felixgamingx1 wrote: »ZOS_GinaBruno Administrator, Moderator admin
May 2 edited 9:45AM in Patch Notes
DEUTSCHE PATCHNOTIZEN v1.0.7
OVERVIEW
The Elder Scrolls Online v1.0.7 features more fixes to quest issues and blockers, in addition to some fixes to backend systems to improve overall game performance.
FIXES & IMPROVEMENTS
Alliance War
General
The Elder Scroll beacon effect will no longer vanish when the carrier uses the vampire ability Mist Form.
You can no longer use the ability Bolt Escape while carrying an Elder Scroll.
Combat & Gameplay
Vampire
Fixed an issue with the ability Bat Swarm so it will no longer stack with itself. It will instead refresh if re-cast.
Reduced the cost reduction per stage of vampire abilities.
Reduced the movement speed bonus of the ability Mist Form.
Werewolf
Fixed an issue that would cause some werewolves to retain the speed boost indefinitely.
Dungeons & Group Content
Veteran Dungeons
Darkshade Caverns: Fixed an issue where you could gain more loot than intended from bosses.
Inventory & Bank
Guild Store
Reduced the cost of listing an item in a guild store.
Reduced the amount of gold taxed on the sale of an item in a guild store.
Significantly reduced the cost of sending C.O.D. mail.
Fixed an issue where the postage fee percentage for C.O.D. mail was not working as intended.
Fixed an issue where you were still being charged a postage fee for C.O.D. mail even if the recipient name was invalid.
Miscellaneous
General
Fixed a server-related issue that should improve performance in Cyrodiil.
Quests
General
Removed traces of translation tags for items in the guild stores.
Alik’r Desert
Whose Wedding: Slicer can now be interacted with consistently.
Auridon
Sever All Ties: You can now use all three portals, and fight High Kinlady Estre.
A Hostile Situation: Captain Astanya will no longer get stuck and block your quest progress.
Coldharbour
The Final Assault: You can now light the final brazier.
What the Heart Wants: Stibbons will now proceed through the door at the end of the cave, progressing the quest.
Deshaan
Mine All Mine: You can now complete the quest step to "Clear the Harvest Room" when all the monsters in the room are killed.
Vision Quest: The Imp will now consistently appear and open the portal.
Fighters Guild
The Prismatic Core: Portals will now consistently appear.
Glenumbra
Rally Cry: You can interact with Shaza and progress with the quest.
Seeking the Guardians: Fixed an issue where the voiceover dialogue was in the incorrect language.
Grahtwood
The Blacksap's Hold: Maeroth can now be found where expected.
Scars Never Fade: You are now able to duel hunters to advance the quest.
Greenshade
Report to Marbruk: You will no longer have issues completing "Striking at the Heart" before "Report to Marbruk."
Moonhenge's Tear: The Key of Strife and Key of Discord will now drop when the appropriate enemy is defeated, and all prisoners can now be freed.
Witch of Silitar: Fixed an issue where relogging or crashing during Aranias' demonstration would block your progress.
Mist and Shadow: You can now find Mel Adrys where expected.
Mages Guild
Circus of Cheerful Slaughter: You will now be able to interact with Valaste, and can also find Sheogorath.
Malabal Tor
Fulfilling One's Fate: Guardian Celonron's spirit will now appear when you are directed to kill him.
Reaper’s March
Motes in the Moonlight: The Dark Mane will no longer reset in the middle of the fight, blocking quest progression.
On the Doorstep: You can now interact with Gnolas and the Crystal.
The First Step: You will no longer get stuck on the quest step "Watch the Ceremony."
Rivenspire
A Traitor's Tale: The King and General will no longer disappear unexpectedly.
Shadowfen
Clarity: Binding Crystals will now appear when expected.
Stormhaven
Godrun's Dream: Fixed an issue where monsters were not set at the intended difficulty level for Silver and Gold players.
UI
Chat
Fixed an issue that would cause the guild officer chat channel to break. Typing /officer1 will now properly send a message to all officers in your first guild.
Post edited by ZOS_KaiSchober at 9:45AM
Vamps and WW are supernatural beings they are supposed to have an edge.... Thanks a lot for ruining my vamp
blackwolf7 wrote: »Nope. Zos isnt working on anything. It's like tons of babies are crying for candy and zos just gave a candy to them. It doesnt fix anything. You cant keep giving candies to babies.
Vamp passive is still bugged.
Magelight randomly toggles off.
Nightblade skills are bugged.
The nerf gave vamp skill more bugs.
They did not fix anything.
Reignskream wrote: »blackwolf7 wrote: »Nope. Zos isnt working on anything. It's like tons of babies are crying for candy and zos just gave a candy to them. It doesnt fix anything. You cant keep giving candies to babies.
Vamp passive is still bugged.
Magelight randomly toggles off.
Nightblade skills are bugged.
The nerf gave vamp skill more bugs.
They did not fix anything.
It's a working process, some people can put up with it, others cant.
blackwolf7 wrote: »Reignskream wrote: »blackwolf7 wrote: »Nope. Zos isnt working on anything. It's like tons of babies are crying for candy and zos just gave a candy to them. It doesnt fix anything. You cant keep giving candies to babies.
Vamp passive is still bugged.
Magelight randomly toggles off.
Nightblade skills are bugged.
The nerf gave vamp skill more bugs.
They did not fix anything.
It's a working process, some people can put up with it, others cant.
How do they work? An hour a day? These bugs already exist since the first beta. Its been a month after the release and look where we are. No progress at all. All we get is an empty promise that it is on patch 1.1 but i dont see any updates regarding that patch at all.
blackwolf7 wrote: »How do they work? An hour a day? These bugs already exist since the first beta. Its been a month after the release and look where we are. No progress at all. All we get is an empty promise that it is on patch 1.1 but i dont see any updates regarding that patch at all.
blackwolf7 wrote: »How do they work? An hour a day? These bugs already exist since the first beta. Its been a month after the release and look where we are. No progress at all. All we get is an empty promise that it is on patch 1.1 but i dont see any updates regarding that patch at all.
This is a ridiculous statement. How many quests were broken at release? A good 20% of them maybe? Now you find hardly any at all. They are definitely making progress.
blackwolf7 wrote: »blackwolf7 wrote: »How do they work? An hour a day? These bugs already exist since the first beta. Its been a month after the release and look where we are. No progress at all. All we get is an empty promise that it is on patch 1.1 but i dont see any updates regarding that patch at all.
This is a ridiculous statement. How many quests were broken at release? A good 20% of them maybe? Now you find hardly any at all. They are definitely making progress.
Cant find hardly? Youre either a low level or already vr10
A lot of quests are still bugged as hell people just dont complain because they grind instead.
blackwolf7 wrote: »blackwolf7 wrote: »How do they work? An hour a day? These bugs already exist since the first beta. Its been a month after the release and look where we are. No progress at all. All we get is an empty promise that it is on patch 1.1 but i dont see any updates regarding that patch at all.
This is a ridiculous statement. How many quests were broken at release? A good 20% of them maybe? Now you find hardly any at all. They are definitely making progress.
Cant find hardly? Youre either a low level or already vr10
A lot of quests are still bugged as hell people just dont complain because they grind instead.
blackwolf7 wrote: »blackwolf7 wrote: »How do they work? An hour a day? These bugs already exist since the first beta. Its been a month after the release and look where we are. No progress at all. All we get is an empty promise that it is on patch 1.1 but i dont see any updates regarding that patch at all.
This is a ridiculous statement. How many quests were broken at release? A good 20% of them maybe? Now you find hardly any at all. They are definitely making progress.
Cant find hardly? Youre either a low level or already vr10
A lot of quests are still bugged as hell people just dont complain because they grind instead.
Uh, no. If you're grinding then you have no idea what you're talking about, eh? I do all questing. There are very few quests that are broken and if they are you can fix them by relogging. I have a VR4, a level 40, a level 25 and a level 15 all leveled through questing. .
WraithAzraiel wrote: »Mark my words, your days of complaining are far from over - you'll just have something else to whine about in a few days.
WraithAzraiel wrote: »The vampire skill line in and of itself wasn't OP. It was just the product of broken ultimate cost reduction stacks.
I'll never know about vampire nerfing as I am only a rank 2 vampyre, so once I get my real gaming laptop back from the shop I'll be able to check out how vampires work in pve vs. pvp. I'm still wondering if the nerf is warranted or is it a case of people not knowing how to adjust tactics to fight vampires. It only took me one time to learn what not to do when fighting a vampire in pvp. I am playing a vamp just for the RP element and not to get an edge in pvp. I do see alot of people blindly rushing in to zerg rush a vampire which is a big no no.
In any case, gameplay balancing is going to be an ongoing process that certainly wont be ironed out anytime soon.
We ( my guild ) quickly learned not to zerg rush a vampire, and to take them down, spread out, from afar. We didnt whine or throw a fit about it tho, we just changed our tactics up. Not saying the complaints arent justified, but there is more than one way to "skin a vampire"
WraithAzraiel wrote: »Mark my words, your days of complaining are far from over - you'll just have something else to whine about in a few days.
Nice one haha
Kyubi_3002b16_ESO wrote: »WraithAzraiel wrote: »Mark my words, your days of complaining are far from over - you'll just have something else to whine about in a few days.
Nice one haha
With any ultimate reduced by 43% of its cost you can end creating an overpowered spec... You people have no idea of the issue you are dealing with
ViciousWayz wrote: »Kyubi_3002b16_ESO wrote: »WraithAzraiel wrote: »Mark my words, your days of complaining are far from over - you'll just have something else to whine about in a few days.
Nice one haha
With any ultimate reduced by 43% of its cost you can end creating an overpowered spec... You people have no idea of the issue you are dealing with
Exactly. The wrong thing was nerfed. They need to prevent certain classes from stacking their ultimate reduction costs and fix Vamp.. more in line as to how it was, some of the changes were unnecessary unless they'd like to remove 50% extra damage from fire, since that is the only extreme number left within Vampirism of ESO.
felixgamingx1 wrote: »
No it's not! Twilight wasn't a lore breaker who said vamps can't walk in day light!? Some old tale?
Ps: are vamps and WW even real?
Twilight? seriously???
Most famous and modern vampire legends are based and came from Bram's Stroker novel Dracula. At least dont bring a teenage movies to the Vampire lore, and if you dont like to read go watch the movie Dracula.
And for your information, vampires exist in the animal kingdom, they are a specie of bat that feeds only from other animals blood. And if you dont know, vampire bats are nocturnal, they are only active at night and spend the day time sleeping in dark caves.
But we are in Elder Scrolls game, and we must follow the Elder Scolls lore, and as i said before in other Elder Scrolls games, being a vampire was made to be played only during night time. You would get your health drained if you walked in daylight as a Vampire.
This is not Twilight Online, its ESO, and in veteran zones the citys already look more a Twilight Online then an ELDER SCROLLS Online.
brandondickenson_ESO wrote: »You're completely allowed to play the denial game... It's your story, you tell it like you want...
But Vampires were (still are, really) overpowered. I imagine shield bash and DK talons are in the sights for the next patch.