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It's time to NERF new DK.

  • CalamityCat
    CalamityCat
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    Xarc wrote: »
    you forgot to mention all players who just left the game because they know complaining is useless, because of people like you

    sdfdsf54564sd56f4d5s64f.jpg

    eso pop is decreasing but well, all is fine for you

    Previously, all three PvP campaigns were full at peak times.
    Now, only GH struggles to reach full capacity; queues that used to be 150 players are now down to 10 at their peak.

    While in-game performance is better, isn't that strange?

    Perhaps there's an explanation in what some players are doing and then facing a wall of players in complete denial.

    When there are only a thousand of you left in the game, will you still say "everything's fine"? Or will you say "well, maybe we should have listened to some people"?
    It's not because some people don't say anything that they don't exist. Doesn’t the notion of a silent majority speak to you? At some point you have to look at the numbers and the graphs, not just your friends for whom everything is going well

    Actually I took a long step back from ESO, and especially PvP because of subclassing and the whole direction the game was taking. But before that I gave my feedback like a grown up, without screaming for a nerf. I asked simply for pure classes to get some love so I could choose what build I played in ESO. Apparently that feedback was heard and acted upon, so it wasn't entirely useless and I returned. You don't have to communicate like a spoiled child to be listened to, or for it to "count". Had I cried out "nerf subclassing in PvP" I doubt any PvPer would have supported me.

    There have been plenty of reasons to quit in the last year or so, several of which I believe I gave my feedback on like a rational adult. So don't come with the nonsense that I don't speak up, because I've raised concerns many times. Subclassing was the only thing I felt was a genuine mess that needed changed, but PvPers seemed more interested in complaining about Vengeance, wardens, ROA/RC etc and now DKs.

    It's really no surprise Cyro is quiet. GH is a misery to play if you don't like being nuked by subclass mutants traveling in packs. It's also still laggy as heck for me, so I try it with my PvP guild sometimes, I remember why I hate GH and I go PvP in BGs/IC instead. I'll try again when my warden is updated, but I think it'll be after the sorc update before I'll be having much fun there again.
  • Malyore
    Malyore
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    Xarc wrote: »
    Malyore wrote: »
    WE'RE NOT ALL DKS!
    Using a DK subclass on your character makes you a DK in this discussion.

    Sure. That's valid stance.
    So then:
    FlameDark wrote: »
    Xarc wrote: »
    Vraedlich wrote: »
    The other classes just need similar passes.

    Until then there is zero reason to complain. You have access to both DKs and subclassing.

    I play PvP.
    I don't play DK, but I play against them, and there's clearly a difference compared to other classes.
    I don't use subclassing for most of my PvP characters (only healers in battlegrounds, but not in Cyrodiil).

    What you don't understand is that I'm not saying DKs aren't fun to play; they're probably very fun. But if your definition of fun is that you now easily crush other classes, then we have different definitions. We can easily make slight adjustments that allow for a slight rebalancing; we're not going to wait 150 years for all the classes to be rebalanced, that's ridiculous.

    Note that I have two DK characters that I've tested, of course, and yes, I've noticed the change. It's completely different.
    I maintain that this rework needs to be slightly modified.
    Malyore wrote: »
    WE'RE NOT ALL DKS!
    Using a DK subclass on your character makes you a DK in this discussion.



    You are having a very hard time with the idea that people who do not play DKs... at ALL, are supporting NOT nerfing the DK changes right now. You also assumed that I subclassed DK in a previous post when I pointed out that I did not play DK when I supported not nerfing the class. I do not have a DK character, and I do not subclass as a DK. I have not touched the DK skills or play in ANY regaurd as a DK. Yet am still on the side of "do not nerf, wait for all classes to get their turn before calling out for nerfs". So please stop assuming every person supporting the class is either DK or subclassing as one. Some of us want to see the changes roll out first before lighting each class that gets buffed on fire.

    :smile:

    @Xarc can you at least admit the reality that this is something else you need to address in your argument, rather than just complaining about everyone you've died to in PvP
  • Decimus
    Decimus
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    A few easy solutions for those struggling with DKs: https://youtu.be/bcLPHwVSbB8

    The solution isn't to nerf, the solution is to adapt and overcome. Keep this in mind for the warden rework and other upcoming ones as well!
  • Faltasë
    Faltasë
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    Xarc wrote: »
    This graph is misleading and does not represent the number of players at all.

    It is based on analytical data from Google and the number of people searching for "ESO" etc.

    Even if Steam only represents players who pass through this platform, at least it is a reliable source that clearly shows the decline of our game.

    The steam chart isn't really all that genuine either, considering how skewed your projected line is. That graph has no influence on the conversation, because all MMOs declined in numbers after COVID, WHICH by the way is the peak of your graph, lol.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • Xarc
    Xarc
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    Faltasë wrote: »
    Xarc wrote: »
    This graph is misleading and does not represent the number of players at all.

    It is based on analytical data from Google and the number of people searching for "ESO" etc.

    Even if Steam only represents players who pass through this platform, at least it is a reliable source that clearly shows the decline of our game.

    The steam chart isn't really all that genuine either, considering how skewed your projected line is. That graph has no influence on the conversation, because all MMOs declined in numbers after COVID, WHICH by the way is the peak of your graph, lol.


    Telling me that it's because of covid that the game is losing its population, that's still daring lol
    Don't exaggerate, it was 6 years ago now.

    Decimus wrote: »
    A few easy solutions for those struggling with DKs: https://youtu.be/bcLPHwVSbB8

    The solution isn't to nerf, the solution is to adapt and overcome. Keep this in mind for the warden rework and other upcoming ones as well!

    I never said that DKs were immortal and impossible to kill eh.
    It's not just me who notices an imbalance.

    Edited by Xarc on April 12, 2026 3:18PM
    @xarcs FR-EU-PC -
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - pureclass DK
    Xärc -- breton NB - DC - AvA rank49 - pureclass NB
    Elnaa - breton NB - DC - AvA rank50 - healer
    Isilenil - Altmer NB - AD - AvA rank41 - pureclass NB
    Felisja - Bosmer NB - DC - AvA rank43 - pureclass NB
    Sarah Cénia - Bosmer DK - DC - AvA rank23
    Glàdys - redguard templar - DC - AvA rank40 - pureclass Templar
    Xaljaa - breton NB - now EP - AvA rank40
    Coquelìcot - breton NB - EP - AvA rank26
    + 10 other characters
    * in game: since April 2014
    * forum: since December 2014
  • MorninStar
    MorninStar
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    They are making all the classes more powerful so pure class builds have a chance to actually play. If you want to play a hybrid build than it's gonna cost you some where, that's how they're thinking and they're not wrong. Pure class builds should be stronger and players shouldn't be forced to sub-class just to make their build powerful enough to survive simple world bosses. They need to get the new reworks done for the other classes before players start screaming about nerfs.
  • Faltasë
    Faltasë
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    Xarc wrote: »
    Telling me that it's because of covid that the game is losing its population, that's still daring lol
    Don't exaggerate, it was 6 years ago now.

    I'm saying that youre being disingenuous about the charts. Compare the charts of any MMO right now and all player counts are lowering. People are not "leaving because of these DK changes" people are leaving because as an MMO grows old, the player population decreases. We both know that it'll stabilize once the game stabilizes.

    The only one that may fight that is WoW because they're literally the OGs. It's hard to fight the OGs of MMOs when they've been around for 20 years.

    Anyways, here's charts of the most popular MMOs on steam to let ya know.

    Here is esos as the baseline:

    1bkcvn0me8ep.png

    Here are the others:

    rrb23n077bry.png
    x0t303u38vme.png
    fqsab4trle6i.png
    v13a5gqs9kej.png
    Edited by Faltasë on April 12, 2026 3:38PM

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • Xarc
    Xarc
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    ✭✭✭
    I'm not saying people are quitting because of the DK rework.
    I originally posted this because some people said that the DK rework had increased the number of players. While not at all, generally speaking the stats are decreasing and the current population peak corresponds to what happens every year at the same period.

    So the DK rework does not bring any additional players, except that everyone has taken out their DK and is happy with it.
    @xarcs FR-EU-PC -
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - pureclass DK
    Xärc -- breton NB - DC - AvA rank49 - pureclass NB
    Elnaa - breton NB - DC - AvA rank50 - healer
    Isilenil - Altmer NB - AD - AvA rank41 - pureclass NB
    Felisja - Bosmer NB - DC - AvA rank43 - pureclass NB
    Sarah Cénia - Bosmer DK - DC - AvA rank23
    Glàdys - redguard templar - DC - AvA rank40 - pureclass Templar
    Xaljaa - breton NB - now EP - AvA rank40
    Coquelìcot - breton NB - EP - AvA rank26
    + 10 other characters
    * in game: since April 2014
    * forum: since December 2014
  • Faltasë
    Faltasë
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    Xarc wrote: »
    I'm not saying people are quitting because of the DK rework.
    I originally posted this because some people said that the DK rework had increased the number of players. While not at all, generally speaking the stats are decreasing and the current population peak corresponds to what happens every year at the same period.

    So the DK rework does not bring any additional players, except that everyone has taken out their DK and is happy with it.

    So now you're moving the goalpost of your argument now that you get called out on it?

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • The Uninvited
    The Uninvited
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    Xarc wrote: »
    I'm not saying people are quitting because of the DK rework.
    I originally posted this because some people said that the DK rework had increased the number of players. While not at all, generally speaking the stats are decreasing and the current population peak corresponds to what happens every year at the same period.

    So the DK rework does not bring any additional players, except that everyone has taken out their DK and is happy with it.

    It brought additional players to Gray Host, at least on PC/EU. Long time since I've seen queues like this.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Xarc
    Xarc
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    ✭✭✭
    Faltasë wrote: »
    Xarc wrote: »
    I'm not saying people are quitting because of the DK rework.
    I originally posted this because some people said that the DK rework had increased the number of players. While not at all, generally speaking the stats are decreasing and the current population peak corresponds to what happens every year at the same period.

    So the DK rework does not bring any additional players, except that everyone has taken out their DK and is happy with it.

    So now you're moving the goalpost of your argument now that you get called out on it?

    I'm consistent in what I say.

    If you can't read, there's nothing I can do about it.
    @xarcs FR-EU-PC -
    "Death is overrated", Xarc
    Xãrc -- breton necro - DC - AvA rank50
    Xarcus -- imperial DK - DC - AvA rank50 - pureclass DK
    Xärc -- breton NB - DC - AvA rank49 - pureclass NB
    Elnaa - breton NB - DC - AvA rank50 - healer
    Isilenil - Altmer NB - AD - AvA rank41 - pureclass NB
    Felisja - Bosmer NB - DC - AvA rank43 - pureclass NB
    Sarah Cénia - Bosmer DK - DC - AvA rank23
    Glàdys - redguard templar - DC - AvA rank40 - pureclass Templar
    Xaljaa - breton NB - now EP - AvA rank40
    Coquelìcot - breton NB - EP - AvA rank26
    + 10 other characters
    * in game: since April 2014
    * forum: since December 2014
  • Militan1404
    Militan1404
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    MorninStar wrote: »
    They are making all the classes more powerful so pure class builds have a chance to actually play. If you want to play a hybrid build than it's gonna cost you some where, that's how they're thinking and they're not wrong. Pure class builds should be stronger and players shouldn't be forced to sub-class just to make their build powerful enough to survive simple world bosses. They need to get the new reworks done for the other classes before players start screaming about nerfs.

    I have complained about subclasses even before it came out, and people on this forum was telling me exactly the same as they are doing now about DK. And i dont defend subclass, i hate it and think it should never been added to the game. Pure DK and pure Templar is my pvp main and been using both when everyone else was running around in their fancy subclass build, and for 10 years. But still DK is busted and should be balanced in my opinion, making everything busted should not be the solution.
  • Malyore
    Malyore
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    Xarc wrote: »
    Faltasë wrote: »
    Xarc wrote: »
    I'm not saying people are quitting because of the DK rework.
    I originally posted this because some people said that the DK rework had increased the number of players. While not at all, generally speaking the stats are decreasing and the current population peak corresponds to what happens every year at the same period.

    So the DK rework does not bring any additional players, except that everyone has taken out their DK and is happy with it.

    So now you're moving the goalpost of your argument now that you get called out on it?

    I'm consistent in what I say.

    If you can't read, there's nothing I can do about it.

    Sometimes too consistent...
  • Zama666
    Zama666
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    it would have been nice if they released the class master passives at the same time the DK refresh....a little sumptin' for all....

    I can't wait for biting jabs to be CHOMPING JABS! 8000K for 8 times, stuns, knock backs and causes all your clothes to fall off!
  • Malyore
    Malyore
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    Zama666 wrote: »
    it would have been nice if they released the class master passives at the same time the DK refresh....a little sumptin' for all....

    I can't wait for biting jabs to be CHOMPING JABS! 8000K for 8 times, stuns, knock backs and causes all your clothes to fall off!

    That made me choke-laugh, thank you.
  • Faltasë
    Faltasë
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    Zama666 wrote: »
    it would have been nice if they released the class master passives at the same time the DK refresh....a little sumptin' for all....

    I can't wait for biting jabs to be CHOMPING JABS! 8000K for 8 times, stuns, knock backs and causes all your clothes to fall off!

    They did say though that they were a work in progress, and some had already changed. So that skill might have gotten nerfed already.

    XBOX 2015-2019
    PC-NA 2019-2022, 2025-present

    Please keep fixing the combat. It's good to fix the combat.

    Auri-El is the one true God.
  • Oblivion_Protocol
    Oblivion_Protocol
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    It happens all the time, i do it my self all the time so i should now. Most fights ends in a big one hit desync and exploiting broken mechs.

    That has nothing to do with the class itself. I could one-shot you on a Necromancer if I exploited desync and broken mechanics.
  • SandandStars
    SandandStars
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    Building more powerful classes one at a time is not going to achieve balance.

    Bear with me on this.

    This is the exact same formula that's been used since the inception of the game: introduce new, more powerful thing (mythic, set, class refresh) and everyone flocks to it and the game is unbalanced and boring.

    The only path toward balance is to LEVEL what exists.

    This would mean nerfs for some things, and buffs for others (Necro...)

    But, there is a formidable obstacle to this path: It's hard to sell LEVELing. The latest new OP thing is much sexier merch.

    Hence, our doom.
    Edited by SandandStars on April 14, 2026 11:26PM
  • BXR_Lonestar
    BXR_Lonestar
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    you cant even begin to ask for nerfs on anything until refreshes are done on all classes to see where everything sits

    You can't even begin to ask for nerfs on anything until SUBCLASSING has been nerfed.

    I fixed it for you.

    So long as what they are balancing the reworked classes against is broken, the reworks are ALSO going to be broken. They need to fix what is broken first, and THEN rework/rebalance the classes. This is the only step that makes sense.

    I think subclassing would get kind of semi nerfed once they go thru the classes hopefully, like they doing the warden next whos been a big problem on most sub builds with animal skill line and the sorc after that who had storm calling. After that sub classing wont be that broken hopefully with the also comming pure class skills. And just wish they dont use the DK as standard for the next upcoming ballances and adjust it back a good portion before they continue

    Nah. The nerf is going to come from the additional perks you have access to if you stay pure-class. Every subclassed build will benefit from reworked/improved skills and passives, so the only way the pureclasses will be put on par with the subclassed builds is if the additional passive perks that subclassing WON'T have access to will even things out.

    But then again, you are balancing the reworked classes against what is already broken, meaning the class reworks are going to need to be broken strong to compete.

    You just can't ignore subclassing in your attempt to rebalance the game or everything will just continue in a downward spiral where things need to be more and more broken to be competitive.
  • BXR_Lonestar
    BXR_Lonestar
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    LadyBriala wrote: »
    LadyBriala wrote: »
    Honestly, until all classes are reworked, they should put a debuff in PvP that reduces their damage on their abilities as its literally ridiculous how much damage they are actually doing to my fully pvp geared healer.

    I can see them running around only spamming molten whip, nothing else.. jump ult > molten whip > gg.. working as intended?

    Either reduce them or lift the healing debuff so we can compete.

    Hard disagree. Instead they should use dk as the pvp benchmark for other class reworks.

    Stop the nerfing.

    When a class gets reduced to only needing to use 2 abilities to overpower, then something is wrong 🙃

    Their PVE damage can be whatever, but in PvP, when not all other classes are on par yet, they should get a temporary debuff to be more in-line with everyone else right now. When all classes are completed, it gets lifted and the real testing begins.

    Welcome to the rotating meta. This is what Destiny did when it couldn't do 1 for 1 balancing between weapons and classes. It's my guess that this is their plan for balancing a game that can't be balanced on a 1:1 basis.
  • DarkStrifeYT
    DarkStrifeYT
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    As a non dk main, dk is fine how it is, other classes need a buff to match up to it. Infact DK has officially gotten its own class identity that legit means what it is. A literal, Dragon Knight. Aka fire, lots of fire, and martial attacks. It legit meets what its name is, not some poison cloud spewing earth bender, a Knight specializing in martial fighting with fire.

    Now if we could get the same for the other base classes we would be all set.

    Example: Sorc just feels like a pet lightning mage, not much of a sorcerer, just generic magic.

    Nightblade isn't even fully on the whole "Night blade" ordeal, infact to get the most out of it you have to have stage 1 vampirsm as definitely is a bipod mosquito and needs a huge buff while being heavily focused on stealth. While some of its abilities feel that way its not completely like it.

    Templar, a class ive been playing for over a decade and can confirm has had an identity crisis from the start of "What am I supposed to be?! A spear man? A light mage? A healthy light mage?!" since the skills and roles are thrown all over the place. Definitely not a templar feel to it. Definitely needs a rework fully and not being a rave class but instead of colorful lights its just flash bangs. Mostly needs an animation touch up and a class reoginization on skills. Templar legit has 2 dps lines and barely any actual stamina use. (Biting jabs, Power of light, Rune, binding javlin, rest are magicka, stamplars be struggling)

    Warden is fine where it is however if we could have a second bear that'd be great. So i can add it to my current bear, my bear mount, and my bear pet. That way I can say I 4 bear the situation.

    Necromancer actually might be just played wrong and going to do some testing.

    Arcanist shouldn't be touched.
    Edited by DarkStrifeYT on April 15, 2026 6:13PM
    I am dark strife. Khajiit since arena... ya know when they were humans... with face paint... still khajiit only all games...
  • BardokRedSnow
    BardokRedSnow
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    ruskiii wrote: »
    Xarc wrote: »
    Hello ZOS Combat Team, @ZOS_BrianWheeler

    Given the increasing number of complaints regarding the new version of the DragonKnight, I think it's time for a nerf.

    Why can't we wait until you update our other classes?
    Well, because it would take too long.
    We want to play, right?

    You can keep the beautiful animations, but reduce its power, however you can, find a way.

    Thank you.

    I have seen far more people wanting to see other classes brought up to the level of the DK rework than I have seen people crying for nerfs, its genuinely refreshing.

    I hope ZOS take note of the 10x ratio on the first comment disagreeing with you.

    Well i seen far more that dislike it and chats are full of complains about it, and how the game is shrinking even more after the rework tells what players wants.

    Cap

    I haven't seen 30 plus players online at once on my friends list in years, many years, Morrowind chapter and covid days. The game is doing far better than it has been because of this refresh.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
    BardokRedSnow
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    spartaxoxo wrote: »
    Xarc wrote: »
    Incredible.

    Everyone is aware of the imbalance but thinks it's normal and asks other players to be patient for two years.

    I can't believe it.
    So I guess you haven't noticed all the subclass builds that have been hitting like a truck for the past year? Because they're still around and still trashing the balance in PvP. Your focus on the DK seems to have conveniently missed that.

    The changes are already in game and more are coming, so nobody is having to wait for two years! Though on the subject of patience, as a pure class PvP player I've been killed by the most stupidly OP subclass builds for about a year now. I'm still not screaming that subclassing should be nerfed or deleted. Nor am I complaining about DKs. I'm fighting DKs daily with the same pure builds and going by my logs, subclassers are still hitting insane numbers. From my perspective, the complaints about DKs are hilarious. I find them tough but they're absolutely killable. There is a degree of exaggeration in these PvP nerf threads that I can't always take seriously...

    I am genuinely going to enjoy the upcoming "nerf wardens" chorus when my main gets updated though.

    Theres a big diffence between sub classes and DKs, sub classes has the assasin/animal/storm that is overperforming(that we been screaming to be balanced for months allready) in pvp and thats really it, but is no where near what DK is doing at the moment so stop spreading misinformation. No subclass build could one shot you, and the skills are way to stacked and do to much, dosent matter if they give pure class skills becouse the DK could still one shot players. And whats the plan? Put every class in line with the dk so everyone can run around one shoting players like its an shoot’em up. It also putting players of the game, lots of guildes have left becouse of it, and cyro is only complains about it, and the game is emtyer than ever so it certenly didnt bring inn anymore players.

    Steam charts show we've been mostly gaining players since January.

    ETA
    kbh4hboic5gm.png

    Also, it's up on the top selling games.

    6lacwmshkpp3.png

    IDK about the PvP population, you may be right about it. But the current strategy seems to be working right now. Many seem to like the DK refresh and tomes if these are anything to by. I think Season 1 will be the real test though as the Chapter drop is traditionally when we get the most players.

    He's not, Cyrodiil is bustling lately because of the DK changes. These responses are a week from now sorry but still wanted to bring notice to that again, cant be stated enough.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
    BardokRedSnow
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    And just wish they dont use the DK as standard for the next upcoming ballances and adjust it back a good portion before they continue


    Xarc wrote: »

    And just wish they dont use the DK as standard for the next upcoming ballances and adjust it back a good portion before they continue

    this is the point of my thread but everybody think this is good at it is actually and dont need to be changed.


    They won't and they shouldn't. As forum goers yall should be more aware not less. Zos has stated multiple times now, as have others in this same thread, that the point of the rework is to counter balance subclassing.

    Toning them down would make these reworks a failure. Simple as that.
    Edited by BardokRedSnow on April 15, 2026 6:50PM
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
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