kittrellbj_ESO wrote: »Not a biggy for me since I'm a sorcerer. I'll just switch for bolt escape. But what about the other classes?
Other classes die sometimes when they choose to PVP and dont have a god like escape ability to switch to after one gets nerfed. This statement right here says a lot about the current state of PVP.
"Oh well, my get out of jail free card got used, good thing I have another one."
There should never be such thing as PVPing and then changing your mind in the middle when you start to get owned and escaping on a whim. Escape should require a great deal of effort, not a yawn and a button spam.
Correction, escaping is for wussies who cant fight on anyone elses terms but their own and need to reset fights and who cant fight their way out of a hole.
You must be one of those kids who must roll with a zerg and spends the rest of your time running from 1vs1. Clearly very skilled.
Even though I agree with you in general but with the above quoted section I really do not.
Sun Tzu the author of Art of War. The grandfather of tactica military combat wrote a few this that proves that you are wrong in your assumptions.
First of he sad: If your opponent is of choleric temperament, seek to irritate him.
Secondly he sad: It is the rule in war, if ten times the enemy's strength, surround them; if five times, attack them; if double, be able to divide them; if equal, engage them; if fewer, be able to evade them; if weaker, be able to avoid them.
For the Third he sad: He who knows when he can fight and when he cannot will be victorious.
So saying that escaping is for wussies who cant fight on anyone else terms is not a seine tactical evaluation.
Were not talking about war, were talking about video games.
I guess if you want to apply the principle that "all is fair in love and war" well sure we can open the books on everything. Im sure Sun Tzu would not think twice about using a bot, speed hacks, or any other distinctly unfair features to gain an advantage, since thats what he was all about, using everything available to you.
If you want to justify using all available tactics, no matter how low or dog like, you cant really separate the two and remain accurate to the source material.
This is a bit way off topic so I will be brief.
I disagree. In massive open world PvP you can apply the teachings of art of war with grate success. I have seen it been used with grate success in several different MMOs that focus on large scall PvP.
Your comment about braking the rules of the game is irrelevant. And if you take your time and think about it I think you will see it too. In fact it's because of the game rules are enforced the teachings of Sun Tzu works in a game. Because the basic of his tactical reasoning comes from a game called Go. Its an old strategy game from China.
Be glad you can play with your "supernatural" being during day time. In other Elder Scrolls your health would be drained just for walking outside in day time.felixgamingx1 wrote: »
Vamps and WW are supernatural beings they are supposed to have an edge.... Thanks a lot for ruining my vamp
Be glad you can play with your "supernatural" being during day time. In other Elder Scrolls your health would be drained just for walking outside in day time.felixgamingx1 wrote: »
Vamps and WW are supernatural beings they are supposed to have an edge.... Thanks a lot for ruining my vamp
Vamps and WW are nocturnal beings, yet in ESO day or night dont affect them.
WW already have a good handicap that is needing a huge amout of ultimate to transform, vamps for me would only be fixed if they cold only use they abilities during night time. As you cant sleep to skip the day time and only play at night like in other TES games, would only make sence to make the vamp skills not trigger during day time, unless it was indoors, like dungeons.
Only in ESO you see vamps runing normal around at day time, its ridiculous and is a lore breaker.
Nerfing vamps was *** all they needed to do was make it so you couldn't use the bay swarm and mist form at the same time.
No fix of buggin vamp abilities after vamp dies/crashes out of game or changes location. But various nerfs, wp zenimax....srsly...
If they have time to *** nerf that ***, then they shld have it for fixing it also lol... doing it on 50% is like not doing it at all ... or atleast i have that feeling.
you should be burned to ahes in 5 secs exposed to sunrays, supernatural pileI am a vamp. I am supernatural. I should have an edge. I should at least win 70% of my fights.
Everybody else who is not supernatural shall be my toy.
jnormanb14a_ESO wrote: »If they have time to *** nerf that ***, then they shld have it for fixing it also lol... doing it on 50% is like not doing it at all ... or atleast i have that feeling.
Unfortunately development doesn't always work in the order that you want it to. It should eventually get fixed, but at least for now Cyrodiil won't be ruined by the cheese of Vampires.
jnormanb14a_ESO wrote: »If they have time to *** nerf that ***, then they shld have it for fixing it also lol... doing it on 50% is like not doing it at all ... or atleast i have that feeling.
Unfortunately development doesn't always work in the order that you want it to. It should eventually get fixed, but at least for now Cyrodiil won't be ruined by the cheese of Vampires.
Well, as i said - i m ok with nerfs, they r totaly fine and reasonable. But not fixing the major issue as this (the bug of the vamp skill line) is just idiotic - like i mentioned 50% job done.
felixgamingx1 wrote: »
No it's not! Twilight wasn't a lore breaker who said vamps can't walk in day light!? Some old tale?
Ps: are vamps and WW even real?