1. Skill bugs. Skill desyncs, skill duds, skills getting stuck in animation, etc. It's a very consistent issue where skills are clunky and only half work. There will be times when you click a skill and the skill doesn't even animate or do anything, like the game didn't register the input.
2. Lag or delay on break free animation vs application. Sometimes some stuns seem to lock you into an animation and you cannot break free for a certain amount of time or sometimes the animation plays out but you aren't able to move or react.
3. Hybridization seems to have ruined many classes, playstyles and armor sets. Now there isn't much a reason to run something other than what is the absolute best/meta. For example, some sets that have granted a major buff to weapon damage but not spell damage or visa versa now grant both, meaning that the 5 piece bonus is essentially the same.
4. Damage proc sets are over tuned especially for the proc prerequisites being so easy such as "deal direct damage". Meanwhile the proc is something like 16000 damage in 6 seconds and can proc every 7 seconds.
5. The addition of cast times, the constant attack on animation canceling and the desperate need to eliminate skill gap has absolutely demolished this game. When the skill gap existed there was so much more build diversity and playstyles before hybridization which somehow decreased diversity in playstyles. Now the "skill gap" is a build i.e. rallying cry, null arca, monomyth + warden subclass and an exploit or two like a broken champion point skill.
Bugs:
1. Sub classing. Not being able to complete the quest.
2. Champion points when using gamepad when you zoom in to green or red then zoom out you can’t select blue.
Pain points:
1. Inventory space. Not enough even with all bank spaces, all bag spaces, all chests in houses, still not enough Spend such a lot of time managing my inventory.
2. Auction house. I can understand why it was done like it, presumably to prevent manipulation, but auctions split by guild makes it such a pain to try to find what you want. I’m on XBOX EU, and the addon website doesn’t work. I can spend hours trawling round trying to find something.
3. Jumping. I use gamepad (don’t know if that’s the reason), but i find accurate jumping nigh on impossible. I have/do play other games and have no where near such a difficultly as I do in ESO.
4. Getting stuck on terrain. Minute bumps in the terrain require you to jump over them. Which I have problems with.
5. Casting certain spells causing a bounty. It’s a pain to have to remember you can’t cast certain things when in town or near NPCs.
Account wide companions. Once they are unlocked for one character, it would be great if they unlocked for all.
I don't use them constantly. When I do pull them out of the companion pocket, it is usually on a new character that hasn't unlocked them. Then I spend 30-60 minutes getting them to the point of being able to use them.
Currently, the NA server is unplayable for Europeans.
There are persistent problems with:
1.) Logging in
2.) Briefly in the game – nothing can be clicked or triggered.
The daily login challenge is unclickable...because you're stuck in lag and then get kicked out.
3.) Then, to add insult to injury, you get a message to check your OWN internet connection.
BUT: The kicks are NOT due to MY internet connection. Everything else I do works fine. It's just ESO that doesn't. ESO kicks me out of the game after a few seconds – a minute...permanently.
This makes challenges and events NO FUN!
Please do something to make ESO playable again for Europeans on the NA server. Thank you.
P.S. I'm a PC player with fiber optic connections and a gaming PC...so it's not a "bad connection" issue on my end.
„Der Kluge lernt aus allem und von jedem, der Normale aus seinen Erfahrungen und der Dumme weiß alles besser.“ (Sokrates)
I think the trophy rates are bugged and need to be looked at. I have killed over millions if not hundreds of the correct creatures and have never gotten the buzzing Spine, Brass anklets, and Polished Shell shard trophies. At this point I dont think they even exist in the game
Hello,
First of all, thank you for your continued work on The Elder Scrolls Online and for providing a space to share feedback.
I would like to respectfully highlight an issue with the achievements “Card Conjurer” and “Memories of the Spearhead” in Tales of Tribute.
Currently, the drop rate for the required fragments appears to be extremely low. Based on personal experience and feedback from other players, it can take a very large number of matches and reward coffers to obtain even a single fragment.
A small adjustment, such as increasing the drop rate or introducing an alternative method of obtaining these fragments (for example, through vendors in the Infinite Archive or Imperial City), would greatly improve the experience.
Thank you for taking the time to read this feedback, and I appreciate all the work the team continues to put into the game.
Im adding the convoluted and annoying methods needed to access challenges, the fact that you need a saved payment method, that the ui is too small. Just the entire thing is annoyingly convoluted, not intuitive, and gives a false representation of choice.
1. I really hoped we'd be able to squeeze a few more furnishings into notable homes.
2. Please add the option to entirely disable chat window. I know it's a social game but in things like Tales of Tribute and PVP, it can be quite antisocial. There are options and addons to minimise it but not fully hide it.
3. The appearance change tokens are OK, but it'd be nice to be able to change hair colour between the basic flavours without having to spend real life money every time. This could even be a one time purchase or included in the common hairstyles crown pack idk.
4. Please add a "lock" option on outfit stations on styles you definitely like, so you can hit randomise and randomise the other options you're less keen on just like we have in character creation, where we can lock hair style/colour, height etc and randomise everything else. It is definitely something people want and seems hopefully fairly easy to implement.
My number one pain point is the blatant disregard towards players who play in first person view when making choices for graphics effects that completely fill up the screen and block the field of view or are otherwise so distracting on can't focus. Arcanist chakram shields comes to mind and so does the new dragon night's fire breath but those aren't the only ones. You absolutely should be checking in first person view how these effects play out nd/or alter them for those in first person view so you don't hinder people's ability to enjoy the game. Failure to do so is just blatant disrespect to your first person view payer base.
my second pain point is how people are treated by the support team hen they report being harassed and bullied in game. The actual process really is to disbelieve any complaint - and i know this to be true from first hand experience - you put all the burden on the person making a complaint and do little to really investigate a complaint. Oh yeah sure you make a big noise when people like me come along to call you out but the reality is you are not there for players who are harassed in game. And having experienced this first hand many times i can tell you that you suck at this.
After years of playing and quitting and ( only Heaven knows why ) i keep coming back, those are my two biggest complaints
Right now, the biggest pain point I have is the ridiculous RNG surrounding Antiquity leads. I have been farming the exact same lead, several hours a day, nearly every day, since the start of the Jester's festival, and it hasn't dropped yet. Look, I get that some items are supposed to be rare, but this is just ridiculous. The fact that I can spend days, weeks, even farming the same lead and still be empty-handed is just pathetic. All leads need to have their drop rate increased, and leads that only have one drop source need to have additional drop sources.
1. Kill the Serpent in Sanctum Ophidia. I have completed this trial three times since the tomes challenges went live, but have not gotten credit for this. I have killed the Serpent, and turned in the quest 3 times and have not gotten credit for it and it keeps appearing on my list of weekly challenges.
Pain Points
1. Fake tanks in queues. Please, is there a way to do a minim skill or gear check when queueing for a specific role? It isn't much of a problem when you're in a normal non-DLC dungeon trying to complete a random daily, but a DLC dungeon even on normal can sometimes be a challenge without a tank. What really makes it worse is the wait time. Sometimes its 30+ minutes. Then if its a DLC dungeon, the fake tank realizes "oh, I can't fake this, I'm out" and immediately drops from the group. You now have to wait even longer, try to get by without a tank, or just drop and re-queue, which kills the fun.
2. Pathing. There seems to be an issue with how the character moves around some small items in the world. Sometimes a character can't move over a plank laying on the floor, and forces the character to stop or "slides" off the intended path. Larger objects, about knee height is understandable, but there are places when a low lying objects such as a plank (Abah's Landing comes to mind) can make your character "sllde" off a high platform if you don't jump over it. Sometimes a small rock will bring you to full stop on a mount in full gallop.
3. Frequent server disconnects. This problem seems to be more common now, but I have seen an increase in "An Error Has Occured" messages associated with disconnections from the server. I did my own troubleshooting and DNS changes to see if it was on my end, and the only thing that has provided a satisfying fix was to use a VPN. It reduced the number of disconnects from several times in a gaming session, to about one every week or so. The downside is a bit more lag, but it is preferable to play with more lag than with frequent disconnects. It shouldn't be necessary for gaming though.