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U50 Feedback Thread for Combat Refresh: Dragonknight (U50 Adjustments)

  • Dracane
    Dracane
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    xylena wrote: »
    You can argue all day about how it being too strongs, but the fact that it's directly listed (in game!) means that this is not a big.
    My bad I can't read.

    That is beyond godawful game design then.

    It doesn't make your point any less correct however. Doesn't change that it's a double standard and that is too strong. This generally seems to be a thing with some class sets now.
    Edited by Dracane on April 24, 2026 1:26AM
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Bl4ckR3alm93
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    Honestly the DK rework was not good in my opinion. Takes away poison, shorten timers on skills like Searing Claw, hearthfire only heals with no option to do damage, standard of might is now a group ultimate and now we lose 15% damage on Whip. Pre update 49 Dragonknight was waaay better and i think ZoS should revert the changes. I feel like im playing the way Pyromancer fans want instead of my own Dragonknight fantasy as a Fire/Poison status effect Demon
  • xylena
    xylena
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    Fire/Poison status effect Demon
    Reminder again that this was NOT the original design of DK. This was something they later added for the sake of now long gone CP system mechanics. But I do agree that the current design feels more like a pyromancer, as opposed to a knight/dragoon/warrior.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • BattleAxe
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    Honestly the DK rework was not good in my opinion. Takes away poison, shorten timers on skills like Searing Claw, hearthfire only heals with no option to do damage, standard of might is now a group ultimate and now we lose 15% damage on Whip. Pre update 49 Dragonknight was waaay better and i think ZoS should revert the changes. I feel like im playing the way Pyromancer fans want instead of my own Dragonknight fantasy as a Fire/Poison status effect Demon

    The dk dots still hit as hard as pre update 49 dk just shorter duration. Hearthfire and morphs I can agree at least 1 morph should’ve stayed as dmg. Standard may be group buff but leap is now a good and strong replacement to standard and cheaper. However one point I disagree is dk does feel like playing a dragon warrior. Poison was an add on to dk during one update and poison overall never really felt it belonged and was just added to fill a space. Also read thru some of the forum posts some people think dk is overpowered. I feel dk is where it should be and that is the benchmark all the other classes should be brought up to.
  • Bl4ckR3alm93
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    xylena wrote: »
    Fire/Poison status effect Demon
    Reminder again that this was NOT the original design of DK. This was something they later added for the sake of now long gone CP system mechanics. But I do agree that the current design feels more like a pyromancer, as opposed to a knight/dragoon/warrior.

    I know that it wasn't the original design but other of classes have changed a lot over the years but they still remain the way they are. I don't see anything wrong with trying something different. Not everything needs to be the original design especially if they went out of their way to change it in the first place which is why I say don't fix what's not broken
    BattleAxe wrote: »
    Honestly the DK rework was not good in my opinion. Takes away poison, shorten timers on skills like Searing Claw, hearthfire only heals with no option to do damage, standard of might is now a group ultimate and now we lose 15% damage on Whip. Pre update 49 Dragonknight was waaay better and i think ZoS should revert the changes. I feel like im playing the way Pyromancer fans want instead of my own Dragonknight fantasy as a Fire/Poison status effect Demon

    The dk dots still hit as hard as pre update 49 dk just shorter duration. Hearthfire and morphs I can agree at least 1 morph should’ve stayed as dmg. Standard may be group buff but leap is now a good and strong replacement to standard and cheaper. However one point I disagree is dk does feel like playing a dragon warrior. Poison was an add on to dk during one update and poison overall never really felt it belonged and was just added to fill a space. Also read thru some of the forum posts some people think dk is overpowered. I feel dk is where it should be and that is the benchmark all the other classes should be brought up to.

    I don't want to use Leap in PVE lol. I liked my Standard the way it was and like I said the way the DK is now is that it's mainly just fire damage now which is boring and is what made DK boring in the past. The poison and passives made the DK more interesting and opened up more options, now the DK is basically just a pyromancer. Also we have a Dragons in Elder Scrolls that are Fire, Poison, Ice and Lightning plus we even have a furnishing Dragon Statue were you can switch between 4 elements. In my opinion they should have left poison as an option for people that want it especially when we already had the other morph as fire damage. Also take into consideration that the suggestions your making and DKs being OP right now is for Pure builds not subclass DK builds. Subclass DK use ardent flame which DK whip just got a nerf on with losing the 15% damage done
    Edited by Bl4ckR3alm93 on April 24, 2026 10:32PM
  • xylena
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    I don't see anything wrong with trying something different. Not everything needs to be the original design
    That's the spirit! You can even RP the poison dragon theme with the green skill styles.

    Unrelated, having to rely on Off Balance to power up Flame Lash is subjectively unfun. It would be cool if it instead interacted with Landslide or Heat Shock or something else in DK kit.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Wup_sa
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    xylena wrote: »
    I don't see anything wrong with trying something different. Not everything needs to be the original design
    That's the spirit! You can even RP the poison dragon theme with the green skill styles.

    Unrelated, having to rely on Off Balance to power up Flame Lash is subjectively unfun. It would be cool if it instead interacted with Landslide or Heat Shock or something else in DK kit.

    Or stun an immovs, like it used to
  • NeoniKa
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    Vaqual wrote: »
    NeoniKa wrote: »
    Vaqual wrote: »
    Can you not adjust these frequencies in your personal systems equalizer settings?

    I already use a custom equalizer to minimize common triggers, but unfortunately it's not working for these new DK effects. Somehow some new effects, like the whip aren't that easy to fix at my end (there's some kind of sharp metallic sound hard to fix). To EQ that out effectively, I would have to muffle the entire game's audio to a point where it becomes unplayable. It’s like trying to fix a single broken pixel by painting over the whole screen.

    ​Out of curiosity, how do you usually manage your setup for this? Do you use third-party software to mute specific game frequencies in real-time, or just basic headset settings? I'm asking because even with my setup, these specific sounds remain physically painful. Any suggestions would be very welcome.

    I have no comparable issue, but I do my adjustments with my sound cards built-in EQ. I figured if it is a specific range it might have been feasible to just turn that down below a safe threshold, but your problem seems to be quite complex. Maybe you can play the sound in question from your speakers to a good enough microphone to determine the predominant frequency (online tools are available for that), to help you pinpoint the issue.

    In fact, I don't even know how to explain it properly. I am used to some sounds in the game causing minor discomfort, which I usually manage to adjust. However, these new DK sounds are on a level of discomfort far beyond anything I’ve experienced in ESO or any other game. It’s strange and hard to describe, but the Whip is the worst part—it is genuinely painful.

    At this point, I’ve had to set up a shortcut to instantly mute all sounds the moment I see a DK, or I just play without sound entirely to be safe. I’ve reached a stage where I would be willing to pay well just to have the option to use the original sound effects again. They were perfect and absolutely comfortable.

    I can't explain the technical 'why', I just know that this unbearable noise is forcing me to turn off all sound effects, and as a result, I find myself playing less and less every day.
  • acanca
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    Heart of flame is now an amazing max HP heal now that it heals 3 times 15% of your maximum hp. It already was a good delayed burst and it is already by far the single best sustain skill ever added into the game.

    Core of flames, by itself allows for: Close to infinite blocking with a shield while also letting you still use magicka cost skills. This is nigh permanent with as little 22-23k magicka and stamina and the fact that a single skill allows permanent blocking with very little effort is concerning.

    To understand the power of core of flames a little better, this is also the only time in the history of the game when you can keep a stage 10 streak forever. You can try this out by yourself, get about 45k max magicka, stack streak up to 10 thanks to core of flames and without even heavy attacking or anything, you will see that just by keeping core of flames up, you will be able to keep streak at 10 stacks. This is, frankly, a ridiculous amount of sustain.

    Core of flames is already the single best sustain skill ever added into the game, its a good delayed burst and now with the changes to heart of flame it will be one of the best max HP heals in the game. I think this is a little too much, specially in pvp. This skill is in part the reason why DK is so oppressive in pvp at the moment, because it never has to worry about sustain.

    I do not mind that a skill be overloaded in pve, but please adjust resources restored from core of flames and its morphes to 7.5% missing resources restored with battle spirit active down from 15%. This should still leave the skill as the best sustain skill in the game with a good delayed burst and still an amazing heal if the players choose to.
  • Bl4ckR3alm93
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    xylena wrote: »
    I don't see anything wrong with trying something different. Not everything needs to be the original design
    That's the spirit! You can even RP the poison dragon theme with the green skill styles.

    Unrelated, having to rely on Off Balance to power up Flame Lash is subjectively unfun. It would be cool if it instead interacted with Landslide or Heat Shock or something else in DK kit.
    There's already a post about the green skill style lol. The color does not match the original art of the poison skills so it's not the same at all. There's a side by side comparison and the skill style is just green while skills like Noxious Breath was greenish with a blend of flame color.
  • xylena
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    Not everything needs to be the original design
    The color does not match the original
    ...
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • Bl4ckR3alm93
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    xylena wrote: »
    Not everything needs to be the original design
    The color does not match the original
    ...[
    xylena wrote: »
    Not everything needs to be the original design
    The color does not match the original
    ...

    Color and a all class rework is different lol. Your reaching but ok if everyone is ok with DKs getting nerfed then whatever. That's why people keep leaving this game because of a toxic community of people like you. Thread literally says give feedback but I can't even do that without you keyboard warriors coming to say everything is fine and basically that my opinion doesn't matter. A lot of you aren't even dragonknight mains lol
    Edited by Bl4ckR3alm93 on April 25, 2026 12:27PM
  • xylena
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    That's why people keep leaving this game
    If you don't want your game to change, then live service is the wrong place to be.

    Back to DK: Pyrebrand still should not interact with Wildfire Embers. This is such insanely terrible design that I had assumed it to be a bug. Absolute worst way to design dot builds, zero effort set and forget from (ranged) light attack spam. High impact, low effort, zero risk, and this is not niche like WW, you will have brainless LA dot stacking from everywhere and it will be miserable.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • BattleAxe
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    xylena wrote: »
    That's why people keep leaving this game
    If you don't want your game to change, then live service is the wrong place to be.

    Back to DK: Pyrebrand still should not interact with Wildfire Embers. This is such insanely terrible design that I had assumed it to be a bug. Absolute worst way to design dot builds, zero effort set and forget from (ranged) light attack spam. High impact, low effort, zero risk, and this is not niche like WW, you will have brainless LA dot stacking from everywhere and it will be miserable.

    Oh don’t worry thanx to complaining about dks wildfire embers is recieving adjustments to it. Congrats nerf the dk that you probably don’t main. Also don’t worry once wardens get reworked they will be the meta flavor of the week like dk currently is. My problem is due to meta hoppers jumping the bandwagon classes they dont main for those of us who do we receive unwanted changes to our class (wildfire embers changes coming in week 3).
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