Maintenance for the week of July 6:
• PC/Mac: No maintenance – July 6
• ESO Store and Account System for maintenance – July 8, 10:00AM EDT (14:00 UTC) - 12:00PM EDT (16:00 UTC)

Update 50 and Accessibility

  • RaptorRodeoGod
    RaptorRodeoGod
    ✭✭✭✭✭
    SolarRune wrote: »
    Looking at the patch notes this has not been changed because of overperformance or too much damage being caused, its because how they were calculated was wrong.

    As the patchnotes do not mention the change being related to damage output, shouldn't all items where this was wrong just be adjusted to minimise the difference between where it is now and where it is after the change in application? Surely in this new era of openness if it was about damage the developer note would say so.

    Those sets were not intended to be performing as strongly as they were relative to other sets. It is like giving a set 400 Weapon Damage but in practice it provides 600 Weapon Damage due to some obscure bug. When you fix the bug, you would not at the same time be like, "Oh, but we're going to bump that back up to 600 Weapon Damage because that's what people got used to."

    Personally, I think that it was GROSS that Tide-Born, a low-tier Crafted set that you can either just buy after 10 minutes in-game on a Level 1 character or make for yourself on Day 2, was out-shining most DLC trial sets. That is just dumb. Better sets should come from harder content. Spending gold to just buy end-game gear is the complete antithesis of that.

    DLC trail sets shouldn't be the only good sets. A variety of sets should be situationally good considering the huge amount of poorly balanced sets in the game. Everyone's sick of the same old sets year after year
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    SolarRune wrote: »
    Looking at the patch notes this has not been changed because of overperformance or too much damage being caused, its because how they were calculated was wrong.

    As the patchnotes do not mention the change being related to damage output, shouldn't all items where this was wrong just be adjusted to minimise the difference between where it is now and where it is after the change in application? Surely in this new era of openness if it was about damage the developer note would say so.

    Those sets were not intended to be performing as strongly as they were relative to other sets. It is like giving a set 400 Weapon Damage but in practice it provides 600 Weapon Damage due to some obscure bug. When you fix the bug, you would not at the same time be like, "Oh, but we're going to bump that back up to 600 Weapon Damage because that's what people got used to."

    Personally, I think that it was GROSS that Tide-Born, a low-tier Crafted set that you can either just buy after 10 minutes in-game on a Level 1 character or make for yourself on Day 2, was out-shining most DLC trial sets. That is just dumb. Better sets should come from harder content. Spending gold to just buy end-game gear is the complete antithesis of that.

    DLC trail sets shouldn't be the only good sets. A variety of sets should be situationally good considering the huge amount of poorly balanced sets in the game. Everyone's sick of the same old sets year after year

    You mean the same old sets like Tide-Born? Heh.

    I agree that they should not be the only good sets. Ideally all sets are good for something (like you said, most are not). But trial sets should be the best at the content that they are from, trials. And be the best by more than a trivial margin.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't agree that the only good trial gear should come from trials. That should be the predominant method and most trial gear should be on the same level as each other. But some stuff falls behind to power creep. And the lack of updates shouldn't prevent sets from other sources from being good. Crafted and Dungeon sets should be good there too. It's okay from them to not be the absolute best. But a crafted set being a good alternative to an outdated trial set is not a problem imo e.g. something like Sul-Xan requires enemies to be dying often. So, a flat damage set outperforming it in fights where that doesn't happen is not an issue imo.

    Edited by spartaxoxo on April 22, 2026 12:20AM
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    I don't agree that the only good trial gear should come from trials. That should be the predominant method and most trial gear should be on the same level as each other. But some stuff falls behind to power creep. And the lack of updates shouldn't prevent sets from other sources from being good. Crafted and Dungeon sets should be good there too. It's okay from them to not be the absolute best. But a crafted set being a good alternative to an outdated trial set is not a problem imo.

    Dungeon yes, Crafted no. IMO, of course.

    At least someone has to put in the effort to run a dungeon, especially a DLC dungeon. But just paying some gold for Crafted/Overland gear requires literally zero effort. And so those sets should have the least power.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    I don't agree that the only good trial gear should come from trials. That should be the predominant method and most trial gear should be on the same level as each other. But some stuff falls behind to power creep. And the lack of updates shouldn't prevent sets from other sources from being good. Crafted and Dungeon sets should be good there too. It's okay from them to not be the absolute best. But a crafted set being a good alternative to an outdated trial set is not a problem imo.

    Dungeon yes, Crafted no. IMO, of course.

    At least someone has to put in the effort to run a dungeon, especially a DLC dungeon. But just paying some gold for Crafted/Overland gear requires literally zero effort. And so those sets should have the least power.

    Crafted gear requires months of effort to make yourself. And the good sets are expensive. They aren't something people are just buying easily. People shouldn't have months of effort amount to nothing. It's not the same as overland. I've actually put in less effort getting normal trial gear than crafted gear.
    Edited by spartaxoxo on April 22, 2026 12:28AM
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭✭
    I just wish 90% of the sets in this game weren't garbage. Regardless of the source.
    Hoping for more playable races.
    Hoping the game and it's team remains alive.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    I don't agree that the only good trial gear should come from trials. That should be the predominant method and most trial gear should be on the same level as each other. But some stuff falls behind to power creep. And the lack of updates shouldn't prevent sets from other sources from being good. Crafted and Dungeon sets should be good there too. It's okay from them to not be the absolute best. But a crafted set being a good alternative to an outdated trial set is not a problem imo.

    Dungeon yes, Crafted no. IMO, of course.

    At least someone has to put in the effort to run a dungeon, especially a DLC dungeon. But just paying some gold for Crafted/Overland gear requires literally zero effort. And so those sets should have the least power.

    Crafted gear requires months of effort to make yourself. And the good sets are expensive. They aren't something people are just buying easily. People shouldn't have months of effort amount to nothing. It's not the same as overland. I've actually put in less effort getting normal trial gear than crafted gear.

    That may be true for a full 10-trait set but Tide-Born is a measly 5-trait set that you can unlock in a couple of days.

    It also isn't really effort so much as it is just waiting around for some timers to expire. There is no real "gameplay" involved in it.

    And even that is being generous to Crafted sets because more often folk just join a guild or type in zone chat and have some benevolent Master Crafter make a purple set for free. That just should not be a thing for an end-game-level set.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    coop500 wrote: »
    I just wish 90% of the sets in this game weren't garbage. Regardless of the source.

    Yeah. There's a lot of old sets that need to be updated to modern standards. And frankly they could probably outright delete some of these sets as well. We have so many sets and so many are bad.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    I don't agree that the only good trial gear should come from trials. That should be the predominant method and most trial gear should be on the same level as each other. But some stuff falls behind to power creep. And the lack of updates shouldn't prevent sets from other sources from being good. Crafted and Dungeon sets should be good there too. It's okay from them to not be the absolute best. But a crafted set being a good alternative to an outdated trial set is not a problem imo.

    Dungeon yes, Crafted no. IMO, of course.

    At least someone has to put in the effort to run a dungeon, especially a DLC dungeon. But just paying some gold for Crafted/Overland gear requires literally zero effort. And so those sets should have the least power.

    Crafted gear requires months of effort to make yourself. And the good sets are expensive. They aren't something people are just buying easily. People shouldn't have months of effort amount to nothing. It's not the same as overland. I've actually put in less effort getting normal trial gear than crafted gear.

    That may be true for a full 10-trait set but Tide-Born is a measly 5-trait set that you can unlock in a couple of days.

    It also isn't really effort so much as it is just waiting around for some timers to expire. There is no real "gameplay" involved in it.

    And even that is being generous to Crafted sets because more often folk just join a guild or type in zone chat and have some benevolent Master Crafter make a purple set for free. That just should not be a thing for an end-game-level set.

    I find it more effort than some of the normal trials. Some of those are so easy they might as well be fungal grotto. Okay that's a slight exaggerating but nAA is not hard and could probably be solo'ed if not for the touch pads. I see people get away clearing those that don't even follow mechs. I've taken low levels through those. I really think it should not be a problem for a few crafted sets to be on par with non-perfected gear.

    I think guildmates being able to give someone the gear to start is also a good thing. It removes a barrier to entry from harder content. We need more people doing that content not less.

    The main difficulty in doing trial content should come from the mechanics of the trial and gameplay such as knowing how to roll dodge, block, etc. Or learning a rotation (even if it's a heavy attack one). Perfected gear should be better then other stuff. But crafted gear being good enough for regular vet and on par with non-perfected equipment is not an issue. And if that means some perfected gear with very restrictive conditions ends up worse than it when if the set conditions aren't met, that's user error imo.
    Edited by spartaxoxo on April 22, 2026 1:09AM
  • RaptorRodeoGod
    RaptorRodeoGod
    ✭✭✭✭✭
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    I don't agree that the only good trial gear should come from trials. That should be the predominant method and most trial gear should be on the same level as each other. But some stuff falls behind to power creep. And the lack of updates shouldn't prevent sets from other sources from being good. Crafted and Dungeon sets should be good there too. It's okay from them to not be the absolute best. But a crafted set being a good alternative to an outdated trial set is not a problem imo.

    Dungeon yes, Crafted no. IMO, of course.

    At least someone has to put in the effort to run a dungeon, especially a DLC dungeon. But just paying some gold for Crafted/Overland gear requires literally zero effort. And so those sets should have the least power.

    Crafted gear requires months of effort to make yourself. And the good sets are expensive. They aren't something people are just buying easily. People shouldn't have months of effort amount to nothing. It's not the same as overland. I've actually put in less effort getting normal trial gear than crafted gear.

    That may be true for a full 10-trait set but Tide-Born is a measly 5-trait set that you can unlock in a couple of days.

    It also isn't really effort so much as it is just waiting around for some timers to expire. There is no real "gameplay" involved in it.

    And even that is being generous to Crafted sets because more often folk just join a guild or type in zone chat and have some benevolent Master Crafter make a purple set for free. That just should not be a thing for an end-game-level set.

    I find it more effort than some of the normal trials. Some of those are so easy they might as well be fungal grotto. Okay that's a slight exaggerating but nAA is not hard and could probably be solo'ed if not for the touch pads. I see people get away clearing those that don't even follow mechs. I've taken low levels through those. I really think it should not be a problem for a few crafted sets to be on par with non-perfected gear.

    I think guildmates being able to give someone the gear to start is also a good thing. It removes a barrier to entry from harder content. We need more people doing that content not less.

    The main difficulty in doing trial content should come from the mechanics of the trial and gameplay such as knowing how to roll dodge, block, etc. Or learning a rotation (even if it's a heavy attack one). Perfected gear should be better then other stuff. But crafted gear being good enough for regular vet and on par with non-perfected equipment is not an issue. And if that means some perfected gear with very restrictive conditions ends up worse than it when if the set conditions aren't met, that's user error imo.

    I agree with you on most of this, but but perfected trial gear being the best has kept the meta dry since Summerset. Whatever dips in and out of the top of the meta has happened at the snails pace of combat updates over the years.

    Trial sets should be the best at some things, but they shouldn't be the best at everything. The same goes for any other set.

    I think part of the issue has been that a lot of good non trial sets eventually get nerfed, even if they've been more niche. All that's done is reinforce the narrative that trial sets are and should be the best for everything, to the point where every DPS build has one as a staple set.

    Apologies for the rant, this it starting to get away from the accessibility topic of the OP
    Edited by RaptorRodeoGod on April 22, 2026 2:52AM
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • anadandy
    anadandy
    ✭✭✭✭✭
    ✭✭
    That may be true for a full 10-trait set but Tide-Born is a measly 5-trait set that you can unlock in a couple of days.

    Not disagreeing with the base argument, but no one is unlocking 5 traits on 3 or 5 gear pieces in a couple days.
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    anadandy wrote: »
    That may be true for a full 10-trait set but Tide-Born is a measly 5-trait set that you can unlock in a couple of days.

    Not disagreeing with the base argument, but no one is unlocking 5 traits on 3 or 5 gear pieces in a couple days.

    After the research timer rebalance in U49, now they are.

    Getting to the 5th trait researched takes 62 hours now total (so just over 2.5 d), and that's without ESO+ or any scrolls
  • anadandy
    anadandy
    ✭✭✭✭✭
    ✭✭
    anadandy wrote: »
    That may be true for a full 10-trait set but Tide-Born is a measly 5-trait set that you can unlock in a couple of days.

    Not disagreeing with the base argument, but no one is unlocking 5 traits on 3 or 5 gear pieces in a couple days.

    After the research timer rebalance in U49, now they are.

    Getting to the 5th trait researched takes 62 hours now total (so just over 2.5 d), and that's without ESO+ or any scrolls

    Still only 3 pieces at a time right, assuming they haven't maxed those out which I don't think a brand new player is going to be able to do? Anyway, didn't mean to derail, I just don't think a new player is jumping on, researching 5 traits and becoming an OP god in two days. There are better arguments to be made, imo.
  • Orbital78
    Orbital78
    ✭✭✭✭✭
    Orders wrath is crafted and high end too. It just didn't have the monster dmg modifier. It would be nice for IA sets to maybe get slayer to open more build options.

    I just hope zos makes up the dmg loss of empower before/if the nerf goes live.
  • allochthons
    allochthons
    ✭✭✭✭✭
    Orbital78 wrote: »
    Orders wrath is crafted and high end too. It just didn't have the monster dmg modifier. It would be nice for IA sets to maybe get slayer to open more build options.
    One of my fave things about Order's Wrath, especially now that Tide-born is so strong (was so strong?) is that OW only requires 3 traits learned to craft it. Others might be unhappy that new accounts can get access to a really good set so early, but on my alt accounts, it was amazing that I could craft it so early for myself, esp paired with Heartland Conqueror for <CP training gear. Besides, you have to KNOW about it to get it early, which removes most of the actually new accounts from acquiring it.
    I just hope zos makes up the dmg loss of empower before/if the nerf goes live.
    Hear, hear.
    She/They
    PS5/NA (CP3100+)
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭✭
    Lol so people are supposed to get crippled playing this game and we're calling it get gud.

    I will forever stand by the toxicity that plagues this game's community.
    Hoping for more playable races.
    Hoping the game and it's team remains alive.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    coop500 wrote: »
    Lol so people are supposed to get crippled playing this game and we're calling it get gud.

    I will forever stand by the toxicity that plagues this game's community.

    What on Earth are you talking about? Playing a game shouldn't hurt you unless you have some major underlying condition in real life. Nothing in this game is going to hurt anyone.

    If you have pain from rsi or whatever, you can make adjustments depending on what it is. Some people just won't be able to play certain games necessarily if they are crippled. Stinks, but life isn't fair :(. There's a certain point where you're going to mess up the game for everyone else and that isn't fair either.
    Edited by Attorneyatlawl on June 9, 2026 3:42AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Someone being able to wear a gear set that someone else doesn't approve of isn't messing up the game for everyone else.
    Edited by spartaxoxo on June 9, 2026 3:46AM
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭✭
    I dunno about anyone else, but light attack weaving is legit starting to cause me index finger pain and I don't even HAVE any underlying medical conditions and I'm only 27 years old. This *** is just needlessly spammy and hard on people's hands who don't train for it or whatever. I legit started moving more and more towards beam-like builds and having to switch to using my middle finger when it hurts enough.

    That's not healthy game design.
    Hoping for more playable races.
    Hoping the game and it's team remains alive.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    spartaxoxo wrote: »
    Someone being able to wear a gear set that someone else doesn't approve of isn't messing up the game for everyone else.

    Dumbing down the game by making it so easier one bar builds are just as good as 2 bar ones (more skill required) would make anyone using the 2 bar builds putting in more effort pointless.
    Edited by Attorneyatlawl on June 9, 2026 4:09AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    coop500 wrote: »
    I dunno about anyone else, but light attack weaving is legit starting to cause me index finger pain and I don't even HAVE any underlying medical conditions and I'm only 27 years old. This *** is just needlessly spammy and hard on people's hands who don't train for it or whatever. I legit started moving more and more towards beam-like builds and having to switch to using my middle finger when it hurts enough.

    That's not healthy game design.

    I played nes games and other rts/mmorpgs in the past that require more inputs. If you're 27 and experiencing physical pain from 1 button every second on your mouse hand, something's not right.

    EDIT: Probably has to do with your setup ergonomics such as chair height desk and hand angle, mouse, etc.
    Edited by Attorneyatlawl on June 9, 2026 4:09AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Someone being able to wear a gear set that someone else doesn't approve of isn't messing up the game for everyone else.

    Dumbing down the game by making it so easier one bar builds are just as good as 2 bar ones (more skill required) would make anyone using the 2 bar builds putting in more effort a fool.

    Good thing they didn't do that then! 2 bar builds have always outperformed 1 bar builds and still do! Have fun!
  • Attorneyatlawl
    Attorneyatlawl
    ✭✭✭✭✭
    ✭✭✭
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Someone being able to wear a gear set that someone else doesn't approve of isn't messing up the game for everyone else.

    Dumbing down the game by making it so easier one bar builds are just as good as 2 bar ones (more skill required) would make anyone using the 2 bar builds putting in more effort a fool.

    Good thing they didn't do that then! 2 bar builds have always outperformed 1 bar builds and still do! Have fun!

    Well, some people are advocating for parity. That's just backwards design wise.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Someone being able to wear a gear set that someone else doesn't approve of isn't messing up the game for everyone else.

    Dumbing down the game by making it so easier one bar builds are just as good as 2 bar ones (more skill required) would make anyone using the 2 bar builds putting in more effort a fool.

    Good thing they didn't do that then! 2 bar builds have always outperformed 1 bar builds and still do! Have fun!

    Well, some people are advocating for parity. That's just backwards design wise.

    No? I'm the original op. This thread was about a bug fix on pts that resulted in a drastic nerf to accessibility builds not because they were over performing but because they fixed a spreadsheet error. Myself and others asked only for buffs so that the builds would retain their same power levels as on live. They devs mostly did so.
Sign In or Register to comment.