the topic. 10/10

  • code65536
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    I dont inderstand how I picked the loser faction. Why is there a lose faction? I dont even care about the faction point system, but clearly I picked the bad faction because nobody else is around. Why are the districts so empty for new content?

    @Personofsecrets Faction choice is irrelevant. You can group with anyone from any faction. You can share quest with anyone from any faction. And you can advance quest objectives together with anyone from any faction. Factions have literally zero impact on gameplay.

    When I ran this with a group earlier today, we were mostly by ourselves with only a few stray pugs here and there. Where was everyone else, I wondered. Then we went into another district, and oh, there was the zerg. One more thing to consider is that the population cap of each Night Market instance is a little low. Hard-capped at 36, IIRC. People are spread out across many instances, so it's not uncommon for a particular instance to just have one zerg, which will leave the districts that the zerg isn't in relatively quiet.
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  • TheGamerSeal
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    I'm glad to see that I'm not the only person with a strong negative opinion of the Night Market.

    Personally, I'm stuck in a difficult place between wanting the rewards before they're taken away and not wanting to subject myself to the impossible-to-solo content. At one point, I got stuck deep in the Skittering Precinct and didn't want to quit back to the plaza because there was a quest objective right near me surrounded by enemies. Bless my guild, because they formed a full 12-player group to come rescue me; unfortunately, it was a mess of people at different stages in the introductory quests struggling to figure out what they were supposed to do, some guy saying that my group marker was invisible and that he had no idea where I was, one or two people in completely different districts, and one or two others barking conflicting orders the entire time - the group quickly crumbled because nobody knew what they were supposed to do.

    At some point, I realized that I had spent ~6 hours shambling around the zone, constantly questioning why that thing was lighting up or those things were exploding, not having any sense of direction, and having my resources and health drained from 100% to 0% in 2.5 seconds with no discernible cause.

    My Impression: Who thought this was a good idea? Who designed this? This is not as player-accessible as they made it sound. My guildmates and I joked that the Night Market was actually set in Ohio (the Ohio meme).
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  • JemadarofCaerSalis
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    Ravynmagi wrote: »
    After playing a few hours I have some thoughts.

    First I tried soloing, but that was taking forever and I soon realized I can get quests done much faster by just dying, getting to the Oasis, then leaping towards my next objective. I don't know if it's a bug or feature, but you can complete quest objectives while still dead. So that allowed me to solo some quests.

    I do not know why but this was that best feedback that I read so far on the topic. 10/10

    Agree, if I remember, this is basically what I might do tomorrow, die and go get my quest objectives done. Then see about joining a zerg.

    I would also second being able to see players on the map. If this is meant to be a group content, then please make it easy to find the players to group with (and since some of these enemies seem to require more players than can officially group, group finder doesn't necessarily help)

    I managed to find a Zerg tonight and joined them, and got a lot of kills done (not a lot of quests) and got several of the bosses killed. It was almost fun! (what made it NOT fun was A. how difficult it was to tell what was enemy what was friend, and where each was, with all the skills and AOE rings firing off all the time. It got very confusing, and B. never knowing who to follow, because it was often hard to tell who were enemies, and who were the players just standing around like enemies while they checked things out.)
  • sleepy_worm
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    Just hopping in to say the Night Market is the most fun I've had playing ESO in a while. Outstanding content drop.
  • Soarora
    Soarora
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    I’m back. I set up a guild run, intending to run for 2 hours. We peaked at 10 people and overall ran 5 and a half hours before the group disbanded entirely (my brain is turned to dust). We had about 3 people who already knew what Night Market was and the others knew nothing. Started with various levels of progress as some people had gone in earlier in the day. This was run in my guild which has a population of endgame dungeoneers, so we were all familiar of the returning boss mechanics I believe. We ran one tank (me), no healer, several dds, and companions to fill the group. Later it was one tank, one healer, and a handful (4 or so dps). We killed most of the trash we came by to make it easier for the group to stay together. We went in with intent to gather splinters for the relics, since we are dungeoneers and want our dungeons. I ran Archdruid/Lucent Echoes/Turning Tide on my pure class Sorc tank & pure class Plar tank. I used my trash setup exclusively (with scribed aoe pull, took off void bash for this).

    It. Was. A. Blast. I was worried with the amount of people, we would steamroll the bosses. But Sellstrix steamrolled US. And then second pull we got her good for that. It was fun hearing people figure things out like Dunegorger’s fighting arena being its stomach and “hey, isn’t this the last boss in MoS” / “what boss in CoS is that? Oh, yeah, that one!” / etc.

    Even with other premade groups joining fights, it was enjoyable. The tanks I ran into, we didnt get into taunt competitions too much. And I got to see people I know in other groups!

    It was good to see splinters got buffed to be 100% drop rate from all sources… EXCEPT ONE… the three from daily reward coffers. This is already unbearable. I didn’t get one from my gold box, the blue boxes gave nothing but trash overland sets, and the question kept appearing in my group “can we do the dungeons yet?”. I’m running again tomorrow with almost entirely the same people and until more people get the relics, all we can do is run around in the overland portion. This is going to become a big problem later on when guilds run more groups intended to push through to the dungeons and/or trial… and people without the daily splinter are going to be left out unless they solo the drop.

    My second problem is the rewards. I know rewards can’t be too good because the zone is unsoloable but it feels like only Calamitous bosses give good stuff. The dailies? I’ll be ignoring those completely once I get my relics done most likely because what’s the point? The chance at blue or purple upgrade mats? I do vet/HM dungeons, I’m swimming in purple upgrade mats. I like the furnishings and the potential to make gold from this (I didn’t check how much I made, oops) and even the dungeon motifs (another way to make more money woo). But a singular mothers sorrow destruction staff is meaningless to me.

    My final problem for now is that the dailies have a really tiny range on them before you can see the marker over an item (both picking up items and to pick up quests). I appreciate that you can at least interact with the items in combat and whilst dead, but some of them were really painful to find. I also wish they were shareable. For the most part, the group was able to stay together and work together on the dailies, but some people had already done the dailies earlier and some people might’ve not picked up the dailies because I’m an antsy tank with no sense of direction…

    Overall, great time even with my terrible sense of direction but I also don’t really know where to go from here. I can’t do the dungeons or trial because I’m missing a drop that could take me days or weeks to get, let alone a full group worth of people, let alone a full group of my friends. The rewards aren’t anything to be super excited about. So, like, run for enjoyment? I don’t want to get burnt out before I can even do the full gameplay loop of brazen to opulent.
    Edited by Soarora on April 30, 2026 4:35AM
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • FrauVau29
    FrauVau29
    Soul Shriven
    Same for me as many others wrote. Was in there for 6 hours, and only one period of about 10 minutes was like the night market I was waiting for. I finally happened to find some people, and I killed a lot of mobs with them, and even one brazen boss. THAT was fun! Then I died and never again found other people in a greater number. So I died and died and died.

    I dont't understand how the scaling/phasing of the instances was programmed but there should be some hint for us where it is crowded and where to go. Nearly everyone seemed to be there yesterday. But every time I opened the doors to one of the factions it was a ghost zone. Perhaps there WAS a group of players fighting in every zone. But if I have no clue how to find them I won't continue. I am not the one yelling "lfg", and I hate to group with random without voicechat. I thought it would be like with dolmens: you just go in there, find a zerg, and with some luck can do some quests parallel.
  • JakeBB1948
    JakeBB1948
    ✭✭
    I notice the new house is not displayed on the map. Does this mean we're going to lose access to it when the Night Market closes?
  • dannv
    dannv
    ✭✭✭
    So, how long until the apology tour starts for this fiasco? The quest starter doesn't work if you go to the entrance where the map says to go. You can pick up the quest, but no quest marker on the guy, the conversation doesn't progress no matter what you do. Was this written by AI like a lot of other Microsoft owned slop? Come on. What gives?

    What is the point in a zone you can't progress solo? What is the point in the wasted dev time to create something very few of your players will be able to enjoy? Why do I pay for ESO plus for this? You claim to be listening to your players, but the same complaints that came up during PTS are coming up now. I don't see much listening going on.
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