MaverickWerewolf wrote: »I am sorry I tried to bring up literally any specifics about the shoulders and build. I actually do not care at all what the problem or non-problem is with the shoulders or what the particulars of the anatomy are. Whatever that is simply does not look good, no matter what the breakdown and explanation and whatever. I'm sorry, I don't want to sound dismissive of anyone, but I also feel as if I've been dismissed because of some particulars of anatomy, and that is definitely not what I mean/am concerned about. I'm just concerned about the design and how it looks, at the end of the day, not "why" something looks the way it does.
Frankly, it looks awful, and they should make it look more menacing and powerful. Regardless of the nitty-gritty, it looks narrow and silly with its current build and body shape, and it needs work. And I have played video games since the early 90s, so yes, I do know how models and poses work; it will not look any better in-game, either.
Here are some random grabs of assorted video game werewolves:
(yes, I know this is a wolf man and I know those are hated here, but the point of the build still stands; he actually looks scarier and more wolfish than that WIP model, too, lol)
Notice how broad-shouldered and V-tapered these are, to make them look powerful and menacing. This new werewolf model does not have that, and it makes it look bad and silly.
I appreciate the abs and I appreciate the size increase, but the shoulders need to be addressed.
I just hope this will happen and we don't end up with this model, because it simply doesn't look good or well done artistically.
I agree that I liked the concept art much better than what we are ending up with.
I really hate how the latest werewolf model looks to be honest. It doesn't look like a werewolf to me. It instead looks like Andre the Giant wearing a wolf pelt and sporting a mullet. It doesn't look mean or imposing to me at all. The model looks like it's stretched vertically and It's just really uncanny.
The current model on the live server looks goofy, and this new one looks ugly. It isn't an upgrade imo, it's a side-grade at most. A pointless waste of a designer's time that doesn't actually make werewolf form any cooler or more appealing visually.
For contrast, here's what a Werewolf from a game called Altered Beast on the PS2 looks like:
Look how much cooler and more menacing it looks. Why is it that a werewolf from a 20 year old, D-tier PS2 game that no one knows about and that was made on a shoestring budget looks better than that one we'll be getting. It's really not a good look for the design team at ZOS.
TX12001rwb17_ESO wrote: »Remove the Dewclaw, no other Werewolf has it, even the Werewolf Behemoth does not have it
it is a visual inconsistency.
Erickson9610 wrote: »TX12001rwb17_ESO wrote: »Remove the Dewclaw, no other Werewolf has it, even the Werewolf Behemoth does not have it
it is a visual inconsistency.
Update the Werewolf Behemoth to have the dew claw.
TX12001rwb17_ESO wrote: »Erickson9610 wrote: »TX12001rwb17_ESO wrote: »Remove the Dewclaw, no other Werewolf has it, even the Werewolf Behemoth does not have it
it is a visual inconsistency.
Update the Werewolf Behemoth to have the dew claw.
The Werewolf in Skyrim did not have it, do Wolves in RL even have one is it or do only Dogs have it.

Erickson9610 wrote: »TX12001rwb17_ESO wrote: »Erickson9610 wrote: »TX12001rwb17_ESO wrote: »Remove the Dewclaw, no other Werewolf has it, even the Werewolf Behemoth does not have it
it is a visual inconsistency.
Update the Werewolf Behemoth to have the dew claw.
The Werewolf in Skyrim did not have it, do Wolves in RL even have one is it or do only Dogs have it.
On the front paws, you can see dew claws. According to the original source, this is a wolf from the Grizzly and Wolf Discovery Center in Yellowstone.
You will notice the hind legs do not have dew claws. This is fine, because humans have five toes, and a good werewolf design takes inspiration from both wolves and humans. Moving the dew claw from the front legs to the hind legs (since the ESO werewolf design has humanlike hands with 5 fingers) is a way to combine the wolf and human aspects in a recognizable way.
Plus, this is a common trope in werewolf designs that can inspire future Elder Scrolls titles.
tomofhyrule wrote: »Erickson9610 wrote: »TX12001rwb17_ESO wrote: »Erickson9610 wrote: »TX12001rwb17_ESO wrote: »Remove the Dewclaw, no other Werewolf has it, even the Werewolf Behemoth does not have it
it is a visual inconsistency.
Update the Werewolf Behemoth to have the dew claw.
The Werewolf in Skyrim did not have it, do Wolves in RL even have one is it or do only Dogs have it.
On the front paws, you can see dew claws. According to the original source, this is a wolf from the Grizzly and Wolf Discovery Center in Yellowstone.
You will notice the hind legs do not have dew claws. This is fine, because humans have five toes, and a good werewolf design takes inspiration from both wolves and humans. Moving the dew claw from the front legs to the hind legs (since the ESO werewolf design has humanlike hands with 5 fingers) is a way to combine the wolf and human aspects in a recognizable way.
Plus, this is a common trope in werewolf designs that can inspire future Elder Scrolls titles.
You will notice, however, that the front paws of the werewolf model (the hands) do have 5 claws, and it is in a hand shape. That makes it have that humanoid connection. The 'dewclaw' became the thumb.
The rear paws (the legs) do not have it, as you point out.
No other werewolf model in the Elder Scrolls series has a raptor-esque dewclaw on the rear legs. It looks out of place in this series. Rather than trying to radically change how werewolves in the Elder Scroll series are represented because of how they look in another series, it is better for them to match better what Elder Scrolls fans are used to.

-More wolf-like ears please. They still feel a bit too large and too pointy. Their large size makes the head feel small. Smaller ears will make the skull feel larger and more menacing. Rotated a bit back would be cool too.
Erickson9610 wrote: »tomofhyrule wrote: »Erickson9610 wrote: »TX12001rwb17_ESO wrote: »Erickson9610 wrote: »TX12001rwb17_ESO wrote: »Remove the Dewclaw, no other Werewolf has it, even the Werewolf Behemoth does not have it
it is a visual inconsistency.
Update the Werewolf Behemoth to have the dew claw.
The Werewolf in Skyrim did not have it, do Wolves in RL even have one is it or do only Dogs have it.
On the front paws, you can see dew claws. According to the original source, this is a wolf from the Grizzly and Wolf Discovery Center in Yellowstone.
You will notice the hind legs do not have dew claws. This is fine, because humans have five toes, and a good werewolf design takes inspiration from both wolves and humans. Moving the dew claw from the front legs to the hind legs (since the ESO werewolf design has humanlike hands with 5 fingers) is a way to combine the wolf and human aspects in a recognizable way.
Plus, this is a common trope in werewolf designs that can inspire future Elder Scrolls titles.
You will notice, however, that the front paws of the werewolf model (the hands) do have 5 claws, and it is in a hand shape. That makes it have that humanoid connection. The 'dewclaw' became the thumb.
The rear paws (the legs) do not have it, as you point out.
No other werewolf model in the Elder Scrolls series has a raptor-esque dewclaw on the rear legs. It looks out of place in this series. Rather than trying to radically change how werewolves in the Elder Scroll series are represented because of how they look in another series, it is better for them to match better what Elder Scrolls fans are used to.
The Morrowind werewolf has dew claws on the hind legs.
This isn't radically changing how werewolves in the Elder Scrolls series are represented. This is how they were represented before Skyrim.
tomofhyrule wrote: »Erickson9610 wrote: »tomofhyrule wrote: »Erickson9610 wrote: »TX12001rwb17_ESO wrote: »Erickson9610 wrote: »TX12001rwb17_ESO wrote: »Remove the Dewclaw, no other Werewolf has it, even the Werewolf Behemoth does not have it
it is a visual inconsistency.
Update the Werewolf Behemoth to have the dew claw.
The Werewolf in Skyrim did not have it, do Wolves in RL even have one is it or do only Dogs have it.
On the front paws, you can see dew claws. According to the original source, this is a wolf from the Grizzly and Wolf Discovery Center in Yellowstone.
You will notice the hind legs do not have dew claws. This is fine, because humans have five toes, and a good werewolf design takes inspiration from both wolves and humans. Moving the dew claw from the front legs to the hind legs (since the ESO werewolf design has humanlike hands with 5 fingers) is a way to combine the wolf and human aspects in a recognizable way.
Plus, this is a common trope in werewolf designs that can inspire future Elder Scrolls titles.
You will notice, however, that the front paws of the werewolf model (the hands) do have 5 claws, and it is in a hand shape. That makes it have that humanoid connection. The 'dewclaw' became the thumb.
The rear paws (the legs) do not have it, as you point out.
No other werewolf model in the Elder Scrolls series has a raptor-esque dewclaw on the rear legs. It looks out of place in this series. Rather than trying to radically change how werewolves in the Elder Scroll series are represented because of how they look in another series, it is better for them to match better what Elder Scrolls fans are used to.
The Morrowind werewolf has dew claws on the hind legs.
This isn't radically changing how werewolves in the Elder Scrolls series are represented. This is how they were represented before Skyrim.
As I said. Raptor-like dewclaw.
Notice how the Morrowind one is held tightly on to the foot. Not sticking out like a sore thumb.
I do too, but I assumed that'd become a hyperfocus of the post instead of actually addressing my real point, lol. I've loved werewolves my whole life, and the needless hatred for wolf-men has always been rampant (I love a wide variety of werewolf designs, myself).Lycanthrope1997 wrote: »
I actually enjoy all werewolf types. Wolfmen are cool too. People need to learn to embrace all sides
MilesTailsProwers wrote: »Seeing some here arent happy with the werewolf model, i think all this werewolf update now needs is customisation!
Being able to make your werewolf form your own and personalise!


So, ran around some on pts, and here's my feedback. The werewolf looks great, the sounds could use some tweaking, particularly the heal sometimes didn't seem to make any sound, but the new alternative to sneaking is amazing since you can sprint while it's active, making the following brutal finishers very satisfying to chain together. That had me laughing more than it should have, though I remember doing the same in Skyrim with a first person werewolf mod, so maybe that's just me. The timer seemed especially forgiving in overland, though time will tell how it handles fights in dungeons, but the fact that it is such a cheap ultimate and you can easily build into ulti regen, I think the whole 'won't drop form when someone has to do something in group' is worth the trade-off. All in all, I really liked what I saw, and I look forward to seeing this kind of stuff hit live. And the glowing, which I was worried about, still looks a little odd given the harsh edge, isn't nearly as distracting as I thought, if anything, when I used a wayshrine to teleport and the markings vanished, the werewolf looked a little bare without them.
I suppose the arms are a bit slender, but the fur going along the back of the head and neck isn't as bad as that profile shot makes them out to be, at least in my opinion. Perhaps some volume over the shoulders would help get rid of that aesthetic or make it less dramatic, but it looks a bit different in game when it's moving.
I suppose the arms are a bit slender, but the fur going along the back of the head and neck isn't as bad as that profile shot makes them out to be, at least in my opinion. Perhaps some volume over the shoulders would help get rid of that aesthetic or make it less dramatic, but it looks a bit different in game when it's moving.
Nord_Raseri wrote: »Why does that werewolf look like it is from Cyberpunk? Is there a version without the glowing markings?





tomofhyrule wrote: »Nord_Raseri wrote: »Why does that werewolf look like it is from Cyberpunk? Is there a version without the glowing markings?
The glowing markings depend on the morph:
The unmorphed version has no markings
Berserker is the red eyes and claw marks
and Pack Leader has a green Hircine logo on the chest
There are also the three base colors (black, white, and ashen) which currently work as they do normally where the morph dictates the fur color. However, the Stonefalls Dynamic encounter drops fragments (1, 5, 10 for black, ashen, white) that you can consume to unlock the colors as skill styles and then you get whichever color you choose.
The pics above are all with the Ashen style. Here are the other two:
Apollosipod wrote: »tomofhyrule wrote: »Nord_Raseri wrote: »Why does that werewolf look like it is from Cyberpunk? Is there a version without the glowing markings?
The glowing markings depend on the morph:
The unmorphed version has no markings
Berserker is the red eyes and claw marks
and Pack Leader has a green Hircine logo on the chest
There are also the three base colors (black, white, and ashen) which currently work as they do normally where the morph dictates the fur color. However, the Stonefalls Dynamic encounter drops fragments (1, 5, 10 for black, ashen, white) that you can consume to unlock the colors as skill styles and then you get whichever color you choose.
The pics above are all with the Ashen style. Here are the other two:
I should have asked before .y previous post, but do the skill styles hide the glow from the morphs when you equip them?