I love and appreciate all the outfit feedback. I don't know if it's hard to change outfits or not for the devs, but as this thread shows fashion is important and goes a long way for storytelling.
We clearly are watching and judging what is being worn lol.
WhiteCoatSyndrome wrote: »Can someone explain to me why the Prowler Amulet - claimed to be associated with a Khajiiti thief god unless I’m misremembering - has a gem of Phynaster? 🤨
FabresFour wrote: »Overall, I think that the writing team did an amazing job at giving what many Breton-loving players desired out of a relevant Breton mage. Reading the related books and seeing the content regarding Sage Voernet fleshes out some of the early vagueness between Direnni and the Bretons, and touches upon that early Merethic and First Era lore for them.
I am still playing through the story to form a full opinion on him, but I do have one complaint which is his physical appearance. He is a huge figure in Breton lore, yet his attire is very generic and used by many other NPCs. The robes used here https://forums.elderscrollsonline.com/en/discussion/689002/is-there-a-reason-this-outfit-is-still-unavailable
Now, I'd be fine if Voernet inspired a fashion trend used by people thousands of years later and it reflected in the costume's description once it finally releases. He was a Psijic Monk afterall and these robes tend to be used by generic monk NPCs.
However, Voernet has been with the Direnni (Meretic Era), the Psijic Order (1E 20), and at minimum he was around when Wayrest had nobility (1E 1100). He lived for a long time and could go with many different styles of clothing. Though I hope he is given something unique.
Though I would not mind if he leaned towards a look as the quintessential mage in terms of appearance, like the generic mage NPC from Arena
Or the one from Daggerfall
It also looks like Voernet uses the Guild's Eye Staff style
should probably be a different style since the mages guild was not founded till 2E 230, unless Voernet lived that long.
I have to admit I agree quite a lot. I even spent some time tinkering with the game after meeting that character, trying to come up with a look for the mage Voernet that worked better for me. This was the result:
Honestly, I think the ESO team should try to make characters more visually distinct and memorable. For example, something that could look really great on Voernet is a Psijic-style facial tattoo, since that’s such a cool aspect of the Psijics that we barely see on NPCs. It would create a stronger association with them while also making him stand out.
When it comes to elite mage outfits, I’d go with the Stillrise Ritecaller set. With the helmet, it’s clearly a necromancer outfit, but without it, it becomes the attire of a powerful elite mage.
Anyway, I feel like the ESO devs could put a bit more focus on making unique characters with all the tools they have, especially when we’re talking about historical figures who stand out as much as this mage.
Maybe using effects like conjurer eyes, Psijic tattoos, or even more distinctive beards, like the Old Salt one… Honestly, the current Voernet feels like generic Breton number 4,657, and that’s a bit disappointing given how incredible ESO’s customization system is.
Recurring characters have corrected their appearances.
Freelancer_ESO wrote: »I really enjoyed the quest line.
I liked how your choices could influence the outcomes a bit.
I played through the line twice and both of my characters had different experiences.
One murdered everyone that I was allowed to kill and got told off for it a fair number of times and had Seline's father die because I didn't want the Lion Guard to be involved.
One avoided killing everyone I wasn't required to kill and got the Lion Guard involved to save Seline's father and ended up failing to get one of the nowhere keys because the character didn't do enough damage to kill the guy after I failed to rob them (Amusingly the fail occurred on normal difficulty and my other character easily got the kill on Master).
Some minor quibbles:
The majority of the quest rewards are a bit underwhelming. Bahraha's Curse items aren't really all that special at this point and you can easily get items you wouldn't use during the quest line such as heavy pieces.
Quen has a warrant out for her arrest and is wearing the same thing all of the time despite having been sighted. Even the Captain Sansonme changes outfits for changing situations.
The initial pitch for the quest line while reminiscent of Skyrims is not the most appealing. Most of my characters don't really want to be called a Skeever. Most of the individual actions you commit during the quest line are things that many characters would be comfortable doing from an RP standpoint but, the actual pitch of building a Thieves Guild in the area is a bit less in ones comfort zone.
The Sommel Powder seemed to be more expensive than it was worth for most of the areas that I used to steal at. It does have a coll visual tho.Freelancer_ESO wrote: »It seems that we are intended to get caught and tossed into a 'prison' so someone can come save us. I do not like situations were I am forced into confinement so someone else can save me. This causes a feeling of failure even when it could not be avoided. In the case of this quest line, I avoided being seen but was sent to the prison anyway as I was leaving. If she wanted extra stuffed to be stolen, she should have paid me to do it. I do not work for free and I did not want to complicate an already 'impossible' process. My first character went for the extra stuff, got caught, lost the stuff so what was the benefit?
If being caught is unavoidable by game mechanics . . .
. . . have the events show this. It is not good to allow a player to sneak through the quest only to be caught leaving by a guard that wasn't there a moment ago.
. . . create a dialogue that does not demean the player character for getting caught.
. . . Find a way to build up the street creds of the three thieves without demeaning the player's character. Some players maxed out the guild and completed the story line. Those folk deserve credit for their work.
What quest did you get tossed in Prison on?
I've done the line till the bug with the staves on two characters and I didn't get thrown in prison on either character. Character A was a Nightblade that basically used invisibility to do the quests. Character B was a DK that killed every single NPC that was killable.
The part where after you get out of the confinement, you have to kill the boss. If one does NOT have to be caught there, then I have a bug to report as I completed the objective and was heading out when the guard appeared out of nowhere and sent me to the 'prison.'
I ran the start of the quest line thru again and I finally had that happen. During that quest you have a timer. If the timer runs out, you get captured. Personally, I think it is kinda cool that even on time three I'm running into different things.
ZOS_JessicaFolsom wrote: »Thieves Guild
[*]NPC Appearances – Lion Guard and More [Feedback]: This is a carry-over from last week’s PTS Summary. We’ve seen your feedback related to the appearance of NPCs you’ve encountered during the Thieves Guild content (and beyond.) For example, wishing the Lion Guard NPCs used the new Lion Guard Captain uniform. We are working on some outfit updates for key NPCs and a few factions based on your feedback. We have also seen the related request for broader NPC makeovers across the game. While our main focus right now remains on Season One content, we hear you and will keep this request and your suggestions in mind! (Related post.)










ZOS_JasonBarnes wrote: »Hey all!
Love the enthusiasm here, but I do want to temper expectations a bit. Our main focus right now is still anything directly tied to Season 1 content.
That said, while we’re in there we are taking a look at a few related appearances where it makes sense and time allows. So it’s less “full zone makeover” and more “targeted cleanup and evaluation.”
No promises on any specific requests just yet, but it’s definitely feedback we’ve seen and are discussing. Keep it coming 😄




This is the official spoiler thread for the new Thieves Guild Questline. In order to limit spoilers for those that don’t wish to see them, please post your feedback here. Thank you!
This is the official spoiler thread for the new Thieves Guild Questline. In order to limit spoilers for those that don’t wish to see them, please post your feedback here. Thank you!
It is difficult to find actual feedback regarding the quest when all I can notice are oversized images of 'fashion.'
While appearance is important, perhaps created a separate feedback for how a quest NPC character looks rather than how they function.