Aces-High-82 wrote: »I am seriously sad Wings projectile damage reduction of 50% has not been adjusted. Even at 20% reduction this would remain a powerful mitigation. As of yet you can just laugh at any ranged ability.


CrimsonXReaper wrote: »
"Updated the animation for Dragonknight’s Earthspike Mantle to read as more outwardly ‘aggressive’ through a more dramatic silhouette change."
This isn't what people have been complaining about, it just doesn't look good at all this is the 3rd time it's been changed now and it's still ugly. Just completely change it or please give us a skill style that completely hide it. This is so big now it clips even more with bows or any weapons held in the back... I don't understand why we aren't moving on from this concept of blocking stuff. It also doesn't go well with any outfit styles. Some scales that covers the shoulders similar to warden frost cloak would be much better, just something clean that wouldn't block anything.

CrimsonXReaper wrote: »
"Updated the animation for Dragonknight’s Earthspike Mantle to read as more outwardly ‘aggressive’ through a more dramatic silhouette change."
This isn't what people have been complaining about, it just doesn't look good at all this is the 3rd time it's been changed now and it's still ugly. Just completely change it or please give us a skill style that completely hide it. This is so big now it clips even more with bows or any weapons held in the back... I don't understand why we aren't moving on from this concept of blocking stuff. It also doesn't go well with any outfit styles. Some scales that covers the shoulders similar to warden frost cloak would be much better, just something clean that wouldn't block anything.
MincMincMinc wrote: »CrimsonXReaper wrote: »
"Updated the animation for Dragonknight’s Earthspike Mantle to read as more outwardly ‘aggressive’ through a more dramatic silhouette change."
This isn't what people have been complaining about, it just doesn't look good at all this is the 3rd time it's been changed now and it's still ugly. Just completely change it or please give us a skill style that completely hide it. This is so big now it clips even more with bows or any weapons held in the back... I don't understand why we aren't moving on from this concept of blocking stuff. It also doesn't go well with any outfit styles. Some scales that covers the shoulders similar to warden frost cloak would be much better, just something clean that wouldn't block anything.
Zos should be worried about nintendo coming to sue them. Im sure they have a copyright on this kinda design.
Aristodemus wrote: »The change to whip is very welcome. It is simply OP and 75% of PvP is now the same DK build using the same skill over and over and over. It takes little skill and the builds are carrying the majority of players on DK. Thank you for making even a small change.
Militan1404 wrote: »Aristodemus wrote: »The change to whip is very welcome. It is simply OP and 75% of PvP is now the same DK build using the same skill over and over and over. It takes little skill and the builds are carrying the majority of players on DK. Thank you for making even a small change.
The small nerf wont matter, they buffed the DK in other ways. They will never learn just doing the same mistakes over and over again.
Militan1404 wrote: »Aristodemus wrote: »The change to whip is very welcome. It is simply OP and 75% of PvP is now the same DK build using the same skill over and over and over. It takes little skill and the builds are carrying the majority of players on DK. Thank you for making even a small change.
The small nerf wont matter, they buffed the DK in other ways. They will never learn just doing the same mistakes over and over again.
Not so sure about this assessment.
My take is the Update 50 changes to Molten Whip and Flame Lash materially weaken Dragonknight kill pressure in PvP by removing their stack-based and conditional damage scaling, which previously enabled reliable burst windows to finish opponents through Battle Spirit and high sustain; without these mechanics, Whip becomes a flat, consistent damage skill that is more easily mitigated, resulting in longer time-to-kill, reduced execution reliability, and a shift from burst-driven lethality toward sustained pressure, producing an estimated moderate PvP power decline while leaving the class viable but less oppressive—particularly disadvantaged against high-resistance, attrition-oriented builds.
By the way, the nerf to Rallying Cry is separate but also notable.
Militan1404 wrote: »Aristodemus wrote: »The change to whip is very welcome. It is simply OP and 75% of PvP is now the same DK build using the same skill over and over and over. It takes little skill and the builds are carrying the majority of players on DK. Thank you for making even a small change.
The small nerf wont matter, they buffed the DK in other ways. They will never learn just doing the same mistakes over and over again.
Not so sure about this assessment.
My take is the Update 50 changes to Molten Whip and Flame Lash materially weaken Dragonknight kill pressure in PvP by removing their stack-based and conditional damage scaling, which previously enabled reliable burst windows to finish opponents through Battle Spirit and high sustain; without these mechanics, Whip becomes a flat, consistent damage skill that is more easily mitigated, resulting in longer time-to-kill, reduced execution reliability, and a shift from burst-driven lethality toward sustained pressure, producing an estimated moderate PvP power decline while leaving the class viable but less oppressive—particularly disadvantaged against high-resistance, attrition-oriented builds.
By the way, the nerf to Rallying Cry is separate but also notable.
+1 would enjoy green dkGh0stDaddy wrote: »can we just get a fun set of Emerald Green skill styles for Dragonknight please?
Request for a toggle to mute new DragonKnight skill audio:
I suffer from hyperacusis, and the recent changes to DragonKnight sound effects include specific frequencies that trigger my condition. Simply lowering the volume does not resolve the issue, as the specific "tonal" quality of these new effects remains painful for me (mainly the whip sound). I don't mind to not play this class, but being unable to mute its sounds is preventing me from participating in group content where other DKs are present.
Please consider adding an option to specifically mute or "legacy-toggle" these new skill sounds for accessibility reasons. I am very dedicated to this game and would appreciate the ability to play without physical discomfort.
Can you not adjust these frequencies in your personal systems equalizer settings?
Pyrebrand shouldn't interact with Wildfire Embers. Procs aren't supposed to proc procs.+1 would enjoy green dkGh0stDaddy wrote: »can we just get a fun set of Emerald Green skill styles for Dragonknight please?
Pyrebrand shouldn't interact with Wildfire Embers. Procs aren't supposed to proc procs.+1 would enjoy green dkGh0stDaddy wrote: »can we just get a fun set of Emerald Green skill styles for Dragonknight please?

My bad I can't read.tomofhyrule wrote: »You can argue all day about how it being too strongs, but the fact that it's directly listed (in game!) means that this is not a big.
Can you not adjust these frequencies in your personal systems equalizer settings?
I already use a custom equalizer to minimize common triggers, but unfortunately it's not working for these new DK effects. Somehow some new effects, like the whip aren't that easy to fix at my end (there's some kind of sharp metallic sound hard to fix). To EQ that out effectively, I would have to muffle the entire game's audio to a point where it becomes unplayable. It’s like trying to fix a single broken pixel by painting over the whole screen.
Out of curiosity, how do you usually manage your setup for this? Do you use third-party software to mute specific game frequencies in real-time, or just basic headset settings? I'm asking because even with my setup, these specific sounds remain physically painful. Any suggestions would be very welcome.