







KingArthasMenethil wrote: »Visual stuff
Cartel: Honestly given the Werewolf Antagonists It feels very odd to not use the new Werewolf forms on NPCs.
Lion Guard: Feels very odd to not use their style that was added last year especially when the Lion Guard was updated all over the game. I've even checked at the Lion's Den and everyone's in Ancestral Breton but there's no Lion guard style (Lion Guard style is named "Lion Guard Captain"). Questline even has a moment where you can get a "Lion Guard disguise" which uses only Ancestral Breton.
TLDR: The "Lion Guard Captain" style from last year is not used on any of the Updated Lion Guard npcs from this update even the ones involved in the Thieves Guild questline.
Overall, I think that the writing team did an amazing job at giving what many Breton-loving players desired out of a relevant Breton mage. Reading the related books and seeing the content regarding Sage Voernet fleshes out some of the early vagueness between Direnni and the Bretons, and touches upon that early Merethic and First Era lore for them.
I am still playing through the story to form a full opinion on him, but I do have one complaint which is his physical appearance. He is a huge figure in Breton lore, yet his attire is very generic and used by many other NPCs. The robes used here https://forums.elderscrollsonline.com/en/discussion/689002/is-there-a-reason-this-outfit-is-still-unavailable
Now, I'd be fine if Voernet inspired a fashion trend used by people thousands of years later and it reflected in the costume's description once it finally releases. He was a Psijic Monk afterall and these robes tend to be used by generic monk NPCs.
However, Voernet has been with the Direnni (Meretic Era), the Psijic Order (1E 20), and at minimum he was around when Wayrest had nobility (1E 1100). He lived for a long time and could go with many different styles of clothing. Though I hope he is given something unique.
Though I would not mind if he leaned towards a look as the quintessential mage in terms of appearance, like the generic mage NPC from Arena
Or the one from Daggerfall
It also looks like Voernet uses the Guild's Eye Staff style
should probably be a different style since the mages guild was not founded till 2E 230, unless Voernet lived that long.
BloodstainedFay wrote: »Overall, I think that the writing team did an amazing job at giving what many Breton-loving players desired out of a relevant Breton mage. Reading the related books and seeing the content regarding Sage Voernet fleshes out some of the early vagueness between Direnni and the Bretons, and touches upon that early Merethic and First Era lore for them.
I am still playing through the story to form a full opinion on him, but I do have one complaint which is his physical appearance. He is a huge figure in Breton lore, yet his attire is very generic and used by many other NPCs. The robes used here https://forums.elderscrollsonline.com/en/discussion/689002/is-there-a-reason-this-outfit-is-still-unavailable
Now, I'd be fine if Voernet inspired a fashion trend used by people thousands of years later and it reflected in the costume's description once it finally releases. He was a Psijic Monk afterall and these robes tend to be used by generic monk NPCs.
However, Voernet has been with the Direnni (Meretic Era), the Psijic Order (1E 20), and at minimum he was around when Wayrest had nobility (1E 1100). He lived for a long time and could go with many different styles of clothing. Though I hope he is given something unique.
Though I would not mind if he leaned towards a look as the quintessential mage in terms of appearance, like the generic mage NPC from Arena
Or the one from Daggerfall
It also looks like Voernet uses the Guild's Eye Staff style
should probably be a different style since the mages guild was not founded till 2E 230, unless Voernet lived that long.
I'm in agreement with Aliyavanna. Whilst the staff doesn't bother me as much, his appearance does look a bit...generic. Ulfsid looks like a stereotypical mage too, but she still has some visual interest going on. I'm not sure I could pick Voernet out of a crowd of old man Bretons meanwhile!
Bretons are meant to be flamboyant, even their spellcasting is described that way. So why does he look like an old drab monk?Just replacing the costume with the Courtly Traveling Attire, Cumberland Anniversary Attire, King Emeric's Diamond Regalia or any other somewhat flashier Breton style would go a long way.
Perhaps the Alessian Rebel style for the Alessian ghosts in Glenunbra Moors? Would be a good place for it too given that it drops from the new world events.
ZOS_JasonBarnes wrote: »We're in the process of evaluating a bunch of appearances right now and have this included! No promises about what comes of it, but we can confirm we've updated the Lion Guard Captain uniform to use the proper attire and are evaluating more stuff as we speak.
ZOS_JasonBarnes wrote: »We're in the process of evaluating a bunch of appearances right now and have this included! No promises about what comes of it, but we can confirm we've updated the Lion Guard Captain uniform to use the proper attire and are evaluating more stuff as we speak.




ZOS_JasonBarnes wrote: »Hey all!
Love the enthusiasm here, but I do want to temper expectations a bit. Our main focus right now is still anything directly tied to Season 1 content.
That said, while we’re in there we are taking a look at a few related appearances where it makes sense and time allows. So it’s less “full zone makeover” and more “targeted cleanup and evaluation.”
No promises on any specific requests just yet, but it’s definitely feedback we’ve seen and are discussing. Keep it coming 😄
ZOS_JasonBarnes wrote: »Hey all!
Love the enthusiasm here, but I do want to temper expectations a bit. Our main focus right now is still anything directly tied to Season 1 content.
That said, while we’re in there we are taking a look at a few related appearances where it makes sense and time allows. So it’s less “full zone makeover” and more “targeted cleanup and evaluation.”
No promises on any specific requests just yet, but it’s definitely feedback we’ve seen and are discussing. Keep it coming 😄
I feel like my post was hidden by the graphic posts. I wish to call attention to it.
"Working in the banks lower floor. I was sneaking around guards for more than 30 minutes but could not find the person I was supposed to meet. I left the game, returned later. Then I went to the vault door and found her easily. Not sure what the deal was the first time round. Maybe give her a quest icon so we can tell where she is if she goes invisible again."
It seems that we are intended to get caught and tossed into a 'prison' so someone can come save us. I do not like situations were I am forced into confinement so someone else can save me. This causes a feeling of failure even when it could not be avoided. In the case of this quest line, I avoided being seen but was sent to the prison anyway as I was leaving. If she wanted extra stuffed to be stolen, she should have paid me to do it. I do not work for free and I did not want to complicate an already 'impossible' process. My first character went for the extra stuff, got caught, lost the stuff so what was the benefit?
If being caught is unavoidable by game mechanics . . .
. . . have the events show this. It is not good to allow a player to sneak through the quest only to be caught leaving by a guard that wasn't there a moment ago.
. . . create a dialogue that does not demean the player character for getting caught.
. . . Find a way to build up the street creds of the three thieves without demeaning the player's character. Some players maxed out the guild and completed the story line. Those folk deserve credit for their work.
Overall, I think that the writing team did an amazing job at giving what many Breton-loving players desired out of a relevant Breton mage. Reading the related books and seeing the content regarding Sage Voernet fleshes out some of the early vagueness between Direnni and the Bretons, and touches upon that early Merethic and First Era lore for them.
I am still playing through the story to form a full opinion on him, but I do have one complaint which is his physical appearance. He is a huge figure in Breton lore, yet his attire is very generic and used by many other NPCs. The robes used here https://forums.elderscrollsonline.com/en/discussion/689002/is-there-a-reason-this-outfit-is-still-unavailable
Now, I'd be fine if Voernet inspired a fashion trend used by people thousands of years later and it reflected in the costume's description once it finally releases. He was a Psijic Monk afterall and these robes tend to be used by generic monk NPCs.
However, Voernet has been with the Direnni (Meretic Era), the Psijic Order (1E 20), and at minimum he was around when Wayrest had nobility (1E 1100). He lived for a long time and could go with many different styles of clothing. Though I hope he is given something unique.
Though I would not mind if he leaned towards a look as the quintessential mage in terms of appearance, like the generic mage NPC from Arena
Or the one from Daggerfall
It also looks like Voernet uses the Guild's Eye Staff style
should probably be a different style since the mages guild was not founded till 2E 230, unless Voernet lived that long.

It seems that we are intended to get caught and tossed into a 'prison' so someone can come save us. I do not like situations were I am forced into confinement so someone else can save me. This causes a feeling of failure even when it could not be avoided. In the case of this quest line, I avoided being seen but was sent to the prison anyway as I was leaving. If she wanted extra stuffed to be stolen, she should have paid me to do it. I do not work for free and I did not want to complicate an already 'impossible' process. My first character went for the extra stuff, got caught, lost the stuff so what was the benefit?
If being caught is unavoidable by game mechanics . . .
. . . have the events show this. It is not good to allow a player to sneak through the quest only to be caught leaving by a guard that wasn't there a moment ago.
. . . create a dialogue that does not demean the player character for getting caught.
. . . Find a way to build up the street creds of the three thieves without demeaning the player's character. Some players maxed out the guild and completed the story line. Those folk deserve credit for their work.
Freelancer_ESO wrote: »It seems that we are intended to get caught and tossed into a 'prison' so someone can come save us. I do not like situations were I am forced into confinement so someone else can save me. This causes a feeling of failure even when it could not be avoided. In the case of this quest line, I avoided being seen but was sent to the prison anyway as I was leaving. If she wanted extra stuffed to be stolen, she should have paid me to do it. I do not work for free and I did not want to complicate an already 'impossible' process. My first character went for the extra stuff, got caught, lost the stuff so what was the benefit?
If being caught is unavoidable by game mechanics . . .
. . . have the events show this. It is not good to allow a player to sneak through the quest only to be caught leaving by a guard that wasn't there a moment ago.
. . . create a dialogue that does not demean the player character for getting caught.
. . . Find a way to build up the street creds of the three thieves without demeaning the player's character. Some players maxed out the guild and completed the story line. Those folk deserve credit for their work.
What quest did you get tossed in Prison on?
I've done the line till the bug with the staves on two characters and I didn't get thrown in prison on either character. Character A was a Nightblade that basically used invisibility to do the quests. Character B was a DK that killed every single NPC that was killable.
Freelancer_ESO wrote: »It seems that we are intended to get caught and tossed into a 'prison' so someone can come save us. I do not like situations were I am forced into confinement so someone else can save me. This causes a feeling of failure even when it could not be avoided. In the case of this quest line, I avoided being seen but was sent to the prison anyway as I was leaving. If she wanted extra stuffed to be stolen, she should have paid me to do it. I do not work for free and I did not want to complicate an already 'impossible' process. My first character went for the extra stuff, got caught, lost the stuff so what was the benefit?
If being caught is unavoidable by game mechanics . . .
. . . have the events show this. It is not good to allow a player to sneak through the quest only to be caught leaving by a guard that wasn't there a moment ago.
. . . create a dialogue that does not demean the player character for getting caught.
. . . Find a way to build up the street creds of the three thieves without demeaning the player's character. Some players maxed out the guild and completed the story line. Those folk deserve credit for their work.
What quest did you get tossed in Prison on?
I've done the line till the bug with the staves on two characters and I didn't get thrown in prison on either character. Character A was a Nightblade that basically used invisibility to do the quests. Character B was a DK that killed every single NPC that was killable.
The part where after you get out of the confinement, you have to kill the boss. If one does NOT have to be caught there, then I have a bug to report as I completed the objective and was heading out when the guard appeared out of nowhere and sent me to the 'prison.'
Recurring characters have corrected their appearances.
Seline changes back to her normal outfit after completing the quest if you leave the area and come back later.
FabresFour wrote: »Overall, I think that the writing team did an amazing job at giving what many Breton-loving players desired out of a relevant Breton mage. Reading the related books and seeing the content regarding Sage Voernet fleshes out some of the early vagueness between Direnni and the Bretons, and touches upon that early Merethic and First Era lore for them.
I am still playing through the story to form a full opinion on him, but I do have one complaint which is his physical appearance. He is a huge figure in Breton lore, yet his attire is very generic and used by many other NPCs. The robes used here https://forums.elderscrollsonline.com/en/discussion/689002/is-there-a-reason-this-outfit-is-still-unavailable
Now, I'd be fine if Voernet inspired a fashion trend used by people thousands of years later and it reflected in the costume's description once it finally releases. He was a Psijic Monk afterall and these robes tend to be used by generic monk NPCs.
However, Voernet has been with the Direnni (Meretic Era), the Psijic Order (1E 20), and at minimum he was around when Wayrest had nobility (1E 1100). He lived for a long time and could go with many different styles of clothing. Though I hope he is given something unique.
Though I would not mind if he leaned towards a look as the quintessential mage in terms of appearance, like the generic mage NPC from Arena
Or the one from Daggerfall
It also looks like Voernet uses the Guild's Eye Staff style
should probably be a different style since the mages guild was not founded till 2E 230, unless Voernet lived that long.
I have to admit I agree quite a lot. I even spent some time tinkering with the game after meeting that character, trying to come up with a look for the mage Voernet that worked better for me. This was the result:
Honestly, I think the ESO team should try to make characters more visually distinct and memorable. For example, something that could look really great on Voernet is a Psijic-style facial tattoo, since that’s such a cool aspect of the Psijics that we barely see on NPCs. It would create a stronger association with them while also making him stand out.
When it comes to elite mage outfits, I’d go with the Stillrise Ritecaller set. With the helmet, it’s clearly a necromancer outfit, but without it, it becomes the attire of a powerful elite mage.
Anyway, I feel like the ESO devs could put a bit more focus on making unique characters with all the tools they have, especially when we’re talking about historical figures who stand out as much as this mage.
Maybe using effects like conjurer eyes, Psijic tattoos, or even more distinctive beards, like the Old Salt one… Honestly, the current Voernet feels like generic Breton number 4,657, and that’s a bit disappointing given how incredible ESO’s customization system is.
Freelancer_ESO wrote: »It seems that we are intended to get caught and tossed into a 'prison' so someone can come save us. I do not like situations were I am forced into confinement so someone else can save me. This causes a feeling of failure even when it could not be avoided. In the case of this quest line, I avoided being seen but was sent to the prison anyway as I was leaving. If she wanted extra stuffed to be stolen, she should have paid me to do it. I do not work for free and I did not want to complicate an already 'impossible' process. My first character went for the extra stuff, got caught, lost the stuff so what was the benefit?
If being caught is unavoidable by game mechanics . . .
. . . have the events show this. It is not good to allow a player to sneak through the quest only to be caught leaving by a guard that wasn't there a moment ago.
. . . create a dialogue that does not demean the player character for getting caught.
. . . Find a way to build up the street creds of the three thieves without demeaning the player's character. Some players maxed out the guild and completed the story line. Those folk deserve credit for their work.
What quest did you get tossed in Prison on?
I've done the line till the bug with the staves on two characters and I didn't get thrown in prison on either character. Character A was a Nightblade that basically used invisibility to do the quests. Character B was a DK that killed every single NPC that was killable.
The part where after you get out of the confinement, you have to kill the boss. If one does NOT have to be caught there, then I have a bug to report as I completed the objective and was heading out when the guard appeared out of nowhere and sent me to the 'prison.'