Update 50 and Accessibility

  • RaptorRodeoGod
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    SolarRune wrote: »
    Looking at the patch notes this has not been changed because of overperformance or too much damage being caused, its because how they were calculated was wrong.

    As the patchnotes do not mention the change being related to damage output, shouldn't all items where this was wrong just be adjusted to minimise the difference between where it is now and where it is after the change in application? Surely in this new era of openness if it was about damage the developer note would say so.

    Those sets were not intended to be performing as strongly as they were relative to other sets. It is like giving a set 400 Weapon Damage but in practice it provides 600 Weapon Damage due to some obscure bug. When you fix the bug, you would not at the same time be like, "Oh, but we're going to bump that back up to 600 Weapon Damage because that's what people got used to."

    Personally, I think that it was GROSS that Tide-Born, a low-tier Crafted set that you can either just buy after 10 minutes in-game on a Level 1 character or make for yourself on Day 2, was out-shining most DLC trial sets. That is just dumb. Better sets should come from harder content. Spending gold to just buy end-game gear is the complete antithesis of that.

    DLC trail sets shouldn't be the only good sets. A variety of sets should be situationally good considering the huge amount of poorly balanced sets in the game. Everyone's sick of the same old sets year after year
    Add a Scribing skill that works like Arcanist beam.
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    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • YandereGirlfriend
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    SolarRune wrote: »
    Looking at the patch notes this has not been changed because of overperformance or too much damage being caused, its because how they were calculated was wrong.

    As the patchnotes do not mention the change being related to damage output, shouldn't all items where this was wrong just be adjusted to minimise the difference between where it is now and where it is after the change in application? Surely in this new era of openness if it was about damage the developer note would say so.

    Those sets were not intended to be performing as strongly as they were relative to other sets. It is like giving a set 400 Weapon Damage but in practice it provides 600 Weapon Damage due to some obscure bug. When you fix the bug, you would not at the same time be like, "Oh, but we're going to bump that back up to 600 Weapon Damage because that's what people got used to."

    Personally, I think that it was GROSS that Tide-Born, a low-tier Crafted set that you can either just buy after 10 minutes in-game on a Level 1 character or make for yourself on Day 2, was out-shining most DLC trial sets. That is just dumb. Better sets should come from harder content. Spending gold to just buy end-game gear is the complete antithesis of that.

    DLC trail sets shouldn't be the only good sets. A variety of sets should be situationally good considering the huge amount of poorly balanced sets in the game. Everyone's sick of the same old sets year after year

    You mean the same old sets like Tide-Born? Heh.

    I agree that they should not be the only good sets. Ideally all sets are good for something (like you said, most are not). But trial sets should be the best at the content that they are from, trials. And be the best by more than a trivial margin.
  • spartaxoxo
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    I don't agree that the only good trial gear should come from trials. That should be the predominant method and most trial gear should be on the same level as each other. But some stuff falls behind to power creep. And the lack of updates shouldn't prevent sets from other sources from being good. Crafted and Dungeon sets should be good there too. It's okay from them to not be the absolute best. But a crafted set being a good alternative to an outdated trial set is not a problem imo e.g. something like Sul-Xan requires enemies to be dying often. So, a flat damage set outperforming it in fights where that doesn't happen is not an issue imo.

    Edited by spartaxoxo on April 22, 2026 12:20AM
  • YandereGirlfriend
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    spartaxoxo wrote: »
    I don't agree that the only good trial gear should come from trials. That should be the predominant method and most trial gear should be on the same level as each other. But some stuff falls behind to power creep. And the lack of updates shouldn't prevent sets from other sources from being good. Crafted and Dungeon sets should be good there too. It's okay from them to not be the absolute best. But a crafted set being a good alternative to an outdated trial set is not a problem imo.

    Dungeon yes, Crafted no. IMO, of course.

    At least someone has to put in the effort to run a dungeon, especially a DLC dungeon. But just paying some gold for Crafted/Overland gear requires literally zero effort. And so those sets should have the least power.
  • spartaxoxo
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    spartaxoxo wrote: »
    I don't agree that the only good trial gear should come from trials. That should be the predominant method and most trial gear should be on the same level as each other. But some stuff falls behind to power creep. And the lack of updates shouldn't prevent sets from other sources from being good. Crafted and Dungeon sets should be good there too. It's okay from them to not be the absolute best. But a crafted set being a good alternative to an outdated trial set is not a problem imo.

    Dungeon yes, Crafted no. IMO, of course.

    At least someone has to put in the effort to run a dungeon, especially a DLC dungeon. But just paying some gold for Crafted/Overland gear requires literally zero effort. And so those sets should have the least power.

    Crafted gear requires months of effort to make yourself. And the good sets are expensive. They aren't something people are just buying easily. People shouldn't have months of effort amount to nothing. It's not the same as overland. I've actually put in less effort getting normal trial gear than crafted gear.
    Edited by spartaxoxo on April 22, 2026 12:28AM
  • coop500
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    I just wish 90% of the sets in this game weren't garbage. Regardless of the source.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • YandereGirlfriend
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    I don't agree that the only good trial gear should come from trials. That should be the predominant method and most trial gear should be on the same level as each other. But some stuff falls behind to power creep. And the lack of updates shouldn't prevent sets from other sources from being good. Crafted and Dungeon sets should be good there too. It's okay from them to not be the absolute best. But a crafted set being a good alternative to an outdated trial set is not a problem imo.

    Dungeon yes, Crafted no. IMO, of course.

    At least someone has to put in the effort to run a dungeon, especially a DLC dungeon. But just paying some gold for Crafted/Overland gear requires literally zero effort. And so those sets should have the least power.

    Crafted gear requires months of effort to make yourself. And the good sets are expensive. They aren't something people are just buying easily. People shouldn't have months of effort amount to nothing. It's not the same as overland. I've actually put in less effort getting normal trial gear than crafted gear.

    That may be true for a full 10-trait set but Tide-Born is a measly 5-trait set that you can unlock in a couple of days.

    It also isn't really effort so much as it is just waiting around for some timers to expire. There is no real "gameplay" involved in it.

    And even that is being generous to Crafted sets because more often folk just join a guild or type in zone chat and have some benevolent Master Crafter make a purple set for free. That just should not be a thing for an end-game-level set.
  • spartaxoxo
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    coop500 wrote: »
    I just wish 90% of the sets in this game weren't garbage. Regardless of the source.

    Yeah. There's a lot of old sets that need to be updated to modern standards. And frankly they could probably outright delete some of these sets as well. We have so many sets and so many are bad.
  • spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    I don't agree that the only good trial gear should come from trials. That should be the predominant method and most trial gear should be on the same level as each other. But some stuff falls behind to power creep. And the lack of updates shouldn't prevent sets from other sources from being good. Crafted and Dungeon sets should be good there too. It's okay from them to not be the absolute best. But a crafted set being a good alternative to an outdated trial set is not a problem imo.

    Dungeon yes, Crafted no. IMO, of course.

    At least someone has to put in the effort to run a dungeon, especially a DLC dungeon. But just paying some gold for Crafted/Overland gear requires literally zero effort. And so those sets should have the least power.

    Crafted gear requires months of effort to make yourself. And the good sets are expensive. They aren't something people are just buying easily. People shouldn't have months of effort amount to nothing. It's not the same as overland. I've actually put in less effort getting normal trial gear than crafted gear.

    That may be true for a full 10-trait set but Tide-Born is a measly 5-trait set that you can unlock in a couple of days.

    It also isn't really effort so much as it is just waiting around for some timers to expire. There is no real "gameplay" involved in it.

    And even that is being generous to Crafted sets because more often folk just join a guild or type in zone chat and have some benevolent Master Crafter make a purple set for free. That just should not be a thing for an end-game-level set.

    I find it more effort than some of the normal trials. Some of those are so easy they might as well be fungal grotto. Okay that's a slight exaggerating but nAA is not hard and could probably be solo'ed if not for the touch pads. I see people get away clearing those that don't even follow mechs. I've taken low levels through those. I really think it should not be a problem for a few crafted sets to be on par with non-perfected gear.

    I think guildmates being able to give someone the gear to start is also a good thing. It removes a barrier to entry from harder content. We need more people doing that content not less.

    The main difficulty in doing trial content should come from the mechanics of the trial and gameplay such as knowing how to roll dodge, block, etc. Or learning a rotation (even if it's a heavy attack one). Perfected gear should be better then other stuff. But crafted gear being good enough for regular vet and on par with non-perfected equipment is not an issue. And if that means some perfected gear with very restrictive conditions ends up worse than it when if the set conditions aren't met, that's user error imo.
    Edited by spartaxoxo on April 22, 2026 1:09AM
  • RaptorRodeoGod
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    spartaxoxo wrote: »
    I don't agree that the only good trial gear should come from trials. That should be the predominant method and most trial gear should be on the same level as each other. But some stuff falls behind to power creep. And the lack of updates shouldn't prevent sets from other sources from being good. Crafted and Dungeon sets should be good there too. It's okay from them to not be the absolute best. But a crafted set being a good alternative to an outdated trial set is not a problem imo.

    Dungeon yes, Crafted no. IMO, of course.

    At least someone has to put in the effort to run a dungeon, especially a DLC dungeon. But just paying some gold for Crafted/Overland gear requires literally zero effort. And so those sets should have the least power.

    Crafted gear requires months of effort to make yourself. And the good sets are expensive. They aren't something people are just buying easily. People shouldn't have months of effort amount to nothing. It's not the same as overland. I've actually put in less effort getting normal trial gear than crafted gear.

    That may be true for a full 10-trait set but Tide-Born is a measly 5-trait set that you can unlock in a couple of days.

    It also isn't really effort so much as it is just waiting around for some timers to expire. There is no real "gameplay" involved in it.

    And even that is being generous to Crafted sets because more often folk just join a guild or type in zone chat and have some benevolent Master Crafter make a purple set for free. That just should not be a thing for an end-game-level set.

    I find it more effort than some of the normal trials. Some of those are so easy they might as well be fungal grotto. Okay that's a slight exaggerating but nAA is not hard and could probably be solo'ed if not for the touch pads. I see people get away clearing those that don't even follow mechs. I've taken low levels through those. I really think it should not be a problem for a few crafted sets to be on par with non-perfected gear.

    I think guildmates being able to give someone the gear to start is also a good thing. It removes a barrier to entry from harder content. We need more people doing that content not less.

    The main difficulty in doing trial content should come from the mechanics of the trial and gameplay such as knowing how to roll dodge, block, etc. Or learning a rotation (even if it's a heavy attack one). Perfected gear should be better then other stuff. But crafted gear being good enough for regular vet and on par with non-perfected equipment is not an issue. And if that means some perfected gear with very restrictive conditions ends up worse than it when if the set conditions aren't met, that's user error imo.

    I agree with you on most of this, but but perfected trial gear being the best has kept the meta dry since Summerset. Whatever dips in and out of the top of the meta has happened at the snails pace of combat updates over the years.

    Trial sets should be the best at some things, but they shouldn't be the best at everything. The same goes for any other set.

    I think part of the issue has been that a lot of good non trial sets eventually get nerfed, even if they've been more niche. All that's done is reinforce the narrative that trial sets are and should be the best for everything, to the point where every DPS build has one as a staple set.

    Apologies for the rant, this it starting to get away from the accessibility topic of the OP
    Edited by RaptorRodeoGod on April 22, 2026 2:52AM
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • anadandy
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    That may be true for a full 10-trait set but Tide-Born is a measly 5-trait set that you can unlock in a couple of days.

    Not disagreeing with the base argument, but no one is unlocking 5 traits on 3 or 5 gear pieces in a couple days.
  • tomofhyrule
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    anadandy wrote: »
    That may be true for a full 10-trait set but Tide-Born is a measly 5-trait set that you can unlock in a couple of days.

    Not disagreeing with the base argument, but no one is unlocking 5 traits on 3 or 5 gear pieces in a couple days.

    After the research timer rebalance in U49, now they are.

    Getting to the 5th trait researched takes 62 hours now total (so just over 2.5 d), and that's without ESO+ or any scrolls
  • anadandy
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    anadandy wrote: »
    That may be true for a full 10-trait set but Tide-Born is a measly 5-trait set that you can unlock in a couple of days.

    Not disagreeing with the base argument, but no one is unlocking 5 traits on 3 or 5 gear pieces in a couple days.

    After the research timer rebalance in U49, now they are.

    Getting to the 5th trait researched takes 62 hours now total (so just over 2.5 d), and that's without ESO+ or any scrolls

    Still only 3 pieces at a time right, assuming they haven't maxed those out which I don't think a brand new player is going to be able to do? Anyway, didn't mean to derail, I just don't think a new player is jumping on, researching 5 traits and becoming an OP god in two days. There are better arguments to be made, imo.
  • Orbital78
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    Orders wrath is crafted and high end too. It just didn't have the monster dmg modifier. It would be nice for IA sets to maybe get slayer to open more build options.

    I just hope zos makes up the dmg loss of empower before/if the nerf goes live.
  • allochthons
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    Orbital78 wrote: »
    Orders wrath is crafted and high end too. It just didn't have the monster dmg modifier. It would be nice for IA sets to maybe get slayer to open more build options.
    One of my fave things about Order's Wrath, especially now that Tide-born is so strong (was so strong?) is that OW only requires 3 traits learned to craft it. Others might be unhappy that new accounts can get access to a really good set so early, but on my alt accounts, it was amazing that I could craft it so early for myself, esp paired with Heartland Conqueror for <CP training gear. Besides, you have to KNOW about it to get it early, which removes most of the actually new accounts from acquiring it.
    I just hope zos makes up the dmg loss of empower before/if the nerf goes live.
    Hear, hear.
    She/They
    PS5/NA (CP3100+)
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